Description: A big 1on1 map with a lots of possibilities to expand. 3 XWTsee the hole basin and could be very important to have to avoid drops or to see them in time. There are so many ways to attack or just avoid an attack. To use the different groundlevels in a right way could be the key to win on this map.
Description: A 2 player map with many elements of the best 2 player map out there, Xel'Naga. Has many new unique features such as a completely wide open middle, a 3 gas expansion & many many attack paths.
On March 03 2011 18:50 dezi wrote: So much Bel'Shir maps - that's why i always hated to created one on my own :p
I dont blame em, its one of the tilesets that are pretty well put together. The textures all fit eachother without using too many decals / texturework to make it look good. For junior mappers, its the best tileset imo.
On March 03 2011 18:50 dezi wrote: So much Bel'Shir maps - that's why i always hated to created one on my own :p
I had a different map I was going to submit but I won't be able to finish up the final touches because I haven't had time to use the editor for the past couple days, as well as today / most of tomorrow I won't be able to as well.
Maybe if I can powerhouse thru it friday night/saturday before the entries I'll submit my non-bel'shir map hehe
On March 03 2011 18:50 dezi wrote: So much Bel'Shir maps - that's why i always hated to created one on my own :p
I had a different map I was going to submit but I won't be able to finish up the final touches because I haven't had time to use the editor for the past couple days, as well as today / most of tomorrow I won't be able to as well.
Maybe if I can powerhouse thru it friday night/saturday before the entries I'll submit my non-bel'shir map hehe
You can only submit once sorry ^^
I won't hold anything against bel'shir this month. Probably.
Next month might be a "No Bel'Shir" in addition to 3 player maps only though ^^
One of my earliest maps. There are 2 in-base naturals both of which have a backdoor protected by 6000 HP/3 Armor of destructable rocks. A somewhat short rush distance with a lot of chances for early expand builds.
I think i will go with this...i should have something better next time.
EDIT:I see my uloaded picture is to big.... :\ EDIT 2:Never mind....my computer bugged out on me...