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Map of the Month Tournament #3 - Page 3

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
WniO
Profile Blog Joined April 2010
United States2706 Posts
March 04 2011 10:25 GMT
#41
Seeing how my collab partner isnt replying im going to post my solo map
Bitter Jungle
[image loading]
Author: WniO

Aggressive 4 player map. Its one of the most balanced maps ive made/played so dont piss on it just because its small.

Maps thread
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50615 Posts
March 04 2011 10:31 GMT
#42
I hope jungle bloodbath makes it to the top 5(no,i'm not being sarcastic)
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Pollyparrot
Profile Joined March 2011
2 Posts
March 04 2011 14:01 GMT
#43
Grey Swamp
[image loading]
Author: Pollyparrot

The destructible rocks blocking attack paths allow for a slow early game, but the action quickly builds up from there. A back-door expansion allows for a relatively safe expansion. Xel'Naga Watch Towers help to keep watch of the opponent.
Ferisii
Profile Joined February 2011
Denmark199 Posts
March 04 2011 14:08 GMT
#44
Nuclearly
[image loading]
Author: Ferisii

Nuclearly is a three player map with three paths to enter the enemy base, which of two are blocked off with rocks.

Map thread
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
Last Edited: 2011-03-04 16:35:28
March 04 2011 16:34 GMT
#45
Map Name: Elysium

Author: InfestedHydralisk (EU: TerranGhost #758)

[image loading]

Discription: Based of the Brood War map; Fighting Spirit. Players spawn in a circular position. The Natural is surround by a unpathable cliff. Two paths lead towards the main base, of which the third base is blocked off by Destructible Rocks. The High Yield position is surround by a unpathable cliff, making it easy to harass it with ranged units from the side.

Map Thread
Champion seed spitting.
EunByuL
Profile Joined September 2010
Vietnam77 Posts
March 04 2011 17:50 GMT
#46
Is it possible for me to get 1 or 2 days more to deliver my map? I ran into some last minute problems with the map.
Tôi không
pyrestrike
Profile Joined October 2010
United States235 Posts
March 04 2011 18:12 GMT
#47
A 3P map already! Nice!

And WniO your map looks really aggressive :D I will run it through my silver league friends and see how it plays out
( ^_^)o自自o(^_^ )
darglein
Profile Joined December 2010
Germany89 Posts
March 04 2011 18:58 GMT
#48
Map Name: Japura River

[image loading]

Author: darglein


Discription:
Its a 2 player map, but the rush distance is quite long and there are a lot of expansion possibilities, so it should be a macro oriented map. The 3rd base has instead of 2 normal geysers 1 rich geyser to ge more diviation.

Map Thread
Pooka
Profile Blog Joined November 2010
United States140 Posts
March 04 2011 19:56 GMT
#49
Pooka.435
~3000 Masters Terran

Thanks!
dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 04 2011 20:48 GMT
#50
Don't forget to SEND YOUR MAP PER MAIL. We're already missing a bunch of maps just posted here but with no map file submitted to check.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 04 2011 20:48 GMT
#51
To everyone submitting maps: DON'T FORGET TO EMAIL IT IN! We're missing a few files
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Ferisii
Profile Joined February 2011
Denmark199 Posts
March 04 2011 20:59 GMT
#52
Any chance you guys can confirm that my email made it trough? Would be awesome to know.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 04 2011 21:57 GMT
#53
We don't have Grounds of Workship, Japura River and Aiur Grounds.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-03-04 23:04:13
March 04 2011 22:41 GMT
#54
As I said when I posted I was away from my computer that had the files on it, but I'm on it now and just going to do one more play on it then I will send you guys the map files. :D

edit:
Map has been sent.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
NickMP
Profile Joined February 2011
United States46 Posts
Last Edited: 2011-03-04 23:03:47
March 04 2011 22:46 GMT
#55
On March 05 2011 06:57 dezi wrote:
We don't have Grounds of Workship, Japura River and Aiur Grounds.

...
I had a feeling that i had the wrong adress....
motm@gmail.com
^ Thats the one i used....is it right?
EDIT:.... That "sumit." part was part of the adress was'nt it?
\facepalm

EDIT 2:Files sent.....i messed up the adress...
I'm trying to learn how to play tetris A type music by lowering/raising my Supply Depots.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 04 2011 22:50 GMT
#56
On March 05 2011 07:46 NickMP wrote:
Show nested quote +
On March 05 2011 06:57 dezi wrote:
We don't have Grounds of Workship, Japura River and Aiur Grounds.

...
I had a feeling that i had the wrong adress....
motm@gmail.com
^ Thats the one i used....is it right?


Please also email the map files to submit.motm@gmail.com, with the subject "MAP - (Name)". You can include a longer (up to 10 sentences) description in the email if you like.

Cmon people , its all in the openings post.
KCCO!
EunByuL
Profile Joined September 2010
Vietnam77 Posts
Last Edited: 2011-03-05 09:07:36
March 05 2011 09:05 GMT
#57
Teknonymy


[image loading]

Map by: EunByuL
Texturing aided by: WniO
Thanks to: Johanaz

Description:
A competitive 1v1 4-player map with safe naturals and riskier thirds.
Tôi không
BoomStevo
Profile Joined August 2010
United States332 Posts
March 05 2011 09:25 GMT
#58
Leviathan
[image loading]

Author: BoomStevo

Description:
- "Back-door" cliff above natural
- Longer rush distances
- Non-Bel'Shir tileset

Map Thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
NullCurrent
Profile Joined November 2010
Sweden245 Posts
March 05 2011 09:54 GMT
#59
On March 05 2011 18:25 BoomStevo wrote:
- Non-Bel'Shir tileset

Finally!
The Planetary Workshop - TPW - Mapmaking Team
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-03-05 16:07:41
March 05 2011 15:53 GMT
#60
(2) Kassad

[image loading]

Author: Samro225am

Description:
Size: 128x120
Expansions: 12 ( ten regular and two high yield )
Spawnpoints: 2
additional features: Inbase-Natural with 6Min and destructable rocks at second geyser
Brake DRs at Inbase-nat to gain access to geyser and cliff that is also walkable from mapcentre Brake DRs in centre to gain two small extra pathes

Again a custom tileset based on many sets (Folsom, Ulaan, Meinhoff, Redstone, Mar Sara, Valhalla)

Mapthread
Prev 1 2 3 4 5 7 8 9 Next All
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