• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:55
CEST 12:55
KST 19:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 225ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Serral wins Maestros of the Game 2 TL Poll: How do you feel about the 5.0.16 PTR balance changes? ZOWIE DIVINA preview Server Blocker StarCraft Mass Recall: SC1 campaigns on SC2 thread
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf Farewell Beloved Starcraft (Youtube Videos) ASL 22 Proposed Map Pool BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6669 users

[M] (2) Kassad

Forum Index > SC2 Maps & Custom Games
Post a Reply
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-03-05 16:05:57
March 02 2011 17:03 GMT
#1
[M] (2) Kassad

online on EU - search for Samro225am or Kassad


(2) Kassad

[image loading]

Author: Samro225am

Description:
Size: 128x120
Expansions: 12 ( ten regular and two high yield )
Spawnpoints: 2
additional features: Inbase-Natural with 6Min and destructable rocks at second geyser
Brake DRs at Inbase-nat to gain access to geyser and cliff that is also walkable from mapcentre Brake DRs in centre to gain two small extra pathes

Custom tileset based on many sets (Folsom, Ulaan, Meinhoff, Redstone, Mar Sara, Valhalla)

Screenshots:
+ Show Spoiler +

Main:
[image loading]
In-Base-Nat:
[image loading]
Third:
[image loading]
Fourth:
[image loading]
Fifth:
[image loading]
High Yield:
[image loading]
"Path" to cliff atIn-Base-Nat:
[image loading][image loading]
"Path" to cliff at fourth:
[image loading]



Thanks to NullCurrent and dezi for their comments on earlier versions and FlopTurnReaver for his comment on the inbase-nat!

dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 02 2011 17:06 GMT
#2
Is there no rock at the right third? ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 02 2011 17:10 GMT
#3
You should definitly get rid of the terrain of the main behind the natural. The main would still be big enough and it would create a bit of overlord chill space.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Samro225am
Profile Joined August 2010
Germany982 Posts
March 02 2011 18:51 GMT
#4
On March 03 2011 02:06 dezi wrote:
Is there no rock at the right third? ^^

... somebody has taken them down already, i guess


On March 03 2011 02:10 FlopTurnReaver wrote:
You should definitly get rid of the terrain of the main behind the natural. The main would still be big enough and it would create a bit of overlord chill space.


the long main-cliff above the in-main natural actually was rather thought as a dropable area behind LoSBs than as a space for building up your base. like you wrote, it already is quite spaceous.

what would you think about flipping the cliff over, sotaht it points in the same direction but faces the centre (it is between in-main nat and low-ground instead of in-main nat and edge of map)?



ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 02 2011 19:05 GMT
#5
Oh yes im liking the overall layout of the map. The middle especially, good use of the rocks.

The mains are abit weirdly shaped tho as someone pointed out, think you need to take a look at that.
KCCO!
FlaShFTW
Profile Blog Joined February 2010
United States10500 Posts
March 02 2011 20:46 GMT
#6
good map. nice rock usage as the last post. really makes this an interesting map!

however, unusual shaping may be a problem... id like it to be like an empty space area.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Samro225am
Profile Joined August 2010
Germany982 Posts
March 02 2011 22:19 GMT
#7
turned in-main natural and its cliff around.
changed cliff at fourth and added ramp.
lovablemikey
Profile Joined October 2010
264 Posts
March 02 2011 23:39 GMT
#8
Looks pretty spiffy. Looks like everyone gets a free expansion! Who doesn't love free stuff? Nice size and layout. Looks like a strong map.
Samro225am
Profile Joined August 2010
Germany982 Posts
March 05 2011 16:06 GMT
#9
updated OP
Map is online and submitted to MOTM#3
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 07 2011 10:20 GMT
#10
This reminds me of a very compact BW map. It has so many places to anticipate your opponent, which will be early and often because of the size, which I really like. Was it intentional to have the small back expansion be so cramped, or just a result of the arrangement?
Comprehensive strategic intention: DNE
pampelmus
Profile Blog Joined May 2003
Switzerland215 Posts
March 07 2011 10:35 GMT
#11
I'm not a mapmaker, but I'm lurking this forum for some time now.

I like this approach, especially because it is not just another generic "standardmap" with the standard layout that a lot of people seem to like. Therefore I like the small, cramped natural and the long cliff behind the main. Might create some non-standard play.

Good luck in MOTM#3.
Samro225am
Profile Joined August 2010
Germany982 Posts
March 07 2011 14:14 GMT
#12
Hi Guys and greatings from Myanmar!
Thx for your interest and comments!

Let Me explain the concept in really short:
I wanted to achieve a very compact layout and various expansion setups and attacking routes at the same time. The problem here is, that you cannot use to many ramps without sacrificing much needed space. Another important idea was that I wanted the map to suite different playing styles and macro as well as micro games. My main idea though was to design a structure that gives a decent advantage to an aggressive player that takes control of the low ground centre and one xwt, denying the other to take it probably and by that having the option to take more expansions than the other (midground plus lowground centre). By that the defensive player who stays on saver midground is punished. On the other hand, when trying to take control of the centre, you can be punished with drops and cliffwalking units. I am unsure if the Mao is perfectly balanced, but I think it is really interesting, mainly because if macro and micro options and entreating details in the layout - just look at the in-base nat with the front and back cliff but without rocks to brake.
From march 20th on I will try to get it on NA servers!
oneil
Profile Joined March 2011
Canada73 Posts
March 07 2011 15:19 GMT
#13
Very nice map man, I'd love to see some analyzer pictures showing the distances.

If you'd like it published on NA I'd be glad to help
You all look up to me, and I forever look down on the world. | Go to my profile to see my maps!
sCnDiamond
Profile Joined January 2011
Germany340 Posts
March 08 2011 05:16 GMT
#14
I played it today and looks like a pretty cool map with a lot of interesting features. I wonder how it will turn out once i get to play it more often.
formerly spinnaker.
Samro225am
Profile Joined August 2010
Germany982 Posts
March 08 2011 16:01 GMT
#15
oneil: i am on vacation in myanmar these days, so no upload before 20th, sorry.

spinnaker: it would be great you could get some more plays with your friends on EU and upload some replays. it might be interesting for other players and mappers, since the map gives qquite some options to choose from, i think!
Samro225am
Profile Joined August 2010
Germany982 Posts
March 29 2011 07:42 GMT
#16
just wanted to let you know that I am back from vacation and now really busy with real life work.


the map did rather well in motm#3 but was not nominated due to a really low rating on originality.
26.0 Kassad 7.5 4.2 7.7 6.7

overall - and looking at it with a month off from mapmaking and sc2 I still think it is a good direction.

there is an in base natural, a rather open natural expansion and a macro oriented expansion pattern with a not so long rush-distance, two open fields in the centre and DRs to open more pathes.

I will try to get it online on NA for the weekend.
Please log in or register to reply.
Live Events Refresh
Next event in 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 214
Ryung 86
SHIN 68
Rex 16
herO (SOOP) 6
StarCraft: Brood War
Hyuk 2476
Jaedong 746
Horang2 561
Larva 422
firebathero 348
actioN 346
BeSt 320
Soulkey 273
Shuttle 252
Zeus 205
[ Show more ]
Soma 170
Light 159
Snow 117
Pusan 95
Killer 87
Rush 79
Sharp 66
Mind 52
ZerO 52
Aegong 49
ToSsGirL 49
Free 46
ggaemo 46
soO 40
[sc1f]eonzerg 35
910 29
scan(afreeca) 28
hero 24
GoRush 23
sorry 20
Bale 20
ZergMaN 17
Noble 14
Barracks 12
Yoon 10
ajuk12(nOOB) 7
Dota 2
XaKoH 805
League of Legends
JimRising 391
Counter-Strike
olofmeister2107
Other Games
singsing362
Pyrionflax233
ZerO(Twitch)12
Organizations
Other Games
gamesdonequick22713
StarCraft 2
TaKeTV487
Other Games
BasetradeTV213
Dota 2
PGL Dota 2 - Main Stream142
StarCraft 2
IntoTheiNu 105
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 85
• CranKy Ducklings SOOP9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2125
League of Legends
• Stunt438
Upcoming Events
GSL
5m
Replay Cast
13h 5m
WardiTV Weekly
1d
PiGosaur Cup
1d 13h
The PondCast
1d 23h
Replay Cast
2 days
CrankTV Team League
3 days
Replay Cast
3 days
Replay Cast
3 days
CrankTV Team League
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Snow vs Jaedong
YSC vs hero
RSL Revival
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.