• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:24
CEST 02:24
KST 09:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 231ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Starcraft vs Retro Category on Twitch
Tourneys
IPSL Spring 2026 Top 4! CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Nintendo Switch Thread Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5245 users

[M] (2) Kassad

Forum Index > SC2 Maps & Custom Games
Post a Reply
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-03-05 16:05:57
March 02 2011 17:03 GMT
#1
[M] (2) Kassad

online on EU - search for Samro225am or Kassad


(2) Kassad

[image loading]

Author: Samro225am

Description:
Size: 128x120
Expansions: 12 ( ten regular and two high yield )
Spawnpoints: 2
additional features: Inbase-Natural with 6Min and destructable rocks at second geyser
Brake DRs at Inbase-nat to gain access to geyser and cliff that is also walkable from mapcentre Brake DRs in centre to gain two small extra pathes

Custom tileset based on many sets (Folsom, Ulaan, Meinhoff, Redstone, Mar Sara, Valhalla)

Screenshots:
+ Show Spoiler +

Main:
[image loading]
In-Base-Nat:
[image loading]
Third:
[image loading]
Fourth:
[image loading]
Fifth:
[image loading]
High Yield:
[image loading]
"Path" to cliff atIn-Base-Nat:
[image loading][image loading]
"Path" to cliff at fourth:
[image loading]



Thanks to NullCurrent and dezi for their comments on earlier versions and FlopTurnReaver for his comment on the inbase-nat!

dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 02 2011 17:06 GMT
#2
Is there no rock at the right third? ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 02 2011 17:10 GMT
#3
You should definitly get rid of the terrain of the main behind the natural. The main would still be big enough and it would create a bit of overlord chill space.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Samro225am
Profile Joined August 2010
Germany982 Posts
March 02 2011 18:51 GMT
#4
On March 03 2011 02:06 dezi wrote:
Is there no rock at the right third? ^^

... somebody has taken them down already, i guess


On March 03 2011 02:10 FlopTurnReaver wrote:
You should definitly get rid of the terrain of the main behind the natural. The main would still be big enough and it would create a bit of overlord chill space.


the long main-cliff above the in-main natural actually was rather thought as a dropable area behind LoSBs than as a space for building up your base. like you wrote, it already is quite spaceous.

what would you think about flipping the cliff over, sotaht it points in the same direction but faces the centre (it is between in-main nat and low-ground instead of in-main nat and edge of map)?



ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 02 2011 19:05 GMT
#5
Oh yes im liking the overall layout of the map. The middle especially, good use of the rocks.

The mains are abit weirdly shaped tho as someone pointed out, think you need to take a look at that.
KCCO!
FlaShFTW
Profile Blog Joined February 2010
United States10512 Posts
March 02 2011 20:46 GMT
#6
good map. nice rock usage as the last post. really makes this an interesting map!

however, unusual shaping may be a problem... id like it to be like an empty space area.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Samro225am
Profile Joined August 2010
Germany982 Posts
March 02 2011 22:19 GMT
#7
turned in-main natural and its cliff around.
changed cliff at fourth and added ramp.
lovablemikey
Profile Joined October 2010
264 Posts
March 02 2011 23:39 GMT
#8
Looks pretty spiffy. Looks like everyone gets a free expansion! Who doesn't love free stuff? Nice size and layout. Looks like a strong map.
Samro225am
Profile Joined August 2010
Germany982 Posts
March 05 2011 16:06 GMT
#9
updated OP
Map is online and submitted to MOTM#3
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 07 2011 10:20 GMT
#10
This reminds me of a very compact BW map. It has so many places to anticipate your opponent, which will be early and often because of the size, which I really like. Was it intentional to have the small back expansion be so cramped, or just a result of the arrangement?
Comprehensive strategic intention: DNE
pampelmus
Profile Blog Joined May 2003
Switzerland215 Posts
March 07 2011 10:35 GMT
#11
I'm not a mapmaker, but I'm lurking this forum for some time now.

I like this approach, especially because it is not just another generic "standardmap" with the standard layout that a lot of people seem to like. Therefore I like the small, cramped natural and the long cliff behind the main. Might create some non-standard play.

Good luck in MOTM#3.
Samro225am
Profile Joined August 2010
Germany982 Posts
March 07 2011 14:14 GMT
#12
Hi Guys and greatings from Myanmar!
Thx for your interest and comments!

Let Me explain the concept in really short:
I wanted to achieve a very compact layout and various expansion setups and attacking routes at the same time. The problem here is, that you cannot use to many ramps without sacrificing much needed space. Another important idea was that I wanted the map to suite different playing styles and macro as well as micro games. My main idea though was to design a structure that gives a decent advantage to an aggressive player that takes control of the low ground centre and one xwt, denying the other to take it probably and by that having the option to take more expansions than the other (midground plus lowground centre). By that the defensive player who stays on saver midground is punished. On the other hand, when trying to take control of the centre, you can be punished with drops and cliffwalking units. I am unsure if the Mao is perfectly balanced, but I think it is really interesting, mainly because if macro and micro options and entreating details in the layout - just look at the in-base nat with the front and back cliff but without rocks to brake.
From march 20th on I will try to get it on NA servers!
oneil
Profile Joined March 2011
Canada73 Posts
March 07 2011 15:19 GMT
#13
Very nice map man, I'd love to see some analyzer pictures showing the distances.

If you'd like it published on NA I'd be glad to help
You all look up to me, and I forever look down on the world. | Go to my profile to see my maps!
sCnDiamond
Profile Joined January 2011
Germany340 Posts
March 08 2011 05:16 GMT
#14
I played it today and looks like a pretty cool map with a lot of interesting features. I wonder how it will turn out once i get to play it more often.
formerly spinnaker.
Samro225am
Profile Joined August 2010
Germany982 Posts
March 08 2011 16:01 GMT
#15
oneil: i am on vacation in myanmar these days, so no upload before 20th, sorry.

spinnaker: it would be great you could get some more plays with your friends on EU and upload some replays. it might be interesting for other players and mappers, since the map gives qquite some options to choose from, i think!
Samro225am
Profile Joined August 2010
Germany982 Posts
March 29 2011 07:42 GMT
#16
just wanted to let you know that I am back from vacation and now really busy with real life work.


the map did rather well in motm#3 but was not nominated due to a really low rating on originality.
26.0 Kassad 7.5 4.2 7.7 6.7

overall - and looking at it with a month off from mapmaking and sc2 I still think it is a good direction.

there is an in base natural, a rather open natural expansion and a macro oriented expansion pattern with a not so long rush-distance, two open fields in the centre and DRs to open more pathes.

I will try to get it online on NA for the weekend.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Group Stage
CranKy Ducklings SOOP63
CranKy Ducklings50
LiquipediaDiscussion
OSC
17:00
Mid Season Playoffs
Krystianer vs IbaLIVE!
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE223
SpeCial 181
Temp0 67
StarCraft: Brood War
Rain 3667
GuemChi 3117
Artosis 429
910 61
Dota 2
NeuroSwarm155
Counter-Strike
summit1g9143
Coldzera 961
minikerr25
Super Smash Bros
PPMD44
Other Games
Day[9].tv1472
shahzam723
C9.Mang0344
Maynarde119
Mew2King66
Organizations
Other Games
gamesdonequick33159
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 23
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv1472
Upcoming Events
Replay Cast
9h 36m
CrankTV Team League
10h 36m
OSC
12h 36m
Big Brain Bouts
15h 36m
Replay Cast
23h 36m
RSL Revival
1d 8h
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
1d 9h
Afreeca Starleague
1d 9h
Snow vs Jaedong
YSC vs hero
RSL Revival
2 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
2 days
[ Show More ]
GSL
3 days
Replay Cast
3 days
WardiTV Weekly
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
Escore Tournament S3: W2
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.