• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:09
CEST 20:09
KST 03:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th60Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL.net Map Contest #22 - Voting herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Pros React To: ASL S21 Finals VPN experiences Quality of life changes in BW that you will like ? Every Matchup's Top 5 Winrates (all ASLs & KSLs) BW General Discussion
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2465 users

[M] (2) Kassad

Forum Index > SC2 Maps & Custom Games
Post a Reply
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-03-05 16:05:57
March 02 2011 17:03 GMT
#1
[M] (2) Kassad

online on EU - search for Samro225am or Kassad


(2) Kassad

[image loading]

Author: Samro225am

Description:
Size: 128x120
Expansions: 12 ( ten regular and two high yield )
Spawnpoints: 2
additional features: Inbase-Natural with 6Min and destructable rocks at second geyser
Brake DRs at Inbase-nat to gain access to geyser and cliff that is also walkable from mapcentre Brake DRs in centre to gain two small extra pathes

Custom tileset based on many sets (Folsom, Ulaan, Meinhoff, Redstone, Mar Sara, Valhalla)

Screenshots:
+ Show Spoiler +

Main:
[image loading]
In-Base-Nat:
[image loading]
Third:
[image loading]
Fourth:
[image loading]
Fifth:
[image loading]
High Yield:
[image loading]
"Path" to cliff atIn-Base-Nat:
[image loading][image loading]
"Path" to cliff at fourth:
[image loading]



Thanks to NullCurrent and dezi for their comments on earlier versions and FlopTurnReaver for his comment on the inbase-nat!

dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 02 2011 17:06 GMT
#2
Is there no rock at the right third? ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
March 02 2011 17:10 GMT
#3
You should definitly get rid of the terrain of the main behind the natural. The main would still be big enough and it would create a bit of overlord chill space.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Samro225am
Profile Joined August 2010
Germany982 Posts
March 02 2011 18:51 GMT
#4
On March 03 2011 02:06 dezi wrote:
Is there no rock at the right third? ^^

... somebody has taken them down already, i guess


On March 03 2011 02:10 FlopTurnReaver wrote:
You should definitly get rid of the terrain of the main behind the natural. The main would still be big enough and it would create a bit of overlord chill space.


the long main-cliff above the in-main natural actually was rather thought as a dropable area behind LoSBs than as a space for building up your base. like you wrote, it already is quite spaceous.

what would you think about flipping the cliff over, sotaht it points in the same direction but faces the centre (it is between in-main nat and low-ground instead of in-main nat and edge of map)?



ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 02 2011 19:05 GMT
#5
Oh yes im liking the overall layout of the map. The middle especially, good use of the rocks.

The mains are abit weirdly shaped tho as someone pointed out, think you need to take a look at that.
KCCO!
FlaShFTW
Profile Blog Joined February 2010
United States10442 Posts
March 02 2011 20:46 GMT
#6
good map. nice rock usage as the last post. really makes this an interesting map!

however, unusual shaping may be a problem... id like it to be like an empty space area.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Samro225am
Profile Joined August 2010
Germany982 Posts
March 02 2011 22:19 GMT
#7
turned in-main natural and its cliff around.
changed cliff at fourth and added ramp.
lovablemikey
Profile Joined October 2010
264 Posts
March 02 2011 23:39 GMT
#8
Looks pretty spiffy. Looks like everyone gets a free expansion! Who doesn't love free stuff? Nice size and layout. Looks like a strong map.
Samro225am
Profile Joined August 2010
Germany982 Posts
March 05 2011 16:06 GMT
#9
updated OP
Map is online and submitted to MOTM#3
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 07 2011 10:20 GMT
#10
This reminds me of a very compact BW map. It has so many places to anticipate your opponent, which will be early and often because of the size, which I really like. Was it intentional to have the small back expansion be so cramped, or just a result of the arrangement?
Comprehensive strategic intention: DNE
pampelmus
Profile Blog Joined May 2003
Switzerland215 Posts
March 07 2011 10:35 GMT
#11
I'm not a mapmaker, but I'm lurking this forum for some time now.

I like this approach, especially because it is not just another generic "standardmap" with the standard layout that a lot of people seem to like. Therefore I like the small, cramped natural and the long cliff behind the main. Might create some non-standard play.

Good luck in MOTM#3.
Samro225am
Profile Joined August 2010
Germany982 Posts
March 07 2011 14:14 GMT
#12
Hi Guys and greatings from Myanmar!
Thx for your interest and comments!

Let Me explain the concept in really short:
I wanted to achieve a very compact layout and various expansion setups and attacking routes at the same time. The problem here is, that you cannot use to many ramps without sacrificing much needed space. Another important idea was that I wanted the map to suite different playing styles and macro as well as micro games. My main idea though was to design a structure that gives a decent advantage to an aggressive player that takes control of the low ground centre and one xwt, denying the other to take it probably and by that having the option to take more expansions than the other (midground plus lowground centre). By that the defensive player who stays on saver midground is punished. On the other hand, when trying to take control of the centre, you can be punished with drops and cliffwalking units. I am unsure if the Mao is perfectly balanced, but I think it is really interesting, mainly because if macro and micro options and entreating details in the layout - just look at the in-base nat with the front and back cliff but without rocks to brake.
From march 20th on I will try to get it on NA servers!
oneil
Profile Joined March 2011
Canada73 Posts
March 07 2011 15:19 GMT
#13
Very nice map man, I'd love to see some analyzer pictures showing the distances.

If you'd like it published on NA I'd be glad to help
You all look up to me, and I forever look down on the world. | Go to my profile to see my maps!
sCnDiamond
Profile Joined January 2011
Germany340 Posts
March 08 2011 05:16 GMT
#14
I played it today and looks like a pretty cool map with a lot of interesting features. I wonder how it will turn out once i get to play it more often.
formerly spinnaker.
Samro225am
Profile Joined August 2010
Germany982 Posts
March 08 2011 16:01 GMT
#15
oneil: i am on vacation in myanmar these days, so no upload before 20th, sorry.

spinnaker: it would be great you could get some more plays with your friends on EU and upload some replays. it might be interesting for other players and mappers, since the map gives qquite some options to choose from, i think!
Samro225am
Profile Joined August 2010
Germany982 Posts
March 29 2011 07:42 GMT
#16
just wanted to let you know that I am back from vacation and now really busy with real life work.


the map did rather well in motm#3 but was not nominated due to a really low rating on originality.
26.0 Kassad 7.5 4.2 7.7 6.7

overall - and looking at it with a month off from mapmaking and sc2 I still think it is a good direction.

there is an in base natural, a rather open natural expansion and a macro oriented expansion pattern with a not so long rush-distance, two open fields in the centre and DRs to open more pathes.

I will try to get it online on NA for the weekend.
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#118
Bly vs DnSLIVE!
Serral vs ByuN
RotterdaM1185
IndyStarCraft 212
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1446
IndyStarCraft 204
UpATreeSC 169
BRAT_OK 88
MindelVK 47
StarCraft: Brood War
Mini 569
ggaemo 343
Zeus 92
Rock 27
GoRush 15
Sacsri 15
soO 14
ajuk12(nOOB) 12
Terrorterran 12
Dota 2
Gorgc7469
qojqva1427
Counter-Strike
fl0m1942
byalli935
ScreaM146
Super Smash Bros
Mew2King63
Other Games
Grubby4445
Beastyqt717
B2W.Neo516
QueenE148
C9.Mang0119
XaKoH 118
KnowMe109
Trikslyr55
kaitlyn28
trigger15
Organizations
Counter-Strike
PGL233
Other Games
BasetradeTV190
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1067
Other Games
• WagamamaTV259
Upcoming Events
Replay Cast
5h 51m
RSL Revival
12h 51m
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
16h 51m
SKillous vs Ryung
Solar vs Percival
Maru vs sOs
Lambo vs Arrogfire
IPSL
21h 51m
ZZZero vs WorsT
Julia vs eOnzErG
BSL
1d
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
1d 5h
RSL Revival
1d 12h
Maestros of the Game
1d 18h
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
1d 18h
IPSL
1d 21h
Dragon vs Artosis
dxtr13 vs Hawk
[ Show More ]
BSL
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
3 days
The PondCast
4 days
Maestros of the Game
4 days
Replay Cast
5 days
Replay Cast
5 days
WardiTV Spring Champion…
5 days
Maestros of the Game
5 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
Escore Tournament S2: King of Kings
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Heroes Pulsing #2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.