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[GSTL] Day 3 - Semifinals - Page 86

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 84 85 86 87 88 89 Next
PredY
Profile Joined September 2009
Czech Republic1731 Posts
February 09 2011 14:08 GMT
#1701
finals should be pretty cool
http://www.twitch.tv/czelpredy
fub
Profile Joined August 2010
Netherlands47 Posts
Last Edited: 2011-02-09 14:09:21
February 09 2011 14:08 GMT
#1702
Does anyone knows the DnB tune which they use for the transition into the game? Its on the tip of my tongue but I cant recall.. so annoying. Its probably has been asked before but hey..
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
February 09 2011 14:09 GMT
#1703
@OP ... what's wrong with bolding?
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
trollparty
Profile Joined November 2010
Australia74 Posts
February 09 2011 14:10 GMT
#1704
its pendulum, off their new album afaik
chimp town
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
February 09 2011 14:11 GMT
#1705
On February 09 2011 23:09 TheBB wrote:
@OP ... what's wrong with bolding?


My thoughts exactly. Kind of a baffling results format.
rysecake
Profile Joined October 2010
United States2632 Posts
February 09 2011 14:23 GMT
#1706
Wonder why everyone here is such a stickler to 5 base macro games. As much as I love a good macro game, I can't deny that I like incredible micro even more. If someone can pull of a rush using only marines or void rays, etc and win the game in under 6 minutes then I'm not sure why playersl ike that are being insulted so much.
The Notorious Winkles
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
February 09 2011 14:24 GMT
#1707
On February 09 2011 23:01 zerious wrote:
Show nested quote +
On February 09 2011 22:55 Beyonder wrote:
Someone summarize the results so I can edit it in the OP (im at work)


+ Show Spoiler +
IMLosirA > ZeNEXByun
IMLosirA < ZeNEXKyrix
IMYongHwa > ZeNEXKryix
IMYongHwa > ZeNEXNuke
IMYongHwa > ZeNEXFFMon

Quoting the results of IM v ZeNEX so easier for a mod to see.

Btw, since OP went to sleep what were the recommended games from the series anyone?
the farm ends here
smileyyy
Profile Joined March 2010
Germany1816 Posts
February 09 2011 14:31 GMT
#1708
On February 09 2011 23:24 PartyBiscuit wrote:
Show nested quote +
On February 09 2011 23:01 zerious wrote:
On February 09 2011 22:55 Beyonder wrote:
Someone summarize the results so I can edit it in the OP (im at work)


+ Show Spoiler +
IMLosirA > ZeNEXByun
IMLosirA < ZeNEXKyrix
IMYongHwa > ZeNEXKryix
IMYongHwa > ZeNEXNuke
IMYongHwa > ZeNEXFFMon

Quoting the results of IM v ZeNEX so easier for a mod to see.

Btw, since OP went to sleep what were the recommended games from the series anyone?

+ Show Spoiler +
Poll: Would you recommend Set 1 IM_LosirA VS ZeNEXByun ?

Yes (89)
 
89%

If you have time (7)
 
7%

No (4)
 
4%

100 total votes

Your vote: Would you recommend Set 1 IM_LosirA VS ZeNEXByun ?

(Vote): Yes
(Vote): No
(Vote): If you have time


Poll: Would you recommend Set 2 IM_LosirA VS ZeNEX_Kyrix

No (24)
 
40%

If you have time (20)
 
33%

Yes (16)
 
27%

60 total votes

Your vote: Would you recommend Set 2 IM_LosirA VS ZeNEX_Kyrix

(Vote): Yes
(Vote): No
(Vote): If you have time


Poll: Would you recommend Set 3 IM_YongHwa VS ZeNEX_Kyrix ? (CREVASSE)

Yes (62)
 
68%

If you have time (16)
 
18%

No (13)
 
14%

91 total votes

Your vote: Would you recommend Set 3 IM_YongHwa VS ZeNEX_Kyrix ? (CREVASSE)

(Vote): Yes
(Vote): No
(Vote): If you have time


Poll: Would you recommend IM_YongWha VS ZeNEX_Nuke ?

Yes (41)
 
62%

If you have time (19)
 
29%

No (6)
 
9%

66 total votes

Your vote: Would you recommend IM_YongWha VS ZeNEX_Nuke ?

(Vote): Yes
(Vote): No
(Vote): If you have time


Poll: Would you recommend Set 5 IM_YongHwa vs ZeNEX_FFMON ?

Yes (16)
 
41%

If you have time (12)
 
31%

No (11)
 
28%

39 total votes

Your vote: Would you recommend Set 5 IM_YongHwa vs ZeNEX_FFMON ?

(Vote): Yes
(Vote): No
(Vote): If you have time


Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
Pelopidas
Profile Joined January 2011
Canada225 Posts
February 09 2011 14:51 GMT
#1709
I think gsl terrans should start going mech Goody style. I know immortals are good against mech but they are not as good against mech as HT/Colossus or Phoenix/Colossus, especially when the tank count gets high and they just melt. The bigger maps should allow a higher tank count to actually happen.
Esports killed Starcraft
canikizu
Profile Joined September 2010
4860 Posts
February 09 2011 14:56 GMT
#1710
On February 09 2011 22:41 TheCrow wrote:
Show nested quote +
On February 09 2011 22:36 TributeBoxer wrote:
On February 09 2011 22:33 TheCrow wrote:
On February 09 2011 22:27 Omnipresent wrote:
On February 09 2011 22:23 FuzzyJAM wrote:
On February 09 2011 22:18 Jotoco wrote:
This GSTL is not really worth it my 5 dollars. I REALLY hope the finals are better.


Sorry, what? Today has probably had the most high quality games of StarCraft II ever shown. Almost everyone won their games as opposed to their opponents losing. I really don't know what you were expecting, because we got variety, high level play, macro games and unusual and exciting styles.


On a side note, is there any reason players can't adjust their settings and warm up while their team is still playing?


You cant decide beforehand who you are gonna field. You don't know who the next opponent will be. The team might be playing a protoss, but the guy playing wins and gets knocked out by a zerg and suddenly they want to send someone else in.


You do know who the next opponent will be.


You don't... not if your player wins three matches and looses his fourth. Should you be sending in a new player every time the opponent changes to set up his settings? Also I am pretty sure the team studies the style of the opponent and chooses the next player after having seen his whole style of play.

QTF.
It's much more logical to wait for the match is over and decide who's going next. You need to account not only the player, but the next map you are going to play. There're players who are comfortable with this map, but not that map.

What you suggest would just lead to "Oh its a P, then we send a T".

The irony is out of 17 TvP matches in GSTL, Terran only won 4 lolz.
Krehlmar
Profile Joined August 2010
Sweden1149 Posts
February 09 2011 14:58 GMT
#1711
On February 09 2011 23:23 rysecake wrote:
Wonder why everyone here is such a stickler to 5 base macro games. As much as I love a good macro game, I can't deny that I like incredible micro even more. If someone can pull of a rush using only marines or void rays, etc and win the game in under 6 minutes then I'm not sure why playersl ike that are being insulted so much.

Because after 19 SCV rushes and 591 fourgates it gets fucking boring.

People (and by people I mean trolls and idiots) should really stop making the assumption that Macro means "boring 20 minute buildup to 1 minute fight game": That is not the godamn case. The reason SC1 is a prove of skill somewhat more than SC2 is at the moment is because in SC1 the pro's have huge macro AND micro skills. They produce out of shitloads of buildings, have 9 bases and are constantly fighting at minimum of 2 locations.

Sc2 has not evolved far enough for this skill level to be achieved, but there are some rare games where this has happend. I saw a IdrA ZvZ where the fight for the middle seriously lasted for 8 minutes. Both Z had 6 bases and were spewing out units by the huge amounts available out of 5 hatcheries with larve (the sixth was island expand).



TLDR:
Macro means a great economy and unit producing capacity, aswell as the strategy to USE THESE RESOURCES WELL meaning: Fighting, alot of godamn preasure, drops and fighting.

Macro is NOT boring ass buildup games where 1 fight happens and then one side won; That is just players not having evolved beyond the need of a basic deathball army.
My Comment Doesnt Matter Because No One Reads It
ALPINA
Profile Joined May 2010
3791 Posts
February 09 2011 15:17 GMT
#1712
Well said Krehlmar, seems like a lot of ppl does not know what a macro game is. Macro game =/= turtle game.
You should never underestimate the predictability of stupidity
norlock
Profile Joined March 2010
Netherlands918 Posts
Last Edited: 2011-02-09 15:35:19
February 09 2011 15:25 GMT
#1713
On February 09 2011 23:58 Krehlmar wrote:
Show nested quote +
On February 09 2011 23:23 rysecake wrote:
Wonder why everyone here is such a stickler to 5 base macro games. As much as I love a good macro game, I can't deny that I like incredible micro even more. If someone can pull of a rush using only marines or void rays, etc and win the game in under 6 minutes then I'm not sure why playersl ike that are being insulted so much.

Because after 19 SCV rushes and 591 fourgates it gets fucking boring.

People (and by people I mean trolls and idiots) should really stop making the assumption that Macro means "boring 20 minute buildup to 1 minute fight game": That is not the godamn case. The reason SC1 is a prove of skill somewhat more than SC2 is at the moment is because in SC1 the pro's have huge macro AND micro skills. They produce out of shitloads of buildings, have 9 bases and are constantly fighting at minimum of 2 locations.

Sc2 has not evolved far enough for this skill level to be achieved, but there are some rare games where this has happend. I saw a IdrA ZvZ where the fight for the middle seriously lasted for 8 minutes. Both Z had 6 bases and were spewing out units by the huge amounts available out of 5 hatcheries with larve (the sixth was island expand).



TLDR:
Macro means a great economy and unit producing capacity, aswell as the strategy to USE THESE RESOURCES WELL meaning: Fighting, alot of godamn preasure, drops and fighting.

Macro is NOT boring ass buildup games where 1 fight happens and then one side won; That is just players not having evolved beyond the need of a basic deathball army.


Macro is a term we use for building units, keeping minerals and gass low, not getting supply blocked and able to expand a lot. What you are saying with pressure and stuff doesn't make sense.

What you mean is multitasking (harrashing) with a heavy accent on macro.
Are you human?
RagnaBaby
Profile Joined November 2004
Philippines31 Posts
February 09 2011 15:40 GMT
#1714
On February 10 2011 00:25 norlock wrote:
Show nested quote +
On February 09 2011 23:58 Krehlmar wrote:
On February 09 2011 23:23 rysecake wrote:
Wonder why everyone here is such a stickler to 5 base macro games. As much as I love a good macro game, I can't deny that I like incredible micro even more. If someone can pull of a rush using only marines or void rays, etc and win the game in under 6 minutes then I'm not sure why playersl ike that are being insulted so much.

Because after 19 SCV rushes and 591 fourgates it gets fucking boring.

People (and by people I mean trolls and idiots) should really stop making the assumption that Macro means "boring 20 minute buildup to 1 minute fight game": That is not the godamn case. The reason SC1 is a prove of skill somewhat more than SC2 is at the moment is because in SC1 the pro's have huge macro AND micro skills. They produce out of shitloads of buildings, have 9 bases and are constantly fighting at minimum of 2 locations.

Sc2 has not evolved far enough for this skill level to be achieved, but there are some rare games where this has happend. I saw a IdrA ZvZ where the fight for the middle seriously lasted for 8 minutes. Both Z had 6 bases and were spewing out units by the huge amounts available out of 5 hatcheries with larve (the sixth was island expand).



TLDR:
Macro means a great economy and unit producing capacity, aswell as the strategy to USE THESE RESOURCES WELL meaning: Fighting, alot of godamn preasure, drops and fighting.

Macro is NOT boring ass buildup games where 1 fight happens and then one side won; That is just players not having evolved beyond the need of a basic deathball army.


Macro is a term we use for building units, keeping minerals and gass low, not getting supply blocked and able to expand a lot. What you are saying with pressure and stuff doesn't make sense.

What you mean is multitasking (harrashing) with a heavy accent on macro.


haha you nailed it! Krehlmar trying to look like he knows the term, but got it wrong.

I still prefer micro intense games, rush or no rush. just some cool moves!
unsa0n?
Doughboy
Profile Joined April 2010
United States721 Posts
February 09 2011 15:53 GMT
#1715
Lolwut @ this op. Startale hwaiting ^^
"Don't be distracted by the what if's, should'ves, and if onlys. The one thing you choose yourself - THAT is the truth of your universe." Fav T: Sea, Leta, Really Fav P: Free, Snow Fav Z: ZerO, GGplay, Jaedong, Neo.G_Soulkey
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2011-02-09 16:00:15
February 09 2011 15:59 GMT
#1716
On February 10 2011 00:40 RagnaBaby wrote:
Show nested quote +
On February 10 2011 00:25 norlock wrote:
On February 09 2011 23:58 Krehlmar wrote:
On February 09 2011 23:23 rysecake wrote:
Wonder why everyone here is such a stickler to 5 base macro games. As much as I love a good macro game, I can't deny that I like incredible micro even more. If someone can pull of a rush using only marines or void rays, etc and win the game in under 6 minutes then I'm not sure why playersl ike that are being insulted so much.

Because after 19 SCV rushes and 591 fourgates it gets fucking boring.

People (and by people I mean trolls and idiots) should really stop making the assumption that Macro means "boring 20 minute buildup to 1 minute fight game": That is not the godamn case. The reason SC1 is a prove of skill somewhat more than SC2 is at the moment is because in SC1 the pro's have huge macro AND micro skills. They produce out of shitloads of buildings, have 9 bases and are constantly fighting at minimum of 2 locations.

Sc2 has not evolved far enough for this skill level to be achieved, but there are some rare games where this has happend. I saw a IdrA ZvZ where the fight for the middle seriously lasted for 8 minutes. Both Z had 6 bases and were spewing out units by the huge amounts available out of 5 hatcheries with larve (the sixth was island expand).



TLDR:
Macro means a great economy and unit producing capacity, aswell as the strategy to USE THESE RESOURCES WELL meaning: Fighting, alot of godamn preasure, drops and fighting.

Macro is NOT boring ass buildup games where 1 fight happens and then one side won; That is just players not having evolved beyond the need of a basic deathball army.


Macro is a term we use for building units, keeping minerals and gass low, not getting supply blocked and able to expand a lot. What you are saying with pressure and stuff doesn't make sense.

What you mean is multitasking (harrashing) with a heavy accent on macro.


haha you nailed it! Krehlmar trying to look like he knows the term, but got it wrong.

I still prefer micro intense games, rush or no rush. just some cool moves!


Krehlmar is referring to macro games. Which are actually more micro intensive.
I had a good night of sleep.
MrSexington
Profile Blog Joined July 2010
United States1768 Posts
February 09 2011 16:10 GMT
#1717
On February 10 2011 00:25 norlock wrote:
Show nested quote +
On February 09 2011 23:58 Krehlmar wrote:
On February 09 2011 23:23 rysecake wrote:
Wonder why everyone here is such a stickler to 5 base macro games. As much as I love a good macro game, I can't deny that I like incredible micro even more. If someone can pull of a rush using only marines or void rays, etc and win the game in under 6 minutes then I'm not sure why playersl ike that are being insulted so much.

Because after 19 SCV rushes and 591 fourgates it gets fucking boring.

People (and by people I mean trolls and idiots) should really stop making the assumption that Macro means "boring 20 minute buildup to 1 minute fight game": That is not the godamn case. The reason SC1 is a prove of skill somewhat more than SC2 is at the moment is because in SC1 the pro's have huge macro AND micro skills. They produce out of shitloads of buildings, have 9 bases and are constantly fighting at minimum of 2 locations.

Sc2 has not evolved far enough for this skill level to be achieved, but there are some rare games where this has happend. I saw a IdrA ZvZ where the fight for the middle seriously lasted for 8 minutes. Both Z had 6 bases and were spewing out units by the huge amounts available out of 5 hatcheries with larve (the sixth was island expand).



TLDR:
Macro means a great economy and unit producing capacity, aswell as the strategy to USE THESE RESOURCES WELL meaning: Fighting, alot of godamn preasure, drops and fighting.

Macro is NOT boring ass buildup games where 1 fight happens and then one side won; That is just players not having evolved beyond the need of a basic deathball army.


Macro is a term we use for building units, keeping minerals and gass low, not getting supply blocked and able to expand a lot. What you are saying with pressure and stuff doesn't make sense.

What you mean is multitasking (harrashing) with a heavy accent on macro.


He was referring to "macro games" not just "macro" even if that's what he wrote in the end.

Makes sense to me.
compscidude
Profile Joined December 2010
176 Posts
February 09 2011 16:12 GMT
#1718
Can someone post the results from IM vs ZeNeX under a spoiler tag?
The OP seemed to be missing the last few games..
Thanks
FantomX
Profile Joined December 2008
Canada247 Posts
February 09 2011 16:25 GMT
#1719
OP did a pretty poor job of creating the OP. No bold results, which is actually quite strange to look at, as well as didn't even finish updating the results. Maybe sit the next few plays out OP
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
February 09 2011 16:28 GMT
#1720
just say late game instead of macro.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
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