The thing about Jinros play, or maybe MKP play is that Jinro fell behind on expansions so fast. Marineking had 5 orbital commands when Jinro had two, so even if his army is countered by Jinros, and even if his bases get killed left and right he still has a huge economic lead. I'm not sure whether Jinro just couldn't expand due to the insane mobility of bio, or just kinda forgot. Either way, enjoyable series.
[GSL] Code S Semi-finals - Page 174
Forum Index > StarCraft 2 Tournaments |
No balance whining. 2-day temp bans will be handed out like candy. | ||
FiWiFaKi
Canada9858 Posts
The thing about Jinros play, or maybe MKP play is that Jinro fell behind on expansions so fast. Marineking had 5 orbital commands when Jinro had two, so even if his army is countered by Jinros, and even if his bases get killed left and right he still has a huge economic lead. I'm not sure whether Jinro just couldn't expand due to the insane mobility of bio, or just kinda forgot. Either way, enjoyable series. | ||
Chairman Ray
United States11903 Posts
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Omnipresent
United States871 Posts
On January 23 2011 17:03 getdead3 wrote: No one is going to watch the Finals....TvT ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() MKP is easily one of my least favorite players, but his games will probably be more dynamic vs MVP than Jinro's would be. Also, it'll be nice to see MVP teach everyone how to beat the marineking style. | ||
Torpedo.Vegas
United States1890 Posts
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Nick_54
United States2230 Posts
On January 23 2011 17:05 Liquid`Nazgul wrote: grats to MKP his tvt is really good even if it's just marines he plays it out beautifully It was actually just pure bio one of the 4 games | ||
doihy
668 Posts
On January 23 2011 17:04 Penecks wrote: ![]() LOL Someone better make one if MVP beats MKP. | ||
Ketch
Netherlands7285 Posts
![]() Am scrolling through the pages to find his reaction, always love that ![]() | ||
Integra
Sweden5626 Posts
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MrCon
France29748 Posts
And MKP/MVP have the very same TvT style, this serie will just be epic. | ||
Loddigesia
247 Posts
Really clever play today, exploiting the immobility of the heavy tank army of Jinro with drops, flanks, coutner attacks ![]() | ||
busbarn
Sweden984 Posts
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Kanako
8 Posts
he's gamesense is probolly one of the best in sc2 | ||
usethis2
2164 Posts
On January 23 2011 16:43 spidii wrote: If these two play a straight up game, Jinro wins. Until I opened the nested quote I thought you're talking about Idra v Jinro. And like WTF. | ||
hifriend
China7935 Posts
On January 23 2011 17:05 iEchoic wrote: Taking a third v a FE is safe. See what MVP did on metal. Nothing cheesy at all about it, the 400 resources is negated by the defender's advantage because you know your opponent can't make more than your army + 400 minerals. No it gets demolished if it's scouted early enough by a couple of timing pushes. | ||
Leporello
United States2845 Posts
Great season, Jinro. That match against oGsEnsnare was the best thing ever witnessed on the GSL. | ||
cydereal
United States193 Posts
Great fight, Jinro. Game one was beautifully choreographed. You have very little to prove, keep working on your game and a title will be yours! | ||
-Strider-
Mexico1605 Posts
On January 23 2011 17:04 Penecks wrote: ![]() Omg i laughed so hard :D | ||
c0ldfusion
United States8293 Posts
Both players FE but MK also takes a quick third, the gold base. In classic MK style, he prefers the mobility in infantry units over powerful tanks. Despite having a higher quality army for most of the game, Jinro loses to the superior numbers from MK. | ||
Tipany
United States368 Posts
Shouldn't tanks in TvT be used simply for defense? If you consider how fast marauders are with stim, how much HP they have, and also how well they DPS against tanks, don't they completely nullify tanks in their role of attack? It seems like a really poor idea to use tanks for attacking when they just simply can't fill that role, not to mention the fact that doing so greatly diminishes your mobility. Instead, Jinro could have done what MKP was doing (expoing everywhere) by setting up tanks in good locations to defend and used whatever else to harass. Then, when tanks reach critical mass, move out and overwhelm the opponent. I'm a noob at SC2 and I don't watch too often so can anyone tell me why it seemed like tanks aren't viable for offense in TvT? | ||
mango_destroyer
Canada3914 Posts
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