On January 23 2011 16:59 MidKnight wrote: It seems there's just no counter to infantry in this game.Even 8 siege tanks dont splash it well enough. I guess Im thinking in BW terms too much, but still..
It works fine. The math is just a bit different. In BW, it's 35 damage vs. 40-10=30 HP marines. In SC2, it's 35 damage vs. 55-10=45 HP marines. So marines will survive a volley and then get healed up ultra-fast by medvacs. If you upgrade the tanks, though, it gets a lot better. That was the difference in the game. 3/2 marines/marauders vs. 1/1 marines + 0/0 tanks.
Well the thing with MKP is he KNOWS when to change it up. he knows when to get a few siege tanks, when to get a banshee and exactly when and how to engage. its really impressive to watch
I seem to be the only one that thinks MKP is really boring to watch. Its not because Im Swedish and I wanted Jinro to win. MKP's style was fun in s3, now its just frustrating. Frustrating that people still cant figure out how to win against it.
MKP's play is just mind blowing. I love how he runs his army all over the map, flanking left and right, putting his opponent into a world of chaos. He even outmacros Jinro in almost every sets Best final ever coming up
Danggg, I'm jealous. MKP is going to be rich if he wins. He's obviously going to be #1 in terms of tournament earnings, right? (IF he wins this GSL :O).