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Map of the Month Tournament #1 - Page 3

Forum Index > StarCraft 2 Tournaments
Post a Reply
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MAPPoVe
Profile Joined September 2010
86 Posts
January 02 2011 16:04 GMT
#41
Flux Pavilion

[image loading]


author: MAPPoVe

1v1 map, with two passable highgrounds at the Xel'Naga Towers, the rest of the highground areas behind mineral lines are not passable. Creep is spreadable over all the bridges.
Link to my map thread in signature.
my maps -> http://www.teamliquid.net/forum/viewmessage.php?topic_id=160218
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 02 2011 17:25 GMT
#42
Sweet one, wonder how long the main to main distance is. Only concern bout this could be the huge unused space (always an issue on those kinda maps).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dimfish
Profile Blog Joined February 2010
United States663 Posts
January 02 2011 17:49 GMT
#43
On January 01 2011 03:02 memcpy wrote:
memcpy.151
Diamond 2880

Sounds like fun =)


Your ID is bad ass, mon ami

Great submissions so far, keep 'em coming!
monitor
Profile Blog Joined June 2010
United States2408 Posts
January 02 2011 17:51 GMT
#44
On January 03 2011 02:49 dimfish wrote:
Show nested quote +
On January 01 2011 03:02 memcpy wrote:
memcpy.151
Diamond 2880

Sounds like fun =)


Your ID is bad ass, mon ami

Great submissions so far, keep 'em coming!


Lol, indeed. Five more days for submissions, every map has a chance of winning, so submit!
https://liquipedia.net/starcraft2/Monitor
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 02 2011 20:11 GMT
#45
--- Nuked ---
Meltage
Profile Joined October 2010
Germany613 Posts
January 02 2011 20:15 GMT
#46
Distance
[image loading]

Author: Melt

Thread

Desc:
Low ground mains and a wide open centre with a circle curtain, an easily defended higher ground natural inside the main. 2 gold expos on low ground. The choke is a mix of DSR and curtain. Golds are easily defended IF you control the high ground expo next to it and the Xel'Naga towers. 2 Island expos.



I didn't see any rule that you can't apply with several maps .. right?
http://mentalbalans.se/aggedesign
monitor
Profile Blog Joined June 2010
United States2408 Posts
January 02 2011 20:20 GMT
#47
I didn't see any rule that you can't apply with several maps .. right?


iGrok forgot to mention it in this thread, but in the MotM Custom Map thread, he says, "You may submit up to 1 map per competition." So, one entry per mapper.
https://liquipedia.net/starcraft2/Monitor
Kiom
Profile Joined November 2010
Canada22 Posts
January 02 2011 20:27 GMT
#48
Kiom.592
Terran
Diamond 1650
Archivian
Profile Joined November 2010
United Kingdom362 Posts
Last Edited: 2011-01-03 06:59:18
January 02 2011 20:35 GMT
#49
Map Name: Archi - Ancient Springs

[image loading]

Author: Archivian

Description: Large 1v1 map, initially constructed without plan and focusing more on combat areas and the routes between them. LOS/Pathing blockers for both air and ground throughout the map for more interesting play.

For more map details check the Map Thread

EDIT - Email with file sent
"you were only supposed to blow the bloody doors off!" Micheal Caine
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 02 2011 21:51 GMT
#50
Thanks for the catch - 1 map per person.

Looks like we're getting some really good player turnout as well!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 02 2011 21:53 GMT
#51
--- Nuked ---
Sprungjeezy
Profile Blog Joined June 2010
United States1313 Posts
January 02 2011 22:22 GMT
#52
Wow, I really like the idea and so far the maps are awesome, would totally want to participate but this laptop can't handle Minecraft, much less SC2.
Madsquare
Profile Joined April 2010
Germany157 Posts
January 02 2011 22:23 GMT
#53
Map Name: Amnesia

[image loading]

Author: madsquare

Description:
A map that consists of a set of chokes and open areas with a lot of different pathes and routes. This is a map where you can and have to use the terrain to your advantage.
The map allows you to be aggresive early on, but at the same time suggests a macro by offering a lot of bases, close third/fourth and very close optional third wich is more harassable.
The Aestetic focus lies on textures, since it is a waste on Mar Sara, where energy of the protoss assault still radiates from the ground, there is not much vegetation around.

TL Forum: http://www.teamliquid.net/forum/viewmessage.php?topic_id=151574
Liquipedia: http://wiki.teamliquid.net/starcraft2/Amnesia

cheers,
madsquare.
I do not obey any norms. I redefine standard with every thought I make.
KooKraw
Profile Joined October 2010
United States8 Posts
January 03 2011 00:07 GMT
#54
Looking forward to playing the top 5 on bnet. Wish i was half good enough to partake in the tourney xD
"When the enemy is at ease, be able to weary him; when well fed, to starve him; when at rest, to make him move. Appear at places to which he must hasten; move swiftly where he does not expect you."
Cleomenes
Profile Joined May 2010
United States138 Posts
January 03 2011 00:21 GMT
#55
Cleomenes.943
Plat
1085 points
Antares777
Profile Joined June 2010
United States1971 Posts
January 03 2011 02:08 GMT
#56
On January 03 2011 07:23 Madsquare wrote:
Map Name: Amnesia

[image loading]

Author: madsquare

Description:
A map that consists of a set of chokes and open areas with a lot of different pathes and routes. This is a map where you can and have to use the terrain to your advantage.
The map allows you to be aggresive early on, but at the same time suggests a macro by offering a lot of bases, close third/fourth and very close optional third wich is more harassable.
The Aestetic focus lies on textures, since it is a waste on Mar Sara, where energy of the protoss assault still radiates from the ground, there is not much vegetation around.

TL Forum: http://www.teamliquid.net/forum/viewmessage.php?topic_id=151574
Liquipedia: http://wiki.teamliquid.net/starcraft2/Amnesia

cheers,
madsquare.


This is your best map, nice to see that you're submitting it for MotM!
monitor
Profile Blog Joined June 2010
United States2408 Posts
January 03 2011 02:28 GMT
#57
Dude is it just me or has the activity in the mapmaking forum tripled in the past few days since this thread was posted?


Yeah, I noticed that too. Very good for getting map feedback and popularity. Is there a Liquidpedia 2 page for MotM?
https://liquipedia.net/starcraft2/Monitor
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 03 2011 02:37 GMT
#58
--- Nuked ---
Sanis_
Profile Joined October 2010
United States3 Posts
Last Edited: 2011-01-05 03:39:56
January 03 2011 05:59 GMT
#59
tQSanis.772
Diamond 2400
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
January 03 2011 06:10 GMT
#60
Wow this is an awesome idea! I'll have to see if I can make a map before the 7th. Great initiative!

...I cannot get over how cool it is to see the TL community work in a positive way to promote custom maps.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
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