![[image loading]](http://imgur.com/QOFjL.jpg)
author: MAPPoVe
1v1 map, with two passable highgrounds at the Xel'Naga Towers, the rest of the highground areas behind mineral lines are not passable. Creep is spreadable over all the bridges.
Link to my map thread in signature.
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MAPPoVe
86 Posts
![]() author: MAPPoVe 1v1 map, with two passable highgrounds at the Xel'Naga Towers, the rest of the highground areas behind mineral lines are not passable. Creep is spreadable over all the bridges. Link to my map thread in signature. | ||
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dezi
Germany1536 Posts
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dimfish
United States663 Posts
On January 01 2011 03:02 memcpy wrote: memcpy.151 Diamond 2880 Sounds like fun =) Your ID is bad ass, mon ami Great submissions so far, keep 'em coming! | ||
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monitor
United States2409 Posts
On January 03 2011 02:49 dimfish wrote: Your ID is bad ass, mon ami Great submissions so far, keep 'em coming! Lol, indeed. Five more days for submissions, every map has a chance of winning, so submit! | ||
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Randomaccount#77123
United States5003 Posts
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Meltage
Germany613 Posts
![]() Author: Melt Thread Desc: Low ground mains and a wide open centre with a circle curtain, an easily defended higher ground natural inside the main. 2 gold expos on low ground. The choke is a mix of DSR and curtain. Golds are easily defended IF you control the high ground expo next to it and the Xel'Naga towers. 2 Island expos. I didn't see any rule that you can't apply with several maps .. right? | ||
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monitor
United States2409 Posts
I didn't see any rule that you can't apply with several maps .. right? iGrok forgot to mention it in this thread, but in the MotM Custom Map thread, he says, "You may submit up to 1 map per competition." So, one entry per mapper. | ||
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Kiom
Canada22 Posts
Terran Diamond 1650 | ||
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Archivian
United Kingdom362 Posts
![]() Author: Archivian Description: Large 1v1 map, initially constructed without plan and focusing more on combat areas and the routes between them. LOS/Pathing blockers for both air and ground throughout the map for more interesting play. For more map details check the Map Thread EDIT - Email with file sent | ||
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iGrok
United States5142 Posts
Looks like we're getting some really good player turnout as well! | ||
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Randomaccount#77123
United States5003 Posts
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Sprungjeezy
United States1313 Posts
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Madsquare
Germany157 Posts
![]() Author: madsquare Description: A map that consists of a set of chokes and open areas with a lot of different pathes and routes. This is a map where you can and have to use the terrain to your advantage. The map allows you to be aggresive early on, but at the same time suggests a macro by offering a lot of bases, close third/fourth and very close optional third wich is more harassable. The Aestetic focus lies on textures, since it is a waste on Mar Sara, where energy of the protoss assault still radiates from the ground, there is not much vegetation around. TL Forum: http://www.teamliquid.net/forum/viewmessage.php?topic_id=151574 Liquipedia: http://wiki.teamliquid.net/starcraft2/Amnesia cheers, madsquare. | ||
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KooKraw
United States8 Posts
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Cleomenes
United States138 Posts
Plat 1085 points | ||
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Antares777
United States1971 Posts
On January 03 2011 07:23 Madsquare wrote: Map Name: Amnesia ![]() Author: madsquare Description: A map that consists of a set of chokes and open areas with a lot of different pathes and routes. This is a map where you can and have to use the terrain to your advantage. The map allows you to be aggresive early on, but at the same time suggests a macro by offering a lot of bases, close third/fourth and very close optional third wich is more harassable. The Aestetic focus lies on textures, since it is a waste on Mar Sara, where energy of the protoss assault still radiates from the ground, there is not much vegetation around. TL Forum: http://www.teamliquid.net/forum/viewmessage.php?topic_id=151574 Liquipedia: http://wiki.teamliquid.net/starcraft2/Amnesia cheers, madsquare. This is your best map, nice to see that you're submitting it for MotM! | ||
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monitor
United States2409 Posts
Dude is it just me or has the activity in the mapmaking forum tripled in the past few days since this thread was posted? Yeah, I noticed that too. Very good for getting map feedback and popularity. Is there a Liquidpedia 2 page for MotM? | ||
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Randomaccount#77123
United States5003 Posts
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Sanis_
United States3 Posts
Diamond 2400 | ||
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Qwyn
United States2781 Posts
...I cannot get over how cool it is to see the TL community work in a positive way to promote custom maps. | ||
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