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[GSL] S3 Ro4 Day 2 - Page 133

Forum Index > StarCraft 2 Tournaments
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Prev 1 131 132 133 134 135 Next
alan25
Profile Joined September 2010
United States379 Posts
December 11 2010 04:50 GMT
#2641
marineking of tvz? >>> zerg

rain king of tvp o.0??? >>> protoss
hitman133
Profile Joined October 2010
United States1425 Posts
December 11 2010 04:52 GMT
#2642
On December 11 2010 13:38 tdt wrote:
Does MC ever make a mistake? I never saw one and watched MK and Jinro games. He should name change to T1000.

Game 2 between MC and MK, but yea, he's a beast.
grannock
Profile Joined October 2010
United States81 Posts
December 11 2010 04:57 GMT
#2643
I think this matchup shows how skewed the GSL can be just because of the brackets. Is code S going to seed brackets, or is that still going to be random? Leaving it as random will make this tournament lopsided near the finale as it has throughout the seasons so far.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
December 11 2010 05:19 GMT
#2644
lol @ ppl saying the final is low level match while a semifinal like this with whitewash result & under-10-mins games aint ?
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
Last Edited: 2010-12-11 05:24:18
December 11 2010 05:23 GMT
#2645
On December 11 2010 03:54 KissBlade wrote:
Show nested quote +
On December 11 2010 03:42 dukethegold wrote:

I also thought MC would have tried to play a macro game with Jinro after gaining a 2-0 or 3-0 lead. But I can't really blame MC either. >_<


You mean like his pressure into expo build? Honestly, this is exactly what I meant earlier about how these forums are on the decline and slowly shaping into what we see on bnet. People comment with almost zero knowledge of competitive RTS when tl.net used to be THE site for high level SC play (that wasn't korean), Building nothing and playing passive while slowly expanding is NOT Starcraft. Maybe it is in paradise SCII bronze league but it's not how the game was played. If I watch e-sports I want to see action back and forth from the get go. FFS, some posters here act as if we should be playing on practice mode where game speed is slower and there are destructible rocks in the way between bases.

Apparently we all want to see "NR20 minutes" and call it a "macro game". Hell let's even host it on BGH.


I hate fuckers like you who consider themselves to be elitists, nitpicking at every fucking thing and consider yourselves to be the ultimate authority on what's black and what's white.

All I was stating is that MC could have went for a standard non-pressure build aiming at late game macro for a change of variety and you had the indecency of passing judgment onto what's frankly none of your business.

User was temp banned for this post.
johobi
Profile Joined December 2010
1 Post
Last Edited: 2010-12-11 06:15:50
December 11 2010 06:11 GMT
#2646
feel bit sorry for many ppl blaming those early cheese games.
i think cheese is now essential (at least in gsl or korean ladder, maybe wherever).
i believe Jinro lost just because of his play-style. his opponent knew he wouldn't do cheese thingy. so for his opponent, it's releatively easy to prepare.

i believe it's very important for players having good early chesse skills and showing it in few of games(hopefully, not everytime). it prevent the opponent from selecting easy-buildup. for example, Jinro vs MC game2, i think mc choosed very strong build but risky in very early stage. mc knew Jinro wouldnt push so he took it.

FD is not only good macro-style player but strong agressive cheese player sometimes. it costs his way to semi thou T.T
Kamais_Ookin
Profile Blog Joined May 2010
Canada4218 Posts
December 11 2010 06:29 GMT
#2647
oGsMC is one beastly player and deserves to be the first ever protoss winner of the GSL.

Congratulations to Jinro for making it to the semi-finals as well, I'm sure he's made everyone in TL proud.
I <3 Plexa.
Temporality
Profile Joined October 2010
United States8 Posts
Last Edited: 2010-12-11 06:37:12
December 11 2010 06:34 GMT
#2648
Why is aggressive play cheese?

You know, I started playing SC2 feeling like there were a lot of things that were "cheesy."

The reality is, technical, one-base builds are very strong and do not, by any means, ruin your chances of a macro game IF the other player can stop your early game aggression - it actually leads right into it quite fluidly, if you ask me. Of course, it's unlikely they're going to stop you if they decided to FE. Which Jinro did basically every game?

I guess the real question is, do you expect professional gamers, who have hundreds of thousands of people watching their commentated live matches, to give us a boring first ten minutes? I personally don't want to watch Artosis and Tasteless talk about what kind of food they enjoy until SOMETHING finally happens after the second bases are fully saturated.

edit:

I'd also like to add that cheese, for me, is generally any build that involves sacrificing a good number of workers. That's a true-all in cheese build, like a zerg six or eight/ten pool (and no follow up droning.) Eventually you run out of steam and it's GG. Aggressive one-base does not have to be like that to be effective.
"He who thinks he knows, does not know. He who knows he does not know, knows."
Mojeca
Profile Joined September 2010
United States46 Posts
December 11 2010 06:57 GMT
#2649
On December 11 2010 13:57 grannock wrote:
I think this matchup shows how skewed the GSL can be just because of the brackets. Is code S going to seed brackets, or is that still going to be random? Leaving it as random will make this tournament lopsided near the finale as it has throughout the seasons so far.


I heard a rumor that they will start seeding next year. They needed a few seasons to get ranks before starting with seeds, but expect them in the following GSLs
Scruff
Profile Joined May 2010
Singapore509 Posts
December 11 2010 08:05 GMT
#2650
Finals is going to be so boring. Rain is just gonna be ripped apart by this monster
I astonish myself everyday
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
December 11 2010 08:34 GMT
#2651
It might be a fun finals, to see rain trying to cheese MC, and seeing MC's perfect play play out
Aka XephyR/Shaneyesss
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
December 11 2010 08:59 GMT
#2652
Woops. I thought the finals were today. x.x
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
wintergt
Profile Joined February 2010
Belgium1335 Posts
December 11 2010 11:08 GMT
#2653
Jus watched the VODs of Jinro's games. Either MC got lucky but it looked like he hardcountered everything Jinro was doing, and coupled with his brutally perfect execution it was quite something to watch. In the first game, 2 zealots and 3 stalkers, sent straight to Jinro's base, killed him. How crazy is that? Second game, perfect FFs to block the bunkers off from repair while his army took them down. He basically attacked with 3 zealots, 6 stalkers and 6 sentries into 2 bunkers filled with marines, 6 marauders and 3 more marines. His proxy pylon gave him twice 3 stalker reinforcements, and that was enoug to completely break down the terran defenses, and destroy the fleeing orbital while Jinro's reinforcements could do nothing but watch as their ramp for FF'd. Third game was a similar bust, but this time with 2 void rays and a handful of gateway units. And the fourth game, thors vs DTs.. eventually the CC went down and it was GG because protoss managed to migrate lots of probes and put a Nexus at Jinro's old natural position. When Jinro's floating barracks scouted this, he gave up immediately.

All in all, MC really outplayed Jinro. Still, I'm sure Jinro can come up with ways to hold off this (FF) protoss aggression and do well in all future GSL's. He's S-class afterall.
here i am
polybios
Profile Joined December 2010
Czech Republic111 Posts
December 11 2010 13:06 GMT
#2654
On December 11 2010 07:41 Boundless wrote:

Went back and looked at MC's match history - he had a REALLY hard road to the finals. He had to play against: OdinMvP (BW pro IIRC), Hyperdub (solid Terran), JulyZerg (LEGEND), FoxeR (king of bionic play), and Jinro (Terran macro master).



Rain went over Nestea, Genius, SangHo, Hongun this season and Choya last season. MC is the only top toss he hasn't defeated yet.
Scoop
Profile Joined August 2010
Finland482 Posts
December 11 2010 13:27 GMT
#2655
On December 11 2010 15:11 johobi wrote:
feel bit sorry for many ppl blaming those early cheese games.
i think cheese is now essential (at least in gsl or korean ladder, maybe wherever).
i believe Jinro lost just because of his play-style. his opponent knew he wouldn't do cheese thingy. so for his opponent, it's releatively easy to prepare.

i believe it's very important for players having good early chesse skills and showing it in few of games(hopefully, not everytime). it prevent the opponent from selecting easy-buildup. for example, Jinro vs MC game2, i think mc choosed very strong build but risky in very early stage. mc knew Jinro wouldnt push so he took it.

FD is not only good macro-style player but strong agressive cheese player sometimes. it costs his way to semi thou T.T


You wouldn't call proxy factory thor rush cheesy? I'm pretty sure I've seen Jinro open cloaked banshees as well.
TeWy
Profile Joined December 2009
France714 Posts
December 11 2010 13:50 GMT
#2656
Jinro got play and simple outplaid. It's really pathetic that some people believe that camping at your base while massing units is somehow more glorious than figuring out your opponent strat and preparing a timing attack in order to counter it.
nalgene
Profile Joined October 2010
Canada2153 Posts
December 11 2010 14:03 GMT
#2657
game2
He sent his sentry heavy force early on, and the game just ended. The opponent played like the computer.

unfortunate that the terran's early game is so different to his late game
too bad we didn't get to see him advance or get a 4-1 at the least
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
Helios.Star
Profile Blog Joined May 2010
United States548 Posts
Last Edited: 2010-12-11 14:16:54
December 11 2010 14:16 GMT
#2658
On December 11 2010 05:17 RoccoZ wrote:
i laugh at people calling MC's attacks allin's they ain't even close allin's and don't listen to Artosis either, he's maybe the biggest protoss hater there is. an Allin is when you pull off workers with your whole army, did MC do that in any of the games? no he didn't.


That isnt what an all in is. You don't have to pull all your workers for it to be an all in, it just has to be a strategy (usually earlier in the game) that you wont be able to recover from once its executed and does not work. Pulling all your workers for an attack just happens to be part of some all in strategies.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 11 2010 15:08 GMT
#2659
On December 11 2010 02:16 KissBlade wrote:
Show nested quote +
On December 11 2010 02:03 Sapphire.lux wrote:
On December 11 2010 01:50 Logo wrote:
On December 11 2010 01:49 Sapphire.lux wrote:
On December 11 2010 01:06 cordlc wrote:
On December 11 2010 00:24 Sapphire.lux wrote:
On December 10 2010 23:46 {88}iNcontroL wrote:
How can you keep calling him "Jinro" and asking "why are people being so nice when he lost?" But then ignoring his clan tag... Liquid... he best damn well get gentle treatment... he is a friggin hero on his team's website and he just lost a top 4 match against the guy who will probably win.

While trying to play macro games and his opponent one base all-ining no less.

Congrats to Jinro! Very proud of you, the best showing of a foreigner by far in the GSL.


Erm, this only applies to one game - the third, where MC went void rays.
Game 1: Jinro dies to single gateway pressure (not proxy'd, not all-in)
Game 2: MC expands early, long before the initial push (count: 2 base).
Game 4: Jinro goes for a proxy thor rush (not exactly a macro build).

2 games out of 4 were all in/cheese by MC (game3 and 4). It is not a dig at him or anything, just did not expect him doing that.


Going DTs is not all in, that's ridiculous to say. He has to do damage to stay in the game, but it's not all in. Even the VR play he could have transitioned out of if he dealt a reasonable amount of damage.

If one base DT is not cheese and 3 gate stargate is not all in then what is? If you almost kill your opponent then yeh, you can transition out of it lol.



So anytime you tech ... it's all in?

Are you trolling or you genuinely think 3 gate stargate on one base is not all in?

4 gate, 3 gate stargate, 3 gate robo in to attack and NO EXPO IS ALL IN. They are great, legit, BOs that every player should do from time to time. Christ..Talk about fanboys rejecting reality...
Head Coach Park: "They should buff tanks!"
Supah
Profile Joined August 2010
708 Posts
December 11 2010 15:13 GMT
#2660
Game 1: Sending your first few units and queuing more once you realize you have the advantage is not an all in. That was a 9 Pylon 12 Gate, IIRC.

Game 2: Standard 3 Gate expand just romped Jinro.

Game 3: 3 Gate Stargate. You can expand from this easily since your VRs can just run away/harass if the front attack fails, not to mention he did not commit a lot of gateway units. Initial attack had what, about 6-8 units total discounting VRs?

Game 4: Cheese v Cheese, whatever. This is pretty much the only all in MC did.
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