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Stars War Reborn - LR Thread - Page 12

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 10 11 12 13 14 46 Next All
Brad
Profile Joined April 2010
2754 Posts
April 17 2010 05:56 GMT
#221
Lag at LAN = lol.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
tOOkOmA4U
Profile Joined November 2006
Germany253 Posts
April 17 2010 05:57 GMT
#222
damn that lag is crazy, i bet idra is happy ^^
~Smoke Weed Every Day~
GenoZStriker
Profile Blog Joined February 2010
United States2914 Posts
April 17 2010 05:57 GMT
#223
Did Lara pause the stream?
eSports Prodigy & Illuminati member.
HyTemplar
Profile Joined March 2010
Germany265 Posts
April 17 2010 05:58 GMT
#224
On April 17 2010 14:57 tOOkOmA4U wrote:
damn that lag is crazy, i bet idra is happy ^^


as long as hes winning he doesnt have any lags
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2010-04-17 05:58:34
April 17 2010 05:58 GMT
#225
??
Brad
Profile Joined April 2010
2754 Posts
April 17 2010 05:59 GMT
#226
Epic creep.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
April 17 2010 05:59 GMT
#227
i'm pretty sure eve hallucinated 3 of those colossi
cyclone25
Profile Blog Joined December 2009
Romania3344 Posts
April 17 2010 05:59 GMT
#228
what happened?
anch
Profile Blog Joined June 2006
United States5457 Posts
April 17 2010 05:59 GMT
#229
buffer into GG, who won?
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2010-04-17 06:00:07
April 17 2010 05:59 GMT
#230
On April 17 2010 14:56 Brad wrote:
Lag at LAN = lol.


It's got something to do with the BNET2 net code. They have no lag for WC 3.
Brad
Profile Joined April 2010
2754 Posts
April 17 2010 05:59 GMT
#231
IdrA won.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
GenoZStriker
Profile Blog Joined February 2010
United States2914 Posts
Last Edited: 2010-04-17 06:00:48
April 17 2010 06:00 GMT
#232
Lara won

On April 17 2010 14:59 Azarkon wrote:
Show nested quote +
On April 17 2010 14:56 Brad wrote:
Lag at LAN = lol.


It's got something to do with the BNET2 net code. They have no lag for WC 3.

Because WC3 is played on LAN?
eSports Prodigy & Illuminati member.
GTR
Profile Blog Joined September 2004
51513 Posts
April 17 2010 06:00 GMT
#233
On April 17 2010 14:59 Azarkon wrote:
Show nested quote +
On April 17 2010 14:56 Brad wrote:
Lag at LAN = lol.


It's got something to do with the BNET2 net code. They have no lag for WC 3.


it's the internet set up at the convention centre, 40+ computers are sharing it, so do the rest of the math yourself.
Commentator
HyTemplar
Profile Joined March 2010
Germany265 Posts
April 17 2010 06:00 GMT
#234
will there be a regame because of the lag? or whats going on?
GenoZStriker
Profile Blog Joined February 2010
United States2914 Posts
Last Edited: 2010-04-17 06:01:52
April 17 2010 06:01 GMT
#235
So I guess Idra > EVE. EVE called GG.
eSports Prodigy & Illuminati member.
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2010-04-17 06:02:38
April 17 2010 06:01 GMT
#236
On April 17 2010 15:00 GTR wrote:
Show nested quote +
On April 17 2010 14:59 Azarkon wrote:
On April 17 2010 14:56 Brad wrote:
Lag at LAN = lol.


It's got something to do with the BNET2 net code. They have no lag for WC 3.


it's the internet set up at the convention centre, 40+ computers are sharing it, so do the rest of the math yourself.


Yes, I know. But that doesn't explain why there's no lag for WC 3. The reason is that they're not playing on LAN.
anch
Profile Blog Joined June 2006
United States5457 Posts
April 17 2010 06:03 GMT
#237
On April 17 2010 15:01 Azarkon wrote:
Show nested quote +
On April 17 2010 15:00 GTR wrote:
On April 17 2010 14:59 Azarkon wrote:
On April 17 2010 14:56 Brad wrote:
Lag at LAN = lol.


It's got something to do with the BNET2 net code. They have no lag for WC 3.


it's the internet set up at the convention centre, 40+ computers are sharing it, so do the rest of the math yourself.


Yes, I know. But that doesn't explain why there's no lag for WC 3. The reason is that they're not playing on LAN.

you dont need internet to play wc3, that solves it
GenoZStriker
Profile Blog Joined February 2010
United States2914 Posts
Last Edited: 2010-04-17 06:04:07
April 17 2010 06:03 GMT
#238
The internet in China is known to be bad as well. With no LAN support Chinese could be pretty screwed when it comes to hosting SC2 tournaments.
eSports Prodigy & Illuminati member.
GTR
Profile Blog Joined September 2004
51513 Posts
April 17 2010 06:03 GMT
#239
On April 17 2010 15:01 Azarkon wrote:
Show nested quote +
On April 17 2010 15:00 GTR wrote:
On April 17 2010 14:59 Azarkon wrote:
On April 17 2010 14:56 Brad wrote:
Lag at LAN = lol.


It's got something to do with the BNET2 net code. They have no lag for WC 3.


it's the internet set up at the convention centre, 40+ computers are sharing it, so do the rest of the math yourself.


Yes, I know. But that doesn't explain why there's no lag for WC 3. The reason is that they're not playing on LAN or at least full LAN.


there's no lag for wc3 because they are playing through a network where there is no outside interruption.
there's lag for sc2 because the 40+ computers set up are connecting to the sc2 servers somewhere in asia, you're bound to therefore get lag because of the masses of outbound connections.
Commentator
Brad
Profile Joined April 2010
2754 Posts
Last Edited: 2010-04-17 06:06:56
April 17 2010 06:04 GMT
#240
LAN = No internet connection = No Lag. It's unspeakable for a competitive eSports game not to have LAN support. Lagging out in a Grand Final is not cool.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
Prev 1 10 11 12 13 14 46 Next All
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