• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:32
CET 01:32
KST 09:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0247LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
TvZ is the most complete match up Soma Explains: JD's Unrelenting Aggro vs FlaSh BW General Discussion CasterMuse Youtube ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Escore Tournament StarCraft Season 1 [LIVE] [S:21] ASL Season Open Day 1
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
UK Politics Mega-thread US Politics Mega-thread YouTube Thread Mexico's Drug War Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2130 users

TvZ looking for engagement advise/tips for trading

Forum Index > StarCraft 2 Strategy
Post a Reply
SEB2610
Profile Joined June 2022
59 Posts
July 14 2022 13:33 GMT
#1
Hey everyone,

My go-to way of approaching TvZ is BC-Hellbat opening into mech — trying to force the game to be as low econ as possible so that I can have as much fun with my BCs as possible (I like to go up to 4).

Nine out of ten games, coming into the midgame Im at least even with my opponent in my estimation — what frustrates me is my inability to perform good engagements later on once Zerg has access to Vipers, Infestors w Neural etc

When watching my own replays (my mmr hovers between 4.5k to 5k on EU for reference) it’s easy to see what goes wrong, where I mess up in terms of execution or conceptually. What Im looking for is pointers as to what I should be aiming for - what would an ideal engagement look like generally speaking - what kind of composition(s) should I be aiming toward - this is what I struggle with: a clear vision of what to try to emulate/execute

Thank you if you made it this far
Slydie
Profile Joined August 2013
1930 Posts
July 15 2022 12:43 GMT
#2
On July 14 2022 22:33 SEB2610 wrote:
Hey everyone,

My go-to way of approaching TvZ is BC-Hellbat opening into mech — trying to force the game to be as low econ as possible so that I can have as much fun with my BCs as possible (I like to go up to 4).

Nine out of ten games, coming into the midgame Im at least even with my opponent in my estimation — what frustrates me is my inability to perform good engagements later on once Zerg has access to Vipers, Infestors w Neural etc

When watching my own replays (my mmr hovers between 4.5k to 5k on EU for reference) it’s easy to see what goes wrong, where I mess up in terms of execution or conceptually. What Im looking for is pointers as to what I should be aiming for - what would an ideal engagement look like generally speaking - what kind of composition(s) should I be aiming toward - this is what I struggle with: a clear vision of what to try to emulate/execute

Thank you if you made it this far


I see the pros add ghosts late game vs. zerg as a counter to both spellcasters and brood lords. I know it is completely different tech when going mech, but if you can somehow get there, I think they are the solution if controlled well.
Buff the siegetank
Gaskal
Profile Joined May 2013
Canada241 Posts
Last Edited: 2022-07-21 15:41:54
July 21 2022 15:41 GMT
#3
The game and playstyle you are looking to emulate, judging by your favored comp, is Maru vs Serral, Map 3 (Hardwire), IEM Katowice 2022

Keep making BCs, upgrade with yamato, don't use jump unless its to go back home, push them across the map and disengage when the zerg army comes to clean up, only engage unless its to harass or defend your own perimeter
If you're good with BC micro you can yamato a bunch of corruptors or a hatchery and then jump outta dodge back home
Play defensively. have a healthy hellbat/hellion count, get sensor towers, secure your 5th base , start to add Thors and Ghosts
Be very vigilant of nydus once you have your perimeter defenses secure (really the only way your production can get tanked)

Realistically the zerg needs a high value army comp (with a bunch of spellcasters involved) to break a mech terran playing with the defensive advantage. They also require a significant amount of this army comp to be anti battlecruiser. So focus on not losing your army by making a stupid F2 push across the map.

You can see in the above game that Maru knew exactly when was a good time to push across the map (but the first time he overextended and lost some thors) when the zerg was focusing on a remax. Once it was time to replace his tanks with more thors he still held back until he knew a careless F2 with unsieged tanks could still do a decent amount of damage.

Play defensively, use your ghosts to snipe, your thors in the back.

It's not about winning the fights so much as it is about starving the other guy out now bit by bit. Secure as many bases as you can. Sensor towers. Building Armor. Turret batteries.






"Get all the money, build all the units...kill the other guy"
jack_less
Profile Joined May 2022
78 Posts
July 23 2022 14:14 GMT
#4
On July 15 2022 21:43 Slydie wrote:
Show nested quote +
On July 14 2022 22:33 SEB2610 wrote:
Hey everyone,

My go-to way of approaching TvZ is BC-Hellbat opening into mech — trying to force the game to be as low econ as possible so that I can have as much fun with my BCs as possible (I like to go up to 4).

Nine out of ten games, coming into the midgame Im at least even with my opponent in my estimation — what frustrates me is my inability to perform good engagements later on once Zerg has access to Vipers, Infestors w Neural etc

When watching my own replays (my mmr hovers between 4.5k to 5k on EU for reference) it’s easy to see what goes wrong, where I mess up in terms of execution or conceptually. What Im looking for is pointers as to what I should be aiming for - what would an ideal engagement look like generally speaking - what kind of composition(s) should I be aiming toward - this is what I struggle with: a clear vision of what to try to emulate/execute

Thank you if you made it this far


I see the pros add ghosts late game vs. zerg as a counter to both spellcasters and brood lords. I know it is completely different tech when going mech, but if you can somehow get there, I think they are the solution if controlled well.

and Lurker or Ultra. generally everything is snipe by Ghost. Zerg doesn't really have a good answer right now, other than throwing units.
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
Last Edited: 2022-07-26 19:29:33
July 26 2022 19:28 GMT
#5
I'm a shitty diamond 2/3 player so take my advice for what it's worth, but I play TvZ similarly and will generally run with 2-3 BC's as hit squads. It usually forces the Zerg to either overmake corruptors or they continuously have to sit back with more units to defend as 3 BCs can wipe a base pretty quickly

I'll usually poke expansions with the BCs while my main force pushes, it's pretty effective at my level at least.
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
ackrolix
Profile Joined July 2022
1 Post
Last Edited: 2022-07-27 15:15:24
July 27 2022 12:33 GMT
#6
Bot edit.

User was banned for this post.
Please log in or register to reply.
Live Events Refresh
Next event in 2h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 342
ProTech154
Livibee 65
StarCraft: Brood War
NaDa 44
nyoken 39
Counter-Strike
taco 452
Super Smash Bros
Liquid`Ken14
Other Games
summit1g11302
JimRising 515
shahzam421
hungrybox311
C9.Mang0282
ViBE86
ToD54
ZombieGrub38
Organizations
Other Games
gamesdonequick790
Counter-Strike
PGL200
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• RyuSc2 53
• musti20045 38
• davetesta23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift3349
Other Games
• imaqtpie900
• Shiphtur118
Upcoming Events
Korean StarCraft League
2h 28m
PiG Sty Festival
8h 28m
Reynor vs Clem
ShowTime vs SHIN
CranKy Ducklings
9h 28m
OSC
10h 28m
SC Evo Complete
12h 58m
DaveTesta Events
17h 43m
AI Arena Tournament
19h 28m
Replay Cast
23h 28m
PiG Sty Festival
1d 8h
Maru vs TBD
Sparkling Tuna Cup
1d 9h
[ Show More ]
uThermal 2v2 Circuit
1d 14h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
Replay Cast
2 days
Replay Cast
4 days
Replay Cast
4 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-26
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.