• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:11
CEST 12:11
KST 19:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun7[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) FSL Season 10 Individual Championship WardiTV Spring Cup 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
ASL21 General Discussion JaeDong's ASL S21 Ro16 Post-Review BW General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 2 [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 1
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread European Politico-economics QA Mega-thread US Politics Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1473 users

Can a Terran explain this to me?

Forum Index > StarCraft 2 Strategy
Post a Reply
La1
Profile Joined November 2010
United Kingdom659 Posts
Last Edited: 2019-08-16 12:42:12
August 16 2019 12:41 GMT
#1
Hey All

I'm watching GSL vs the world (TY/Serral) and i am wondering why terrans don't do pick up and drop macro with weak units like protoss players using the wrap prism? (this isn't a dig!)

In game 2 when he had a clump of mech at serrals ramp a lot of the units were injured for a while. how come terrans don't do the following

a) Have a bunch of SCVs repairing units in the back
b) use medivacs to pick up weak mech units and drop them back for repairs

I really do think it would add more longevity to a terran army in fights.

I also think when you have a few orbitals you don't need as many SCVs so some could be a part of your army. or even run on less SCVs and have a larger army!

has anybody explored this?

thanks hope this leads to an interesting discussion

Note - i don't play terran and mostly just watch sc2 so i am theorycrafting at best!
pff
Ej_
Profile Blog Joined January 2013
47656 Posts
August 16 2019 13:06 GMT
#2
Because medivacs and overlords have much shorter pick up range than warp prisms, which makes such micro much, much harder, if not impossible vs queen and hydra AA
"Technically the dictionary has zero authority on the meaning or words" - Rodya
La1
Profile Joined November 2010
United Kingdom659 Posts
August 16 2019 13:26 GMT
#3
On August 16 2019 22:06 Ej_ wrote:
Because medivacs and overlords have much shorter pick up range than warp prisms, which makes such micro much, much harder, if not impossible vs queen and hydra AA


What is the pickup range? it's not on liquepdia that makes sense, what about the whole SCV repair thing? or i would spam build bunkers to create walls as i push
pff
Danglars
Profile Blog Joined August 2010
United States12133 Posts
August 16 2019 15:27 GMT
#4
Hey All

I'm watching GSL vs the world (TY/Serral) and i am wondering why terrans don't do pick up and drop macro with weak units like protoss players using the wrap prism? (this isn't a dig!)

TvT you'll see this with tanks. Injured tanks under threat are unsieged and rescued by medivacs. In TvZ, it's usually only done to rescue tanks in a drop or push while the marines are dead or left to die. Marines are cheap to replace, and tanks aren't.

In game 2 when he had a clump of mech at serrals ramp a lot of the units were injured for a while. how come terrans don't do the following

a) Have a bunch of SCVs repairing units in the back
b) use medivacs to pick up weak mech units and drop them back for repairs

I really do think it would add more longevity to a terran army in fights.

I also think when you have a few orbitals you don't need as many SCVs so some could be a part of your army. or even run on less SCVs and have a larger army!

1. Serral has enough ravagers to volley one-shot tanks. You might save a tank with repairs occasionally, but even fully repaired tanks are staying almost as vulnerable to volleys. Injured tanks are more like lucky errors in ravager micro in this case.
2. Tanks take ages to unsiege for medivac pickup when compared with Protoss load-drop micro. Immortals and archons get their shot and you're safely away. Tanks have to surrender doing any damage to be open to drop micro. And when they've surrendered the damage ....
3. Unsieged tanks can't keep the queens and roach/ravager away. Their strength is their sieged attack radius. No pickup, except for when the push is dead and it's time to retreat as many as you can save.

Already mentioned:
Medivac pickup range is very short. It basically has to be directly overhead.
Queen anti-air range is incredible. Your medivacs are hardly able to make it in the front lines. Queens in numbers can heal a couple tank shots to get several hits on medivacs. Serral, as an example, has plenty of queens. TY has an incredibly hard time even finding vision for his tanks, much less microing a second group of air units.

You will see medivac micro on bio, for example picking up marines to drop behind tanky marauders, or saving injured marines one-by-one in a drop getting whittled down but dealing damage.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
InfCereal
Profile Joined December 2011
Canada1759 Posts
August 16 2019 16:14 GMT
#5
On August 16 2019 22:26 La1 wrote:
Show nested quote +
On August 16 2019 22:06 Ej_ wrote:
Because medivacs and overlords have much shorter pick up range than warp prisms, which makes such micro much, much harder, if not impossible vs queen and hydra AA


What is the pickup range? it's not on liquepdia that makes sense, what about the whole SCV repair thing? or i would spam build bunkers to create walls as i push


The pickup range is 1.

Compared to a warp prism, which is 7(Or is it 5?)
Cereal
WombaT
Profile Blog Joined May 2010
Northern Ireland26742 Posts
Last Edited: 2019-08-16 17:54:09
August 16 2019 17:52 GMT
#6
You get way less value from pickup microing most Terran units, Immortals and Archons are both tanky, do a large amount of damage with a slow cooldown, and tend to be individually much more valuable than singular Terran units, so alongside with the pickup micro being easier anyway, Protoss have units more suited to it anyway. A marine or a marauder with stim their damage output is optimal if they’re just sitting and firing, especially the marine. Immortals and archons pack that bigger punch that’s slower, so if you pickup, drop, attack and rinse and repeat you don’t lose much of their damage output.

SC2 fights are also really, really fast paced, so it’s difficult to do elaborate pickups of SCVs and mech units while targeting well and keeping up on macro. You could maybe do some of this stuff but you’d basically need to almost set everything up beforehand and hope your opponent engages into you, would be extremely hard to do reactively.

I do think using medivacs more to save SCVs from melee runbys would be a decent move and not crazy difficult to pull off. With the boost they’ll get there before even stimmed bio if you’re slightly out of position.

I think it’s worth exploring anyway, it’s just another thing to do and the game is hard enough, but plenty of what is now standard play was once in that category.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 16 2019 19:25 GMT
#7
On August 17 2019 01:14 InfCereal wrote:
Show nested quote +
On August 16 2019 22:26 La1 wrote:
On August 16 2019 22:06 Ej_ wrote:
Because medivacs and overlords have much shorter pick up range than warp prisms, which makes such micro much, much harder, if not impossible vs queen and hydra AA


What is the pickup range? it's not on liquepdia that makes sense, what about the whole SCV repair thing? or i would spam build bunkers to create walls as i push


The pickup range is 1.

Compared to a warp prism, which is 7(Or is it 5?)


Six currently, but getting reduced to 5 in a balance change coming Soon™.
La1
Profile Joined November 2010
United Kingdom659 Posts
Last Edited: 2019-08-16 23:48:42
August 16 2019 23:47 GMT
#8
Thanks all really great insight defiantly enhances my watching of the game

I still feel terrans should use bunkers more! i'd bunker vs blink stalkers who always seem to snipe 1 or 2 scvs?

or even just wall in some tanks with a bunker or 2 so lings physically can't reach then, i guess with ravagers they basically crush seige tanks right?
pff
brickrd
Profile Blog Joined March 2014
United States4894 Posts
August 17 2019 00:20 GMT
#9
Terrans do pull SCVs for mass repair when playing mech or doing allin tech pushes, it's not that uncommon. the best micro terrans (usually Maru) will also do medivac micro on marauders to pretty decent effect, or cyclones, etc., but people have already pointed out why it's not particularly more common. it's just hard

some people do try to argue that bunkers are underused against runbys, i hear protoss GM+ players trying to say they're needed against zealots sometimes, but i don't know - top terrans must not think it's worth it. maybe because good players will micro around bunker range or focus fire SCVs? i don't play terran either. generally what pro players do is "right," but once in a while pros say something is bad and then it becomes meta later, so who knows.

as for walling siege tanks it's more common to simply make supply depot walls, which is seen in almost every game
TL+ Member
fastr
Profile Joined February 2011
France902 Posts
Last Edited: 2019-08-18 07:31:31
August 18 2019 07:27 GMT
#10
Bunkers are not bad per se, and I agree they're almost always useful in early game TvP, the reason you don't see bunkers after the early game is that it's the only static defense that cost supply. Spine crawlers, spore crawlers, cannons and batteries all cost 0 supply. A full bunker costs 4 supply, not to mention it costs 300 minerals compared to 75/150 for everything else. Terran's strength when playing bio relies a lot on mid game timing pushes. 4 marines at home could be the difference between a succesful or failed push in TvP for instance. Bunker's durability falls off rapidly as armies get bigger. A chargelot warp-in or a crackling runby will easily kill the bunker + the marines inside and won't buy much time. PFs are the better choice for late game static defense, they don't cost supply, have way more health and can be mass repaired.

Regarding sending SCVs to repair your army:

Repairing mech unit is a great idea, but sending scvs with your army to repair it during or after a fight is generally not worth it. The reason being that the scvs would add more value mining than they add repairing your army. If you're maxed or closed to max, those scv also cut on your army supply which is more important. On the other hand, repairing your units when you send them home is definitely worth it because the lost mining time is marginal.
Archile
Profile Joined June 2011
United States403 Posts
August 18 2019 22:42 GMT
#11
I wouldn't say medivac micro is harder per se, just much more dangerous because of the tiny pickup range. Add in the fact that if you're picking up/dropping, the medivac isn't healing your hellbats/bio and you usually end up negative EV
Just a bad player trying to be a little less bad
Whatson
Profile Blog Joined January 2012
United States5357 Posts
August 19 2019 01:41 GMT
#12
On August 16 2019 22:26 La1 wrote:
Show nested quote +
On August 16 2019 22:06 Ej_ wrote:
Because medivacs and overlords have much shorter pick up range than warp prisms, which makes such micro much, much harder, if not impossible vs queen and hydra AA


What is the pickup range? it's not on liquepdia that makes sense, what about the whole SCV repair thing? or i would spam build bunkers to create walls as i push

This isn't a bad thought -- a lot of the times in early/mid-game siege tank pushes you don't want to siege until you get right to your opponents base, your opponents want you to spend extra time in the middle of the map so they can shore up their defenses and set up flanks. But assuming you're able to push right to their base before you siege, it might actually be worth it. Of course, to actually build bunkers/turrets you'd have to sacrifice reinforcements/economy but I could think of situations where it'd be useful.
¯\_(シ)_/¯
SHODAN
Profile Joined November 2011
United Kingdom1153 Posts
August 24 2019 08:06 GMT
#13
terrans perform pick-up micro all the time vZ... mainly thors vs locusts
washikie
Profile Joined February 2011
United States752 Posts
August 24 2019 09:13 GMT
#14
Part of it is that even players of this level still have to budget their time and decide whats worth their apm, and more importantly their screen. with the 1 range pickup a medivac has its prity difficult micro to pull off. it takes alot of apm and in the end your only getting marginally higher value out of a 50 mineral unit. You do see this in some situations like when terrans used to go 2-1-1 you would see this kind of micto to squeeze more value out of the build but you have to consider all the things a player doing this is not doing and ask if its worth it? when you get to bigger more painful to lose units like the thor you see alot of pickup drop micro out of terrans because its justified to spend that much time on a 300/200 unit that builds from the factory.

Another thing to consider is how vulnerable doing this kind of micto makes your drop ship. For protoss their drop ship can be outside the range of the range units attacking the target your microing, for terran this is not the case especially in tvz, zergs have become very proficient at focusing medivacs with queens ever since the 2-1-1 era so putting your very critical 100/100 starport unit at risk to save a single 50 mineral rax unit is once again questionable.
"when life gives Hero lemons he makes carriers" -Artosis
skdsk
Profile Joined February 2019
138 Posts
August 24 2019 13:45 GMT
#15
On August 16 2019 21:41 La1 wrote:
Hey All

I'm watching GSL vs the world (TY/Serral) and i am wondering why terrans don't do pick up and drop macro with weak units like protoss players using the wrap prism? (this isn't a dig!)

In game 2 when he had a clump of mech at serrals ramp a lot of the units were injured for a while. how come terrans don't do the following

a) Have a bunch of SCVs repairing units in the back
b) use medivacs to pick up weak mech units and drop them back for repairs

I really do think it would add more longevity to a terran army in fights.

I also think when you have a few orbitals you don't need as many SCVs so some could be a part of your army. or even run on less SCVs and have a larger army!

has anybody explored this?

thanks hope this leads to an interesting discussion

Note - i don't play terran and mostly just watch sc2 so i am theorycrafting at best!

1 vs 5 pick up range.
1DraperLisa
Profile Joined August 2019
1 Post
Last Edited: 2019-08-24 19:43:57
August 24 2019 19:43 GMT
#16
Bot edit.

User was banned for this post.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
August 24 2019 20:06 GMT
#17
OP might be interested to note Heromarine repeatedly used bunkers in his mineral lines + as frontal base defense against Harstem today with varying degrees of success
TL+ Member
ffFiend
Profile Joined August 2019
16 Posts
Last Edited: 2019-09-01 03:28:06
September 01 2019 03:25 GMT
#18
Terrans already have alot of hard micro, so extra repair in the back plus the pick up... You occasionally certainly see pull backs if the medivac have a cooldown.

Also don't forget repair does not only cost repair bills but also mining time and walking time despite the mentioned extra apm, I see it relatively rarely indeed.


Another thing to consider is how vulnerable doing this kind of micto makes your drop ship. For protoss their drop ship can be outside the range of the range units attacking the target your microing, for terran this is not the case especially in tvz, zergs have become very proficient at focusing medivacs with queens ever since the 2-1-1 era so putting your very critical 100/100 starport unit at risk to save a single 50 mineral rax unit is once again questionable.


And this, if you play terran.. you notice how quickly your medivacs can fall, they get one shot by pretty much any focus fire.
Please log in or register to reply.
Live Events Refresh
GSL
09:30
2026 Season 1: Ro12 Group A
Zoun vs SolarLIVE!
Rogue vs TBD
Percival vs TBD
IntoTheiNu 318
Ryung 304
CranKy Ducklings SOOP74
Rex15
LamboSC212
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 304
Rex 15
LamboSC2 12
BRAT_OK 11
StarCraft: Brood War
Calm 10803
Sea 805
Jaedong 628
Leta 503
Hyuk 372
Mini 315
Stork 200
Soma 193
actioN 155
EffOrt 135
[ Show more ]
ProTech127
hero 101
Dewaltoss 100
Light 91
firebathero 76
ZerO 68
Snow 64
Rush 56
sSak 55
Pusan 54
Shinee 53
Aegong 43
Last 37
soO 33
JYJ 24
Bale 20
IntoTheRainbow 12
ajuk12(nOOB) 3
ToSsGirL 1
Dota 2
XaKoH 539
resolut1ontv 246
ODPixel60
XcaliburYe5
Counter-Strike
olofmeister2317
shoxiejesuss1329
allub338
x6flipin196
Other Games
XBOCT288
crisheroes141
Mew2King59
ZerO(Twitch)9
Organizations
Other Games
gamesdonequick631
StarCraft: Brood War
Kim Chul Min (afreeca) 434
Dota 2
PGL Dota 2 - Main Stream98
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota232
League of Legends
• Jankos1029
• TFBlade532
• Stunt390
Upcoming Events
Replay Cast
13h 50m
GSL
23h 20m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
23h 50m
Big Gabe
1d 1h
Replay Cast
1d 13h
Replay Cast
1d 22h
Escore
1d 23h
OSC
2 days
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
IPSL
3 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
3 days
Replay Cast
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
4 days
BSL
4 days
IPSL
4 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.