How to Fight Storms as a Terran BIO ?
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Nimis
7 Posts
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ArtyK
France3143 Posts
You even mention the high templar clumped up so they made it easy for you to remove storm. | ||
yubo56
685 Posts
The one other thing to remember is not to get feedback too easily, so try to keep an eye out for obs, scan over your army if you see one or if you know the protoss is looking to fight | ||
renaissanceMAN
United States1840 Posts
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Nimis
7 Posts
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pNRG
United States333 Posts
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ArtyK
France3143 Posts
On July 27 2018 21:39 Nimis wrote: Protoss would have detection and there wont be more than a few ghosts so the ghosts are not always available because they die quickly, in any case I guess that using all available methods is the key but REALLY, my army stands in front of his I get 3-4 storms spread out through my entire bio force and even if I run away I have lost so much in health that I would loose and protoss would just simply run after me not allowing me to recover. Well high templars are slower and don't have cloak, doesn't prevent them from storming you apparently. If they can reach your army with storms, you can reach their high templars with emps. You're not supposed to run your army into the protoss then try to emp. Just separate your ghosts from your army, and use scans, or pay close attention to where the high templars are when engaging. Granted they don't split their HTs, they can't kill every ghosts before you emp unless they control very well. | ||
brickrd
United States4894 Posts
On July 27 2018 22:01 ArtyK wrote: Well high templars are slower and don't have cloak, doesn't prevent them from storming you apparently. If they can reach your army with storms, you can reach their high templars with emps. You're not supposed to run your army into the protoss then try to emp. Just separate your ghosts from your army, and use scans, or pay close attention to where the high templars are when engaging. Granted they don't split their HTs, they can't kill every ghosts before you emp unless they control very well. agree with ArtyK, OP, your problem sounds like it's based on your army movement and micro. you can't play lategame macro bio against templar and not get ghosts. even in pro games if the protoss goes for a templar/storm opening (which is uncommon, but possible) you will generally see the terran player make a very early ghost academy on 2 or 3 bases to counter it. i'm speculating, but i bet your army movements are not very patient. a lot of people rank up with good macro and just smash armies into weaker opponents, but when you get to your true skill level you have to start being more mindful of your units and not just constantly press forward. i experienced this while learning protoss. protoss must micro their templar against good terrans, and terrans must make ghosts and micro them against good protoss | ||
Vipermagi
47 Posts
The best idea is to actually try to base trade, attack at few places at once so protoss army is more spread out. Remember as terran u can always lift your CC. But unfortunately protoss got teleport nowadays. So yeah, allin every game or do some game ending pushes with continuous reinforcements (marine tank timings for example) before storm is available. | ||
brickrd
United States4894 Posts
On July 28 2018 01:27 Vipermagi wrote: If protoss got ultimate deathball and same supply as your bio, well there is game over for most people, unless u are maru or other korean bot with 1k apm. The best idea is to actually try to base trade, attack at few places at once so protoss army is more spread out. Remember as terran u can always lift your CC. But unfortunately protoss got teleport nowadays. So yeah, allin every game or do some game ending pushes with continuous reinforcements (marine tank timings for example) before storm is available. i don't agree with this advice. it's difficult to play lategame against toss, but it's not impossible. ghosts, libs and vikings can be used to fight protoss deathball, it's just a little more difficult to control. this advice discourages him from learning new strategies. | ||
Obamarauder
697 Posts
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SCHWARZENEGGER
206 Posts
On July 27 2018 17:37 Nimis wrote: Is there an affective way to win against storms as terran bio ? Marine, marauder, Medivac, Tanks and Ghosts as biological force vs High Templar and death ball on protoss side, high templar would stack up in like a ball of 6 or 8 close to its death ball, they have enough storms to kill everything, my army stimmed dies very quickly. How to defeat protoss under these conditions ? if they rush storm and skipping colossi just go for early ranged libs before 2-2 upgrades | ||
KR_4EVR
316 Posts
protoss must micro their templar With the ranged attack and buffed zealot speed? Dying of laughter and denial right now, not sure which will kill me first. | ||
KR_4EVR
316 Posts
On July 28 2018 07:31 SCHWARZENEGGER wrote: if they rush storm and skipping colossi just go for early ranged libs before 2-2 upgrades So this is the big thing that I don't like about LOTV. There's no reaction time unless you were already 'sorta' headed in that direction. With anything and everything. Map movement, Econ/Army emphasis, upgrades, tech choice. HOTS was just a more 'comfortable' game overall. You technically had time to react in all circumstances. I don't like it at all that IN LOTV there are a lot of times where someone gets outmaneuvered in as few as 3 army moves or two tech choices. | ||
bulya
Israel386 Posts
To be exact, you can check this VOD: https://www.twitch.tv/videos/289571063 (start at 7:04:00 for the bio anti storm stuff) | ||
washikie
United States752 Posts
Ideally you will land some big emps but if toss has spread out there hts you won't be able to get all of them most likely. It's also important to note that hts move really slowly so even if you can't win a direct fight with them you can try to out position them, force a recall than do it agian and get some dmg in. | ||
Scsushi
3 Posts
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csoszak
Sweden1 Post
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ThunderJunk
United States669 Posts
Also, you can use scans to snipe observers, then your ghosts can stay cloaked. When you get better, the real hard thing is fighting against protoss the keeps 4 Templar in a prism. You have to figure it out man. Don't just sit back and complain about it. Also, aren't these threads supposed to have replays attached to em? | ||
KR_4EVR
316 Posts
On July 28 2018 23:17 washikie wrote: If it's just storm you can win by getting a mix of emp hits and splitting, one tactic I find works is also sending small clumps of your units forward to poke the toss and either force an engage into your pre split army or use storm on a smaller number of dudes. Ideally you will land some big emps but if toss has spread out there hts you won't be able to get all of them most likely. It's also important to note that hts move really slowly so even if you can't win a direct fight with them you can try to out position them, force a recall than do it agian and get some dmg in. I would be in favor of turining a Warp Prism into Shields only. | ||
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