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Active: 32594 users

How to Fight Storms as a Terran BIO ?

Forum Index > StarCraft 2 Strategy
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1 2 Next All
Nimis
Profile Joined July 2018
7 Posts
Last Edited: 2018-07-27 08:37:59
July 27 2018 08:37 GMT
#1
Is there an affective way to win against storms as terran bio ? Marine, marauder, Medivac, Tanks and Ghosts as biological force vs High Templar and death ball on protoss side, high templar would stack up in like a ball of 6 or 8 close to its death ball, they have enough storms to kill everything, my army stimmed dies very quickly. How to defeat protoss under these conditions ?

ArtyK
Profile Joined June 2011
France3143 Posts
July 27 2018 10:07 GMT
#2
Ghosts, EMPs.

You even mention the high templar clumped up so they made it easy for you to remove storm.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
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yubo56
Profile Joined May 2014
687 Posts
July 27 2018 11:16 GMT
#3
Haha you even mention you build ghosts as well, what are you using them for if not emp?

The one other thing to remember is not to get feedback too easily, so try to keep an eye out for obs, scan over your army if you see one or if you know the protoss is looking to fight
Jung Yoon Jong fighting, even after retirement! Feel better soon.
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
July 27 2018 12:12 GMT
#4
You can either split your army, bait the storms, or like others have said, try to move the high templars out of position so you can EMP. If you have a shot with your ghosts, blanket them with the emps.
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
Nimis
Profile Joined July 2018
7 Posts
July 27 2018 12:39 GMT
#5
Protoss would have detection and there wont be more than a few ghosts so the ghosts are not always available because they die quickly, in any case I guess that using all available methods is the key but REALLY, my army stands in front of his I get 3-4 storms spread out through my entire bio force and even if I run away I have lost so much in health that I would loose and protoss would just simply run after me not allowing me to recover.
pNRG
Profile Joined February 2012
United States333 Posts
July 27 2018 12:52 GMT
#6
Bio obviously gets countered by splash damage without micro. Don't over-stim & always be looking for the HT's positioning. Keep your Ghosts in the back or on a flank so they can retain energy for EMP's.
"He's like a Kakuna with Flamestrike." - Artosis 25.7.2014 \\ "Sometimes you gotta' be manly to get out of the group stage, Reynad." -Artosis 17.10.2014 \\ “There goes your dream of a frivolous lawsuit with a brewing company.” – Tasteless 26.8.2015
ArtyK
Profile Joined June 2011
France3143 Posts
July 27 2018 13:01 GMT
#7
On July 27 2018 21:39 Nimis wrote:
Protoss would have detection and there wont be more than a few ghosts so the ghosts are not always available because they die quickly, in any case I guess that using all available methods is the key but REALLY, my army stands in front of his I get 3-4 storms spread out through my entire bio force and even if I run away I have lost so much in health that I would loose and protoss would just simply run after me not allowing me to recover.


Well high templars are slower and don't have cloak, doesn't prevent them from storming you apparently. If they can reach your army with storms, you can reach their high templars with emps. You're not supposed to run your army into the protoss then try to emp.

Just separate your ghosts from your army, and use scans, or pay close attention to where the high templars are when engaging. Granted they don't split their HTs, they can't kill every ghosts before you emp unless they control very well.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
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brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2018-07-27 15:31:40
July 27 2018 15:30 GMT
#8
On July 27 2018 22:01 ArtyK wrote:
Show nested quote +
On July 27 2018 21:39 Nimis wrote:
Protoss would have detection and there wont be more than a few ghosts so the ghosts are not always available because they die quickly, in any case I guess that using all available methods is the key but REALLY, my army stands in front of his I get 3-4 storms spread out through my entire bio force and even if I run away I have lost so much in health that I would loose and protoss would just simply run after me not allowing me to recover.


Well high templars are slower and don't have cloak, doesn't prevent them from storming you apparently. If they can reach your army with storms, you can reach their high templars with emps. You're not supposed to run your army into the protoss then try to emp.

Just separate your ghosts from your army, and use scans, or pay close attention to where the high templars are when engaging. Granted they don't split their HTs, they can't kill every ghosts before you emp unless they control very well.

agree with ArtyK, OP, your problem sounds like it's based on your army movement and micro. you can't play lategame macro bio against templar and not get ghosts. even in pro games if the protoss goes for a templar/storm opening (which is uncommon, but possible) you will generally see the terran player make a very early ghost academy on 2 or 3 bases to counter it.

i'm speculating, but i bet your army movements are not very patient. a lot of people rank up with good macro and just smash armies into weaker opponents, but when you get to your true skill level you have to start being more mindful of your units and not just constantly press forward. i experienced this while learning protoss. protoss must micro their templar against good terrans, and terrans must make ghosts and micro them against good protoss
TL+ Member
Vipermagi
Profile Joined October 2012
47 Posts
Last Edited: 2018-07-27 16:35:23
July 27 2018 16:27 GMT
#9
If protoss got ultimate deathball and same supply as your bio, well there is game over for most people, unless u are maru or other korean bot with 1k apm.

The best idea is to actually try to base trade, attack at few places at once so protoss army is more spread out. Remember as terran u can always lift your CC.

But unfortunately protoss got teleport nowadays.

So yeah, allin every game or do some game ending pushes with continuous reinforcements (marine tank timings for example) before storm is available.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
July 27 2018 16:48 GMT
#10
On July 28 2018 01:27 Vipermagi wrote:
If protoss got ultimate deathball and same supply as your bio, well there is game over for most people, unless u are maru or other korean bot with 1k apm.

The best idea is to actually try to base trade, attack at few places at once so protoss army is more spread out. Remember as terran u can always lift your CC.

But unfortunately protoss got teleport nowadays.

So yeah, allin every game or do some game ending pushes with continuous reinforcements (marine tank timings for example) before storm is available.

i don't agree with this advice. it's difficult to play lategame against toss, but it's not impossible. ghosts, libs and vikings can be used to fight protoss deathball, it's just a little more difficult to control. this advice discourages him from learning new strategies.
TL+ Member
Obamarauder
Profile Joined June 2015
697 Posts
July 27 2018 18:50 GMT
#11
not possible since ghost command card is higher than stim bio
SCHWARZENEGGER
Profile Joined July 2016
206 Posts
July 27 2018 22:31 GMT
#12
On July 27 2018 17:37 Nimis wrote:
Is there an affective way to win against storms as terran bio ? Marine, marauder, Medivac, Tanks and Ghosts as biological force vs High Templar and death ball on protoss side, high templar would stack up in like a ball of 6 or 8 close to its death ball, they have enough storms to kill everything, my army stimmed dies very quickly. How to defeat protoss under these conditions ?



if they rush storm and skipping colossi just go for early ranged libs before 2-2 upgrades
KR_4EVR
Profile Joined July 2017
316 Posts
July 27 2018 23:28 GMT
#13

protoss must micro their templar


With the ranged attack and buffed zealot speed? Dying of laughter and denial right now, not sure which will kill me first.
Et tu Brute ?
KR_4EVR
Profile Joined July 2017
316 Posts
July 27 2018 23:38 GMT
#14
On July 28 2018 07:31 SCHWARZENEGGER wrote:
Show nested quote +
On July 27 2018 17:37 Nimis wrote:
Is there an affective way to win against storms as terran bio ? Marine, marauder, Medivac, Tanks and Ghosts as biological force vs High Templar and death ball on protoss side, high templar would stack up in like a ball of 6 or 8 close to its death ball, they have enough storms to kill everything, my army stimmed dies very quickly. How to defeat protoss under these conditions ?



if they rush storm and skipping colossi just go for early ranged libs before 2-2 upgrades


So this is the big thing that I don't like about LOTV. There's no reaction time unless you were already 'sorta' headed in that direction. With anything and everything. Map movement, Econ/Army emphasis, upgrades, tech choice.

HOTS was just a more 'comfortable' game overall. You technically had time to react in all circumstances. I don't like it at all that IN LOTV there are a lot of times where someone gets outmaneuvered in as few as 3 army moves or two tech choices.
Et tu Brute ?
bulya
Profile Joined February 2016
Israel386 Posts
July 27 2018 23:45 GMT
#15
I'm not a Terran Masters (just diamond), but the way you actually beat storm in these leagues is with pre splits, drops, and bating the protoss into lib zones. Make sure you have libs as well, as they are an ultimate unit in TvP.

To be exact, you can check this VOD:
https://www.twitch.tv/videos/289571063

(start at 7:04:00 for the bio anti storm stuff)
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2018-07-28 14:18:31
July 28 2018 14:17 GMT
#16
If it's just storm you can win by getting a mix of emp hits and splitting, one tactic I find works is also sending small clumps of your units forward to poke the toss and either force an engage into your pre split army or use storm on a smaller number of dudes.

Ideally you will land some big emps but if toss has spread out there hts you won't be able to get all of them most likely. It's also important to note that hts move really slowly so even if you can't win a direct fight with them you can try to out position them, force a recall than do it agian and get some dmg in.
"when life gives Hero lemons he makes carriers" -Artosis
Scsushi
Profile Joined July 2018
3 Posts
July 30 2018 19:26 GMT
#17
I think using ghosts is only effective in lower ranks under grandmaster. If we look at higher levels games such as GSL Protoss almost always spread their templars and/or keep them in prisms. If you watch Innovation's stream he always uses liberators with range over ghosts. Obviously it would be best to use ghosts and Liberators but I think even for pro players its too micro intensive. By too micro intensive I don't mean they can't do it but they rather use the extra APM on other harassment and macro. (remember APM is a resource too)
csoszak
Profile Joined May 2012
Sweden1 Post
August 01 2018 12:06 GMT
#18
No there isnt imo a good way fight storms. Ghost i supposed to be the counter, but feedback is instant while snipe has delay. Emp has area effect which is posibble to land if you very good player like Gm lvl, since u need several hotkeys for terran army, while producing stuff back at home at the same time. My point is it reqiures high apm and very sharp control, not mention they just morph useless templars into archons. Its unfortunately not very fair matchup until the pro level, where arguably terran might even be slightly favoured.
Every build has a hardcounter. Cheesing is important for the metagame
ThunderJunk
Profile Joined December 2015
United States675 Posts
August 02 2018 20:06 GMT
#19
Liberators with range are really good.
Also, you can use scans to snipe observers, then your ghosts can stay cloaked.

When you get better, the real hard thing is fighting against protoss the keeps 4 Templar in a prism.

You have to figure it out man. Don't just sit back and complain about it.

Also, aren't these threads supposed to have replays attached to em?
I am free because I know that I alone am morally responsible for everything I do.
KR_4EVR
Profile Joined July 2017
316 Posts
August 04 2018 00:48 GMT
#20
On July 28 2018 23:17 washikie wrote:
If it's just storm you can win by getting a mix of emp hits and splitting, one tactic I find works is also sending small clumps of your units forward to poke the toss and either force an engage into your pre split army or use storm on a smaller number of dudes.

Ideally you will land some big emps but if toss has spread out there hts you won't be able to get all of them most likely. It's also important to note that hts move really slowly so even if you can't win a direct fight with them you can try to out position them, force a recall than do it agian and get some dmg in.


I would be in favor of turining a Warp Prism into Shields only.
Et tu Brute ?
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