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[PiG Strategy Articles] TY's $100k Tank Push in TvP

Forum Index > StarCraft 2 Strategy
7 CommentsPost a Reply

[PiG Strategy Articles] TY's $100k Tank Push in TvP

Text byTL Strategy
Graphics byNixer, shiroiusagi
March 31st, 2017 16:32 GMT
The PiG DailyTY's 100K Tank Push in TvPNotesVODs



PiG Daily Articles




Welcome to the PiG Daily strategy article! The PiG Daily is a show by Jared "PiG" Krensel that focuses on StarCraft 2 strategy and becoming a better player. We've joined forces to create an article series that summarizes his dailies into short, digestible articles that provide insight on builds, tactics and game sense. By combining with Spawning Tool, this series will bring you the most comprehensive learning experience for build orders and strategies.

How to use Spawning Tool

We highly recommend using Spawning Tool in order to follow the basics of these builds. The PiG Daily and our strategy articles will serve as supplementary guides to understand the subtleties behind each decision.

On a stage in front of an audience 10,000 strong. Tied 2-2 with the best Protoss in the world. With one-hundred-thousand dollars on the line. TY had to dig deep and search for a way to claim victory. What he found was 3-seige tanks, a liberator and a dozen marines with combat shields. This build won 2 out of the next 3 games, and gained him a $100K check.

Link to the Spawning Tool Build

TY's $100K Tank Push in TvP






TY had been edged out in game 1 by Stats’ colossi play, but had looked utterly impervious to the phoenix-adept play that Stats pulled out in the following 2 games. As Stats swapped back into fast colossi play, TY unleashed this vicious timing attack.

TY's 100K Tank Push
14Gas
16Barracks
19Reaper
20CC
20Factory
21Reactor
@100% factory -> starport
Factory swaps onto reactor
2x hellion
2x mines
Barracks builds tech lab
@100% 2x mines -> factory swaps onto tech lab, barracks on reactor
3x tanks
@100% starport -> medivac
@100% medivac -> tech lab
Barracks swaps on tech lab
Research combat shields
@150 gas -> liberator
@100% liberator -> reactor
2x barracks as money allows
Constant marine production


Notes



Don't forget:
  • 3 rax total - 1 reactor, 1 tech lab, 1 no add-on
  • Combat shields first
  • Bring 1-2 SCVs for bunkers and repairs
  • Scan ahead so that you can siege in the best possible location


The timing of this attack is crucial. If you follow everything right, you should hit the enemy's natural at 6:25 with the following units:
  • 13 marines with combat shields
  • 1 medivac
  • 1 liberator
  • 3 tanks


As much as possible, you do not want to stop for anything. One of the keys to holding this timing attack is forcing you to siege up away from the natural. The amount of time it takes to siege, unsiege, and re-siege grants valuable time to your opponent. Each second wasted closes your window of attack slightly, so make a bee-line to the enemy natural and siege up in a favorable spot.

Sorry, you don't have HTML5 video and we didn't catch this properly in javascript. You can try to view the gif directly: http://giant.gfycat.com/WeeklyHonestKiskadee.gif.


The Transition


You will want to transition regardless of the amount of damage you inflict. While there are occasionally opportunities to close the game early—especially if he sacrifices a lot of units to your siege tanks—you will often have to trek back to your base with advantage in hand. In fact, part of the transition already occurs as you move out.

The Transition
3rd barracks builds tech lab as you move out
@100% Combat Shields -> Stim
Factory swaps and starts a reactor
~6:00 3rd CC
~6:00 engineering bay. 2x ebays if you are feeling confident.
@300 minerals -> 4th and 5th rax



From here, it is up to you to use your advantages. If you played your cards right, you should have an economic and army lead, as well as excellent map control.

Can I do this vs phoenix-adept play?


In general, no. Low numbers of siege tanks and marines are vulnerable to phoenixes and adepts, which close ground very quickly. Phoenixes will eliminate the siege tanks before adepts shade in.If you scout this build with your first 2 hellions, you should decide whether you want to commit (if you think you can catch him out of position) or just get a single siege tank and play a more regular, defensive style.


VODs





Game 5 - Bel'shir Vestige
TY kills 4 probes with his hellion-reaper, which starts him off great. Later on, a 2 mine drop while his reapers distract net him 6 more probes. This game was just absolute domination.

Sorry, you don't have HTML5 video and we didn't catch this properly in javascript. You can try to view the gif directly: http://giant.gfycat.com/LateKindheartedAmurminnow.gif.



Game 6 - Honorgrounds
Stats gets one back by shutting down all early pressure. The hellion runby this game proves ineffective—only 2 probes fried. The protoss holds smoothly with 2 colossi (with range), 6 stalkers, 2 sentries, 2 zealots, and 1 adept. It's a brilliant hold, but TY still forces a long macro game which he eventually loses.





Game 7 - Cactus Valley
Realizing that Stats isn't going to lose more probes early, TY resorts to an early Raven instead. Fortunately for the terran, Stats is a little greedy here as his gates are later than normal because of an early third. He probably needs to cut at 45 probes and aim for 2-base saturation before crushing the push and expanding behind superior tech. TY waltzes to the natural and inflicts massive damage before rolling in for the win.


Brought to you by the TL Strategy Team
Writer: PiG/TL Strategy
Graphics: shiroiusagi
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Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
March 31 2017 17:28 GMT
#2
Great title. Made me instantly interested, lol. Thanks for making once again!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
igay
Profile Blog Joined November 2011
Australia1178 Posts
March 31 2017 23:30 GMT
#3
Excellent work as always love the title
MVP <3 MKP <3 DRG <3
Olli
Profile Blog Joined February 2012
Austria24422 Posts
April 01 2017 06:28 GMT
#4
There goes my ladder experience
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
insitelol
Profile Joined August 2012
845 Posts
April 01 2017 06:45 GMT
#5
Actually the TRUE reason stats was able to hold in game 6 (on HG) was not delaying the push. 10 seconds he won there meant nothing. It happened because he went nexi 1st and simply got more units AND 3rd on HG have so much open space around so that stats got the prefect angle while engaging. On other maps there is always some kind of choke so if you let terran get there you can gg right away. And remember that TY's build involve mine drops so his tanks are delayed. On practice this kind of pushes can hit even earlier.
Less is more.
PiGStarcraft
Profile Blog Joined December 2010
Australia992 Posts
April 03 2017 04:40 GMT
#6
On April 01 2017 15:45 insitelol wrote:
Actually the TRUE reason stats was able to hold in game 6 (on HG) was not delaying the push. 10 seconds he won there meant nothing. It happened because he went nexi 1st and simply got more units AND 3rd on HG have so much open space around so that stats got the prefect angle while engaging. On other maps there is always some kind of choke so if you let terran get there you can gg right away. And remember that TY's build involve mine drops so his tanks are delayed. On practice this kind of pushes can hit even earlier.


Stats didn't go nexus first that game he did a standard gate-gas-nexus. It's getting pretty annoying that with every single one of these articles someone posts contradicting data they can clearly double check and realise they're wrong.

The reasons were:

1) Didn't take any damage from the pressure this game - (reason he lost on belshir)
2) wide open area helps
3) yes buying 20s does help
4) all his units were at the front, (on cactus he left 3 stalkers behind)
5) he didn't take any tank shots when buying time (on cactus he took huge damage delaying the push)

Terran can hit earlier if they want, or with a stronger push if they forgo early pressure as we see in g7 on cactus valley where he goes raven first. However Stats made several mistakes that game as I cover in the video. + it's always going to be much harder to stop on those spawns cos short rush distance and brutal chokes
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Dracover
Profile Joined October 2010
Australia177 Posts
April 03 2017 07:24 GMT
#7
Thanks Pig. Another great article.

Another reason why every toss is going stargate.
Don't stop
PiGStarcraft
Profile Blog Joined December 2010
Australia992 Posts
April 05 2017 07:56 GMT
#8
On April 03 2017 16:24 Dracover wrote:
Thanks Pig. Another great article.

Another reason why every toss is going stargate.


Yep, I'm still lovin my oracle-2 VR. Oh I forgot to scout properly and you're trying to tank push me? Can you spare a moment to hear about our lord and saviour PRISMATIC ALIGNMENT?

Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
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