PiG Daily Articles
Welcome to the PiG Daily strategy article! The PiG Daily is a show by Jared "PiG" Krensel that focuses on StarCraft 2 strategy and becoming a better player. We've joined forces to create an article series that summarizes his dailies into short, digestible articles that provide insight on builds, tactics and game sense. By combining with Spawning Tool, this series will bring you the most comprehensive learning experience for build orders and strategies.
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We highly recommend using Spawning Tool in order to follow the basics of these builds. The PiG Daily and our strategy articles will serve as supplementary guides to understand the subtleties behind each decision.
Zergs, the greediest of our enemies. They’re out there, skipping ling speed, taking fast 3rds. And they’re getting away with it. Well no more! Tonight we will feast on roasted drone-flesh, and revel in the death of greedy zergs.
Link to the Spawning Tool Build
BBQ Party Opening in TvZ
This written version is how aLive did it where you skip the SCV scout. If you choose to go for an SCV scout like I do in this game, that will delay the build ever so slightly
Standard Expand into Factory Opening - Same as this: http://lotv.spawningtool.com/build/42910/
Standard expand into factory
15 | Gas |
16 | Barracks |
20 | CC |
20 | Factory |
21 | Gas |
21 | Reactor on barracks |
This is where the build changes it up to prioritize production of your early harassment units. Each production building has its own set of priorities.
Factory
- Swaps onto the reactor
- Nonstop hellion production
- After 8-10 helions swap off and build a new reactor
Barracks
- Used for making add-ons
- 1-2 marines
- Tech lab
- Short gap in production
- Stim ~4:20
- Marine production (or marauders if there is roach aggression)
Starport
- First medivac out for the drop
- 1 liberator
- Reactor for more medivacs
- Swap off and build a new reactor
Time for a BBQ
Send your first drop out | |
39 | Supply depot |
Build your first liberator | |
~3:45 armory | |
50 | Supply depot |
Send your liberator and hellions, it's time for the BBQ | |
Transition time | |
More reactors, barracks, CCs, or units |
Note: You can change up the order from here. Add 4 more barracks and no ebays or 3rd CC for a big 2-base all-in, or simply squeeze the 2nd and 3rd barracks before CC/ebays for safety. It’s flexible depending on what you accomplish with the opening, and it's up to you how you want to play. Below is the greedy follow-up that aLive favoured in his match.
Standard expand into factory
~4:40 3rd CC | |
~4:45 2x engineering bays | |
~4:50 2x barracks | |
~5:15 3rd gas | |
4th and 5th barracks when you have the cash |
Notes
- Go straight for a 3 helion drop (hits 4:20) + reaper jumps into other base to scout. The other helions stays at home to stop ling runbys.
- Against a roach warren, you want to go straight for a tank. You can opt for a banshee if you prefer but a tank will defend better usually.
- This is a great opening that can hit from every possible angle. The combination of the hellions, medivac and liberator makes it very difficult for zerg to be ready. Add the frontal threat of the hellbat push, and it makes for a very scary opening.
- You can morph hellbats at the front specifically to pull queens out of position, then drop 2 hellbats into a different base, whilst liberating a 3rd base. There’s unlimited choices!
- Fantastic vs zergs that skip ling speed since they can’t deal with the hellion harass — so any 3-hatch before pool or pool-hatch-hatch openings will struggle vs the hellion drop.