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Have Some Builds

Forum Index > StarCraft 2 Strategy
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Have Some Builds

Text byJer99
Graphics byv1
December 9th, 2015 03:00 GMT
Forewords
TerranZergProtoss



Have Some Builds

Authors: Jer99, Theo, moosegills, Winks, Thaniri


Hello and welcome to Have Some Builds! The game’s been out for a few of weeks now, and people have been searching for a hub for general builds. This should be a good start, with most of these builds coming from professional players and tournaments. By no means are these the end all of builds, but rather a starter pack for people to use on the ladder. We tried to include at least 1 build per matchup. If you have any suggestions for future builds, let us know in the comments and we’ll get onto researching them. The game is still in its early stages and most of the meta is barely figured out, so hopefully people can use these builds and tweak them to their benefit. Have fun with them!

Terran




Quick 1 base hellion/banshee vs. All
  • 14 supply
  • 15 gas
  • 16 barracks
  • 19 orbital
  • 19 factory
  • 19 marine
  • 20 gas
  • 20 supply
  • 20 reactor on barracks
  • 22 starport
  • Swap factory onto reactor, 2x hellion production
  • 28 tech lab on barracks
  • 34 cloak
  • 34 banshee
  • CC after 6 hellions/2 banshees


The only real purpose behind this build is to churn out as many early hellions and banshees as possible. It has little defense in the early game (1 marine) and gets the reactor out as soon as possible for double hellion production when the factory finishes. Scout with an SCV early enough to see if you can risk the early reactor. Once your hellion production starts, you should be safe from most aggression.

Start the starport and the tech lab on the barracks. We know this part all too well from HotS, and the gas timings even line up for cloak and a banshee when the swap happens. From here you should have the army advantage, and you can start your hellion/banshee assault. Behind this, you can start your second command center to start your economy.


2 reapers, 2 hellions into cloaked banshees vs. Terran
  • 14 depot
  • 14 gas
  • 16 barracks (2x reaper)
  • 17 gas
  • 19 orbital command
  • 20 factory
  • 23 hellion
  • 25 starport
  • @ reaper #2 complete, barracks techlab
  • @ tech lab complete, swap starport add-on, banshee + cloak, reactor barracks, widow mine
  • 36 depot
  • cut SCVs
  • @ 3:40, command center
  • resume SCV production
  • 42 siege tank


The all popular 2 reaper, 2 hellion opening in TvT. With the added grenade feature on reapers, this makes them have much more utility in the early game and you can get a little bit more damage done with this opening compared to HotS. With the early units, this has built in anti-cheese features against 2 rax reaper. Follow this up with cloaked banshees for extra harassment, and behind all of the aggression you can take your natural base.




TY Cyclone opener vs. Terran


Initial opening:
  • 14 supply depot
  • 16 barracks
  • 19 command center
  • 20 orbital
  • 20 supply depot
  • 20 2x gas
  • 26 orbital #2
  • @ 100 gas, factory
  • @ 50 gas, reactor on barracks

When the barracks completes, you want to rally the worker across the map to see what the opponent is doing.

Against a macro opponent
  • @ 100% factory, tech lab
  • 32 CC #3
  • @ 100% tech lab, tank
  • @ 300 minerals, 2 barracks, tech lab on barracks #1
  • @ 100% tank, cyclone
  • @ 250 minerals, 2 engineering bays
  • @ 100%, tech lab, stim
  • Starport
  • @ 100% engineering bays, 1/1
  • Add natural gasses
  • @ 100% barracks, add 1 reactor, take over first reactor with barracks 2
  • @ 100% starport, reactor
  • Resume tank production, add armory, research combat shields, pause medivacs
  • 2x barracks (2 reactors)
  • Start 2/2
  • Add second factory, @ 100% factory, tech lab
  • +1 vehicle weapons
  • Continue the macro, upgrades, sensor towers, etc. Drop, attack, do tvt things.

If the opponent isn’t going for something like a fast banshee, you can be greedy as well. The cyclone is primarily to defend against medivac or banshee harass. In a couple of games, TY delayed his CC and opted for a faster starport in order to do a quick tank drop, but it never really accomplished a lot. Other than that, this stage of the game is very similar to HotS with a few changes. Sensor towers in your bases are much more important because large drops are much stronger in LotV thanks to the ability to pick up sieged tanks. Also, when you move across the map, you always want to have your tanks sieged in medivacs so you can drop them and have them in the fight immediately. While the pace is faster and the risk higher, the concepts behind HotS marine/tank and LotV marine/tank are very similar.


Against an aggressive opponent
  • Faster port/engineering bays/turrets vs 1 base cloaked banshee
  • @ 100% factory, tech lab/starport/engineering bay
  • @ 100% tech lab, cyclone
  • @ 100% engineering bay, turrets in mineral lines
  • @ 100% starport, tech lab
  • @ 100% tech lab, raven
  • Start tank production
  • Add 1 viking for banshee defense
  • 3rd CC


Against an aggressive opponent, you’re going to have to adapt to what they’re doing. This is an example of what TY did against a cloaked banshee opener. The defensive cyclone can help defend against hellions and is very effective against banshees. Once the threat of aggression is gone, you can return to the same idea from the more macro oriented opening by adding your 3rd CC, additional barracks, a second engineering bay, and so on.


Reaper expand into cloak banshee vs Zerg
  • 14 depot
  • 15 barracks
  • 16 refinery
  • 19 reaper
  • 20 orbital
  • 20 command center
  • 21 reactor (2 marines)
  • 22 factory
  • 26 orbital
  • 27 refinery
  • Swap factory onto reactor
  • 27 starport
  • 28 tech lab on barracks
  • 2x hellion production
  • 41 cloak
  • 41 banshee


The defacto hellion/banshee opening from HotS. All the similarities are there – reaper scout, expansion shortly after, reactor to follow it up, immediate hellion production, and the cloak banshees at the end. The playstyle is the same too: scout with the reaper, wall up your natural base, and execute the hellion/banshee attack.

One thing you’ll notice is you’ll have a higher mineral income compared to HotS. This will give you extra spending money towards an earlier third, or extra production facilities earlier on. It’s very situational; depending on what you scout, you might want to have the extra production facilities to hold off any potential aggression, or if you scout an early third base, you can drop one yourself.

There are early vulnerabilities in this build in the form of nydus plays and roach busts. Keeping the initial reaper alive is crucial for scouting purposes; you need to know what is coming at potential attack timings to react accordingly. Prioritize keeping the reaper alive and scouting what could be coming over getting drone/ling kills. If there is an early third base and drone production, you can focus on getting damage done with the hellion/banshee push, and if you scout a lair on the way and two base, you can assume that an attack is coming either from a nydus worm, or a roach/ravager push. In the latter case, you’ll want to keep the banshee at home to defend the attack.



Got Freedom? CC First Bio/Liberator vs. Protoss
  • 14 supply depot
  • 17 command center
  • 18 barracks (at ramp)
  • 19 barracks (at ramp)
  • 21 barracks
  • 22 orbital #1
  • 23 orbital #2
  • 26 2x gas
  • 29 supply depot then supply depots as necessary
  • ~30-35 bunker if no in base natural or if the Protoss is being aggressive
  • @25 gas tech lab
  • @Tech lab ttim
  • @ 100 gas factory, refinery, and engineering bay in that order as minerals are available
  • Start marauder production
  • @ 100% factory, starport and reactor on factory, 4th gas
  • +1 infantry weapons
  • Add reactor/tech lab the other two barracks
  • 3rd CC at 400 minerals.
  • 2 medivacs then 2 liberators
  • Combat shields
  • 2 more barracks
  • Concussive Shells/+1 Armor
  • 2 more medivacs and more liberators
  • Push with 1/1 and 4 liberators
  • Add armory for +2 weapons
  • Rally liberators forward.
  • From this point continue with upgrades, add an additional 2 barracks and a reactor starport port. Your 6 barracks should have 3 tech labs and 3 reactors.


It has yet to be seen if CC first is indeed safe against Protoss as a standard build, but on maps with in base naturals it’s probably okay. Both Bomber and Byun leaned towards CC first on maps with in base naturals. The overall point of this build is to basically survive until you have liberators. At this point your defensive and offensive strength increases significantly.

Early Game

You'll get a quick 3 barracks to produce enough units to defend against Protoss aggression and to poke later on in the early game. Bomber, in true Bomber fashion, doesn’t really scout, but Byun scouts with his 18th worker. Your first two barracks should be placed at your main ramp, so that adepts can’t make their way in. Barracks are also pretty beefy so you'll only have one potential weak point in your wall against adepts before you have enough marines to push them away. With 3 barracks pumping marines, you’re going to have enough to defend against things like oracle harass as well. If Protoss is doing something on one base or a proxy stargate or something of that nature, you won’t be able to just follow the build order. Changes and reactions will have to be made, like an earlier engineering bay for example.

Mid Game

Thanks to decreased marauder strength, the effectiveness of adepts against marines, the energy cost of photon overcharge, and the risk of adept/warp prisms, premedivac pushouts in the hots style are weakened. So Bomber and Byun pretty much stay home until at least medivacs are out. Building the second and third barracks addons relatively late allows your money to climb up to build your third base. Byun leans towards a more hotslike drop harass mid game, but Bomber just wants to have a big engagement. You can do whichever style you prefer. In the meantime you need to be vigilant about warp prisms coming into your base with adepts and killing SCVs, especially as you’re pushing out. On maps with an in base natural, building depots between the main and natural may be beneficial in shutting down adepts transferring from one base to the other with their shades, just like a map without an in base natural. One of the benefits of getting liberators is that liberators are faster than unupgraded warp prisms. This was a weakness of the viking, even if you found the warp prism, you couldn’t catch it. From this point forward you have to balance medivac and liberator production. You want a lot of liberators, but you need to make sure you have enough medivacs to heal your army, so replace them as they’re lost.

As you move across the map, you need to be mindful of your liberators. They’re very fast and you don’t want them to get killed as they are extremely important in your push. When you siege the enemy, you want your army to cover for the liberators and also for the liberators to cover each other. Don’t get too overeager pushing liberators forward just to lose them. Slow and methodical is the way to go. You’re probably going to be dancing in, out, and around the circles as you engage the Protoss army. Disruptor shots will zone your ground army, blink stalkers will try to take out your liberators, and colossus will shoot your army from outside liberator zones. You also have to pay attention to pylon placement as you move liberators forward because they can’t shoot the pylons.

Late Game

The late game production is 6 barracks, a factory, and 2 reactor starports. Expansions will need to be taken as bases mine out. Liberators are very effective at helping defend those expansions and they remain an important part of the army for the remainder of the game. Their range upgrade is buried behind the fusion core and you will have to take a starport off of a reactor and research it. You don’t need to worry about rushing to it, but you’re going to want it eventually, especially as templar enter the field. Ghosts can be added on later, especially against high templars with storm. Both sides can be wiped out by one bad engagement, so you need to keep tabs on the Protoss army and your positioning.


Widow mine drop vs Protoss
  • 14 depot
  • 16 barracks
  • 16 gas
  • 19 reactor
  • 19 command center
  • 20 factory
  • 2x marines
  • 30 widow mine
  • 32 starport
  • 34 gas
  • 38 widow mine (tech lab when done)
  • 44 medivac (tech lab when done)
  • 48 barracks
  • 50 barracks
  • Gas 3/4 after starting stim/combat shields
  • 2x ebays after gas 3/4 complete



A throwback to the classic widow mine drop in TvP. It’s interesting to note that this build skips the standard reaper in favor of an earlier reactor. An SCV scout essentially serves the same purpose as you can see their gas and expansion timings, but you won’t be able to scout proxy locations around your base. You also get earlier marines that can be used to defend against the earliest possible oracles, and any 2 gate adept pressure.

This build stops at a single medivac and two widow mines, but you can make another medivac and widow mine before the tech labs. This will still nicely line up with your second and third barracks finishing, and you’ll have enough gas to start both stim packs and combat shields immediately. It’s stylistic really, if you’re good at multitasking you can go ahead and get two medivacs out for two-pronged pressure, and if not you can start earlier bio upgrades. Start the third and fourth gas after stim/combat shields is started, and when those two gas complete, start your two ebays. You’ll have another 200 gas to start your +1/+1.

There are vulnerabilities in this build in the form of warp prism + adept pressure. Marines are terrible against adepts, and those are pretty much the only units you’ll have to defend. Diligence must be had when scouting with the SCV, as you can react with a cyclone to start rather than instant widow mine production. Offensively, you’ll want to load up your widow mines into the medivac first, followed by the marines, so you can drop the payoff units first. Be very careful of pylon positioning around the mineral lines, and try to stay out of range of the pylons, or pull back until the overcharge wears off.


Zerg




2 base Ravager/Ling all in vs. Terran
  • 13 overlord
  • 17 hatch
  • 18 gas
  • 17 pool
  • 19 overlord
  • 2 queen + 6 lings
  • speed (leave 3 drones in gas)
  • 31 roach warren
  • 30 overlord
  • 32 2nd gas
  • 31 overlord
  • 33 evolution chamber (for ling drop prior to push)
  • go up to 8 lings total
  • 6 roaches
  • overlord
  • follow up with lings


Ling drop with the initial lings as soon as possible to keep Terran in their base. You’ll have enough gas for four ravagers at the initial push. Continue to morph in ravagers as gas allows. Some general Terran timings:

  • Reaper finishes at 2:00 (30 second travel time)
  • Second one finishes at 2:30
  • Tank drop at ~5:00


The 13 overlord, 17 hatch is the standard timings for a fast expand. This will allow you to have lings out when the first reaper arrives at your base and you can delay long enough until your queens are out. After your queens are out, it becomes much harder for the Terran to scout what you are going for. Once your roach warren completes, just start pumping roaches and move out across the map to the Terrans natural base and deny it.

TY vs Solar, on Lerilak Crest Sandisk ShoutCraft Invitational II, Grand Finals



14/14 ling bane all in vs. Zerg
  • 14 pool
  • 14 gas
  • 14 overlord
  • @ 100% pool, queen + non-stop lings
  • @ 100 gas, speed
  • 22 baneling nest (build from gas drone, leave 2 on gas)
  • 21 overlord


One of the fastest speedling/baneling rushes possible. With this build, all resources are invested into aggression, leaving you nothing to expand with. Consistent injects will keep your minerals low and give you constant stream of reinforcing lings to attack the enemy with. As soon as your baneling nest finishes, you’ll want to start morphing in as many as gas will allow just outside of their natural as to keep them out of range of queens. Once they are done morphing, the ol’ ling/baneling wars will commence. Even if they pool before hatch, chances are you’ll have an overwhelming amount of zerglings and you can slowly chip away at their queen and zergling count.

Snute vs iA GPL International Challenge



Early pool into proxy hatch ravager all in vs. Protoss
  • 12 pool
  • send drone scout while making 14th drone
  • 14 overlord
  • send 2nd drone when overlord pop if 4p map
  • @ 100% pool, 10 lings + queen
  • 21 supply proxy hatch
  • creep tumor with queen and walk it across map
  • 22 overlord
  • 22 gas
  • 21 roach warren
  • 2 more drones
  • roach warren done → add 2nd gas
  • 26 overlrod
  • roaches, ravagers, queens, from proxy hatch as resources allows


This is a bit of a cheesy strategy, but it works. Again, aggression is the option with the new ravager unit. Take the earliest possible pool (12) and immediately make 10 lings to pressure the Protoss wall. Even going gate/core first, they’ll have a difficult time holding the wall and mothership core won’t be out in time to hold the first set of lings. Prioritize pylons powering gateways first, then probes. After their mothership core is out, the first phase of aggression is over. The next phase will come when your roaches are coming out. Be mindful of not overspending gas on roaches as you’ll need gas for ravagers. Once your ravagers are finished, you can use the first overlord as vision up the ramp and you can start bombarding their wall again with corrosive bile. The first queen that you made will be with this push and can provide transfuse to your ravagers.

Moosegills vs Hachico, on Prion Terraces


Protoss




Safe fast expand into blink/robo/disruptor with fast 3rd base vs. Terran
  • 14 pylon
  • 16 gate (probe scout is optional)
  • 16 gas
  • 20 nexus (stop worker production)
  • 20 cybernetics core (resume worker production)
  • 21 gas
  • 22 pylon
  • 25 mothership core
  • 27 adept
  • 27 warpgate
  • 31 adept
  • 32 robotics facility
  • 38 adept
  • 39 pylon
  • 45 adept (4 adepts in total to defend)
  • 46 observer (send to scout)
  • 48 pylon (stop worker production)
  • 48 double gateway
  • 48 twilight council (resume worker production)
  • 50 double gas natural
  • @ 100% observer, start 2nd observer (send outside your 3rd for map vision)
  • @ 100% twilight council, start blink with chronoboost
  • @ 100% 2nd observer, start immortal with chronoboost
  • @ 100% warptech , warp in 1-2 sentries.
  • 5:15-5:30 3rd nexus.


This build allows you to take a 100% safe 3rd base into blink/disruptor while defending Terran aggression. After dropping the third nexus, you must scout the Terran base to determine if you are safe or not. If you are safe from early aggression, make a fast single/double forge and a disruptor. If there are signs of aggression coming (finished starport, no 3rd CC, no engineering bays, bio pushout), warp in units to defend, preferably blink stalkers and delay your disruptor production. Make observers to spot incoming drops and from here transition into a stalker/disruptor combo.


Safe Gateway Expand Adept pressure into tech vs. Zerg
  • 14 pylon
  • 16 gate (scout)
  • 18 nexus (stop worker production)
  • 18 cybernetics core
  • 18 double gas (resume worker production)
  • 21 pylon
  • scouting probe: early aggression? Chronoboost zealot
  • @50 gas, chronoboost warptech
  • 25 mothership core
  • 27 adept (chronoboosted) (optional: stalker to deny overlord scouting.)
  • 30 pylon
  • 34 2nd adept
  • 34 add 3 gateways (in wall)
  • 38 3rd adept
  • 39 tech (stargate, twilight or robo)
  • 44: 4th adept
  • @4:00: warp In 4 adepts at home (or proxy pylon), 8 total and attack with psionic transfer.


This basic build aims to slow down the Zerg economy while having a lot of versatility in the back, allowing you to tech into any option. Initially, you start with a gateway expand to stay relatively safe against any early pools, and if there are early lings on the way you can chronoboost a zealot for defense. From here you’ll slowly trickle out adepts and aim for an 8 adept attack right after your 4 gates finish. This will force out units instead of drones from the Zerg, while you can continue to produce probes, take a third base, and keep your tech choice open. Depending on what you scout, you’ll want to take either of these three:

  • Robotics facility will aim to get out disruptors quickly to deal with roach/hydra/viper. Be cautious about fast mutalisk builds. A warp prism or a sentry at any time in this build can help you scout for this.

  • A twilight council can go for blink or dark shrine. If you want to play for lategame, both disruptor and blink should be a part of your game plan.

  • It is also possible to transition into stargate for oracles for more harassment, or phoenix to help against mutalisks.




Nexus first into double adept pressure/scout with safe robo vs. Protoss
  • 14 pylon
  • @ 16 supply, stop worker production
  • 16 nexus
  • 16 gate (resume worker production)
  • 18 double gas
  • 21 2nd gateway
  • 21 pylon
  • 22 cybernetics core
  • 31 adept (chronoboosted)
  • 33 adept (chronoboosted)
  • 33 warpgate
  • @ 100% adept, go back to chronoboosting both nexus
  • 36 mothership core
  • 39 stalker
  • 41 stalker
  • 42 pylon
  • 44 robotoics facility
  • 49 stalker
  • 51 stalker
  • @ 100% robotics facility, observer
  • 51/54 pylon
  • 52/54 3/4 gas
  • 5:00 twilight council
  • @ 100% twilight council, blink.


This build can kill some probes early while being safe versus dark templars. It is also safe versus air. Quickly get two adepts out and try to get some probe kills with them. Once these are finished, start stalker production and your robotics facility. The adepts should keep them on the defense while you slowly build up your stalker/disruptor composition.

Brought to you by the TL Strategy Team
Writers: Jer99, Theo, moosegills, Winks, Thaniri
Graphics: v1
Editors: NovemberstOrm, Whitewing
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StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
TheDougler
Profile Joined April 2010
Canada8302 Posts
December 09 2015 03:05 GMT
#2
This is perfect! My buddies and I are just getting back into the swing of things and I'm stoked to have a comprehensive thread with a bunch of builds to show them! Thanks a bunch!
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Nakajin
Profile Blog Joined September 2014
Canada8988 Posts
December 09 2015 03:34 GMT
#3
Thanks that is going to be very helpfull!
Writerhttp://i.imgur.com/9p6ufcB.jpg
GinDo
Profile Blog Joined September 2010
3327 Posts
December 09 2015 03:43 GMT
#4
Thanks a bunch.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
BluemoonSC
Profile Blog Joined November 2010
SoCal8908 Posts
Last Edited: 2015-12-09 03:46:07
December 09 2015 03:45 GMT
#5
13/12 bane all in for zvz is better
LiquidDota Staff@BluemoonGG_
Nuclease
Profile Joined August 2011
United States1049 Posts
December 09 2015 03:59 GMT
#6
Ohmahgerd! Thank you TL , we love you. <3
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
BronzeKnee
Profile Joined March 2011
United States5216 Posts
Last Edited: 2015-12-09 05:02:01
December 09 2015 05:00 GMT
#7
Where is the cheese?

Good build versus Terran/Toss as a Protoss... send a worker immediately and proxy 3 gates and Forge. Begin with a cannon rush with in base pylons while Gates finish, then do a combination of a cannon rush and proxy gate attack. Build a cannon at your base if your opponent sends a Reaper/Adept/Stalker that way. If they keep the Reaper/Adept/Stalker to defend, chase it with one Zealot, send others at the mineral line and continue cannon rushing them. If Terran walls off, build cannons on the low ground and use Zealots for vision.

Yet to lose with it. If they Nexus/CC first, you win instantly.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
December 09 2015 05:02 GMT
#8
I need builds thanks!
@RealHeyoka | ESL / DreamHack StarCraft Lead
unit
Profile Blog Joined March 2009
United States2621 Posts
December 09 2015 05:06 GMT
#9
Thanks a bunch, I haven't really been playing much since the WoL days

Looking forward to finding some replays of these builds in action
Charoisaur
Profile Joined August 2014
Germany15880 Posts
December 09 2015 05:07 GMT
#10
"There are early vulnerabilities in this build in the form of nydus plays and roach busts."
nydus allin is a build order win against hellion banshee isn't it?
I mean, you can only tickle the roaches and queens with the units you have.
Many of the coolest moments in sc2 happen due to worker harassment
Danglars
Profile Blog Joined August 2010
United States12133 Posts
December 09 2015 05:21 GMT
#11
Thanks these are pretty fun ones
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
December 09 2015 06:03 GMT
#12
jesus. this is awesome. this is such a good idea and will bring lots of people to the site. keep it up!
PuddleZerg
Profile Joined August 2015
United States82 Posts
December 09 2015 06:05 GMT
#13
tfw only all in strats for Zergs
"Weapons grade autism" - Destiny
NikaLogy
Profile Joined September 2012
Denmark58 Posts
December 09 2015 06:06 GMT
#14
On December 09 2015 14:00 BronzeKnee wrote:
Where is the cheese?

Look at every single zerg build. There is your cheese.
BronzeKnee
Profile Joined March 2011
United States5216 Posts
December 09 2015 06:12 GMT
#15
On December 09 2015 15:06 NikaLogy wrote:
Show nested quote +
On December 09 2015 14:00 BronzeKnee wrote:
Where is the cheese?

Look at every single zerg build. There is your cheese.


I don't play Zerg so I didn't even bother to look. But you're totally right. My bad.
madnessman
Profile Blog Joined May 2009
United States1581 Posts
December 09 2015 06:35 GMT
#16
Thanks! Are you planning on editing the post to add more builds to it in the future?
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
December 09 2015 07:31 GMT
#17
Great post, thanks for these builds
NikaLogy
Profile Joined September 2012
Denmark58 Posts
December 09 2015 08:04 GMT
#18
Couldn't you have included just one zerg macro build instead of only allins? Feels like alot more were put into the protoss and especially terran section, and then gave one good allin versus terran, a gimmicky build versus protoss and the worst of the popular openers for ZvZ.
BigRedDog
Profile Joined May 2012
461 Posts
December 09 2015 08:15 GMT
#19
very nice Thanks!
Big Red Dog!
Senryakku
Profile Joined January 2015
France16 Posts
December 09 2015 08:32 GMT
#20
Good to see refined builds, always using TY cyclone build in TvP was boring
AbouSV
Profile Joined October 2014
Germany1278 Posts
December 09 2015 08:45 GMT
#21
Good idea, thanks!

The negative side of this is that zerg will be even more hated because of you

We can see the favourite playstyles of the writers:
Aggression Terran à la HotS
Safe macro protoss
All-in Zerg
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
December 09 2015 08:50 GMT
#22
Thank you so much! I've been patiently waiting for something like this, just winging it so far some of the matchups are really tough to figure out on your own @ low skill, this will help bunches
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
December 09 2015 10:09 GMT
#23
On December 09 2015 15:35 madnessman wrote:
Thanks! Are you planning on editing the post to add more builds to it in the future?


The plan is to release another thread with more builds, we'll see how strong the passion is
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
PepperMintTea
Profile Joined November 2015
187 Posts
December 09 2015 10:23 GMT
#24
The zerg build choice and analysis is abysmal

There are plenty of ways to play macro zerg and not including any of them is ridiculous.
Kinley
Profile Joined November 2010
Germany14 Posts
December 09 2015 10:51 GMT
#25
Lots of terran thanks for this!
huysje
Profile Joined August 2015
Netherlands18 Posts
Last Edited: 2015-12-09 11:16:26
December 09 2015 11:14 GMT
#26
Does anyone have a nice 2-base all-in Terran build for me?
I used to do a lot of 2 base roach all-ins back in the day but I kinda want to go Terran.

p.s. Something a bronze league scrub like me can execute
Rustug
Profile Joined October 2010
1488 Posts
December 09 2015 11:17 GMT
#27
Wonderful, Thank you so much. ♥
Curious that we spend more time congratulating people who have succeeded than encouraging people who have not. 파이팅! ᕦ(ò_óˇ)ᕤ"
Erugua
Profile Joined November 2015
13 Posts
December 09 2015 11:22 GMT
#28
Terran part is convincing but you can remove the zerg part, unless it's a guide for random who doens't want to learn zerg
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2015-12-09 11:39:11
December 09 2015 11:37 GMT
#29
On December 09 2015 15:05 PuddleZerg wrote:
tfw only all in strats for Zergs

well the way zerg works if you're playing macro is generally "build drones until you either need certain units to not die or sense your opponent is vulnerable to a timing" so there aren't as many unique macro builds lol, this hasn't changed from hots, you still have to play reactive
TL+ Member
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
December 09 2015 11:48 GMT
#30
We'll try to include some macro oriented Zerg builds in the next edition
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Hrypa
Profile Joined March 2003
Poland16 Posts
December 09 2015 11:51 GMT
#31
Awesome!
Juice!
Profile Joined January 2011
Belgium295 Posts
December 09 2015 11:57 GMT
#32
I just had to login to post this:

<3
Second place is just a fancy term for loser
cheekymonkey
Profile Joined January 2014
France1387 Posts
December 09 2015 12:11 GMT
#33
Cool, going to check these out soon!
CrimeCat
Profile Joined September 2015
Germany43 Posts
December 09 2015 12:16 GMT
#34
Thank you very much for this!
"Everyone whose first name begins with an L who isn't hispanic, walk in a circle the same number of times as the square root of your age times teeenn!"
Keeemy
Profile Joined November 2012
Finland7855 Posts
Last Edited: 2015-12-09 12:56:36
December 09 2015 12:55 GMT
#35
Thanks for this, I needed some terran builds seeing as I just switched. The ladder climb begins.
Hello
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?36961 Posts
December 09 2015 13:07 GMT
#36
Dis too gud. TL 2 awzm.
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
rqPlan
Profile Joined December 2011
Nicaragua42 Posts
December 09 2015 13:12 GMT
#37
Thanks for this work. Printing
1. Remove unlimed unit selection - 2. Remove macro boosters - 3. Six workers
RvB
Profile Blog Joined December 2010
Netherlands6196 Posts
December 09 2015 13:23 GMT
#38
Nice, I want to get back into sc2 so this will help a lot. A couple more Protoss builds would be awesome though ^^.
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
Last Edited: 2015-12-09 13:28:21
December 09 2015 13:27 GMT
#39
why does zerg always have to cheese T_T this is why zerg has been hated so much over the years, most popular/successful have always been the cheesy all in strats, with the exception of broodlord/infestor and swarmhost of course but one might argue that is even worse than a cheese... not even worth calling a legit strategy (sh).
nice post though, good way for people to get back in lotv again without having to spend ages to figure out the timings and builds again :D
Shapelog
Profile Joined November 2015
United States5184 Posts
December 09 2015 14:16 GMT
#40
Yay, maybe now when I go banshee I won't die from lack luster defense.

Time to get back my Banshee mirco and get 10+ kills with one haha
"Subsequently clicking post is like launching a doomsday's worth of nukes' equivalent in dopamine." -RB
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
December 09 2015 14:35 GMT
#41
Thanks for the builds! was needing something like this.

I wish there was at least one macro build for zerg though, kinda weird there are only all-ins listed.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
onPHYRE
Profile Joined October 2010
Bulgaria888 Posts
December 09 2015 14:38 GMT
#42
Would love some macro Zerg builds, but thank you either way!
Livin' this life like it was written.
DimmuKlok
Profile Joined June 2010
United States225 Posts
December 09 2015 14:43 GMT
#43
Thanks for that, guys!
Araneae
Profile Joined July 2011
Norway100 Posts
December 09 2015 15:24 GMT
#44
Would be great with some macro builds for zerg too...
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
December 09 2015 15:45 GMT
#45
I'm looking to try out the Protoss builds, but I'm a little confused.
There's times where it says "stop worker production" but then a bit later it just says "stop worker production" again. Are you missing bits were you start worker production?
I will reduce you to a series of numbers.
robopork
Profile Blog Joined May 2009
United States511 Posts
December 09 2015 15:51 GMT
#46
On December 10 2015 00:45 Gowerly wrote:
I'm looking to try out the Protoss builds, but I'm a little confused.
There's times where it says "stop worker production" but then a bit later it just says "stop worker production" again. Are you missing bits were you start worker production?


I noticed that in the PvT build but I think he means for us to cut workers just long enough to get the cybernetics core down and then resume. If you look closely at the supply bench marks it should make more sense.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
December 09 2015 15:59 GMT
#47
On December 10 2015 00:51 robopork wrote:
Show nested quote +
On December 10 2015 00:45 Gowerly wrote:
I'm looking to try out the Protoss builds, but I'm a little confused.
There's times where it says "stop worker production" but then a bit later it just says "stop worker production" again. Are you missing bits were you start worker production?


I noticed that in the PvT build but I think he means for us to cut workers just long enough to get the cybernetics core down and then resume. If you look closely at the supply bench marks it should make more sense.


Fixed these issues thanks!
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Moosegills
Profile Joined March 2011
United States558 Posts
December 09 2015 16:16 GMT
#48
I noticed a lot of people talking about how zerg only has all ins in this guide.

Keep in mind when the game is new its much harder to make a structured guide for zerg because there are much more variation of opponent builds and its impossible to discuss all the random things your opponent might be doing.

With that being said for macro builds there have already been guides made by pig and blade covering each matchup and they are linked in each respective guide section in the zerg help me thread here -> http://www.teamliquid.net/forum/sc2-strategy/499586-the-lotv-zerg-help-me-thread
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
TelecoM
Profile Blog Joined January 2010
United States10666 Posts
December 09 2015 16:50 GMT
#49
Thanks, amazing as always TL
AKA: TelecoM[WHITE] Protoss fighting
Senryakku
Profile Joined January 2015
France16 Posts
December 09 2015 17:22 GMT
#50
widow mine build against protoss... 19 command center or 19 orbital center ? Or may be both but it's a bit confusing to not put the orbital timing.
Mohdoo
Profile Joined August 2007
United States15472 Posts
December 09 2015 17:56 GMT
#51
Thanks! Former 20ish master player looking to get back into SC2 now that it's a good game. I just don't have the motivation to iterate the process for coming up with my own builds, so this is awesome! I plan to build my tree of builds from here.

Cheers!
purplenugget
Profile Joined October 2015
4 Posts
December 09 2015 18:10 GMT
#52
Highly apreciated thread, thanks a lot!
MattRz
Profile Joined April 2011
Chile1680 Posts
December 09 2015 18:17 GMT
#53
This is great, thank you very much!
Never interrupt your enemy when he is making a mistake ♞
dr3am_b3ing
Profile Joined May 2015
Canada188 Posts
December 09 2015 18:50 GMT
#54
All about that bio/ lib build
Potassium Gang
Dice17
Profile Blog Joined May 2010
United States520 Posts
December 09 2015 18:53 GMT
#55
Appreciate the builds, but I wish all the zerg builds weren't all ins
GamaBear #1 Fan! Sen fighting~
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2015-12-09 19:08:35
December 09 2015 19:08 GMT
#56
On December 09 2015 22:27 Pandahunterz wrote:
why does zerg always have to cheese T_T this is why zerg has been hated so much over the years, most popular/successful have always been the cheesy all in strats, with the exception of broodlord/infestor and swarmhost of course but one might argue that is even worse than a cheese... not even worth calling a legit strategy (sh).
nice post though, good way for people to get back in lotv again without having to spend ages to figure out the timings and builds again :D


Zerg always have to cheese and that's why they've been hated? What makes you think that? Zerg has won most of their games through macro. Like lol if you think zerg have won most of their games through cheese over the years well... You've been watching different games then the rest of us.
When I think of something else, something will go here
Beelzebub1
Profile Joined May 2015
1004 Posts
December 09 2015 19:09 GMT
#57
Meh, this was obviously written by a Terran player, only all ins and cheese for Zerg?

No worries though, Blade already posted some super sexy guides for Zerg.
HeroMystic
Profile Joined March 2011
United States1217 Posts
December 09 2015 20:14 GMT
#58
For the TvP Bio/Liberator Build, when do you add a 4th gas? Practicing it right now and though my timing is still off, it really feels like it's tough to support double Liberator, plus 2 Marauders off of three gases.
Charoisaur
Profile Joined August 2014
Germany15880 Posts
Last Edited: 2015-12-09 20:48:56
December 09 2015 20:48 GMT
#59
On December 10 2015 05:14 HeroMystic wrote:
For the TvP Bio/Liberator Build, when do you add a 4th gas? Practicing it right now and though my timing is still off, it really feels like it's tough to support double Liberator, plus 2 Marauders off of three gases.

you get to 2 base saturation quite fast, then you can freely add your fourh gas without cuutting your mineral income
Many of the coolest moments in sc2 happen due to worker harassment
Mistakes
Profile Joined February 2011
United States1102 Posts
Last Edited: 2015-12-09 20:53:22
December 09 2015 20:53 GMT
#60
On December 09 2015 12:00 Jer99 wrote:
[*]26 overlrod


Had to
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
ColtonDaTerran
Profile Joined June 2015
United States5 Posts
December 09 2015 21:59 GMT
#61
This is great! Thanks guys!
TheWinks
Profile Joined July 2011
United States572 Posts
December 09 2015 22:22 GMT
#62
On December 10 2015 05:14 HeroMystic wrote:
For the TvP Bio/Liberator Build, when do you add a 4th gas? Practicing it right now and though my timing is still off, it really feels like it's tough to support double Liberator, plus 2 Marauders off of three gases.

When the factory is done you add a starport, reactor, and the 4th gas.
WhaleOFaTALE1
Profile Joined April 2015
47 Posts
December 09 2015 23:12 GMT
#63
On December 09 2015 14:00 BronzeKnee wrote:
Where is the cheese?

Good build versus Terran/Toss as a Protoss... send a worker immediately and proxy 3 gates and Forge. Begin with a cannon rush with in base pylons while Gates finish, then do a combination of a cannon rush and proxy gate attack. Build a cannon at your base if your opponent sends a Reaper/Adept/Stalker that way. If they keep the Reaper/Adept/Stalker to defend, chase it with one Zealot, send others at the mineral line and continue cannon rushing them. If Terran walls off, build cannons on the low ground and use Zealots for vision.

Yet to lose with it. If they Nexus/CC first, you win instantly.


You must actually be bronze...builds thay can be easily held by a simple scout and some proper reactions shouldnt be in the thread
DanceSC
Profile Blog Joined March 2008
United States751 Posts
December 09 2015 23:28 GMT
#64
I have a strange feeling the op plays terran xD And I love how all the zerg builds include "all-in" ^^
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
las91
Profile Blog Joined May 2011
United States5080 Posts
December 09 2015 23:37 GMT
#65
Thank you all!

It's definitely fun comparing what good players do to what you've been doing and seeing how close you are :^)
In Inca we trust
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
December 09 2015 23:58 GMT
#66
Thanks for the builds. I'm an old 2011 masters player that came back for LotV. I remember how hard it was to get good builds back in the day. This is way better than what was around back then and before then. It's too bad there's so much whining.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 10 2015 00:03 GMT
#67
On December 10 2015 08:28 DanceSC wrote:
I have a strange feeling the op plays terran xD And I love how all the zerg builds include "all-in" ^^


The TL strategy team is lacking in Zergs I believe. At least that's what I assume reading their chat (mostly Protoss with a few Terrans).

They did a lot of work to get this out, they just don't have the Zerg players dedicated to look for builds that Pro's use (like me, I am too lazy to look up what other players are doing and write a guide on it, I just mess around until I find something I like a lot and then write a guide on that).
When I think of something else, something will go here
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
December 10 2015 00:16 GMT
#68
On December 10 2015 09:03 blade55555 wrote:
Show nested quote +
On December 10 2015 08:28 DanceSC wrote:
I have a strange feeling the op plays terran xD And I love how all the zerg builds include "all-in" ^^


The TL strategy team is lacking in Zergs I believe. At least that's what I assume reading their chat (mostly Protoss with a few Terrans).

They did a lot of work to get this out, they just don't have the Zerg players dedicated to look for builds that Pro's use (like me, I am too lazy to look up what other players are doing and write a guide on it, I just mess around until I find something I like a lot and then write a guide on that).


Me, Winks and Thaniri wrote the Terran content
moosegills the Zerg
Theo the Protoss

I edited pretty much everything
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Masada714
Profile Joined March 2011
United States89 Posts
December 10 2015 02:14 GMT
#69
I'm a little confused for the PvT build. At 31 38 and 45 supply it says to build an adept which is 2 supply but it says to do something at 32 39 and 46 respectively. How is this possible? Am I missing something?

I also tried this build in a custom game and got everything on time but still had a lot of minerals, is there more production that is supposed to go down somewhere? I haven't gone through the other builds yet but will report back if i find anything. Thanks for any replies.
GuiBz
Profile Joined October 2011
Canada108 Posts
December 10 2015 05:12 GMT
#70
thx
Thaniri
Profile Blog Joined March 2011
1264 Posts
December 10 2015 06:00 GMT
#71
On December 10 2015 09:03 blade55555 wrote:
Show nested quote +
On December 10 2015 08:28 DanceSC wrote:
I have a strange feeling the op plays terran xD And I love how all the zerg builds include "all-in" ^^


The TL strategy team is lacking in Zergs I believe. At least that's what I assume reading their chat (mostly Protoss with a few Terrans).

They did a lot of work to get this out, they just don't have the Zerg players dedicated to look for builds that Pro's use (like me, I am too lazy to look up what other players are doing and write a guide on it, I just mess around until I find something I like a lot and then write a guide on that).


I committed sudoku from that chat so no-one really communicates what needs to be done to me anymore.

Had a lot of studying to do for exams so I could have written something for TvZ. Learning the builds from both sides is beneficial to all players.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2015-12-10 12:36:39
December 10 2015 12:36 GMT
#72
Any fast 1base liberator build for terran? None-allin in none-tvt
HeroMystic
Profile Joined March 2011
United States1217 Posts
December 10 2015 14:17 GMT
#73
On December 10 2015 07:22 TheWinks wrote:
Show nested quote +
On December 10 2015 05:14 HeroMystic wrote:
For the TvP Bio/Liberator Build, when do you add a 4th gas? Practicing it right now and though my timing is still off, it really feels like it's tough to support double Liberator, plus 2 Marauders off of three gases.

When the factory is done you add a starport, reactor, and the 4th gas.


Been practicing this, and this definitely feels like the answer to that. It's smooth sailing with the 4th gas up at that point.
Senryakku
Profile Joined January 2015
France16 Posts
December 10 2015 15:08 GMT
#74
Adding the 4th gas when you start the starport in TvP is pretty much a macro rule
[PkF] Wire
Profile Joined March 2013
France24192 Posts
December 10 2015 16:49 GMT
#75
Thanks a lot !!!!
heaveshade
Profile Joined March 2011
China330 Posts
December 11 2015 03:35 GMT
#76
On December 10 2015 11:14 Masada714 wrote:
I'm a little confused for the PvT build. At 31 38 and 45 supply it says to build an adept which is 2 supply but it says to do something at 32 39 and 46 respectively. How is this possible? Am I missing something?

I also tried this build in a custom game and got everything on time but still had a lot of minerals, is there more production that is supposed to go down somewhere? I haven't gone through the other builds yet but will report back if i find anything. Thanks for any replies.


You are not alone on the supply number there.

I think these lists can be more consistent. Some of them are quite good with details like scout timing or specific changes against different opponents. Some of them are simple for little has changed in Lotv, such as the widow mine drop tvp build, i think it will be more noob friendly to add orbital upgrade, marine production and maybe one or two supply depots.

Cascade
Profile Blog Joined March 2006
Australia5405 Posts
December 11 2015 05:30 GMT
#77
If you are expanding this, I'd be happy to get something not all-in for zerg, thanks.
iamkaokao
Profile Joined March 2011
108 Posts
December 11 2015 10:01 GMT
#78
Only all ins for zerg
Epitoi
Profile Joined October 2015
20 Posts
December 11 2015 15:12 GMT
#79
I HAVE A BUILD TvZ !!! 8 hellbat + 8 marines + 1 medivacs in base @5:15

http://lotv.spawningtool.com/6406/
http://lotv.spawningtool.com/6407/
http://lotv.spawningtool.com/6408/ ('excuse my rage I lost du to poor macro and terrible fight/positionning)

16rax 16gas reactor CC depot facto 2xmarines gas 2xmarines reactor starport 2xhellions armory(3:20)
push @4:25.

smOOthMayDie
Profile Blog Joined June 2012
United States997 Posts
December 11 2015 16:57 GMT
#80
Terran is pretty in depth and looks good

Might as well have had NoRegret make the zerg guides
twitch.tv/TKSaga twitter.com/TKSagaTV YT: Tinyurl.com/TKSaga
Asheshino
Profile Joined July 2011
Colombia37 Posts
December 11 2015 21:25 GMT
#81
Thank you for the guides!
Funky Geezer
Profile Joined December 2015
1 Post
December 12 2015 03:51 GMT
#82
Been waiting/hoping for this post to come! So happy Team liquid exists and takes care of noobs like me <3
Charoisaur
Profile Joined August 2014
Germany15880 Posts
December 12 2015 04:11 GMT
#83
On December 09 2015 14:07 Charoisaur wrote:
"There are early vulnerabilities in this build in the form of nydus plays and roach busts."
nydus allin is a build order win against hellion banshee isn't it?
I mean, you can only tickle the roaches and queens with the units you have.

again the question.
There is no way to hold a nydus allin with hellion banshee, is it?
Many of the coolest moments in sc2 happen due to worker harassment
MrMatt
Profile Joined August 2010
Canada225 Posts
December 12 2015 13:29 GMT
#84
awesome. Started playing random and this is great to get me started.
Shapelog
Profile Joined November 2015
United States5184 Posts
December 12 2015 19:47 GMT
#85
On December 12 2015 13:11 Charoisaur wrote:
Show nested quote +
On December 09 2015 14:07 Charoisaur wrote:
"There are early vulnerabilities in this build in the form of nydus plays and roach busts."
nydus allin is a build order win against hellion banshee isn't it?
I mean, you can only tickle the roaches and queens with the units you have.

again the question.
There is no way to hold a nydus allin with hellion banshee, is it?


Very doubtfully if they get the nydus up. One could repair with scvs, but eventually the roachs will just kill all the hellons and the queens (if they out number banshee count) will clean up banshees.

Only thing to do is try to delay the nydus as much as possible with harass till you tech to something that deals with it or switch into something that can hold it better once scouted.

Or just hope you have cloak and they forgot to make overseers......
"Subsequently clicking post is like launching a doomsday's worth of nukes' equivalent in dopamine." -RB
BronzeKnee
Profile Joined March 2011
United States5216 Posts
December 12 2015 22:20 GMT
#86
On December 10 2015 08:12 WhaleOFaTALE1 wrote:
Show nested quote +
On December 09 2015 14:00 BronzeKnee wrote:
Where is the cheese?

Good build versus Terran/Toss as a Protoss... send a worker immediately and proxy 3 gates and Forge. Begin with a cannon rush with in base pylons while Gates finish, then do a combination of a cannon rush and proxy gate attack. Build a cannon at your base if your opponent sends a Reaper/Adept/Stalker that way. If they keep the Reaper/Adept/Stalker to defend, chase it with one Zealot, send others at the mineral line and continue cannon rushing them. If Terran walls off, build cannons on the low ground and use Zealots for vision.

Yet to lose with it. If they Nexus/CC first, you win instantly.


You must actually be bronze...builds thay can be easily held by a simple scout and some proper reactions shouldnt be in the thread


Works versus Masters players, all I can say. If your opponent opens with anything economic, you win.
Mehp
Profile Joined December 2015
5 Posts
Last Edited: 2015-12-13 17:13:45
December 13 2015 17:12 GMT
#87
oops wrong thread
Empirimancer
Profile Joined July 2011
Canada1024 Posts
December 13 2015 21:29 GMT
#88
Thanks, I was sort of clueless PvT, I'll use that first build.

DERASTAT
Profile Joined May 2014
Germany99 Posts
December 15 2015 00:22 GMT
#89
The ZvT Ravager/Ling All -in with the Ling Drops looks pretty nice, but when i try it it really feels off, can someone Link me some more Replays and vods of it?
Kajiu, Troll der Zerstörung
JJayOP
Profile Joined February 2014
United States8 Posts
December 15 2015 04:42 GMT
#90
thanks
With great power comes great responsibility
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2015-12-15 15:25:45
December 15 2015 15:24 GMT
#91
I love TL and I do appreciate the guides but anyone who thinks Nexus first is viable in PvP is smoking some dank shit.

Tried that build a few times and got REKT.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
December 17 2015 00:52 GMT
#92
exactly what tl was missing, thanks !
mario1996
Profile Joined July 2011
Germany20 Posts
December 27 2015 15:30 GMT
#93
Nice Thread!!
A good addition would be Replays for Downloads
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