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Hey guys,
I just played a PvZ on ladder where I lost horribly to a roach drop. Map was Belshir Vestige. Replay is attached.
Basically: - I open gate expand into SG - I build a Oracle and do reasonable damage - I transition into a 3rd base and immortal/colossus/blink stalker - He gets up to 170 supply in roaches by 12 min and drops them all in my main, doing irreparable damage
I am wondering how I would be able to defend this?
Thanks
http://drop.sc/365935
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Bump. Anybody have any ideas?
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It went unscouted in your game, so it's tough. The only way you can know it's coming is that early overlord speed upgrade, or seeing a large mass of slow overlords headed for your base. If you're lucky and you went phoenix harass it's pretty easy to stop since you would see the overlord speed sooner and can defensively snipe incoming overlords. Otherwise, just make sure you have map vision and run to where they are dropping asap. If you can get there before (or right as) they start dropping, then you have a pretty good chance of defending it.
Edit: I want to clarify that I am not suggesting you blindly make phoenix.
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ZvP is quite random. If u go mass blink stalkers, u will crush it. If u go phoenixes u will crush it. If u go robo and sentry heavy, ur dead.
What u can do after scouting when having no phoenixes or void rays on the field is to warp stalkers and kite the overlords as long as possible while waiting with zealots under the overlords so he is forced to drop roaches on top of zealots and after the roaches r dropped, you can forcefield them between your buildings and kill them with stalkers and immortals. If u have a stargate, start void rays immediately. If u have a robo, make more immortals.
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I don't understand why Protoss don't always open with stargate and like 4-5 phoenix...
- You can scout and have map control - they'll always be cost efficient - since you have MSC in HotS, you can play greedy every game because of photon overcharge/ canons and some Sentries will hold every Zerg all in which comes earlier than 8 min.
And also: Voidrays are pretty good ^^
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Yes, 4-5 pheonix is the standard opening for a few reasons, in this case it usually tips you off to their strategy early on, and you can make more pheonix and never let overlords get to your main. I can't watch the replay right now, but if you had blink and a couple of immortals it is defendable, but you might lose a base.
With stellar micro, losing a base isn't the biggest deal, and even if you opened mass sentry immortal you can still hold. No matter how grim things get or how bad it looks, remember that they are only roaches and if you never lose an immortal you will eventually beat him back and you will have a significantly greater army. The main worry here is if you take too much damage, more than 1 base or >15ish workers, OR if he is great at macro and does some heavy tech switch (mutas or SHs). Gl with your matches, pm me if you want clarification or if you want me to watch the replay.
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Always open stargate unless you're masters/gm. It's the best opening vs zerg atm. It provides map control, the ability to harass the mineral line, scouting and it's something good to have(phoenixes) against mutas if the zerg is foolish enough to transition. Also it's to core opening for the Stalker/Colossus/Void Ray deathball late game.
Try to harass the zerg as much as possible in the early-mid game it's really annoying to deal with as zerg and also it messes up his build and while you harras you can scout with phoenixes and prepare for what's coming. the best way to defend that drop is to place some cannons and get colossus/immortal sentry asap with blink stalkers.
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On November 25 2013 22:16 TrumpetWilli wrote: I don't understand why Protoss don't always open with stargate and like 4-5 phoenix...
- You can scout and have map control - they'll always be cost efficient - since you have MSC in HotS, you can play greedy every game because of photon overcharge/ canons and some Sentries will hold every Zerg all in which comes earlier than 8 min.
And also: Voidrays are pretty good ^^
Needs multitasking. They start to get effective at about mid master level. (phoenix is meant)
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On November 25 2013 23:29 Moonsalt wrote: Always open stargate unless you're masters/gm. It's the best opening vs zerg atm. It provides map control, the ability to harass the mineral line, scouting and it's something good to have(phoenixes) against mutas if the zerg is foolish enough to transition. Also it's to core opening for the Stalker/Colossus/Void Ray deathball late game.
Try to harass the zerg as much as possible in the early-mid game it's really annoying to deal with as zerg and also it messes up his build and while you harras you can scout with phoenixes and prepare for what's coming. the best way to defend that drop is to place some cannons and get colossus/immortal sentry asap with blink stalkers.
Honestly, I think this is terrible advice. Players below masters/GM can not micro phoenix and macro at the same time.
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On November 25 2013 22:16 TrumpetWilli wrote: I don't understand why Protoss don't always open with stargate and like 4-5 phoenix...
- You can scout and have map control - they'll always be cost efficient - since you have MSC in HotS, you can play greedy every game because of photon overcharge/ canons and some Sentries will hold every Zerg all in which comes earlier than 8 min.
And also: Voidrays are pretty good ^^
It delays your unit count and tech a lot --> it delays your third base--> you have less units in the midgame and you are vulnerable to a lot of timings. I used to play phoenixes every PvZ but then i stopped almost completely because of this, every time i die to 1-1 lings / roach / roach+hydra / roach+hydra+corruptor / roach+hydra+viper timings or to the follow up muta switch.
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Scouting. With mothership core recall, observers and hallucinated phoenixes, I can't feel sorry for any toss that dies due to unscouted stuff. Zerg drops are very easy to stop when scouted, that's why they're not popular at the top level. Hallucinate some phx every once in a while, it'll win you games tbh
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On November 26 2013 00:37 Xequecal wrote:Show nested quote +On November 25 2013 23:29 Moonsalt wrote: Always open stargate unless you're masters/gm. It's the best opening vs zerg atm. It provides map control, the ability to harass the mineral line, scouting and it's something good to have(phoenixes) against mutas if the zerg is foolish enough to transition. Also it's to core opening for the Stalker/Colossus/Void Ray deathball late game.
Try to harass the zerg as much as possible in the early-mid game it's really annoying to deal with as zerg and also it messes up his build and while you harras you can scout with phoenixes and prepare for what's coming. the best way to defend that drop is to place some cannons and get colossus/immortal sentry asap with blink stalkers. Honestly, I think this is terrible advice. Players below masters/GM can not micro phoenix and macro at the same time.
Come on, really? It's not like you have to be active with your Phoenix all of the time, you can always makro and than stop for like 10 seconds to go in and kill like a couple of drones or a queen
I think in Gold league you can start and do multitasking at least a little bit
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On November 26 2013 00:37 Xequecal wrote:Show nested quote +On November 25 2013 23:29 Moonsalt wrote: Always open stargate unless you're masters/gm. It's the best opening vs zerg atm. It provides map control, the ability to harass the mineral line, scouting and it's something good to have(phoenixes) against mutas if the zerg is foolish enough to transition. Also it's to core opening for the Stalker/Colossus/Void Ray deathball late game.
Try to harass the zerg as much as possible in the early-mid game it's really annoying to deal with as zerg and also it messes up his build and while you harras you can scout with phoenixes and prepare for what's coming. the best way to defend that drop is to place some cannons and get colossus/immortal sentry asap with blink stalkers. Honestly, I think this is terrible advice. Players below masters/GM can not micro phoenix and macro at the same time. Worst advice you can give, is to not do something because it's hard.
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On November 28 2013 20:34 Ryndika wrote:Show nested quote +On November 26 2013 00:37 Xequecal wrote:On November 25 2013 23:29 Moonsalt wrote: Always open stargate unless you're masters/gm. It's the best opening vs zerg atm. It provides map control, the ability to harass the mineral line, scouting and it's something good to have(phoenixes) against mutas if the zerg is foolish enough to transition. Also it's to core opening for the Stalker/Colossus/Void Ray deathball late game.
Try to harass the zerg as much as possible in the early-mid game it's really annoying to deal with as zerg and also it messes up his build and while you harras you can scout with phoenixes and prepare for what's coming. the best way to defend that drop is to place some cannons and get colossus/immortal sentry asap with blink stalkers. Honestly, I think this is terrible advice. Players below masters/GM can not micro phoenix and macro at the same time. Worst advice you can give, is to not do something because it's hard. He is correct though. The biggest thing people below masters struggle with when doing that build is actually being able to be active with the phoenix and still macro correctly.
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Be more active scouting, if you see a near roach max then there is pretty much no reason to not make Void rays.
Also if you're doing little to no unit 3rd base you need voids to put any roach/ling attacks on a timer, otherwise you're playing unnecessarily risky.
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