• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:32
CEST 12:32
KST 19:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes88BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion Soulkey on ASL S20 BW General Discussion ASL TICKET LIVE help! :D NaDa's Body
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Borderlands 3 Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2992 users

[G] Reacting to cannon rushes

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-12-02 00:03:37
November 12 2013 01:17 GMT
#1
Hey guys decided to make a video going over my reaction to a cannon rush (especially one such as this). With the ever popularity of cannon rushes since blizzcon (think I have had 10+ attempts out of 30 zvp games lol) I made a video for zergs so as not to over react and do something that probably won't work!



Part 2 (normal cannon rush)








Part 1 (Heavy cannon rush)
Here you go:
+
When I think of something else, something will go here
TheTrueKerry
Profile Blog Joined March 2012
Canada34 Posts
November 12 2013 01:50 GMT
#2
I think this just proves that getting cannon rushed as Zerg is all in your head in terms of how far you are ACTUALLY behind. Next time I get rushed I'm going to settle down into a macro game, and get a sick surround like the one in the vid. There's nothing sweeter, thanks Blade.
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
November 12 2013 02:10 GMT
#3
I would have preferred a demo of a more typical cannon rush. 2 pylons and 1 or 2 cannons is all it takes to deny the natural.
3 Hatch Before Cool
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
November 12 2013 02:13 GMT
#4
UPVOTE! I like the roach response as a good general response, although I'd like to mention the way Jaedong handled it on Akilon. On Akilon, he just cancelled his hatchery, killed off the rocks, and took his 3rd there while teching up to hydralisks really fast on 2 bases. This worked for numerous reasons:

  • The architecture of the map allowed him to avoid the cannons and create a base pattern that was defendable (unlike on Bel'Shir where your bases get split in half by the cannons)
  • 2-base hydra gets hydras early enough to deal with warp gate timings and any kind of stargate play
  • 2-base hydra also allows Jaedong to put pressure back on his opponent if his opponent tries to take a greedy 3rd
  • The hydras can kill off the cannons and allow Jaedong to double expand safely behind pressure


Akilon is perhaps the only map where this type of response truly works, but it seems like a definite working model.
StrategyAllyssa Grey <3<3
Rickyvalle21
Profile Joined July 2012
United States320 Posts
November 12 2013 02:23 GMT
#5
I don't think this video is a good representation of how to not overreact to a canon rush because your opponent played that horribly wrong.
people say practice is perfect but if nothing is perfect whats the point in practicing?
NoNonsense
Profile Joined January 2011
Malaysia43 Posts
November 12 2013 02:35 GMT
#6
I think a better response to this kind of cannon rush especially when you opened pool first would be to pull drones. You can pull around 6-7 drones once you spot it and hit one of the pylons(with the large surface area all of the drones should be able to take it down quickly). Leave one drone on the opened path once the pylon go down, so that he cannot reseal it, and use the rest of the drones to hit the cannon. Lings should arrive just slightly after the pylon goes down and will help to deal with all the cannons. It's alright to pull many drones as he has invested heavily into the initial 3 pylons.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
November 12 2013 03:05 GMT
#7
On November 12 2013 11:35 NoNonsense wrote:
I think a better response to this kind of cannon rush especially when you opened pool first would be to pull drones. You can pull around 6-7 drones once you spot it and hit one of the pylons(with the large surface area all of the drones should be able to take it down quickly). Leave one drone on the opened path once the pylon go down, so that he cannot reseal it, and use the rest of the drones to hit the cannon. Lings should arrive just slightly after the pylon goes down and will help to deal with all the cannons. It's alright to pull many drones as he has invested heavily into the initial 3 pylons.


If you watch the video blade explains he is in a good position BECAUSE no drones died and he didnt needlessly throw away units. So I feel like blade's response to this ridiculous cannon rush (so many pylons and cannons) was fine. Granted the protoss likely didnt need to make so many pylons so early and delay his gas or choose immortal sentry on this map but thats a seperate issue. The fact is protoss invested a lot, and blade didnt lose enough to justify the damage toss did to himself in this game.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
NoNonsense
Profile Joined January 2011
Malaysia43 Posts
Last Edited: 2013-11-12 03:51:58
November 12 2013 03:43 GMT
#8
On November 12 2013 12:05 ZeromuS wrote:
Show nested quote +
On November 12 2013 11:35 NoNonsense wrote:
I think a better response to this kind of cannon rush especially when you opened pool first would be to pull drones. You can pull around 6-7 drones once you spot it and hit one of the pylons(with the large surface area all of the drones should be able to take it down quickly). Leave one drone on the opened path once the pylon go down, so that he cannot reseal it, and use the rest of the drones to hit the cannon. Lings should arrive just slightly after the pylon goes down and will help to deal with all the cannons. It's alright to pull many drones as he has invested heavily into the initial 3 pylons.


If you watch the video blade explains he is in a good position BECAUSE no drones died and he didnt needlessly throw away units. So I feel like blade's response to this ridiculous cannon rush (so many pylons and cannons) was fine. Granted the protoss likely didnt need to make so many pylons so early and delay his gas or choose immortal sentry on this map but thats a seperate issue. The fact is protoss invested a lot, and blade didnt lose enough to justify the damage toss did to himself in this game.


It is exactly because I watched the video that I suggested a better option. The protoss opponent over invested so much it's not even funny and still came out way ahead economy wise. He made 3 cannon and 2 pylon at the hatch when he could have made one of each. If he did made one, he could have started the gateway and assimilators much earlier. He also skimped on a sentry. With a sentry to delay, the roaches would never have made it in.

Notice that the cannon was started when the pool finished up. If lings are immediately built they will spawn when the cannons are only half done, and with the wall taken down by drones, and weakened cannons, the protoss will be forced to cancel them. No reasons why any drones should be lost anyway, because the cannons never get up
-RusH
Profile Joined June 2012
United States240 Posts
November 12 2013 03:47 GMT
#9
I'd usually just gg and move on to the next game. But I'm guessing it's too popular now to just do that.
Life..
weikor
Profile Blog Joined March 2011
Austria580 Posts
November 12 2013 04:14 GMT
#10
This is definitely not the ideal response to it.

The ONLY time this is a decent response is if you went for Hatch first, and THEN he walls off your base. With your pool halfway done there is no reason not to shut this down with a drone pull.

If you dont scout it in time, or go hatch first, I can see the reasoning, but why would you not pull 4 drones - kill a pylon, forcing the protoss to either abandon this strat, or to throw down even more cannons.

No offense Blade, and thanks for making videos but : How can you call this a guide "How to..." when your response hasn't even been thought through all the way by yourself.

I should have taken gas
floating 500 minerals
and you end up behind after his rush





MisterKatosS
Profile Blog Joined November 2002
France352 Posts
Last Edited: 2013-11-12 08:22:25
November 12 2013 08:22 GMT
#11
Some questions :

- Expanding at your natural was clearly a blunder, but what if you saved the drone took your third an build only (mostly) fighting units there? then you can sandwich the cannons !

- I don't see whats the protoss plan there: what was he doing with the gate up the ramp ? why did he add three canon separated to the firs two ? it does not seem coherent to me

- when you countered with roaches why did you not leave them behind the natural out of canon range killing what you can ?
My web development company website : http://www.make-me-a-website.net My Youtube Channel: http://www.youtube.com/user/MrKatoss
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
November 12 2013 08:52 GMT
#12
On November 12 2013 17:22 MisterKatosS wrote:
Some questions :

- Expanding at your natural was clearly a blunder, but what if you saved the drone took your third an build only (mostly) fighting units there? then you can sandwich the cannons !

- I don't see whats the protoss plan there: what was he doing with the gate up the ramp ? why did he add three canon separated to the firs two ? it does not seem coherent to me

- when you countered with roaches why did you not leave them behind the natural out of canon range killing what you can ?

The gateway up the ramp is for highground vision
Moderatorlickypiddy
Kalmasc
Profile Joined August 2012
Finland41 Posts
November 12 2013 09:35 GMT
#13
Thanks blade! Really enjoyed this and found it quite useful as to be honest, I'm used to just leaving the game when a cannon rush like that occurs. Will try it out. Thanks!
Incand
Profile Joined November 2012
143 Posts
November 12 2013 10:44 GMT
#14
going to try this next time it happends to me. I usually lose to these kind of "retarded" cannonrushes where they commit a lot. usually i go 1 base nydus and.. it works rarely. if i got a lucky drone out proxy hatch can work with some more success.

I see some people suggested to pull drones to kill the pylons.. does this really work for you? as in you actually won a game doing this? i tried this and it just never work. by the time the pylon goes down he already got cannons finishing up and he can further wallin from the lowground with around the destructable plate. and i lose so much income pulling those drones while he doesnt lose any really since he already commited.
growlizing
Profile Joined February 2011
Norway122 Posts
November 12 2013 12:17 GMT
#15
On November 12 2013 11:10 -Kaiser- wrote:
I would have preferred a demo of a more typical cannon rush. 2 pylons and 1 or 2 cannons is all it takes to deny the natural.

Me too, two pylons in a choke blocking off a cannon + maybe a 2nd cannon.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 12 2013 13:22 GMT
#16
Fuck yeah bladey blade

Added to recommended threads.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2013-11-12 14:22:01
November 12 2013 14:21 GMT
#17
On November 12 2013 11:23 Rickyvalle21 wrote:
I don't think this video is a good representation of how to not overreact to a canon rush because your opponent played that horribly wrong.

On November 12 2013 12:43 NoNonsense wrote:
Show nested quote +
On November 12 2013 12:05 ZeromuS wrote:
On November 12 2013 11:35 NoNonsense wrote:
I think a better response to this kind of cannon rush especially when you opened pool first would be to pull drones. You can pull around 6-7 drones once you spot it and hit one of the pylons(with the large surface area all of the drones should be able to take it down quickly). Leave one drone on the opened path once the pylon go down, so that he cannot reseal it, and use the rest of the drones to hit the cannon. Lings should arrive just slightly after the pylon goes down and will help to deal with all the cannons. It's alright to pull many drones as he has invested heavily into the initial 3 pylons.


If you watch the video blade explains he is in a good position BECAUSE no drones died and he didnt needlessly throw away units. So I feel like blade's response to this ridiculous cannon rush (so many pylons and cannons) was fine. Granted the protoss likely didnt need to make so many pylons so early and delay his gas or choose immortal sentry on this map but thats a seperate issue. The fact is protoss invested a lot, and blade didnt lose enough to justify the damage toss did to himself in this game.


It is exactly because I watched the video that I suggested a better option. The protoss opponent over invested so much it's not even funny and still came out way ahead economy wise. He made 3 cannon and 2 pylon at the hatch when he could have made one of each. If he did made one, he could have started the gateway and assimilators much earlier. He also skimped on a sentry. With a sentry to delay, the roaches would never have made it in.

Notice that the cannon was started when the pool finished up. If lings are immediately built they will spawn when the cannons are only half done, and with the wall taken down by drones, and weakened cannons, the protoss will be forced to cancel them. No reasons why any drones should be lost anyway, because the cannons never get up

On November 12 2013 13:14 weikor wrote:
This is definitely not the ideal response to it.

The ONLY time this is a decent response is if you went for Hatch first, and THEN he walls off your base. With your pool halfway done there is no reason not to shut this down with a drone pull.

If you dont scout it in time, or go hatch first, I can see the reasoning, but why would you not pull 4 drones - kill a pylon, forcing the protoss to either abandon this strat, or to throw down even more cannons.

No offense Blade, and thanks for making videos but : How can you call this a guide "How to..." when your response hasn't even been thought through all the way by yourself.

I should have taken gas
floating 500 minerals
and you end up behind after his rush




I think you guys aren't getting it. Blade specifically states that this response is the best response against someone who goes balls to the wall cannons (more than 2); in the video, he says you don't need roaches to clear one or two cannons. HOWEVER, when your opponent does try to do a bunch of cannon junk, roach play is definitely optimal. Even if your opponent cancels a couple of cannons or doesn't go as heavy as the guy in the video, you break out faster and force more cannons at your opponent's natural. After a cannon rush, there's nothing your opponent can do to stop you from going 3 hatch. Granted, the guy in the video was metagaming super hard, but that doesn't mean both players sucked and this isn't a good representation. I don't think it's smart to argue that you know better than the KR masters player.

It's POSSIBLE to pull drones and get the perfect surround on the first pylon and make sure that your first lings get there to finish off the first cannon just before it completes, etc., etc., but it's a lot more complicated than "just go double gas, get enough for roaches, then double expand" which puts you in a fairly equal spot.

On November 12 2013 22:22 Teoita wrote:
Fuck yeah bladey blade

Added to recommended threads.


And why the hell would you let people access this? We need to keep this a secret so we can keep beating 1-base nydus!

StrategyAllyssa Grey <3<3
NoNonsense
Profile Joined January 2011
Malaysia43 Posts
Last Edited: 2013-11-12 14:55:22
November 12 2013 14:53 GMT
#18
On November 12 2013 23:21 SC2John wrote:
Show nested quote +
On November 12 2013 11:23 Rickyvalle21 wrote:
I don't think this video is a good representation of how to not overreact to a canon rush because your opponent played that horribly wrong.

Show nested quote +
On November 12 2013 12:43 NoNonsense wrote:
On November 12 2013 12:05 ZeromuS wrote:
On November 12 2013 11:35 NoNonsense wrote:
I think a better response to this kind of cannon rush especially when you opened pool first would be to pull drones. You can pull around 6-7 drones once you spot it and hit one of the pylons(with the large surface area all of the drones should be able to take it down quickly). Leave one drone on the opened path once the pylon go down, so that he cannot reseal it, and use the rest of the drones to hit the cannon. Lings should arrive just slightly after the pylon goes down and will help to deal with all the cannons. It's alright to pull many drones as he has invested heavily into the initial 3 pylons.


If you watch the video blade explains he is in a good position BECAUSE no drones died and he didnt needlessly throw away units. So I feel like blade's response to this ridiculous cannon rush (so many pylons and cannons) was fine. Granted the protoss likely didnt need to make so many pylons so early and delay his gas or choose immortal sentry on this map but thats a seperate issue. The fact is protoss invested a lot, and blade didnt lose enough to justify the damage toss did to himself in this game.


It is exactly because I watched the video that I suggested a better option. The protoss opponent over invested so much it's not even funny and still came out way ahead economy wise. He made 3 cannon and 2 pylon at the hatch when he could have made one of each. If he did made one, he could have started the gateway and assimilators much earlier. He also skimped on a sentry. With a sentry to delay, the roaches would never have made it in.

Notice that the cannon was started when the pool finished up. If lings are immediately built they will spawn when the cannons are only half done, and with the wall taken down by drones, and weakened cannons, the protoss will be forced to cancel them. No reasons why any drones should be lost anyway, because the cannons never get up

Show nested quote +
On November 12 2013 13:14 weikor wrote:
This is definitely not the ideal response to it.

The ONLY time this is a decent response is if you went for Hatch first, and THEN he walls off your base. With your pool halfway done there is no reason not to shut this down with a drone pull.

If you dont scout it in time, or go hatch first, I can see the reasoning, but why would you not pull 4 drones - kill a pylon, forcing the protoss to either abandon this strat, or to throw down even more cannons.

No offense Blade, and thanks for making videos but : How can you call this a guide "How to..." when your response hasn't even been thought through all the way by yourself.

I should have taken gas
floating 500 minerals
and you end up behind after his rush




I think you guys aren't getting it. Blade specifically states that this response is the best response against someone who goes balls to the wall cannons (more than 2); in the video, he says you don't need roaches to clear one or two cannons. HOWEVER, when your opponent does try to do a bunch of cannon junk, roach play is definitely optimal. Even if your opponent cancels a couple of cannons or doesn't go as heavy as the guy in the video, you break out faster and force more cannons at your opponent's natural. After a cannon rush, there's nothing your opponent can do to stop you from going 3 hatch. Granted, the guy in the video was metagaming super hard, but that doesn't mean both players sucked and this isn't a good representation. I don't think it's smart to argue that you know better than the KR masters player.

It's POSSIBLE to pull drones and get the perfect surround on the first pylon and make sure that your first lings get there to finish off the first cannon just before it completes, etc., etc., but it's a lot more complicated than "just go double gas, get enough for roaches, then double expand" which puts you in a fairly equal spot.

Show nested quote +
On November 12 2013 22:22 Teoita wrote:
Fuck yeah bladey blade

Added to recommended threads.


And why the hell would you let people access this? We need to keep this a secret so we can keep beating 1-base nydus!



When playing on a ladder, you never really know what your opponent is going to do next. When you see the 3 pylons above the ramp, you have no information to know whether he is going to continue to overcommit to cannons, or just put up 2 below the ramp. My point here is what if the protoss did not make the mistake of building an extra (2 cannons+ 1 pylon) 400 minerals worth of units, you will be as delayed, while he would have had all his tech brought forward.

This type of cannon rush reminds me of the 3 pylon under the ramp before the neutral supply depot was introduced. It was impossible to come back unless there was a big error by protoss then, and remains so now. The only difference between then and now is that the initial building pylon has much more surface area now, and our response should capitalize on that.

On another note, it is NOT more complicated to pull drones, rather i would think it is the simplest answer. How hard is it to box 6-7 drones and click on the pylon? Granted you have to notice the pylons early, and also split up your drones to attack the building cannons, but i believe any diamond player and above should be able to do so. If you hold off this cannon rush the way i suggested, not only are you not behind, you would be massively ahead as you can double expand at the same time as his nexus.

[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
November 12 2013 16:09 GMT
#19
Okay. Can I play 15h15p and still defend versus cannon rush? Or do I need 15p to have the roaches in time?
You don't choose to play zerg. The zerg choose you.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
November 13 2013 06:42 GMT
#20
written version if anyone wants it http://wiki.teamliquid.net/starcraft2/ZvP:_Reacting_to_Cannon_Rushes
Thanks for the guide blade.
Moderatorlickypiddy
sc2chronic
Profile Joined May 2012
United States777 Posts
November 13 2013 09:15 GMT
#21
this is only one type of cannon rush the toss can do. another one is hidden behind natural mineral line. most of the time they will not get more than 3 cannons like he did in this replay. his production of 2 useless cannons and letting roaches into his natural makes it seem like he must be in diamond league, even if in korea. with common sense zerg should realize hes not behind at all once he takes down the cannons and goes into straight macro game.

good tosses will only make enough cannons (usually one is all it can take) to deny the expo and be ahead. stopping them from getting a cannon up behind natural mineral line comes with good scouting and drone micro.

i can confirm zvp these days is littered with all sorts of cannon rushes because of wcs. there are too many different variations of it and you only gave a solution to one variation of a cannon rush. im going to agree with some ppl in here and say that this should be re-titled to "How to play normal after opponent invests 1000 minerals into cannon rushing". common sense should tell you to macro up behind it.

also, for the love of god get a new mic. Puh-Puh-Puh-lease!
terrible, terrible, damage
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
November 13 2013 11:09 GMT
#22
It is more about the position of the micro. If it would be positioned were it is not directly in the air stream, it would not generate such noises. But I agree that even though ones like to watch Blade's video for the quality content, I would be nice if he could reduce the microphone "puh" issue.
You don't choose to play zerg. The zerg choose you.
Rokevo
Profile Joined September 2009
Finland1033 Posts
November 13 2013 11:49 GMT
#23
My reaction= f10+n
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 13 2013 13:35 GMT
#24
On November 12 2013 21:17 growlizing wrote:
Show nested quote +
On November 12 2013 11:10 -Kaiser- wrote:
I would have preferred a demo of a more typical cannon rush. 2 pylons and 1 or 2 cannons is all it takes to deny the natural.

Me too, two pylons in a choke blocking off a cannon + maybe a 2nd cannon.


I will do another cannon rush video show casing my response to it (a normal one). I did this one as I know that quiet a few protosses (specially lower levels) will do cannon rushes like this.

I will do a part 2 probably this weekend going over the standard cannon rush .

On November 13 2013 20:09 [F_]aths wrote:
It is more about the position of the micro. If it would be positioned were it is not directly in the air stream, it would not generate such noises. But I agree that even though ones like to watch Blade's video for the quality content, I would be nice if he could reduce the microphone "puh" issue.


What is the puh issue? I thought it was just too quiet? Is it when there is a random kinda loud noise? I will move the mic further from mouth and increase volume a little bit so that people can hear it better.

Appreciate the feedback!
When I think of something else, something will go here
Crypdos
Profile Joined December 2011
Netherlands110 Posts
November 13 2013 14:57 GMT
#25
You won because the toss played bad, not because going 1base roach is the perfect response to cannonrushes like this ... Let's be honest now. The cannonrush itself was pretty bad (going 3 pylons on highground what? Then adding a gateway into the cannonrush?) and then he made hilarious avoidable mistakes like letting the roaches in or making a cannon in his main, or not mining gas.
Actually, even after botching his cannonrush he still seemed ahead. Had he just macrod better and not let the roaches in.
And imagine if he actually did a decent job at cannonrushing, then he would've been miles ahead. People have been cannonrushing since the start of sc2, and 1base roach has been one of the responses to it.. It's pretty common knowledge by now that it "should not work".

Sorry for the agressive tone, but it is just stupid to base a stategy like this on a really sloppy game and then even claim that going 1base roach is THE way to deal with cannonrushes.
I could say that 10pool speed is good vs terran, and prove it by showing a replay of a terran not walling and getting overrun...
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
November 13 2013 16:01 GMT
#26
On November 13 2013 23:57 Crypdos wrote:
You won because the toss played bad, not because going 1base roach is the perfect response to cannonrushes like this ... Let's be honest now. The cannonrush itself was pretty bad (going 3 pylons on highground what? Then adding a gateway into the cannonrush?) and then he made hilarious avoidable mistakes like letting the roaches in or making a cannon in his main, or not mining gas.
Actually, even after botching his cannonrush he still seemed ahead. Had he just macrod better and not let the roaches in.
And imagine if he actually did a decent job at cannonrushing, then he would've been miles ahead. People have been cannonrushing since the start of sc2, and 1base roach has been one of the responses to it.. It's pretty common knowledge by now that it "should not work".

Sorry for the agressive tone, but it is just stupid to base a stategy like this on a really sloppy game and then even claim that going 1base roach is THE way to deal with cannonrushes.
I could say that 10pool speed is good vs terran, and prove it by showing a replay of a terran not walling and getting overrun...


I think that staying calm, not losing drones, and pressuring with roaches is what blade is trying to impress on people. Too often people will lose drones, throw lings away and make a few spines to kill the cannons and let protoss macro without worry.

Granted yeah the toss did play it out poorly, for lower level players this kind of example is great. Don't freak out, don't lose drones, pressure and resume your game plan. All great tips. And as Blade says above he will make another video showing how to respond to a less aggressive cannon rush like the one shown here.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Incand
Profile Joined November 2012
143 Posts
November 17 2013 06:42 GMT
#27
Just faced a similar cannonrush.. and despite me saying that pulling drones doesn't work I did that.. and it worked. The difference being i had one drone already outside so i got 7 drones hitting on the pylon and managed to shut it down with ease but I think it can be done just by reacting fast. Still i think this roach response is the best thing to do when you're not fast enough. If anyone want to see replay: http://ggtracker.com/matches/4374268
RaLakedaimon
Profile Joined August 2010
United States1564 Posts
November 17 2013 07:13 GMT
#28
Nice video Blade, I don't even play as Zerg but I thought I'd give it a watch for a second and ended up watching the entire thing. Good quality vid/commentary. ^_^
UltiBahamut
Profile Joined October 2010
United States102 Posts
Last Edited: 2013-11-18 16:03:42
November 18 2013 16:01 GMT
#29
Ehhhhhh personally i just prefer going swarm hosts after they commit that much. once i get up 8ish which is easy off 1 base they are so delayed that you can break out/take your nat and start pushing out for a contain while building up queens for a stargate all in.

EDIT: Err you can actually start breaking out with 1-3 pretty quickly and start pushing for the contain with about 8ish But roaches are fun as well.
"Thats Halo, Dont worry" Huk
MonkeyBot
Profile Joined June 2013
United States125 Posts
November 18 2013 17:09 GMT
#30
Thanks for the guide Blade, and thanks to Novemberst0rm for the written version. I've had success with drone pulls when I spot the first pylon early enough, but many failures as well. SH and 1 base nydus are fun, but coin flippy IMO. Your approach seems best.

Sticking with the hatch tech responses, could burrow tech plus a little roach micro make this even stronger?
UltiBahamut
Profile Joined October 2010
United States102 Posts
November 18 2013 17:32 GMT
#31
How is it coin flippy? queens + swarm hosts will hold pretty much anything they do. I hate nydus play so i invest in ovie speed and do a creep highway and putting tumors the whole way, much cheaper and easier to retreat as your whole army moves at once and isnt standing there hoping to get in a nydus worm before they or it dies. But as blade showed, roaches are perfectly fine and more standard way of breaking out as it works perfectly fine.

Anyways. Roach burrow could help you get out, but just as much as pulling wounded roaches back. Cannons have vision anyways and even with his counter push you cooooooouuuuuld do roach burrow shenanigans until he gets out enough detection but since Blade's thing hit about the same time the robo finished it probably wouldn't be able to make up the extra 100/100 on top of the roaches themselves.
"Thats Halo, Dont worry" Huk
MonkeyBot
Profile Joined June 2013
United States125 Posts
November 18 2013 18:20 GMT
#32
On November 19 2013 02:32 UltiBahamut wrote:
How is it coin flippy? queens + swarm hosts will hold pretty much anything they do. I hate nydus play so i invest in ovie speed and do a creep highway and putting tumors the whole way, much cheaper and easier to retreat as your whole army moves at once and isnt standing there hoping to get in a nydus worm before they or it dies. But as blade showed, roaches are perfectly fine and more standard way of breaking out as it works perfectly fine.

Anyways. Roach burrow could help you get out, but just as much as pulling wounded roaches back. Cannons have vision anyways and even with his counter push you cooooooouuuuuld do roach burrow shenanigans until he gets out enough detection but since Blade's thing hit about the same time the robo finished it probably wouldn't be able to make up the extra 100/100 on top of the roaches themselves.


On one base, I can only get so many swarm hosts. I can win if his economy is crap, but if not, I have trouble. On a recent game, I pushed against the cannon contain with too few - the toss just bolstered the cannons to kill the locusts before they could do real damage, and replaced the cannons and pylons that my hosts slowly killed, all while taking the map. I wonder if there's a critical mass of hosts needed to kill a really serious cannon contain?

I see your point on burrow. I have a soft spot for nydus vs cannon aggression... + Show Spoiler +
because a guy recently cannoned me in, then basically called me a noob for losing a few drones and putting up spines (I am pretty bad, but that's beside the point). I saw Lowko do a 1-base nydus in response to a pylon block on his stream, so I decided to try, unrehearsed. I nydused his main with speedlings and cleaned out the whole base, even though he had walled his ramp with gates and pylons. Then he told me I still 'won't be able to win like that'. I got spores/spines in time when he tried to DT me and he left without a gg soon after. That may be the most fun I've had in a single game.


Good points, thanks for the reply!
Sufinsil
Profile Joined January 2011
United States760 Posts
November 18 2013 19:49 GMT
#33
I think how to deal with the atypical cannon rush, pylon wall behind the mineral line with 1-2 cannons, would be a lot more useful. Or how to deal with 3 cannons in your natural while also covering the ramp.

The 2 cannons at the bottom of the ramp were freebies. Plus the protoss should have had a Stargate and Voidray way earlier, but he wasted 450 or more minerals and had very late gas. No Mothership core started. He should have built 2 more cannons after seeing that many roaches. Hell he built a cannon at the top of the ramp of his main for no reason. No warp prism with his push. Should have came from below the 3rd.

Why not hatch block his expo?


Scenarios to look at:
vs Pool first
1) pylon wall in natural minerals, harder for protoss to pull off
2) Top of Ramp contain, very fast forge and 3 pylons (shown in video, pylons being made while pool half done) I would call this a Cannon Contain, not a cannon rush.

vs Hatch first
1) pylon wall in natural minerals. 1-2 cannons
2) Cannons built to cover bottom of main ramp. More investment in contain.
3) Top of Ramp contain. Later lings and queens.





Denzil
Profile Joined August 2010
United Kingdom4193 Posts
November 18 2013 22:36 GMT
#34
On November 12 2013 17:22 MisterKatosS wrote:
Some questions :

- Expanding at your natural was clearly a blunder, but what if you saved the drone took your third an build only (mostly) fighting units there? then you can sandwich the cannons !

- I don't see whats the protoss plan there: what was he doing with the gate up the ramp ? why did he add three canon separated to the firs two ? it does not seem coherent to me

- when you countered with roaches why did you not leave them behind the natural out of canon range killing what you can ?


Question 1, he made the hatchery to force more cannons I believe, the pylon range was no enough to build a cannon in range of the hatchery and the hatchery was not in range of the cannons, if the protoss had left it as is he wouldn't of actually achieved anything apart from controlling the ramp, by building that hatch the protoss MUST respond to it with more cannons or the already hefty investment is worth fuckall

question 2, that was for vision so his cannons could react to anything attacking the pylons

question 3, he should have left them at the nat to deny mining for a longer period but in the heat of the moment as cool as blade is playing it im sure the temptation to wreck untold havoc in the main mineral line popped into his head as he tried to sneak up the ramp got caught out and thought bollocks shouldn't of got greedy as his roaches got trapped

good video blade, i do indeed think that a lot of people overreact to cannon rushes and as a result the standard way of replying to them (nydus all ins and so on) have become very predictable, to the point where they dont even work, I think the protoss could of played that game much better with less mistakes and the result may have been different, but then again you could of also played the game better.

I guess it's these sorts of mistakes you stay in the game to jump upon when your opponent makes them
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
Dwayn
Profile Joined October 2011
Germany949 Posts
November 18 2013 23:26 GMT
#35
Didn't really convince me. I think he was far ahead and fucked up. Letting those roaches in his natural should have never happened. His follow up sentry//immo follow up seems bad on this map.
In essence I feel you won because you played far better and afterwards.
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
November 19 2013 08:04 GMT
#36
Good vid, I like your style, maybe for next time though you check your microphone a bit
For the swarm
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 02 2013 00:04 GMT
#37
Ok guys bumping this because I have part 2 of the video out!
Part 2 (normal cannon rush)
http://www.youtube.com/watch?v=sURGav1Qpy4&feature=youtu.be
When I think of something else, something will go here
Rusty Eyeballs
Profile Joined January 2012
United States30 Posts
December 15 2013 07:55 GMT
#38
I agree with one of the posters that this is 1 version of many different cannon rushes. I think this really only helps a very specific scenario.
To do the same thing over and over again and expect different results is insanity.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 15 2013 08:59 GMT
#39
On December 15 2013 16:55 Rusty Eyeballs wrote:
I agree with one of the posters that this is 1 version of many different cannon rushes. I think this really only helps a very specific scenario.


That's why I have 2 videos, 1 for that crazzyyyy cannon rush and the other for a normal one
When I think of something else, something will go here
TheFlexN
Profile Joined March 2012
Israel472 Posts
December 15 2013 11:53 GMT
#40
I began to just proxy hatch whenever somebody pylon blocks or cannon rushing my nat, atm 2/2.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
Last Edited: 2013-12-15 17:49:46
December 15 2013 17:49 GMT
#41
Volume so low on these videos... I hope this is gonna help :S Thanks for the guides!
Eye for an eye make the world go blind - Gandhi
Normal
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 2: Playoffs Day 6
Zoun vs ClassicLIVE!
Crank 816
Tasteless566
IndyStarCraft 103
Rex90
CranKy Ducklings60
3DClanTV 13
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 816
Tasteless 566
OGKoka 211
IndyStarCraft 103
Rex 90
ProTech77
StarCraft: Brood War
Rain 1518
Horang2 1296
EffOrt 941
Larva 358
Hyuk 350
Snow 241
Leta 195
BeSt 139
Rush 132
Barracks 105
[ Show more ]
Pusan 87
Mind 85
Hyun 73
Dewaltoss 67
Liquid`Ret 50
Light 41
Sharp 39
ggaemo 38
Nal_rA 34
ZerO 30
Movie 23
Rock 19
Free 14
ivOry 14
sorry 12
ajuk12(nOOB) 11
SilentControl 7
Noble 5
Terrorterran 1
Dota 2
singsing1820
XcaliburYe157
boxi98102
Counter-Strike
shoxiejesuss430
Super Smash Bros
Mew2King45
Heroes of the Storm
Khaldor8
Other Games
olofmeister1057
crisheroes402
Happy284
Hui .185
NeuroSwarm40
Trikslyr22
ZerO(Twitch)3
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH236
• LUISG 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos680
Other Games
• WagamamaTV127
Upcoming Events
Map Test Tournament
28m
Korean StarCraft League
16h 28m
BSL Open LAN 2025 - War…
21h 28m
RSL Revival
23h 28m
Reynor vs Cure
BSL Open LAN 2025 - War…
1d 21h
RSL Revival
1d 23h
Online Event
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
LiuLi Cup
5 days
The PondCast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.