• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:38
CEST 01:38
KST 08:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors2Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
[ASL21] Ro8 Preview Pt2: Progenitors Why there arent any 256x256 pro maps? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
[ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Daigo vs Menard Best of 10 Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1158 users

[G] Reacting to cannon rushes

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-12-02 00:03:37
November 12 2013 01:17 GMT
#1
Hey guys decided to make a video going over my reaction to a cannon rush (especially one such as this). With the ever popularity of cannon rushes since blizzcon (think I have had 10+ attempts out of 30 zvp games lol) I made a video for zergs so as not to over react and do something that probably won't work!



Part 2 (normal cannon rush)








Part 1 (Heavy cannon rush)
Here you go:
+
When I think of something else, something will go here
TheTrueKerry
Profile Blog Joined March 2012
Canada34 Posts
November 12 2013 01:50 GMT
#2
I think this just proves that getting cannon rushed as Zerg is all in your head in terms of how far you are ACTUALLY behind. Next time I get rushed I'm going to settle down into a macro game, and get a sick surround like the one in the vid. There's nothing sweeter, thanks Blade.
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
November 12 2013 02:10 GMT
#3
I would have preferred a demo of a more typical cannon rush. 2 pylons and 1 or 2 cannons is all it takes to deny the natural.
3 Hatch Before Cool
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
November 12 2013 02:13 GMT
#4
UPVOTE! I like the roach response as a good general response, although I'd like to mention the way Jaedong handled it on Akilon. On Akilon, he just cancelled his hatchery, killed off the rocks, and took his 3rd there while teching up to hydralisks really fast on 2 bases. This worked for numerous reasons:

  • The architecture of the map allowed him to avoid the cannons and create a base pattern that was defendable (unlike on Bel'Shir where your bases get split in half by the cannons)
  • 2-base hydra gets hydras early enough to deal with warp gate timings and any kind of stargate play
  • 2-base hydra also allows Jaedong to put pressure back on his opponent if his opponent tries to take a greedy 3rd
  • The hydras can kill off the cannons and allow Jaedong to double expand safely behind pressure


Akilon is perhaps the only map where this type of response truly works, but it seems like a definite working model.
StrategyAllyssa Grey <3<3
Rickyvalle21
Profile Joined July 2012
United States320 Posts
November 12 2013 02:23 GMT
#5
I don't think this video is a good representation of how to not overreact to a canon rush because your opponent played that horribly wrong.
people say practice is perfect but if nothing is perfect whats the point in practicing?
NoNonsense
Profile Joined January 2011
Malaysia43 Posts
November 12 2013 02:35 GMT
#6
I think a better response to this kind of cannon rush especially when you opened pool first would be to pull drones. You can pull around 6-7 drones once you spot it and hit one of the pylons(with the large surface area all of the drones should be able to take it down quickly). Leave one drone on the opened path once the pylon go down, so that he cannot reseal it, and use the rest of the drones to hit the cannon. Lings should arrive just slightly after the pylon goes down and will help to deal with all the cannons. It's alright to pull many drones as he has invested heavily into the initial 3 pylons.
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
November 12 2013 03:05 GMT
#7
On November 12 2013 11:35 NoNonsense wrote:
I think a better response to this kind of cannon rush especially when you opened pool first would be to pull drones. You can pull around 6-7 drones once you spot it and hit one of the pylons(with the large surface area all of the drones should be able to take it down quickly). Leave one drone on the opened path once the pylon go down, so that he cannot reseal it, and use the rest of the drones to hit the cannon. Lings should arrive just slightly after the pylon goes down and will help to deal with all the cannons. It's alright to pull many drones as he has invested heavily into the initial 3 pylons.


If you watch the video blade explains he is in a good position BECAUSE no drones died and he didnt needlessly throw away units. So I feel like blade's response to this ridiculous cannon rush (so many pylons and cannons) was fine. Granted the protoss likely didnt need to make so many pylons so early and delay his gas or choose immortal sentry on this map but thats a seperate issue. The fact is protoss invested a lot, and blade didnt lose enough to justify the damage toss did to himself in this game.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
NoNonsense
Profile Joined January 2011
Malaysia43 Posts
Last Edited: 2013-11-12 03:51:58
November 12 2013 03:43 GMT
#8
On November 12 2013 12:05 ZeromuS wrote:
Show nested quote +
On November 12 2013 11:35 NoNonsense wrote:
I think a better response to this kind of cannon rush especially when you opened pool first would be to pull drones. You can pull around 6-7 drones once you spot it and hit one of the pylons(with the large surface area all of the drones should be able to take it down quickly). Leave one drone on the opened path once the pylon go down, so that he cannot reseal it, and use the rest of the drones to hit the cannon. Lings should arrive just slightly after the pylon goes down and will help to deal with all the cannons. It's alright to pull many drones as he has invested heavily into the initial 3 pylons.


If you watch the video blade explains he is in a good position BECAUSE no drones died and he didnt needlessly throw away units. So I feel like blade's response to this ridiculous cannon rush (so many pylons and cannons) was fine. Granted the protoss likely didnt need to make so many pylons so early and delay his gas or choose immortal sentry on this map but thats a seperate issue. The fact is protoss invested a lot, and blade didnt lose enough to justify the damage toss did to himself in this game.


It is exactly because I watched the video that I suggested a better option. The protoss opponent over invested so much it's not even funny and still came out way ahead economy wise. He made 3 cannon and 2 pylon at the hatch when he could have made one of each. If he did made one, he could have started the gateway and assimilators much earlier. He also skimped on a sentry. With a sentry to delay, the roaches would never have made it in.

Notice that the cannon was started when the pool finished up. If lings are immediately built they will spawn when the cannons are only half done, and with the wall taken down by drones, and weakened cannons, the protoss will be forced to cancel them. No reasons why any drones should be lost anyway, because the cannons never get up
-RusH
Profile Joined June 2012
United States240 Posts
November 12 2013 03:47 GMT
#9
I'd usually just gg and move on to the next game. But I'm guessing it's too popular now to just do that.
Life..
weikor
Profile Blog Joined March 2011
Austria580 Posts
November 12 2013 04:14 GMT
#10
This is definitely not the ideal response to it.

The ONLY time this is a decent response is if you went for Hatch first, and THEN he walls off your base. With your pool halfway done there is no reason not to shut this down with a drone pull.

If you dont scout it in time, or go hatch first, I can see the reasoning, but why would you not pull 4 drones - kill a pylon, forcing the protoss to either abandon this strat, or to throw down even more cannons.

No offense Blade, and thanks for making videos but : How can you call this a guide "How to..." when your response hasn't even been thought through all the way by yourself.

I should have taken gas
floating 500 minerals
and you end up behind after his rush





MisterKatosS
Profile Blog Joined November 2002
France352 Posts
Last Edited: 2013-11-12 08:22:25
November 12 2013 08:22 GMT
#11
Some questions :

- Expanding at your natural was clearly a blunder, but what if you saved the drone took your third an build only (mostly) fighting units there? then you can sandwich the cannons !

- I don't see whats the protoss plan there: what was he doing with the gate up the ramp ? why did he add three canon separated to the firs two ? it does not seem coherent to me

- when you countered with roaches why did you not leave them behind the natural out of canon range killing what you can ?
My web development company website : http://www.make-me-a-website.net My Youtube Channel: http://www.youtube.com/user/MrKatoss
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
November 12 2013 08:52 GMT
#12
On November 12 2013 17:22 MisterKatosS wrote:
Some questions :

- Expanding at your natural was clearly a blunder, but what if you saved the drone took your third an build only (mostly) fighting units there? then you can sandwich the cannons !

- I don't see whats the protoss plan there: what was he doing with the gate up the ramp ? why did he add three canon separated to the firs two ? it does not seem coherent to me

- when you countered with roaches why did you not leave them behind the natural out of canon range killing what you can ?

The gateway up the ramp is for highground vision
Moderatorlickypiddy
Kalmasc
Profile Joined August 2012
Finland41 Posts
November 12 2013 09:35 GMT
#13
Thanks blade! Really enjoyed this and found it quite useful as to be honest, I'm used to just leaving the game when a cannon rush like that occurs. Will try it out. Thanks!
Incand
Profile Joined November 2012
143 Posts
November 12 2013 10:44 GMT
#14
going to try this next time it happends to me. I usually lose to these kind of "retarded" cannonrushes where they commit a lot. usually i go 1 base nydus and.. it works rarely. if i got a lucky drone out proxy hatch can work with some more success.

I see some people suggested to pull drones to kill the pylons.. does this really work for you? as in you actually won a game doing this? i tried this and it just never work. by the time the pylon goes down he already got cannons finishing up and he can further wallin from the lowground with around the destructable plate. and i lose so much income pulling those drones while he doesnt lose any really since he already commited.
growlizing
Profile Joined February 2011
Norway122 Posts
November 12 2013 12:17 GMT
#15
On November 12 2013 11:10 -Kaiser- wrote:
I would have preferred a demo of a more typical cannon rush. 2 pylons and 1 or 2 cannons is all it takes to deny the natural.

Me too, two pylons in a choke blocking off a cannon + maybe a 2nd cannon.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 12 2013 13:22 GMT
#16
Fuck yeah bladey blade

Added to recommended threads.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2013-11-12 14:22:01
November 12 2013 14:21 GMT
#17
On November 12 2013 11:23 Rickyvalle21 wrote:
I don't think this video is a good representation of how to not overreact to a canon rush because your opponent played that horribly wrong.

On November 12 2013 12:43 NoNonsense wrote:
Show nested quote +
On November 12 2013 12:05 ZeromuS wrote:
On November 12 2013 11:35 NoNonsense wrote:
I think a better response to this kind of cannon rush especially when you opened pool first would be to pull drones. You can pull around 6-7 drones once you spot it and hit one of the pylons(with the large surface area all of the drones should be able to take it down quickly). Leave one drone on the opened path once the pylon go down, so that he cannot reseal it, and use the rest of the drones to hit the cannon. Lings should arrive just slightly after the pylon goes down and will help to deal with all the cannons. It's alright to pull many drones as he has invested heavily into the initial 3 pylons.


If you watch the video blade explains he is in a good position BECAUSE no drones died and he didnt needlessly throw away units. So I feel like blade's response to this ridiculous cannon rush (so many pylons and cannons) was fine. Granted the protoss likely didnt need to make so many pylons so early and delay his gas or choose immortal sentry on this map but thats a seperate issue. The fact is protoss invested a lot, and blade didnt lose enough to justify the damage toss did to himself in this game.


It is exactly because I watched the video that I suggested a better option. The protoss opponent over invested so much it's not even funny and still came out way ahead economy wise. He made 3 cannon and 2 pylon at the hatch when he could have made one of each. If he did made one, he could have started the gateway and assimilators much earlier. He also skimped on a sentry. With a sentry to delay, the roaches would never have made it in.

Notice that the cannon was started when the pool finished up. If lings are immediately built they will spawn when the cannons are only half done, and with the wall taken down by drones, and weakened cannons, the protoss will be forced to cancel them. No reasons why any drones should be lost anyway, because the cannons never get up

On November 12 2013 13:14 weikor wrote:
This is definitely not the ideal response to it.

The ONLY time this is a decent response is if you went for Hatch first, and THEN he walls off your base. With your pool halfway done there is no reason not to shut this down with a drone pull.

If you dont scout it in time, or go hatch first, I can see the reasoning, but why would you not pull 4 drones - kill a pylon, forcing the protoss to either abandon this strat, or to throw down even more cannons.

No offense Blade, and thanks for making videos but : How can you call this a guide "How to..." when your response hasn't even been thought through all the way by yourself.

I should have taken gas
floating 500 minerals
and you end up behind after his rush




I think you guys aren't getting it. Blade specifically states that this response is the best response against someone who goes balls to the wall cannons (more than 2); in the video, he says you don't need roaches to clear one or two cannons. HOWEVER, when your opponent does try to do a bunch of cannon junk, roach play is definitely optimal. Even if your opponent cancels a couple of cannons or doesn't go as heavy as the guy in the video, you break out faster and force more cannons at your opponent's natural. After a cannon rush, there's nothing your opponent can do to stop you from going 3 hatch. Granted, the guy in the video was metagaming super hard, but that doesn't mean both players sucked and this isn't a good representation. I don't think it's smart to argue that you know better than the KR masters player.

It's POSSIBLE to pull drones and get the perfect surround on the first pylon and make sure that your first lings get there to finish off the first cannon just before it completes, etc., etc., but it's a lot more complicated than "just go double gas, get enough for roaches, then double expand" which puts you in a fairly equal spot.

On November 12 2013 22:22 Teoita wrote:
Fuck yeah bladey blade

Added to recommended threads.


And why the hell would you let people access this? We need to keep this a secret so we can keep beating 1-base nydus!

StrategyAllyssa Grey <3<3
NoNonsense
Profile Joined January 2011
Malaysia43 Posts
Last Edited: 2013-11-12 14:55:22
November 12 2013 14:53 GMT
#18
On November 12 2013 23:21 SC2John wrote:
Show nested quote +
On November 12 2013 11:23 Rickyvalle21 wrote:
I don't think this video is a good representation of how to not overreact to a canon rush because your opponent played that horribly wrong.

Show nested quote +
On November 12 2013 12:43 NoNonsense wrote:
On November 12 2013 12:05 ZeromuS wrote:
On November 12 2013 11:35 NoNonsense wrote:
I think a better response to this kind of cannon rush especially when you opened pool first would be to pull drones. You can pull around 6-7 drones once you spot it and hit one of the pylons(with the large surface area all of the drones should be able to take it down quickly). Leave one drone on the opened path once the pylon go down, so that he cannot reseal it, and use the rest of the drones to hit the cannon. Lings should arrive just slightly after the pylon goes down and will help to deal with all the cannons. It's alright to pull many drones as he has invested heavily into the initial 3 pylons.


If you watch the video blade explains he is in a good position BECAUSE no drones died and he didnt needlessly throw away units. So I feel like blade's response to this ridiculous cannon rush (so many pylons and cannons) was fine. Granted the protoss likely didnt need to make so many pylons so early and delay his gas or choose immortal sentry on this map but thats a seperate issue. The fact is protoss invested a lot, and blade didnt lose enough to justify the damage toss did to himself in this game.


It is exactly because I watched the video that I suggested a better option. The protoss opponent over invested so much it's not even funny and still came out way ahead economy wise. He made 3 cannon and 2 pylon at the hatch when he could have made one of each. If he did made one, he could have started the gateway and assimilators much earlier. He also skimped on a sentry. With a sentry to delay, the roaches would never have made it in.

Notice that the cannon was started when the pool finished up. If lings are immediately built they will spawn when the cannons are only half done, and with the wall taken down by drones, and weakened cannons, the protoss will be forced to cancel them. No reasons why any drones should be lost anyway, because the cannons never get up

Show nested quote +
On November 12 2013 13:14 weikor wrote:
This is definitely not the ideal response to it.

The ONLY time this is a decent response is if you went for Hatch first, and THEN he walls off your base. With your pool halfway done there is no reason not to shut this down with a drone pull.

If you dont scout it in time, or go hatch first, I can see the reasoning, but why would you not pull 4 drones - kill a pylon, forcing the protoss to either abandon this strat, or to throw down even more cannons.

No offense Blade, and thanks for making videos but : How can you call this a guide "How to..." when your response hasn't even been thought through all the way by yourself.

I should have taken gas
floating 500 minerals
and you end up behind after his rush




I think you guys aren't getting it. Blade specifically states that this response is the best response against someone who goes balls to the wall cannons (more than 2); in the video, he says you don't need roaches to clear one or two cannons. HOWEVER, when your opponent does try to do a bunch of cannon junk, roach play is definitely optimal. Even if your opponent cancels a couple of cannons or doesn't go as heavy as the guy in the video, you break out faster and force more cannons at your opponent's natural. After a cannon rush, there's nothing your opponent can do to stop you from going 3 hatch. Granted, the guy in the video was metagaming super hard, but that doesn't mean both players sucked and this isn't a good representation. I don't think it's smart to argue that you know better than the KR masters player.

It's POSSIBLE to pull drones and get the perfect surround on the first pylon and make sure that your first lings get there to finish off the first cannon just before it completes, etc., etc., but it's a lot more complicated than "just go double gas, get enough for roaches, then double expand" which puts you in a fairly equal spot.

Show nested quote +
On November 12 2013 22:22 Teoita wrote:
Fuck yeah bladey blade

Added to recommended threads.


And why the hell would you let people access this? We need to keep this a secret so we can keep beating 1-base nydus!



When playing on a ladder, you never really know what your opponent is going to do next. When you see the 3 pylons above the ramp, you have no information to know whether he is going to continue to overcommit to cannons, or just put up 2 below the ramp. My point here is what if the protoss did not make the mistake of building an extra (2 cannons+ 1 pylon) 400 minerals worth of units, you will be as delayed, while he would have had all his tech brought forward.

This type of cannon rush reminds me of the 3 pylon under the ramp before the neutral supply depot was introduced. It was impossible to come back unless there was a big error by protoss then, and remains so now. The only difference between then and now is that the initial building pylon has much more surface area now, and our response should capitalize on that.

On another note, it is NOT more complicated to pull drones, rather i would think it is the simplest answer. How hard is it to box 6-7 drones and click on the pylon? Granted you have to notice the pylons early, and also split up your drones to attack the building cannons, but i believe any diamond player and above should be able to do so. If you hold off this cannon rush the way i suggested, not only are you not behind, you would be massively ahead as you can double expand at the same time as his nexus.

[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
November 12 2013 16:09 GMT
#19
Okay. Can I play 15h15p and still defend versus cannon rush? Or do I need 15p to have the roaches in time?
You don't choose to play zerg. The zerg choose you.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
November 13 2013 06:42 GMT
#20
written version if anyone wants it http://wiki.teamliquid.net/starcraft2/ZvP:_Reacting_to_Cannon_Rushes
Thanks for the guide blade.
Moderatorlickypiddy
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason119
ProTech29
ROOTCatZ 15
StarCraft: Brood War
Artosis 821
GuemChi 786
NaDa 22
KwarK 9
Dota 2
monkeys_forever647
League of Legends
Doublelift3642
JimRising 410
Super Smash Bros
C9.Mang0534
hungrybox491
Mew2King68
Other Games
gofns16935
tarik_tv12403
summit1g7618
Liquid`RaSZi999
UpATreeSC100
Maynarde76
ViBE30
Dewaltoss27
Organizations
Other Games
gamesdonequick1717
Dota 2
PGL Dota 2 - Main Stream52
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• musti20045 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1375
Upcoming Events
Patches Events
22m
Replay Cast
9h 22m
Wardi Open
10h 22m
Afreeca Starleague
10h 22m
Jaedong vs Light
Monday Night Weeklies
16h 22m
Replay Cast
1d
Sparkling Tuna Cup
1d 10h
Afreeca Starleague
1d 10h
Snow vs Flash
WardiTV Invitational
1d 11h
SHIN vs Nicoract
Solar vs Nice
GSL
2 days
Classic vs Cure
Maru vs Rogue
[ Show More ]
GSL
3 days
SHIN vs Zoun
ByuN vs herO
OSC
3 days
OSC
3 days
Replay Cast
4 days
Escore
4 days
The PondCast
4 days
WardiTV Invitational
4 days
Zoun vs Ryung
Lambo vs ShoWTimE
Replay Cast
5 days
CranKy Ducklings
5 days
RSL Revival
5 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
5 days
Krystianer vs TriGGeR
Cure vs Rogue
BSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.