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[G] Muta micro vs Widow Mines - 0 losses!

Forum Index > StarCraft 2 Strategy
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Stardroid
Profile Joined May 2011
United Kingdom159 Posts
Last Edited: 2013-03-25 18:34:29
March 25 2013 18:30 GMT
#1
Seeing as I am only a Diamond (EU) player, Window Mines have been giving me headaches, much like everyone else below mid-masters I suspect. I have seen VODS of pros sniping Window Mines with pure Muta, I thought I would drop into a unit tester today and work out how to do it. As my results were AWESOME I wanted to make a short guide telling my fellow mid- and especially lower- leaguers how it's done!

Behold! MSPaint!

[image loading]

DANGER! DANGER! IF THERE ARE MARINES BEHIND THE MINES REMEMBER TO SHIFT-CLICK AWAY AFTER RIGHT-CLICKING THE MINE OR YOU WILL EAT LEAD!

Edit: Clarification - 'double-click when arriving here' refers to a double right-click of the ground (this will bunch your mutas and bring your overseer forward into the group for spotting).

Upgrades:
I have tested the upgrades for +attack on Mutas and +armour on Widow Mines and they are 1:1, as follows:

10 unupgraded Mutas kill 1 unupgraded Widow Mine in 1 volley (your most likely situation in a 12 min push);

12 unupgraded Mutas kill 1 armour+1 Widow Mine;
12 attack +1 Mutas kill 1 armour+2 Widow Mine;
12 attack +2 Mutas kill 1 armour+3 Widow Mine;

10 attack +1 Mutas kill 1 armour+1 Widow Mine;
10 attack +2 Mutas kill 1 armour+2 Widow Mine;
10 attack +3 Mutas kill 1 armour+3 Widow Mine;

9 attack +1 Mutas kill 1 unupgraded Widow Mine;
9 attack +2 Mutas kill 1 armour +1 Widow Mine;
9 attack +3 Mutas kill 1 armour +2 Widow Mine;

Also, if you're not getting upgrades for muta attack:
13 unupgraded Mutas kill 1 armour +2 Widow Mine;
15 unupgraded Mutas kill 1 armour +3 Widow Mine.


Additionally:

Because I'm a Diamond League show-off (!) I also tried to micro 2 groups of 10 +0attack Mutas (20 Mutas) into two +0armour Widow Mines burrowed touching each other. With the two groups hitting together (i.e. I started one group slightly further back so I could give commands in turn to each group), I took 0 losses and killed both mines. So as long as you have 20 Mutas (depending on ups), double-burrowing mines will not help the Terran to kill your Mutas - because you, like me, are a badass.


other ways of disabling mines:

-Overlords (maybe make a couple extra when the push is coming) will take 2 shots to kill so you can disable 1 or 2 mines with 1 ovie.

-Individual/small groups of Zerglings. Press your Zergling control group, left click a portrait and right click inside mine radius, shift click hold position.

-What Life did, and I, like you, will likely not be replicating that. There's a guide on it on TL the other day, check it out!!!



Now give those Terrans grief!

Stardroid
Space
True wisdom is as valuable as it is rare
Stardroid
Profile Joined May 2011
United Kingdom159 Posts
March 25 2013 19:05 GMT
#2
The first game I played after writing this up:

http://drop.sc/313623

You can see that I am an average player (not yet good), and that I walzed my lings and then mutas into some widow mines. BUT THEN I methodically picked some off and won. I could just have easily have lost all the mutas, or lost my mutas and lings, so I think this game is a good example of the difference it makes to micro (and to wait for your overseers to catch up!).
True wisdom is as valuable as it is rare
DemigodcelpH
Profile Joined August 2011
1138 Posts
March 25 2013 19:12 GMT
#3
Good job. This is more or less what we've been telling the whiners since the beginning.
Stardroid
Profile Joined May 2011
United Kingdom159 Posts
March 25 2013 19:19 GMT
#4
Thanks
I just thought that there's got to be a way that's accessible to everyone, and I think this, and some ling/overlord sacs really gives us a fighting chance. After all, Blizz wants us Zerg to have more of a thoughtful game instead of pure macro and I'm with them on that. The Life/Flash games were just scintillating to watch!
True wisdom is as valuable as it is rare
ultrakiss
Profile Blog Joined April 2012
97 Posts
March 25 2013 19:42 GMT
#5
is there any way you could make a youtube video or something showing how this is done? Im at work and all i have is my phone
govie
Profile Blog Joined November 2012
9334 Posts
March 25 2013 19:47 GMT
#6
On March 26 2013 03:30 Stardroid wrote:
Behold! MSPaint!



I just love paint


[image loading]

User was warned for this post
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Stardroid
Profile Joined May 2011
United Kingdom159 Posts
March 25 2013 19:51 GMT
#7
Govie I'm so down with that, Wayne's World 2 was on last night in the UK! ('and I had to beat them to death with their own shoes' is just the best line).

Sorry ultrakiss I'm not very tech savvy!
True wisdom is as valuable as it is rare
Natalya
Profile Joined December 2011
Belgium287 Posts
March 25 2013 19:59 GMT
#8
I dont get it. What you're basically saying is, have an overseer, pack your mutas so they hit all at same time and have enough to one shot mines? Or is there something more i didnt get?
Stardroid
Profile Joined May 2011
United Kingdom159 Posts
March 25 2013 20:11 GMT
#9
Natalya, if you follow the guide you will also -

1) make sure you pack your mutas near the mine rather than a screen away. This is important because your overseer will then not be spotting the mine when you're supposed to be clicking it (and you will eat the shot)

2) not be too close to the mine (in the radius) which may mean the acceleration of the mutas may mean you eat the shot

3) know the number of Mutas you need per your opponent's upgrade to avoid embarassment

4) be aware of other ways to avoid mines

5) enjoy the glory of MSPaint like the reveller above ( <3 to you btw)


You also have a replay of me doing it badly and then adequately, and you can see the difference it made in the game.


Oh and if you mean to insinuate that everyone knows this already, well I didn't, and certainly not that it was workable at my level (and with my atrocious apm). I wrote this guide for people at my level or lower on TL who are having trouble with WM, which is probably most of us.
True wisdom is as valuable as it is rare
People_0f_Color
Profile Joined August 2010
177 Posts
March 25 2013 20:13 GMT
#10
Basically that, but moving the mutas past the mine range so the oversweer can catch up.
argara
Profile Joined March 2013
Germany10 Posts
March 25 2013 20:14 GMT
#11
On March 26 2013 05:11 Stardroid wrote:
Natalya, if you follow the guide you will also -

1) make sure you pack your mutas near the mine rather than a screen away. This is important because your overseer will then not be spotting the mine when you're supposed to be clicking it (and you will eat the shot)

2) not be too close to the mine (in the radius) which may mean the acceleration of the mutas may mean you eat the shot

3) know the number of Mutas you need per your opponent's upgrade to avoid embarassment

4) be aware of other ways to avoid mines

5) enjoy the glory of MSPaint like the reveller above ( <3 to you btw)


You also have a replay of me doing it badly and then adequately, and you can see the difference it made in the game.


Oh and if you mean to insinuate that everyone knows this already, well I didn't, and certainly not that it was workable at my level (and with my atrocious apm). I wrote this guide for people at my level or lower on TL who are having trouble with WM, which is probably most of us.

yes so pretty much to kill widow mines by rightclicking by having enough mutas to oneshot them...
Women have always been the primary victims of war. Women lose their husbands, their fathers, their sons in combat. -Hillary Clinton
tili
Profile Joined July 2012
United States1332 Posts
March 25 2013 20:51 GMT
#12
Am I correct in understanding this as:

1. Bunch up mutas
2. Move command past
3. burst widow mine(s) down before shots are fired?

Good read, but for all paints perfection, it's slightly unclear to me
Stardroid
Profile Joined May 2011
United Kingdom159 Posts
March 25 2013 21:06 GMT
#13
yup those are the three moves. do it like in the pic.
True wisdom is as valuable as it is rare
agahamsorr0w
Profile Joined April 2011
Netherlands359 Posts
March 25 2013 21:43 GMT
#14
It doesnt work if there are more than one widow mines in vicinity. the other one will shoot at ur mutas.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
March 25 2013 22:05 GMT
#15
On March 26 2013 06:43 agahamsorr0w wrote:
It doesnt work if there are more than one widow mines in vicinity. the other one will shoot at ur mutas.

I think he said the answer to that was to have 2 groups of mutas then to attack each widow mine with a separate group.
Nice going with the paint, actually relatively explanatory, now for people to stop whining!
11/5/14 CATACLYSM | The South West's worst Falco main
agahamsorr0w
Profile Joined April 2011
Netherlands359 Posts
March 25 2013 22:17 GMT
#16
On March 26 2013 07:05 Targe wrote:
Show nested quote +
On March 26 2013 06:43 agahamsorr0w wrote:
It doesnt work if there are more than one widow mines in vicinity. the other one will shoot at ur mutas.

I think he said the answer to that was to have 2 groups of mutas then to attack each widow mine with a separate group.
Nice going with the paint, actually relatively explanatory, now for people to stop whining!


I think its easier and more efficient to just let some mutas die to widow mines and deal damage rather than taking the time to split mutas in separate groups. I've played a quite a bit of zvt vs bio widow mine with mass (30+) muta.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
March 25 2013 22:33 GMT
#17
On March 26 2013 07:17 agahamsorr0w wrote:
Show nested quote +
On March 26 2013 07:05 Targe wrote:
On March 26 2013 06:43 agahamsorr0w wrote:
It doesnt work if there are more than one widow mines in vicinity. the other one will shoot at ur mutas.

I think he said the answer to that was to have 2 groups of mutas then to attack each widow mine with a separate group.
Nice going with the paint, actually relatively explanatory, now for people to stop whining!


I think its easier and more efficient to just let some mutas die to widow mines and deal damage rather than taking the time to split mutas in separate groups. I've played a quite a bit of zvt vs bio widow mine with mass (30+) muta.


I always imagined as Zerg you'd like to have your mutas on two hotkeys if you had that many, harass at two bases seems pretty good. I never play Z though so I wouldn't know what's actually going on. ^^
11/5/14 CATACLYSM | The South West's worst Falco main
Nightsz
Profile Blog Joined February 2011
Canada398 Posts
March 25 2013 22:33 GMT
#18
can anyone make a youtube demo on this?

I want to see this in action
DeCoup
Profile Joined September 2006
Australia1933 Posts
March 25 2013 22:39 GMT
#19
On March 26 2013 06:43 agahamsorr0w wrote:
It doesnt work if there are more than one widow mines in vicinity. the other one will shoot at ur mutas.

It takes 2 mines to kill an overseer. So to do it vs 2 mines let the overseer tank 1 shot the use the mutas to kill the active one then the deactivated one.

"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
agahamsorr0w
Profile Joined April 2011
Netherlands359 Posts
March 25 2013 22:41 GMT
#20
On March 26 2013 07:33 Targe wrote:
Show nested quote +
On March 26 2013 07:17 agahamsorr0w wrote:
On March 26 2013 07:05 Targe wrote:
On March 26 2013 06:43 agahamsorr0w wrote:
It doesnt work if there are more than one widow mines in vicinity. the other one will shoot at ur mutas.

I think he said the answer to that was to have 2 groups of mutas then to attack each widow mine with a separate group.
Nice going with the paint, actually relatively explanatory, now for people to stop whining!


I think its easier and more efficient to just let some mutas die to widow mines and deal damage rather than taking the time to split mutas in separate groups. I've played a quite a bit of zvt vs bio widow mine with mass (30+) muta.


I always imagined as Zerg you'd like to have your mutas on two hotkeys if you had that many, harass at two bases seems pretty good. I never play Z though so I wouldn't know what's actually going on. ^^


mutas escalate in strenght exponentially with high numbers so having 40 mutas in 1 control group is not only better but less risky than having 40 mutas in 2 hotkeys. You just risk taking aoe damage but with the rapid regen i guess its almost irrelevant taking shots from thors. The only problem is widow mines, which one shot mutas and deal splash.

You can easily snipe a command center guarded by 6-10 turrets if the terran is out of position with 40 muta.
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