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[G] Roach-Ling Revisited: Zerg vs Protoss (HotS) - Page 2

Forum Index > StarCraft 2 Strategy
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Skotie
Profile Blog Joined March 2013
United States10 Posts
March 28 2013 20:31 GMT
#21
Great guide! I've been having issues nailing down what I want to focus on doing against Protoss (low level, silver-plat)... been throwing ideas at the wall and seeing what sticks, good to have something so detailed to refer to.
Learning Zerg one larva at a time... it may be a while
JayLay
Profile Joined September 2011
United States13 Posts
March 28 2013 20:53 GMT
#22
Awesome guide tang! Looking forward to more and you streaming!

A ZvZ anit muta guide would be nice
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 28 2013 21:03 GMT
#23
On March 28 2013 07:23 BuiBui wrote:
Thanks Tang.

I love how you explained the WHOLE build order, Including ovie timings, and why you intentionally supply block yourself.
As a peer of yours, I have tried your build -----> Ultra hydra late game, with viper, Works wonders at the Master/Gm lvl

Hooks me up with a few replays that make it to late game!! :D
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 28 2013 21:04 GMT
#24
On March 28 2013 17:45 ConGee wrote:
Tang, I think you mean stephano in your tidbit about swarm hosts. Idea tends to go for ultra/infestor in late game ZvP.

Thanks yeah I've seen that from Idra - and surprisingly some late-game Broodlord play from Stephano. But I've seen both players try the swarm-host style late game (not super-late game, but as a transition after Roach/Hydra).
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 28 2013 21:07 GMT
#25
On March 29 2013 02:54 Eiskaffee wrote:
Yeah roach ling aggression never stoped beeing viable, the problem is if u cant break the protoss with it if hes turteling right.
And, if u cant break him its dead supply, i cant tell how many times i died because he had suddenly collossus and my army was worthless all of the sudden.
Nevertheless good guide.

Good points, what you say is definitely true - but the better you hit your timings, the more likely your Roaches will break his third.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
EndOfLineTv
Profile Joined February 2011
United States741 Posts
March 30 2013 14:13 GMT
#26
On March 29 2013 06:03 TangSC wrote:
Show nested quote +
On March 28 2013 07:23 BuiBui wrote:
Thanks Tang.

I love how you explained the WHOLE build order, Including ovie timings, and why you intentionally supply block yourself.
As a peer of yours, I have tried your build -----> Ultra hydra late game, with viper, Works wonders at the Master/Gm lvl

Hooks me up with a few replays that make it to late game!! :D


I will find some when I get back home from work. Hope I saved the one I have in mind for star station. ><
Lobotomist
Profile Joined May 2010
United States1541 Posts
April 01 2013 19:36 GMT
#27
I really like the focus on drone count, proper saturation and correct drone distribution throughout the guide. I've begun to notice these more in all aspects of my play after reading this.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Rossbacher
Profile Joined April 2011
28 Posts
April 02 2013 12:29 GMT
#28
The quality of this guide is beyond awesome and definitely sets standards!
If roach aggression is the right answer to the current meta, I don't know. But after reading your guide, I tried the good old roach push on ladder (diamond) again, and to my surprise it worked every time. It seems that most Protosses at least on my level play really really greedy nowadays. Plus the roach max is a superb mechanics training. All in all thanks for your effort and time
FCLogan
Profile Joined August 2012
49 Posts
April 02 2013 18:41 GMT
#29
I generally like your guides. However, your video guides are a little hard to see when you move from one area to the next because of the lower video quality. In the future, if possible, higher resolution videos would be nice. I know many of us are likely spoiled with HD video quality, but I find it difficult to watch non-HD video, especially when everything gets blurry any time the screen moves rapidly.

With that said, good work on the guides. I don't want to come off as critical. I truly do appreciate the effort you have put into these guides. I can't watch your videos because I get a headache watching them, but it's probably an issue limited to only a minority of the community. Moreover, the rest of your guide is very well done. Good work and thanks!
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 04 2013 12:34 GMT
#30
On April 03 2013 03:41 FCLogan wrote:
I generally like your guides. However, your video guides are a little hard to see when you move from one area to the next because of the lower video quality. In the future, if possible, higher resolution videos would be nice. I know many of us are likely spoiled with HD video quality, but I find it difficult to watch non-HD video, especially when everything gets blurry any time the screen moves rapidly.

With that said, good work on the guides. I don't want to come off as critical. I truly do appreciate the effort you have put into these guides. I can't watch your videos because I get a headache watching them, but it's probably an issue limited to only a minority of the community. Moreover, the rest of your guide is very well done. Good work and thanks!

No I actually really appreciate you mentioning that, I'm sure quite a few people get a headache from the poor video quality. I streamed these before I updated my internet - I used to have .5 upload lol. Future videos will be streamed in 720p, which should make the quality much more bearable. Not to mention I have sweet new overlays courtesy of -ReD- :D
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2013-04-04 12:37:57
April 04 2013 12:37 GMT
#31
On April 02 2013 21:29 Rossbacher wrote:
The quality of this guide is beyond awesome and definitely sets standards!
If roach aggression is the right answer to the current meta, I don't know. But after reading your guide, I tried the good old roach push on ladder (diamond) again, and to my surprise it worked every time. It seems that most Protosses at least on my level play really really greedy nowadays. Plus the roach max is a superb mechanics training. All in all thanks for your effort and time

Thanks Rossbacher, that has been my experience with the style as well. It certainly is one of the best styles to improve mechanics, and with the new transitions available, I think we'll be seeing a resurgence of heavy roach aggression..
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 04 2013 12:40 GMT
#32
On April 02 2013 04:36 Lobotomist wrote:
I really like the focus on drone count, proper saturation and correct drone distribution throughout the guide. I've begun to notice these more in all aspects of my play after reading this.

That's great, I'm glad because incorrect drone distribution is my biggest pet peeve in SC2 lol. Heaven help those who triple-mining a mineral patch . . .
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 04 2013 14:46 GMT
#33
This guide is great just for the detailed part on powerbooming to that 60 drone economy which is the most crucial skill in standard ZvP.
I always wonder though if it wouldn't be more efficient to start the 3rd queen before the 3rd hatch. A queen basically is just as much a boost in production as a hatchery since injecting gives about the same larvae as a hatch. Of course you can't inject 3 times without a 3rd hatch but that is delayed in the 3rd hatch before 3rd queen build as well by having the queen late. I know it's an intricate order of building stuff to have overlords popping at exactly the right time etc. which might be interfered by going 3rd queen before 3rd hatch but theoretically it just seems to me 3rd queen first is more efficient.
Making the hatch costs you the drone while making a queen doesn't. Of course queen takes 2 supply while hatch actually gives 2 but queen finishes faster and let's you get that early creep tumor faster which i like for connecting third comfortably. With the late tumor it's a bit more difficult at times to defend small pressure. Admittedly I haven't tested enough if it's possible to get the build to line out as smoothly then, perhaps the 3rd finishing on time is crucial for it being smooth.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 05 2013 23:24 GMT
#34
On April 04 2013 23:46 Markwerf wrote:

I always wonder though if it wouldn't be more efficient to start the 3rd queen before the 3rd hatch.

I've seen some players prefer to take their third around 5minutes, because they get the third Queen earlier and they reach full 2-base saturation earlier. I'm not certain of the numbers
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Spow
Profile Joined December 2010
19 Posts
April 08 2013 08:24 GMT
#35
Great guide, exactly what I needed to get into Z !

I have some questions though (please note I'm only plat):
- By trying the build out, I noticed I float quite a bunch of mins. Shouldn't you therefore start double upgrades by taking 5/6 geysers instead of 4 ? I really don't like the idea of single upgrades.
- How do you scout on a 4 players map (I have Whirlwind in mind) ? Even if the OV is lucky it comes too late to see the P expanding.
- Could you lay out the scouting information and reactions you give in the video in the first post ? (i.e. don't take third if he didn't expand and take gas for ling speed, the 0/1/2 gas info at P nat etc ...). It'd be a tremendous help for plat players like me that need to see stuff written down to understand it.
- Also writing down the tips (double rally nat/army for reinforcements ... ) would be great.
- How do you protect against oracles with only one queen per base ? My usual style is 4 queens on 2 bases + OVs on the paths to mineral lines so deflecting oracles is easy, but I don't see how you manage say 2 queens vs 2 oracles ! (have yet top see the replays though)

Remarks:
- At one point in the videos (on Antiga Shipyard) you say you messed up the rally of your army because you were probably injecting. I assume you're aware that you can inject by clicking on the minimap ?
- If you still have the source files for the videos, re-uploading them in better quality would be nice.
- Are you in diamond ? How come you play vs GM players then ?
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 08 2013 15:57 GMT
#36
Thanks for the comments, Spow. Unfortunately I won't have time to re-upload another tutorial or do a more in-depth write-up, though I have other guides and SC2-related projects planned for May. I'll consider producing an updated ZvP guide down the road though! To answer some of your questions:

You shouldn't float minerals with this build unless you're missing larva production or injects, but if you want to get +1+1, delay the evo chambers and go for 5 Geysers instead of 4 (I've been doing 5 gas every game lately because it makes any tech transition easier).

On 4-player maps you can always drone-scout.

I've yet to have much trouble with Oracles tbh (at least not in ZvP), one well-placed Spore with a Queen is usually enough. Even if 1-2 Oracles completely surprise you when they fly into the main, you can pull your Drones to the natural while you build Spores. Having 4 Queens on 3 bases, you should be able to get 3 Queens in position to defend. Sure he's going to kill a Queen and some Drones, but it's a significant investment for him, and Oracles are not particularly helpful in defending mid-game Roach aggression, nor do Oracles contribute well to a late-game engagement.

I always do the 55v 66v 77v inject method. I like it more than clicking the mini-map.

I'm currently in master league with a competitive win/loss ratio and MMR.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
genzzz
Profile Joined January 2013
France10 Posts
Last Edited: 2013-05-09 20:17:47
May 09 2013 20:16 GMT
#37
Hello, how do you counter gateway opener into fast expand for the protoss with 4 gate pressure ?
jbuck92
Profile Joined May 2013
United States13 Posts
May 15 2013 19:59 GMT
#38
I'm only a mid-gold level player, so take my advice with a grain of salt Genzzz, but from what I've been told and my own experiences, 4 gate pressure means that the protoss is going to be sacrificing a bit of economy. If you scout proxy gates/pylons and are suspecting a warp-in, you can either double evo/spine crawler block your natural or main (depending on the map's layout), or drop 2-3 spine crawlers plus some queens for defense.

If there are no proxy pylons/gateways anywhere to be found, you should still be keeping a ling/ovie at their natural ramp to watch for troop movement. The second their troops move out you still have time to double evo/spine block your natural and reinforce. Be sure to keep fighting on the creep and stay near your spine crawlers for the extra support.
LingBlingBling
Profile Joined December 2012
United States353 Posts
Last Edited: 2013-05-16 04:43:05
May 16 2013 04:41 GMT
#39
On May 10 2013 05:16 genzzz wrote:
Hello, how do you counter gateway opener into fast expand for the protoss with 4 gate pressure ?



this build allows you to counter gate way expands/naniwai style 4 gate so much easier then hots standard builds atm.

The weakness of nani build is early roach/ling pressure, Reason nani was doing his build was vs the 3 base all 6 gas into mass lair tech, or the pure ling style.

Nani never faced any zerg going ling/roach wol style. So +1 roach pressure should own any early gate way builds, if he stays on 1 base u stay on 2 bases, all about scouting. This build is so great vs what protoss have been doing now, Protoss have been doing early gate way all ins, or that new 2 colosi 2 immortal 2 base all in.

This build counters all of that pretty easy if you harass well and keep his numbers low, then you can tran into a basic hydra/roach/viper timing attack afterwards. You can also take your 4th base very easy. Remeber in Wol this build was used by stephano to get infestor/broodlord out quickly.

Now you can get viper/hydra out behind it instead.
Remember our motto: We ain't got it.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
May 16 2013 13:10 GMT
#40
On May 10 2013 05:16 genzzz wrote:
Hello, how do you counter gateway opener into fast expand for the protoss with 4 gate pressure ?

Well the only problem with that 4-gate pressure is the timing arrives around 8:00 (before Roach Production). So if you know your opponent has gone Gateway first, and you see additional gateways at the front (or with a scouting overlord), you can build your Roach warren a bit earlier (~6:15-6:30) and start unit production by about 7:30. It cuts into your economy to do this, naturally, but you can hold your third. Another option is just to play it out just like you would against a FFE, and just sacrifice the third and rebuild after you hold. It sounds strange, but there's nothing wrong with losing the third against a Gateway expand --> Push:

http://www.twitch.tv/tangsc/c/2134618
Coaching www.allin-academy.com | Team www.All-Inspiration.com
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