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The HotS Protoss Help Me Thread - Page 316

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
[PkF] Wire
Profile Joined March 2013
France24227 Posts
December 21 2014 23:29 GMT
#6301
On December 22 2014 06:05 mau5mat wrote:
Not really a proper question as such, but I'm wondering what are your favorite builds to play in any MU?

What makes them your favorite?


PvZ 1 gate FE -> stargate -> 4-5 phoenix harass -> void ray colossi.

Safe and reactive. Everything I love.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-12-21 23:33:09
December 21 2014 23:32 GMT
#6302
On December 22 2014 06:05 mau5mat wrote:
Not really a proper question as such, but I'm wondering what are your favorite builds to play in any MU?

What makes them your favorite?


Assuming widow mines not being buffed or used , it always was and always will be PvT 1gate fe>robo>forge>templar, especially with a warp prism. It allows for great map vision, a nice and safe third, the potentail if executed properly to just roflstomp a medivac timing and come out miles ahead, and it really tasks an opponent's multitasking with all the zealot harassment so you can very easily force mistakes. Plus, fun as hell to play.

Too bad blizzard took it away from me
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Olli
Profile Blog Joined February 2012
Austria24420 Posts
Last Edited: 2014-12-21 23:38:00
December 21 2014 23:37 GMT
#6303
I was a templar player too

I've recently gotten my PvZ in pretty great shape by practicing against a high masters zerg. I mostly do the modern 3-base blink/+2 with either robo -> prism transition or a 10gate blink attack, depending on how the game plays out. I love the playstyle to shreds, it's reactive but not passive (at all), has great scouting potential due to tons of sentries, has awesome pressure potential and lots of forcefield/blink micro. I love love love love love it.

As for PvP I like the most standard 3gate blink opening.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Eladen
Profile Joined October 2011
Slovakia54 Posts
December 22 2014 00:01 GMT
#6304
Speaking of standard builds, and reading about other guys having similar problems, do you know some streamer going for 3 gate blink (with robo, or even the allin version if necessary) often in PvP? Learning the build itself is not hard, but knowing how to react against most of stuff the opponent can throw at me is a whole different story.
I also came back recently from inactivity, and back then I would just go phoenixes every game and watch Axslav's stream to feel confident against everything.
Those were the times
E[ max(0, S-K) | S<K]*P(S<K) + E[ max(0, S-K)| S>K]*P(S>K) = E[0 | S<K]*P(S<K) + E[S-K | S>K]*P(S>K)
Olli
Profile Blog Joined February 2012
Austria24420 Posts
December 22 2014 00:02 GMT
#6305
I suggest you dig up some of Zest's PvPs from this year. It's his most trusted build and he's without a doubt been the best PvPer of 2014.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
[PkF] Wire
Profile Joined March 2013
France24227 Posts
December 22 2014 00:13 GMT
#6306
On December 22 2014 09:01 Eladen wrote:
Speaking of standard builds, and reading about other guys having similar problems, do you know some streamer going for 3 gate blink (with robo, or even the allin version if necessary) often in PvP? Learning the build itself is not hard, but knowing how to react against most of stuff the opponent can throw at me is a whole different story.
I also came back recently from inactivity, and back then I would just go phoenixes every game and watch Axslav's stream to feel confident against everything.
Those were the times


If you don't feel confident about reactions, you can go for Dear's version (chronoed sentry first, twilight around 4:30, robo around 5:50 while you're sending a hallucination to your opponent's base). It has less potential to destroy the opponent than the standard build, but it's also much easier to react when using it since you get a thorough scout of your opponent's base. A modern version is described on reddit (http://www.reddit.com/r/allthingsprotoss/comments/2ftsmj/build_of_the_week_pvp_sos_hallucination_3gate/).
Eladen
Profile Joined October 2011
Slovakia54 Posts
December 22 2014 00:16 GMT
#6307
Cool, thanks. I hope to find as many replays and vods as possible
E[ max(0, S-K) | S<K]*P(S<K) + E[ max(0, S-K)| S>K]*P(S>K) = E[0 | S<K]*P(S<K) + E[S-K | S>K]*P(S>K)
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-12-22 11:36:08
December 22 2014 01:38 GMT
#6308
--- Nuked ---
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
December 22 2014 08:52 GMT
#6309
Yeah that build is really cool. It's basically a 3base blink build that is more aggressive earlier on in exchange for slower upgrades and a later 3rd.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Motlu
Profile Joined August 2014
Australia884 Posts
December 22 2014 13:25 GMT
#6310
So I've been putting this off for a long time, but considering I'm now at ~30% winrate in PvZ I think it time to get help.

I have been seeing a 3 base macro blink based build on Rain's stream quite regularly and I was wondering whether there are any pro vods or build write ups that I can study to steal this build. Ideally I want a macro transition.
-
d4v3d
Profile Joined December 2014
Mexico12 Posts
Last Edited: 2014-12-22 17:30:04
December 22 2014 17:16 GMT
#6311
Watch Parting vs Sen in the Kung Fu final. I think like 2 games were 3 base blink or something close
http://www.twitch.tv/esportshtv/b/601639910?t=7m01s

btw in my experiencie (new diamond :D) i feel like a macro transition cant be posible, because you are delayed in tech, you need to do a lot of damage (killing a 4th isnt enough, you need to kill a lot of drones or a 3rd) except if you get a robo and robotics bay before the attack, and it will be so weak because you have so much tech (robo, robotics bay, concil blink +2 attack) and if you delay so much hydras / swarm host will kill you.
[PkF] Wire
Profile Joined March 2013
France24227 Posts
Last Edited: 2014-12-22 18:11:20
December 22 2014 18:11 GMT
#6312
Assuming the map pool stays what it has been announced to be for next season, which maps are you going to play ?
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2014-12-22 22:04:26
December 22 2014 22:00 GMT
#6313
I'll veto Foxtrot again. I'll play on Catallena and Deadwing for sure.
Vaani research station looks decent. There is plenty of airspace for terran drops. However the "tight" shape of the map should favour protoss somehow. Plus you have a safe third which is one of the first things I look at.
Expedition lost could also be a good protoss map, it really depends on whether I can still take my early thirds with those rocks. It remembers me of Polar night (with the indoor third base that nobody took) although in that case you had to break not one but two rocks. Overall it gave me the impression of a fun and well designed map though.
Inferno pools looks bad, but it might still be playable just because it's so big. However they absolutely have to remove horizontal spawns.
Secret spring, instead, looks like a 2 base all in map because of the very short rush distance. Also one of the best blink maps we've had in a long time.
All in all I wouldn't say there is an instant-veto map, I'll most likely play them all and see what comes up.
playa
Profile Blog Joined December 2010
United States1284 Posts
December 23 2014 08:57 GMT
#6314
I don't know where to ask this, so I'll simply ask fellow Toss players if they have a problem with move commanding units? I'll be in a big battle, especially in P vs P, and inexplicably my units will walk into the other guy. I've lost so many "won games" because of this. At first I thought maybe I just accidentally clicked on a far away uint. So, the last game I played when I noticed my units were doing this I just tried to watch, but it didn't really seem like they were going for any particular unit.

I'm so confused. I've NEVER done this before in BW, but it happens all the time in SC 2. I don't get it. What's going on here? What's the solution here? Is there a specific spot I should be attack moving? I just want my units to attack stuff...
d4v3d
Profile Joined December 2014
Mexico12 Posts
December 23 2014 09:31 GMT
#6315
Never move command your units. Use attack move.
A + click in the terrain back of the enemy units (even far away) and they will attack the most close target. You can A click in a unit to focus fire.

If you are just right clicking to attack your units will go crazy trying to focus that unit even when isnt possible. And if you miss and for mistake you click the terrain they will just move without attacking. Sorry bad english.
VeryAverage
Profile Joined January 2011
United States424 Posts
December 23 2014 10:11 GMT
#6316
Never focus fire (or at least shift click with your attacks) against blink stalkers in PvP, unless you know it's on cooldown, that's asking for a blowout. Learned that one the hard way.

I miss when PvP was 4gate only, I had the best counter build ever, I was smoking masters Protoss players back when I was in diamond (in retrospect it probably helped that I was random so they had to scout early). Oh well, I guess it was probably good for the matchup.
Protossking
Profile Joined February 2012
Australia103 Posts
Last Edited: 2014-12-24 14:35:05
December 24 2014 14:33 GMT
#6317
On December 20 2014 23:14 Teoita wrote:
Show nested quote +
you scout after gateway and if its 6-13 pool you take gas and make zealot and cyber core as if its a normal gateway expand.


You can't possibly scout on 13 (or 9 for that matter) and get to the Zerg's base by the time you are at 14 or 15 and need to decide wether to take gas or not.

The point of gate/nexus builds is to have the econ of FFE while having warpgate and tech timings similar to gateway fe


Actually you're wrong and he's right. If the point of gate nexus was purely for faster warpgate and good econ then people would simply play nexus-gate instead as it's superior in both aspects.

However, with a 13 gateway scout you arrive at the zergs base at around 16 supply and can take double gas and make a cyber core/2nd pylon instantaneously. This way you're safe against early pools and early speedling all ins. This is the real reason gateway-nexus builds came to fruition.

If you're interested in seeing how this works check out a video I made a while ago:


The 1minute-3:30 mark explain how the build works in depth.
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
Last Edited: 2014-12-24 14:45:52
December 24 2014 14:44 GMT
#6318
Yes that was what I was talking about. I watched Rain's stream pretty much everytime and he goes double gas at 16-17 against 10 pools. After he mines 100 gas-ish (for msc) he will pull out 2-3 probes and resume a normal gateway expand

Edit: given its a 2 player map of course. for 3-4 player maps, i suggest you just do a normal 15 gas expand or nexus first
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-12-24 15:08:13
December 24 2014 15:02 GMT
#6319
That build looks extremely inefficient to me compared to a normal msc expand. He confirms the pool timing at 17 supply on a 2 player map, which means gasses are about 20-25 seconds behind a standard timing. I mean, i guess it's an ok build if you want to compromise between safety and greed, but you can't say it's as efficient as other builds and with gasses that late a lot of timings go out of the window (fast stargates for example).

Also, gassless gateway FE builds were first utilized in 2012 and really became popular in 2013, and certainly not as as a measure to deal with early pools while having a good early game economy

If the point of gate nexus was purely for faster warpgate and good econ then people would simply play nexus-gate instead as it's superior in both aspects.


It isn't, nexus->gate has warpgate delayed by about 30 seconds while being a few probes ahead of gate->nexus. It's also less safe against 6-8 pools.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Protossking
Profile Joined February 2012
Australia103 Posts
December 24 2014 15:17 GMT
#6320
I don't think you really understand the point of the build. It's not meant to be as efficient vs early pools as a regular gate expand, it's meant to have the option to HOLD early pools while still being very economically strong if they DON'T early pool. If you watched further into the vod, you'd see that the stargate went down at 5 minutes, which is extremely early. At least as early as a normal gate expand, and with more probes + chronoboost available.

They were specifically invented to deal with early pools while having a good early game economy. If you're talking about a WoL build (2012) then we are speaking of completely different eras. Speedling all ins hardly existed in WoL as the go-to 95% of the time build was FFE, which gas openings failed hard against. The HoTs variation of gate-nexus definitely came as a counter measure to the increasingly popular speedling openings that were becoming increasingly popular because nexus gate builds were prevalent. (Sorry for being long-winded, it's late).

Overall, look at what the guy above you is saying, he's spot on. Even Rain does this build, and if he spots early pools with it he will adapt and take gases.
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