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[D] ZvP - The Bananas Build - Page 6

Forum Index > StarCraft 2 Strategy
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michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2012-06-02 05:11:37
June 02 2012 05:11 GMT
#101
jombozeus you can block it with 9 scout on some maps.

Everyone plays games but no one posts replays, really bothers me.

It's easy to tell a build is shit when it gives you nothing and sacs econ, but it'd be even easier if people would just post replays.

Instead there is just gold v master theorycrafting and no replays.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Jombozeus
Profile Blog Joined August 2010
China1014 Posts
June 02 2012 05:26 GMT
#102
On June 02 2012 14:11 michaelhasanalias wrote:
jombozeus you can block it with 9 scout on some maps.

Everyone plays games but no one posts replays, really bothers me.

It's easy to tell a build is shit when it gives you nothing and sacs econ, but it'd be even easier if people would just post replays.

Instead there is just gold v master theorycrafting and no replays.


http://drop.sc/189967

Here, I missed first 6 seconds in this replay because I was lag spiking at the start.

Regardless, those 6 seconds wouldn't've meant anything considering I killed his aggression before my pool popped. I also lie, I couldn't even make a queen (would've had maybe 30 more minerals with the 6 seconds?)

He also lost a probe because LGTop sucks at protoss.

I had pretty much the perfect response and even sent drones back as soon as aggression stopped.

Even sneaked some lings into his base after.

No dice, still massively behind.
rancidmeat
Profile Joined March 2011
Canada20 Posts
June 04 2012 23:45 GMT
#103
On June 02 2012 14:26 Jombozeus wrote:
Show nested quote +
On June 02 2012 14:11 michaelhasanalias wrote:
jombozeus you can block it with 9 scout on some maps.

Everyone plays games but no one posts replays, really bothers me.

It's easy to tell a build is shit when it gives you nothing and sacs econ, but it'd be even easier if people would just post replays.

Instead there is just gold v master theorycrafting and no replays.


http://drop.sc/189967

Here, I missed first 6 seconds in this replay because I was lag spiking at the start.

Regardless, those 6 seconds wouldn't've meant anything considering I killed his aggression before my pool popped. I also lie, I couldn't even make a queen (would've had maybe 30 more minerals with the 6 seconds?)

He also lost a probe because LGTop sucks at protoss.

I had pretty much the perfect response and even sent drones back as soon as aggression stopped.

Even sneaked some lings into his base after.

No dice, still massively behind.


So I'll post these because I said I would, the drone count was higher than I had originally thought but was still even with a 15 pool 16 hatch:

http://drop.sc/191532 12 hatch 11 pool

http://drop.sc/191533 15 pool 16 hatch

As for the viability, I would not recommend using the 12 hatch 11 pool

On most of the ladder maps and a good deal of tournament maps, a 9 scout after pylon can block the hatch and building a pool/overlord instead of the hatch at this time puts you very far behind the 15 pool 16 hatch.

Cannon rushes are possible to stop, but you end up far behind where a 15 pool 16 hatch build would put you.

If this build goes perfectly, then it is no worse than a 15 pool 16 hatch, the third timing is countered by the earlier first hatch and 2nd queen.

This build will pretty much never go perfectly unless you are playing against a brain-dead macro-only protoss which is unlikely as every toss likes to cannon now and then ;-).
If you can't beat them, you probably need a bigger beat-stick.
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