• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:26
CET 10:26
KST 18:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book3Clem wins HomeStory Cup 287HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info4herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? HomeStory Cup 28 - Info & Preview
Tourneys
$5,000 WardiTV Winter Championship 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Can someone share very abbreviated BW cliffnotes? [ASL21] Potential Map Candidates Gypsy to Korea StarCraft player reflex TE scores 2024 BoxeR's birthday message
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1306 users

[G] TvP Late-Game: The VG in MMMVG - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2012-05-05 19:21:34
May 05 2012 19:00 GMT
#21
On May 05 2012 22:49 AA.spoon wrote:
You forgot to mention that ghost only take 2 supply, making them one of the best units when maxed. Often terran armies will be more expensive (and stronger) when maxed if terran was smart enough to make 10+ ghosts (15 or so).
Small tips you might add: scan and kill obs with vikings; your ghosts have free range now.

I do note that it is ideal to have 15+ ghosts in the Composition section. I have the other tips in the Engagement section, but I forgot to add that little point. >< Editing now. Edited.
Edit: I forgot to add that I edited the Ghost description in the "Compositions" section.
This is my signature. There are many like it, but this one is mine.
Sianos
Profile Joined April 2011
580 Posts
May 05 2012 20:03 GMT
#22
Wow the game with Happy was just awesome^^. I think heaving a lot of cloked ghosts and killing the observers is really powerfull. Regarding this i have got a question. Does my opponent see my ghosts, when i scan on top of them ?
CDR
Profile Joined April 2011
Poland84 Posts
May 05 2012 20:13 GMT
#23
On May 05 2012 21:36 ArchAngelSC wrote:
From what I understand about your guide, you seem to say that stutter stepping vs chargelots isn't that big of a deal? Not sure I agree with that.

The rest seems like pretty solid advice, though pretty standard

There is no point in kiting chargelots after charge buff, they are gonna hit you anyway, so why would you waste time, APM and DPS on kiting? Also stutter stepping a maxed out army fucks up your concave so units in the back (in that case marines, who are the main DPS) aren't dealing the biggest possible damage. Sure, after charge is on CD there is nothing wrong with kiting but by this time most zelots are dead, or at least should be. I guess microing ghosts is more important then focusing on kiting against chargelots.
Obviously it only applies to late game, not mid game, gateway-heavy army.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
May 05 2012 23:05 GMT
#24
On May 06 2012 05:03 Sianos wrote:
Wow the game with Happy was just awesome^^. I think heaving a lot of cloked ghosts and killing the observers is really powerfull. Regarding this i have got a question. Does my opponent see my ghosts, when i scan on top of them ?


They do not.
ellaguru
Profile Joined March 2012
United States35 Posts
May 06 2012 02:08 GMT
#25
i think there was a lot of useful information here for non-masters players.

the number of tech labs and reactors, the ratios of terran versus protoss units, the micro priority, the mass ghosts strategy
Fencar
Profile Blog Joined August 2011
United States2694 Posts
May 06 2012 02:20 GMT
#26
On May 06 2012 11:08 ellaguru wrote:
i think there was a lot of useful information here for non-masters players.

the number of tech labs and reactors, the ratios of terran versus protoss units, the micro priority, the mass ghosts strategy

Most master and grandmaster foreigners don't know these things, and instead go for 4-5 ghosts, 'enough' vikings, and mass marauder/medivac with only a couple of marines.
This is my signature. There are many like it, but this one is mine.
cmcaneff5502
Profile Joined February 2012
United States116 Posts
May 06 2012 02:36 GMT
#27
i found this really helpful actually! as a high diamond working towards masters, army comp and micro priority part was quite informative. thanks for the guide!
Crowned
Profile Joined August 2011
United States368 Posts
May 06 2012 03:16 GMT
#28
On May 06 2012 02:41 yoigen wrote:
+ Show Spoiler +
On May 05 2012 10:20 Fencer710 wrote:
Show nested quote +
On May 05 2012 10:05 phiinix wrote:
Sorry but I'm having a hard time understanding what exactly is the usefulness in this guide. Presumably it answers the question "how should I play late game TvP?" but it doesn't say much about taking additional bases, denying bases, or specifics about the composition. It seems to assume that protoss will have roughly even splits on gas in terms of colossus/templar/archon, and therefore terran should get x vikings and x ghosts. The army looks extremely micro intensive to me; 15 ghosts are suppose to kill/disable every ht, because the army is ridiculously marine intensive don't you think?

I feel like the steps to micro aren't really thread worthy, it's basically saying: use the ghosts to kill off templar and deal damage with emp, use the vikings to kill the colossus, and use your bio with stim to kill what's left over.

Also, 1 replay really isn't enough, there are so many ways to get there that a late game focused guide should really deal with minimum of 5 games.

The guide basically boils down to: get upgrades, get a lot of ghosts. Where's the meat?

Crap, I must really fail at making guides releasing the guide in readable condition. :|

Yeah, I know one replay isn't nearly enough. I need to add more, but I also want to make sure it's not a huge fail from the other guy and both me and my opponent actually played well. I should have waited and made this a much better guide. I tried to cover too much so no real content.


I actually posted these replays in another thread about TvP, which shortly after got closed. I use the mass ghost/viking composition in those games.

http://drop.sc/147707 vs TypeReaL
http://drop.sc/135420 vs RoxKis.Pomi
http://drop.sc/135421 vs mTwRine
http://drop.sc/172266 vs Ouga (mid GM on NA)
Sadly I don't have anymore, since I'm winning before it gets to lategame most of the times tt.



Nice replays yoigen.
It's cool to love to win, but it's better to hate to lose.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
May 07 2012 00:53 GMT
#29
On May 06 2012 02:41 yoigen wrote:
+ Show Spoiler +
On May 05 2012 10:20 Fencer710 wrote:
Show nested quote +
On May 05 2012 10:05 phiinix wrote:
Sorry but I'm having a hard time understanding what exactly is the usefulness in this guide. Presumably it answers the question "how should I play late game TvP?" but it doesn't say much about taking additional bases, denying bases, or specifics about the composition. It seems to assume that protoss will have roughly even splits on gas in terms of colossus/templar/archon, and therefore terran should get x vikings and x ghosts. The army looks extremely micro intensive to me; 15 ghosts are suppose to kill/disable every ht, because the army is ridiculously marine intensive don't you think?

I feel like the steps to micro aren't really thread worthy, it's basically saying: use the ghosts to kill off templar and deal damage with emp, use the vikings to kill the colossus, and use your bio with stim to kill what's left over.

Also, 1 replay really isn't enough, there are so many ways to get there that a late game focused guide should really deal with minimum of 5 games.

The guide basically boils down to: get upgrades, get a lot of ghosts. Where's the meat?

Crap, I must really fail at making guides releasing the guide in readable condition. :|

Yeah, I know one replay isn't nearly enough. I need to add more, but I also want to make sure it's not a huge fail from the other guy and both me and my opponent actually played well. I should have waited and made this a much better guide. I tried to cover too much so no real content.


I actually posted these replays in another thread about TvP, which shortly after got closed. I use the mass ghost/viking composition in those games.

http://drop.sc/147707 vs TypeReaL
http://drop.sc/135420 vs RoxKis.Pomi
http://drop.sc/135421 vs mTwRine
http://drop.sc/172266 vs Ouga (mid GM on NA)
Sadly I don't have anymore, since I'm winning before it gets to lategame most of the times tt.


I finally got around to watching these. Nice games!

Would you mind adding a description for each so I can add them to the OP? I'm still not good at the game yet compared to a lot of people, so I'd love to see your thought process behind the games.
This is my signature. There are many like it, but this one is mine.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
May 07 2012 01:25 GMT
#30
On May 05 2012 13:30 NrGmonk wrote:
The OP might enjoy the following game where Happy beats one of the best PvT players in the world with a similar style:

The OP suggests marine heavy, marauder light, ghost heavy, while Happy goes ghost heavy, marine light, marauder light.

The only 2 players who use close to this style include Happy and Thorzain. Major used to kinda do it, but I have seen anything from him in a while.

You might also want to include disadvantages of this style. You can't apply much pressure onto toss throughout the whole game and it's not as micro based.

OK, I finally got to watch it since chrome apparently doesn't like youtube for some reason. ><

This style Happy did in that game reminds me a lot of the old mass Tank/Ghost in TvZ back before the Snipe nerf. (Which is still completely stupid, IMO.) It crushes through big engagements so hard, and you can be on less bases but Marines, Ghosts, macro Orbitals and bunkers are so good that it doesn't even matter that much.
This is my signature. There are many like it, but this one is mine.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
May 07 2012 03:26 GMT
#31
On May 06 2012 11:08 ellaguru wrote:
i think there was a lot of useful information here for non-masters players.

the number of tech labs and reactors, the ratios of terran versus protoss units, the micro priority, the mass ghosts strategy

Glad I helped. ^_^

In other news, in today's Day9 Daily, the final game is completely screwed up composition-wise from MKP. If he had made more Marines, Ghosts, Medivacs, and Vikings instead of basically Mass Marauder, he could have won, but instead he went for said mass marauder and lost to storms and colossus.
This is my signature. There are many like it, but this one is mine.
yoigen
Profile Joined September 2010
Germany369 Posts
May 07 2012 16:48 GMT
#32
On May 07 2012 09:53 Fencer710 wrote:
Show nested quote +
On May 06 2012 02:41 yoigen wrote:
+ Show Spoiler +
On May 05 2012 10:20 Fencer710 wrote:
Show nested quote +
On May 05 2012 10:05 phiinix wrote:
Sorry but I'm having a hard time understanding what exactly is the usefulness in this guide. Presumably it answers the question "how should I play late game TvP?" but it doesn't say much about taking additional bases, denying bases, or specifics about the composition. It seems to assume that protoss will have roughly even splits on gas in terms of colossus/templar/archon, and therefore terran should get x vikings and x ghosts. The army looks extremely micro intensive to me; 15 ghosts are suppose to kill/disable every ht, because the army is ridiculously marine intensive don't you think?

I feel like the steps to micro aren't really thread worthy, it's basically saying: use the ghosts to kill off templar and deal damage with emp, use the vikings to kill the colossus, and use your bio with stim to kill what's left over.

Also, 1 replay really isn't enough, there are so many ways to get there that a late game focused guide should really deal with minimum of 5 games.

The guide basically boils down to: get upgrades, get a lot of ghosts. Where's the meat?

Crap, I must really fail at making guides releasing the guide in readable condition. :|

Yeah, I know one replay isn't nearly enough. I need to add more, but I also want to make sure it's not a huge fail from the other guy and both me and my opponent actually played well. I should have waited and made this a much better guide. I tried to cover too much so no real content.


I actually posted these replays in another thread about TvP, which shortly after got closed. I use the mass ghost/viking composition in those games.

http://drop.sc/147707 vs TypeReaL
http://drop.sc/135420 vs RoxKis.Pomi
http://drop.sc/135421 vs mTwRine
http://drop.sc/172266 vs Ouga (mid GM on NA)
Sadly I don't have anymore, since I'm winning before it gets to lategame most of the times tt.


I finally got around to watching these. Nice games!

Would you mind adding a description for each so I can add them to the OP? I'm still not good at the game yet compared to a lot of people, so I'd love to see your thought process behind the games.


Basically I'm trying to transition from the heavy aggressive marine/marauder/medivac style to a more passive mass ghost/viking play as soon as I can secure 8 gas geysers or earlier if I see that I can't max out on normal bio. (When he already has colossus and storm)
Today I didn't even have to use my AK, I gotta say it was a good day.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2012-05-07 23:55:54
May 07 2012 23:32 GMT
#33
On May 08 2012 01:48 yoigen wrote:
Show nested quote +
On May 07 2012 09:53 Fencer710 wrote:
On May 06 2012 02:41 yoigen wrote:
+ Show Spoiler +
On May 05 2012 10:20 Fencer710 wrote:
Show nested quote +
On May 05 2012 10:05 phiinix wrote:
Sorry but I'm having a hard time understanding what exactly is the usefulness in this guide. Presumably it answers the question "how should I play late game TvP?" but it doesn't say much about taking additional bases, denying bases, or specifics about the composition. It seems to assume that protoss will have roughly even splits on gas in terms of colossus/templar/archon, and therefore terran should get x vikings and x ghosts. The army looks extremely micro intensive to me; 15 ghosts are suppose to kill/disable every ht, because the army is ridiculously marine intensive don't you think?

I feel like the steps to micro aren't really thread worthy, it's basically saying: use the ghosts to kill off templar and deal damage with emp, use the vikings to kill the colossus, and use your bio with stim to kill what's left over.

Also, 1 replay really isn't enough, there are so many ways to get there that a late game focused guide should really deal with minimum of 5 games.

The guide basically boils down to: get upgrades, get a lot of ghosts. Where's the meat?

Crap, I must really fail at making guides releasing the guide in readable condition. :|

Yeah, I know one replay isn't nearly enough. I need to add more, but I also want to make sure it's not a huge fail from the other guy and both me and my opponent actually played well. I should have waited and made this a much better guide. I tried to cover too much so no real content.


I actually posted these replays in another thread about TvP, which shortly after got closed. I use the mass ghost/viking composition in those games.

http://drop.sc/147707 vs TypeReaL
http://drop.sc/135420 vs RoxKis.Pomi
http://drop.sc/135421 vs mTwRine
http://drop.sc/172266 vs Ouga (mid GM on NA)
Sadly I don't have anymore, since I'm winning before it gets to lategame most of the times tt.


I finally got around to watching these. Nice games!

Would you mind adding a description for each so I can add them to the OP? I'm still not good at the game yet compared to a lot of people, so I'd love to see your thought process behind the games.


Basically I'm trying to transition from the heavy aggressive marine/marauder/medivac style to a more passive mass ghost/viking play as soon as I can secure 8 gas geysers or earlier if I see that I can't max out on normal bio. (When he already has colossus and storm)

OK, I'll add them and quote that in the OP.

Does anyone have thoughts on Nukes? I haven't added anything related to them to the OP because I don't really know how to use them that well, and are basically the last thing on my mind whenever I play.
This is my signature. There are many like it, but this one is mine.
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
May 08 2012 00:25 GMT
#34
Ughhhh. Good read but I am so disgusted at the facts that Terran needs extremely high APM to deal with late game Protoss. 3 Hotkeys compared to Protoss's one or maybe two? Also with the zealots? Disgusting. T v P is annoying as shit
Bomber & Jaedong & FlaSh & SNSD <3
Fencar
Profile Blog Joined August 2011
United States2694 Posts
May 08 2012 00:32 GMT
#35
On May 08 2012 09:25 Dontkillme wrote:
Ughhhh. Good read but I am so disgusted at the facts that Terran needs extremely high APM to deal with late game Protoss. 3 Hotkeys compared to Protoss's one or maybe two? Also with the zealots? Disgusting. T v P is annoying as shit

True, but in BoX's you have the advantage with hard-to-scout cheese plus an advantage in super-late-game situations with PF's, Nukes, and macro Orbitals. I also often have less APM than my opponent during games, according to SC2 Gears.

By the way, engagements against a Protoss death ball are actually easier than dealing with Ultra/Bling/Infestor IMO. It's just less forgiving if you lose a fight and have no defensive PF's to fall back to.
This is my signature. There are many like it, but this one is mine.
Snoodles
Profile Joined March 2012
401 Posts
May 08 2012 00:38 GMT
#36
Fencer, since you're on a roll can you tell us your approach to fighting infestor brood lords? Do you use ghosts vs Zerg?
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2012-05-08 00:45:11
May 08 2012 00:44 GMT
#37
On May 08 2012 09:38 Snoodles wrote:
Fencer, since you're on a roll can you tell us your approach to fighting infestor brood lords? Do you use ghosts vs Zerg?

That would be a different topic entirely, but my view on it (and Day9's) is that Infestor/Broodlord is so immobile that a pair of double drops (four medivacs total, and a combination of MM inside them) to snipe drones and expansions to keep him from re-maxing is the first key, and the second is to get a large concave with viking/thor/unsieged tank/marine/medivac, while focus firing brood lords with the Thors. Then you just have to defend the reinforcing ling/bane.

Polt did something like this and Day9 showed it in one of his dailies.

Now, back on topic!!!
This is my signature. There are many like it, but this one is mine.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 08 2012 00:46 GMT
#38
i will gladly put on a lategame tvp clinic against the strat forum's very own NrGmonk to demonstrate scan + ghost abuse after 5+ orbitals
get rich or die mining
TL+ Member
Fencar
Profile Blog Joined August 2011
United States2694 Posts
May 08 2012 01:38 GMT
#39
On May 08 2012 09:46 Alejandrisha wrote:
i will gladly put on a lategame tvp clinic against the strat forum's very own NrGmonk to demonstrate scan + ghost abuse after 5+ orbitals

By "clinic" do you mean "BoX" or "1v1"? <3
This is my signature. There are many like it, but this one is mine.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
May 08 2012 08:01 GMT
#40
I've added a bit on why Reapers are very good in a super late-game maxed army, as well as adding "5-15 Reapers" to the Composition section.
This is my signature. There are many like it, but this one is mine.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 151
StarCraft: Brood War
Hyuk 479
Jaedong 450
Stork 254
Dewaltoss 126
Leta 117
Shine 70
sSak 68
Shuttle 52
Shinee 33
Backho 28
[ Show more ]
yabsab 19
GoRush 19
NaDa 15
zelot 14
910 7
Terrorterran 4
Dota 2
NeuroSwarm145
febbydoto69
League of Legends
JimRising 577
C9.Mang0260
Super Smash Bros
hungrybox500
Mew2King29
Other Games
singsing872
Organizations
Other Games
gamesdonequick1092
StarCraft: Brood War
lovetv 27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH164
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1571
Upcoming Events
RongYI Cup
1h 34m
herO vs Maru
SC Evo League
3h 34m
Replay Cast
14h 34m
uThermal 2v2 Circuit
1d 2h
WardiTV Winter Champion…
1d 5h
OSC
1d 14h
Replay Cast
1d 23h
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
LiuLi Cup
3 days
PiGosaur Monday
3 days
LiuLi Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
LiuLi Cup
5 days
Online Event
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS4
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.