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[G] Bronze to Masters, Improving Mechanics - Page 60

Forum Index > StarCraft 2 Strategy
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Prev 1 58 59 60 61 62 67 Next
beef666
Profile Joined November 2010
New Zealand29 Posts
December 29 2012 20:51 GMT
#1181
Anyone played the filterSC custom in arcade?
Qube
Profile Joined October 2012
Canada46 Posts
December 29 2012 21:08 GMT
#1182
On December 30 2012 05:51 beef666 wrote:
Anyone played the filterSC custom in arcade?


I did. Many times to try to nail the Bronze benchmarks, which I'm constently hitting in the ladder recently, only using the "Bronze Build" which consists of Marines only.

My average SQ is something like 78-83... which is quite good for Bronze! It might drop a lot when I'll use the other build, the Silver one.

You guys can add me, Qube.183 on NA.
beef666
Profile Joined November 2010
New Zealand29 Posts
December 29 2012 22:38 GMT
#1183
I've just been practicing the benchmarks in yabot, didn't even realise the filtersc trainer was in arcade til yesterday! So helpful

Was zerg, used this guide to switch to terran. Made the switch relatively painlesss. Diamond now!
FGsquared
Profile Joined December 2012
12 Posts
December 30 2012 09:14 GMT
#1184
This guide is so helpful. I can't thank you enough. Kept losing all my games - and now that I've improved my play, I'm winning. So once again, thank you. :D
aKillEZ
Profile Joined August 2011
United States3 Posts
December 30 2012 09:36 GMT
#1185
Being a bronze-masters player myself, I must say that simply *looking at your base most of the time* is enough for most people to jump to diamond level, IMHO.
"I can accept failure, but I can't accept not trying."
probeater
Profile Joined October 2012
124 Posts
Last Edited: 2012-12-30 15:26:01
December 30 2012 15:25 GMT
#1186
yeah definitely, i'm gold but all the plats/diamonds i face have terrible macro (i admit i am bad too), allowing me to beat them because i have more stuff. when i lose it's because they do a build i don't know how to respond to or they have better micro etc. but never because of macro. This is all thanks to filter <3
I have a Dark Templar Statue at home.
govie
Profile Blog Joined November 2012
9334 Posts
January 03 2013 17:51 GMT
#1187
Promoted too silver league. Goin'for gold!
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Mitzer1
Profile Joined January 2013
United States1 Post
Last Edited: 2013-01-05 10:00:36
January 05 2013 09:59 GMT
#1188
FilterSC, let me just thank you so much. I took a break from StarCraft 2 since I've always been stuck in Bronze. Recently I returned to this game and I wanted to progress so I found a race to stick with (Zerg) and I watched a few of your videos on basic mechanics for them. I just finished episode 5, but I only practice the Bronze/ Silver Benchmarks. I can easily get 60 - 80 Drones by 8:30, and by 12:00 I can have a really sizable force; roughly 150-160 population.

Here are my games since I started getting into the game again a week ago:
Bronze League
+ Show Spoiler +

- Cloud Kingdom LE; Win; +30
- Tal'darim Altar LE; Win; +32
- Shakuras Plateau; Win; +24
- Ohana LE; Win; +28
- Shakuras Plateau; Win; +22
- Ohana LE; Win; +22
- Shakuras Plateau; Win; +20
- Shakuras Plateau; Loss; -6
- Entombed Valley; Loss; -11

Placement Match
+ Show Spoiler +

- Newkirk District; Win

Bronze League
+ Show Spoiler +

- Ohana LE; Win; +25
- Condemned Ridge; Win; +23
- Cloud Kingdom LE; Win; +23
- Daybreak LE; Win; +23
- Akilon Flats; Win; +23
- Ohana LE; Win; +25
- Akilon Flats; Win; +22
- Entombed Valley; Win; +24
- Newkirk District; Win; +21

Silver League
+ Show Spoiler +

- Newkirk District; Win; +12
- Entombed Valley; Win; +25
- Cloud Kingdom LE; Win; +11
- Antiga Shipyard; Win; +12
- Akilon Flats; Win; +11
- Akilon Flats; Loss; -14
- Newkirk District; Loss; -12
- Daybreak LE; Loss; -13
- Entombed Valley; Win; +21
- Entombed Valley; Win; +11
- Cloud Kingdom LE; Win; +13
"Herp derp, I'm a pylon."
dproberts55
Profile Joined July 2012
15 Posts
January 09 2013 20:23 GMT
#1189
Using this style of play as zerg, what have you guys been doing when terran/toss blocks your natural with pylon/SD/or a blasted engineering bay? A few drones? Take the 3rd? Build a few lings and delay the natural? (I tried that the other night but got screwed when toss threw down a few cannons)
Irri
Profile Joined April 2011
Sweden41 Posts
January 13 2013 14:59 GMT
#1190
I usually just continue droning and then kill it with my first set of lings. I also produce the queen for the natural in the main hatch instead. I always set a drone to chase the scouting scv/probe though, and then another one for the hatch. In low plat where I am now you often kill the scout because they don't micro it.
jamesnubcake
Profile Joined January 2013
Singapore1 Post
January 14 2013 13:12 GMT
#1191
hi whether i push out on the 10 mins mark with stim, marines, marauder, and medivac vs a protoss, he easily off hold my units with colossus and sentry, what should i do in response to this?
lodro
Profile Joined January 2013
United States43 Posts
Last Edited: 2013-01-14 14:52:33
January 14 2013 14:49 GMT
#1192
@jamesnubcake

Gold league protoss player...others may have better advice but in my experience

Look at your replays and make sure your macro is as good as it can be. Beyond that:

You could scout it and build relatively more marauders than marines; at 10 min and at this level of play protoss is unlikely to have very many collosus and you can often just snipe them with enough marauders.

You could pull back once you see collosus and forcefields and build several vikings (& more army) before pushing again. A lot of players seem to build vikings blindly but I don't think this is a good practice (esp since I default to archon chargelot ^_^).

Against protoss it can be helpful to send a few units a few steps ahead to bait forcefields / last minute scout without risking your whole army. Protoss will often split an army with forcefields that they would otherwise be unable to engage safely and then tear it apart one half at a time, taking advantage of collosus' long range. If you bait enough forcefields without getting caught he won't be able.

If you do pull back to build more army / vikings / upgrades simultaneously going for drops in his main would be a good idea. Many players will either over or under react, leading to either an economic lead or an opportunity to push into his natural.

edit: pretty far off topic
ILosethenOP
Profile Blog Joined January 2011
United States25 Posts
January 14 2013 16:12 GMT
#1193
Love the series. After taking a lengthy break I returned and used the Terran series as a guide. After a short time in Silver I moved up to gold. Playing low to mid level golds was easy mode. However, now that I am mainly matched up against platinum players things have gotten much harder. I may win 1 in 5 or maybe 2 in 5. Against gold opponents the 10 minute push tended to be either game ending or severely crippled my opponent. Now most players are ready for the push and I either back out or do little damage. After this point I feel a bit lost and often lose when the 200/200 battle happens.

This seems to not be an area covered by the guides. However, watching the reviews I do find that I am not perfect in my 10 minute macro and as such I strive to improve that first.
TheBigO
Profile Blog Joined August 2011
United States97 Posts
January 15 2013 00:52 GMT
#1194
+ Show Spoiler +
Love the series. After taking a lengthy break I returned and used the Terran series as a guide. After a short time in Silver I moved up to gold. Playing low to mid level golds was easy mode. However, now that I am mainly matched up against platinum players things have gotten much harder. I may win 1 in 5 or maybe 2 in 5. Against gold opponents the 10 minute push tended to be either game ending or severely crippled my opponent. Now most players are ready for the push and I either back out or do little damage. After this point I feel a bit lost and often lose when the 200/200 battle happens.

This seems to not be an area covered by the guides. However, watching the reviews I do find that I am not perfect in my 10 minute macro and as such I strive to improve that first.


I have the same problem. I am at the plat level benchmarks, and they are incredibly hard to hit. Basically, the guides say you should do a follow up attack at 14 minutes with a maxed out army. But, if you lose your initial army in the 10 minute push, it should add 30-60 seconds.

Overall, ILosethenOP, you should focus on macroeing, and doing another push (this one hopefully game ending) at that time. Hope my advice helps.
I really need a better quote... but I have no ideas :( .
Jakuu
Profile Joined February 2012
7 Posts
January 15 2013 03:32 GMT
#1195
Hey filter, Just wanted to say thank you for posting this. I switched to Terran in gold league a few months ago and needed a solid build. I stumbled upon this and just hit masters league today. At first I did not believe it when people said macro would get you into masters (mostly) but now I firmly believe that macro is 90% of the challenge.
FireMonkey
Profile Blog Joined December 2012
Australia105 Posts
January 15 2013 06:32 GMT
#1196
Hey, my internet is really slow for the next month so could someone please reply to this or PM the gold zerg benchmarks? thanks
fuck bitches, get money
Filter
Profile Blog Joined November 2010
Canada620 Posts
January 15 2013 13:36 GMT
#1197
On January 15 2013 09:52 TheBigO wrote:
+ Show Spoiler +
Love the series. After taking a lengthy break I returned and used the Terran series as a guide. After a short time in Silver I moved up to gold. Playing low to mid level golds was easy mode. However, now that I am mainly matched up against platinum players things have gotten much harder. I may win 1 in 5 or maybe 2 in 5. Against gold opponents the 10 minute push tended to be either game ending or severely crippled my opponent. Now most players are ready for the push and I either back out or do little damage. After this point I feel a bit lost and often lose when the 200/200 battle happens.

This seems to not be an area covered by the guides. However, watching the reviews I do find that I am not perfect in my 10 minute macro and as such I strive to improve that first.


I have the same problem. I am at the plat level benchmarks, and they are incredibly hard to hit. Basically, the guides say you should do a follow up attack at 14 minutes with a maxed out army. But, if you lose your initial army in the 10 minute push, it should add 30-60 seconds.

Overall, ILosethenOP, you should focus on macroeing, and doing another push (this one hopefully game ending) at that time. Hope my advice helps.


The plat benchmarks were designed to be extremely difficult to hit, always pushing players to get better and better (myself included). You can hit them, but it takes nearly flawless play to do so by design.

Something a bit interesting, even though I was high masters when I consistently played and tried to improve it was entirely on the back of good macro play. I recently had my ass handed to me in a micro tourney custom map with some friends that are silverish level. I don't mean I lost by a bit.. I got crushed badly in basically a 1win to 2loss ratio.

I cover up my poor micro mostly with good positioning before battles take place, and good knowledge of my opponents army position/tech structures. My spending Quotient is usually around 100 or slightly when I'm in shape. That means the entirety of my skill is on the back of macro play.

I still play, and I still read this thread just not nearly as often as I used to. I really hope HoTS gives me an excitement and kick to get back into the game though.
Live hard, live free.
ILosethenOP
Profile Blog Joined January 2011
United States25 Posts
January 15 2013 15:49 GMT
#1198
On January 15 2013 22:36 Filter wrote:



I cover up my poor micro mostly with good positioning before battles take place, and good knowledge of my opponents army position/tech structures. My spending Quotient is usually around 100 or slightly when I'm in shape. That means the entirety of my skill is on the back of macro play.


A positioning video would be very interesting. It feels like an area that is rarely covered but, at least for Terrans, is an incredibly important concept. I have discovered while watching replays that I will often have a supply advantage and better or at least even upgrades but will lose battles due to positioning. This is especially true in TvT.
Mr. Black
Profile Blog Joined May 2011
United States470 Posts
January 15 2013 17:55 GMT
#1199
On January 16 2013 00:49 ILosethenOP wrote:
Show nested quote +
On January 15 2013 22:36 Filter wrote:



I cover up my poor micro mostly with good positioning before battles take place, and good knowledge of my opponents army position/tech structures. My spending Quotient is usually around 100 or slightly when I'm in shape. That means the entirety of my skill is on the back of macro play.


A positioning video would be very interesting. It feels like an area that is rarely covered but, at least for Terrans, is an incredibly important concept. I have discovered while watching replays that I will often have a supply advantage and better or at least even upgrades but will lose battles due to positioning. This is especially true in TvT.


Haha, I am on a small break to get caught up on RL stuff, but I was having this trouble with army control and positioning. I was able to make large improvements on this with one of the micro maps on the arcade (dargelein's I think)--I forget which one, but it has about 20 different micro things to practice like marine splitting against banelings. The ones that I practiced were the marine tank push against zerg and the "Deathball" one v. protoss. The deathball one makes you split your army, emp with ghosts, stim, kill colossus with vikings and then land them.

Most of my stupid losses (i.e. where I have a large advantage and then just lose my army) come from attacking into the opponents pre positioned army. I try now to get out on the map and pre-position my army and let the other guy attack into me.

That said if Filter would make a positioning video, I would watch it--the Bronze to Masters series was amazingly well made. I hope Filter gets back into the game, because I really think HOTS is a lot of fun.
Make more anything.
awaller
Profile Joined February 2012
United States23 Posts
January 15 2013 21:37 GMT
#1200
Hi Mr Black
I found two Terran dailies from [day9] that deal with army control and positioning #394 & # 478. They are focus on TvT
but I think some of it can be use in TVP or TvZ. #394 part three, I found to be very helpful in establishing a position(map control) and attacking based on you opponents position. The section on tank lines was very informative.
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