[G] Bronze to Masters, Improving Mechanics - Page 2
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TurboBird
13 Posts
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HeyJude
United States157 Posts
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Zealos
United Kingdom3571 Posts
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Fritti
Netherlands52 Posts
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Filter
Canada620 Posts
On April 21 2012 07:44 HeyJude wrote: I watched the videos and I couldn't help but wonder...why is it called bronze to masters? The last level you show is plat. I'll be adding videos for Diamond/Masters level in the future, but I feel that's more subjective. Plus there's already a ton of great stuff out there for builds, how to control your units etc so I made the post now. I do feel that the mechanical skill required is that of a masters level though, so the title is appropriate. Thanks for the response though, the amount of people that are making quick jumps in their skill levels really quickly is really cool to see. | ||
Scoobasteve
United States32 Posts
You sir, deserve a spotlight. | ||
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Reaper51
Canada64 Posts
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AIXtreme
3 Posts
well structured and entertaining, will try the benchmarcs if i can find some time :D keep up the good work | ||
HeyJude
United States157 Posts
On April 21 2012 08:00 Filter wrote: I'll be adding videos for Diamond/Masters level in the future, but I feel that's more subjective. Plus there's already a ton of great stuff out there for builds, how to control your units etc so I made the post now. I do feel that the mechanical skill required is that of a masters level though, so the title is appropriate. Thanks for the response though, the amount of people that are making quick jumps in their skill levels really quickly is really cool to see. Ahh ok, thanks. Can't wait to see your diam to masters videos then :D | ||
SeriouR
Spain622 Posts
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Cassel_Castle
United States820 Posts
For bronze-gold Protoss wondering what similar builds to do, find something that hits at 10 minutes in each matchup, and take a third instead of all-in-ing. My recommendations are: PvT: 1 gate FE into 3 gate robo +1 (immortals and colossus work equally well, transition into HTs after) PvP: 1 gate (zealot stalker stalker sentry) or 2 gate (stalker, stalker x2, sentry+zealot) expand into 2 base 2 colossus push, snipe 1 colossus and then turtle off 3 base and win colossus wars. PvZ: FFE into 4gate pressure into +1/+1 sentry immortal, hits at 11 minutes, don't cut probes since you'll be making a third. These are all macro-oriented and I have a good record against platinums with all of them. | ||
magiknizm
19 Posts
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andrewf87
Australia22 Posts
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Waywinkle
New Zealand5 Posts
On April 21 2012 08:27 SeriouR wrote: I have one doubt, for people not playing terran, how can we use this videos? Is there any benchmarks you could give us? Some benchmarks for the other races would be really helpful in applying these videos for people who don't play terran. | ||
kaluro
Netherlands760 Posts
On April 21 2012 03:02 phiinix wrote: 200 supply at 14:00?.... I don't think I've ever hit that in a game ever.. In your vid you had 153, plus 21 dead units means 174.. Not to try and nit pick but 26 food is quite a lot to be missing, I think 15:00 is a much better bench mark. Other than that, seriously good work on these videos, I think they have a lot to offer As a zerg you can hit 200 supply at 11 minutes, I don't know about terrran/protoss though but he is not saying it's race specific. | ||
Catnip
Canada7 Posts
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Servius_Fulvius
United States947 Posts
On April 20 2012 18:38 Filter wrote: This video is tough. Players that are able to accomplish the benchmarks here are going to be playing mechanically at a masters level, easily. This doesn't mean your micro etc is all there, but mechanically your macro will be masters level. I'm still practicing trying to hit the benchmarks I've set here on any kind of regular basis, and doing it in a game while trying to micro etc really makes it tough. The point here is to be able to take a safe third, with max saturation already and have a ton of production very quickly. The point behind these videos is not to simply win at the level they're aimed at, but absolutely dominate. I don't think plat players can just walk in and hit these benchmarks, but I do think they can with practice. I also think that if they can hit these in games they'll have no issues getting to masters. Eh, I'm a plat zerg and consistently play plat/diamond terrans that hit 60-70 scv's on three bases way before 15 minutes. Not every plat terran can manage this, especially those that all-in or do a gimmick strategy, but those that can are probably on their way to diamond! It feels like when you hit the high plat/low diamond some players can macro at a masters level and things like not scouting a specific area or not realizing one was dropped AND attacked are game-enders. Nevertheless, the victory for my terran opponent is laughably easy if there were issues with overlord blocks, missed injects, and late macro hatches (the same for me when I double their worker count and contain them). I'm a little concerned that a player would follow all the benchmark advice and see that they're still losing games. This happens to me especially when I realize my macro was pretty good and some rank 15 plat with inferior mechanics just out-produced, out-positioned, and all out killed me easily. Then again, it's been well discussed that macro alone will only take you so far. I like the videos and look forward to when I play opponents following the build! It would be a great test of macro! | ||
zefreak
United States2731 Posts
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HexSCII
Canada115 Posts
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Captain Marksie
40 Posts
What should i do now? Should i practice it on the ladder and see if i am still able to hit the benchmarks under the pressure of an actualy game? Or should i first have a go at the platinum "taking a third" benchmarks in custom games so i have a general idea of what i should be doing after the first attack? Im in gold league btw | ||
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