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[D] The new FFE in PvT - Page 6

Forum Index > StarCraft 2 Strategy
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ineversmile
Profile Blog Joined December 2010
United States583 Posts
April 28 2012 13:09 GMT
#101
Basically, you're gambling on the information you get. If you can sneak a scout in and check your opponent's natural and you don't see a command center, then building another cannon or two is going to be fine because your opponent's economy is temporarily weaker and you can afford to pay for some defense. The cannons aren't going anywhere--if he doesn't attack you a couple minutes into the game, then at least the cannons will already be there to help hold a Stim Timing at the front door or to help with whatever else comes your way. It's an investment.

If you're really afraid of an all-in, you can make that second cannon and be only 150 minerals more invested into defense. Then start a third cannon a little later, and then just cancel it if the all-in doesn't come. That helps cover the timing window for an all-in while you wait for Stalkers to come out (which basically close the window at that point). Building a cannon and canceling it is cheap--think of it like building a Pylon to block a Hatchery and screw up your opponent's timings.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
Doz
Profile Joined July 2010
United States145 Posts
April 28 2012 13:35 GMT
#102
I think this build straight up auto-loses to 4-5 rax reaper once the nexus and forge are scouted. Have used that response myself in the past with great success
Check out my map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=192306
SuperPro
Profile Joined February 2012
99 Posts
Last Edited: 2012-04-28 15:23:59
April 28 2012 15:21 GMT
#103
I think LostShadows build would beat this. If you would direct yourselves to http://blip.tv/day9tv/day-9-daily-445-p1-lastshadow-s-tvp-6rax-opening-6089546. It is a command center first followed by a bunker and 6 raxes. The attack comes around 7 ish mins with around 10 marines and 2 scvs, while rallying marines to his base. You can also delay this attack by about 30 seconds to have around 16 marines. It works quite well versus protoss. Not only does it give you great economy but it allows you to kill protoss early. After this attack, you can tech really hard by grabbing all 4 gases, throwing down double Engineering bay, factory and 2 techlabs for stim combat shield, as well as a third, depending on how successful the attack was. If you do no damage, naturally you wouldnt tech this hard, however, you can still get all of these things relatively quickly while remaining defended.
Snoodles
Profile Joined March 2012
401 Posts
April 28 2012 16:35 GMT
#104
I saw MKP come across this on a stream recently. As soon as he saw 3 cannons on the ramp he pulled ten SCVs and chewed through the cannons like they were creep tumors and only a couple SCVs died. He sent them back to work and won the game with just a few marines/marauders.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
April 28 2012 16:47 GMT
#105
On April 28 2012 22:35 Doz wrote:
I think this build straight up auto-loses to 4-5 rax reaper once the nexus and forge are scouted. Have used that response myself in the past with great success

No, it doesn't work. If they scout gas they go nexus -> gate. If they scout gasless, nexus -> forge -> gate. 4-5 reapers do not work, they come too late.

All of you saying reapers is auto win are stupid. Probes can wait for reapers, they can steer them away. Decent probe micro can stop reapers. 4-5 reapers off 1 rax take forever, and protoss will already be set for their 6+ gate ass roll of you.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
iSTime
Profile Joined November 2006
1579 Posts
April 28 2012 16:53 GMT
#106
On April 29 2012 01:47 iAmJeffReY wrote:
Show nested quote +
On April 28 2012 22:35 Doz wrote:
I think this build straight up auto-loses to 4-5 rax reaper once the nexus and forge are scouted. Have used that response myself in the past with great success

No, it doesn't work. If they scout gas they go nexus -> gate. If they scout gasless, nexus -> forge -> gate. 4-5 reapers do not work, they come too late.

All of you saying reapers is auto win are stupid. Probes can wait for reapers, they can steer them away. Decent probe micro can stop reapers. 4-5 reapers off 1 rax take forever, and protoss will already be set for their 6+ gate ass roll of you.


4-5 rax reaper != 4-5 reapers off 1 rax.

However, yeah, 4-5 rax reaper after a gasless opening would take way too long to work.
www.infinityseven.net
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2012-04-28 17:56:42
April 28 2012 17:55 GMT
#107
On April 29 2012 01:53 iSTime wrote:
Show nested quote +
On April 29 2012 01:47 iAmJeffReY wrote:
On April 28 2012 22:35 Doz wrote:
I think this build straight up auto-loses to 4-5 rax reaper once the nexus and forge are scouted. Have used that response myself in the past with great success

No, it doesn't work. If they scout gas they go nexus -> gate. If they scout gasless, nexus -> forge -> gate. 4-5 reapers do not work, they come too late.

All of you saying reapers is auto win are stupid. Probes can wait for reapers, they can steer them away. Decent probe micro can stop reapers. 4-5 reapers off 1 rax take forever, and protoss will already be set for their 6+ gate ass roll of you.


4-5 rax reaper != 4-5 reapers off 1 rax.

However, yeah, 4-5 rax reaper after a gasless opening would take way too long to work.

It would have to be a 12/14 2 rax and I feel protoss 9 scouting would see this, and not Nexus-forge-gateway, and would do a standard nexus->2 gate -> core double stalker after 1-2 zeals and hold any reaper attack with ease... Of course, map dependent on both sides, but 9 scout gets in a LOT of the time on a LOT of the maps. Especially since there are so many 2 player maps, and forced spawn '3 player' maps
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
wheelchairs
Profile Joined February 2010
United States145 Posts
Last Edited: 2012-04-28 18:12:17
April 28 2012 18:09 GMT
#108
I play random, I use FFE as protoss alot vs terran. Nexus first, then forge first w/ 1 gas allows you to have access to very fast upgrades, a single cannon is very good vs marine pressure, and i always start gate before forge is 2/3 done. Keeping it to one gas allows you a very good mineral income and you can easily chrono a good eco advantage out and add gates-gas>tech and get storm or collosi when you take a 3rd

also, in oz vs maru group D recently + Show Spoiler +
oz did this build. Upon scouting, maru canceled his expansion and build 4 additional rax outside oz's base. 5 rax marine pressure + pulled about 15 scvs. Oz easily held it with one gate going, 2 cannons, and pulling probes.as long as you scout effectively, this build can survive a lot.
boxman22
Profile Blog Joined October 2011
Canada430 Posts
April 28 2012 18:17 GMT
#109
On April 29 2012 00:21 SuperPro wrote:
I think LostShadows build would beat this. If you would direct yourselves to http://blip.tv/day9tv/day-9-daily-445-p1-lastshadow-s-tvp-6rax-opening-6089546. It is a command center first followed by a bunker and 6 raxes. The attack comes around 7 ish mins with around 10 marines and 2 scvs, while rallying marines to his base. You can also delay this attack by about 30 seconds to have around 16 marines. It works quite well versus protoss. Not only does it give you great economy but it allows you to kill protoss early. After this attack, you can tech really hard by grabbing all 4 gases, throwing down double Engineering bay, factory and 2 techlabs for stim combat shield, as well as a third, depending on how successful the attack was. If you do no damage, naturally you wouldnt tech this hard, however, you can still get all of these things relatively quickly while remaining defended.


Actually it is literally as hard a counter as you can possibly find. You just need to scout a little and put 2-3 more cannons down (maybe that's even an overreaction). I just played it on ladder and absolutely crushed it on ohana, which was even more difficult than it otherwise might have been because, after seeing the cannons, he tried to go around through the rocks and avoided 1.5 of my 3 cannons (avoided 1 only half the time). I then got 2 colossi and range and rolled him over a couple minutes later...
wheelchairs
Profile Joined February 2010
United States145 Posts
April 28 2012 18:30 GMT
#110
SuperPro read the spoiler above. Marines are terrible vs cannons, protoss has probes at the natural to pull and buffer even more. Additional cannons are needed, but usually just 2 total
AlphaDotCom
Profile Joined March 2011
United States43 Posts
April 28 2012 19:32 GMT
#111
On April 29 2012 01:53 iSTime wrote:
Show nested quote +
On April 29 2012 01:47 iAmJeffReY wrote:
On April 28 2012 22:35 Doz wrote:
I think this build straight up auto-loses to 4-5 rax reaper once the nexus and forge are scouted. Have used that response myself in the past with great success

No, it doesn't work. If they scout gas they go nexus -> gate. If they scout gasless, nexus -> forge -> gate. 4-5 reapers do not work, they come too late.

All of you saying reapers is auto win are stupid. Probes can wait for reapers, they can steer them away. Decent probe micro can stop reapers. 4-5 reapers off 1 rax take forever, and protoss will already be set for their 6+ gate ass roll of you.


4-5 rax reaper != 4-5 reapers off 1 rax.

However, yeah, 4-5 rax reaper after a gasless opening would take way too long to work.


"!=" lolol u cant assume everyone that plays sc2 knows what that is. Do you also say,

if(bunker=built)
build robo;
else
dont;

we should all talk like this, it would be entertaining.
everything is ez when ur terran
tuestresfat
Profile Joined December 2010
2555 Posts
April 28 2012 19:41 GMT
#112
On April 29 2012 04:32 AlphaDotCom wrote:
Show nested quote +
On April 29 2012 01:53 iSTime wrote:
On April 29 2012 01:47 iAmJeffReY wrote:
On April 28 2012 22:35 Doz wrote:
I think this build straight up auto-loses to 4-5 rax reaper once the nexus and forge are scouted. Have used that response myself in the past with great success

No, it doesn't work. If they scout gas they go nexus -> gate. If they scout gasless, nexus -> forge -> gate. 4-5 reapers do not work, they come too late.

All of you saying reapers is auto win are stupid. Probes can wait for reapers, they can steer them away. Decent probe micro can stop reapers. 4-5 reapers off 1 rax take forever, and protoss will already be set for their 6+ gate ass roll of you.


4-5 rax reaper != 4-5 reapers off 1 rax.

However, yeah, 4-5 rax reaper after a gasless opening would take way too long to work.


"!=" lolol u cant assume everyone that plays sc2 knows what that is. Do you also say,

if(bunker=built)
build robo;
else
dont;

we should all talk like this, it would be entertaining.

for(race = toss, oponnent = terran, qq++){
System.out.println("TvP so imba")
}
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
April 28 2012 21:28 GMT
#113
The thing I really dislike about this build is that its very difficult to know whether or not terran got a fast 3rd orbital or at what time he built it. Theoretically you could be getting a robo with a cannon supported nexus first as protoss at around 6 minutes, but to do that you'd have to cut units a bit and its more realistically going to be 6:30-7. By the time your obs sees whether or not he reacts with a third it will be too late for you to take a fast 3rd in response.


On the other hand, playing 2 base vs 3 orbitals is honestly not that horrible if you start your armor upgrade like a full 2 game minutes before you normally would be able to with a traditional gateway expand. Additionally, there's no way he'll be landing his 3rd orbital before about 9 or 10 minutes at which point you can very easily have started your own third.

It's a good build, but you just have to be very conscious of when he's going to try for some kind of 2 base bust and not over-react if he doesn't. Kind of involves some guess work at times.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
saltymango
Profile Joined June 2011
United States120 Posts
April 28 2012 21:50 GMT
#114
I wrote a guide which will be up on team dignitas website pretty soon check it out!
Sekijitsu
Profile Blog Joined February 2012
United States47 Posts
April 29 2012 04:06 GMT
#115
On April 29 2012 06:50 saltymango wrote:
I wrote a guide which will be up on team dignitas website pretty soon check it out!


Would you be so kind as to link here as well?
"Yield and overcome; Bend and be straight; Empty and be full; Wear out and be new; Have little and gain; Have much and be confused" - Lao Tsu
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2012-04-29 05:40:16
April 29 2012 05:25 GMT
#116
On April 24 2012 09:25 NrGmonk wrote:
Show nested quote +
On April 24 2012 09:19 Zealot Lord wrote:
On April 24 2012 08:01 avilo wrote:
I do the nexus forge fast expand every PvT I play so far, and win virtually every PvT...it's a good build. And for people saying Terran can just drop you or kill your or something...not really. You can have so many units in the mid-game that you will never die to any 2 base from Terran...

And if Terran goes for 3 bases...or an in-base orbital...well, this is what every Protoss player WANTS. The game to drag on long because the longer the game goes, the better it is for the Protoss player.

It's a strong, strong build. And reaper does nothing to it. You build the cannon at the front, take 5 probes to your cliff wherever the reaper will hop up...now you are so far ahead it's not even funny, you'll be usually ~20 probes ahead from chronoboost if Terran went reaper first.

So as said...you get every advantage. You get fast upgrades, you get a huge mid-game army that you can all-in with very easily, you entice Terran to play lategame against you, and you will have so much that you can hold off any all-ins EASY. You can even metagame this a lot of times and take your third nexus early with +2 armor chargelots, mass guardian shield/FFs, into templar + cannon turtle. Then you just play standard PvT like mech Terran and never attack until you're 3/0/3, 200/200 with collosus + templar in warp prisms + 5k/5k bank.


Sorry if I'm mistaken, but aren't you a terran player? You said yourself on your stream page (http://www.teamliquid.net/forum/viewmessage.php?topic_id=181166) that you play terran, and I've read a ton of posts from you talking about nothing but TvP. So did you change races or something? The reason I'm bringing this up is that this is a strategy forum where players discuss things to improve their gameplay, but if people start making claims (not necessarily saying that you are) that are just made up, it can really hurt the integrity of these threads imo.

Since I know you are a high level player (and thus will play skilled opponents), it would be great to see you upload some of these replays of you winning virtually every PvT using nexus FFE, would definitely prove the viability of this build on ladder.

Avilo's claims, although regularly whiny, are more informed than 99% of people who post on these forums, even when he talks about his offrace.


Eh, yes I know my strats, i also use multiple warp prisms with high templar, something Protosses currently don't do because they like getting templar EMP'd. I also make cannon rings with templar patrolling in between so you can never be dropped...ever.

If you put 4-12 templars in 2-3 speed prisms with a max deathball Terran can never kill your army and you are always guaranteed to get off 2-4 storms which of course means Terran loses.

Replays here, have fun abusing PvT lategame a bunch of these should be the nexus into forge into gateway expand as described in this thread. I believe there is also a game where Terran tries to 2 rax allin and just as said in this thread, you simply scout it and build 2-3 more cannons + pull probes and you are ahead 15-20 workers after that.

https://rapidshare.com/files/4222639651/aviloPvTFFEreplays.rar
Sup
Dreamlike
Profile Joined April 2011
United States33 Posts
April 29 2012 06:02 GMT
#117
On April 29 2012 14:25 avilo wrote:

If you put 4-12 templars in 2-3 speed prisms with a max deathball Terran can never kill your army and you are always guaranteed to get off 2-4 storms which of course means Terran loses.


Wait a second here...if my calculations are correct and 2+2 does in fact = 4 then that would mean that protoss players would actually have it even easier lategame?
If InControl is a progamer then please shoot me...
uLysSeS1
Profile Joined March 2010
Germany210 Posts
Last Edited: 2012-04-29 13:13:17
April 29 2012 12:33 GMT
#118
On April 29 2012 14:25 avilo wrote:
Show nested quote +
On April 24 2012 09:25 NrGmonk wrote:
On April 24 2012 09:19 Zealot Lord wrote:
On April 24 2012 08:01 avilo wrote:
I do the nexus forge fast expand every PvT I play so far, and win virtually every PvT...it's a good build. And for people saying Terran can just drop you or kill your or something...not really. You can have so many units in the mid-game that you will never die to any 2 base from Terran...

And if Terran goes for 3 bases...or an in-base orbital...well, this is what every Protoss player WANTS. The game to drag on long because the longer the game goes, the better it is for the Protoss player.

It's a strong, strong build. And reaper does nothing to it. You build the cannon at the front, take 5 probes to your cliff wherever the reaper will hop up...now you are so far ahead it's not even funny, you'll be usually ~20 probes ahead from chronoboost if Terran went reaper first.

So as said...you get every advantage. You get fast upgrades, you get a huge mid-game army that you can all-in with very easily, you entice Terran to play lategame against you, and you will have so much that you can hold off any all-ins EASY. You can even metagame this a lot of times and take your third nexus early with +2 armor chargelots, mass guardian shield/FFs, into templar + cannon turtle. Then you just play standard PvT like mech Terran and never attack until you're 3/0/3, 200/200 with collosus + templar in warp prisms + 5k/5k bank.


Sorry if I'm mistaken, but aren't you a terran player? You said yourself on your stream page (http://www.teamliquid.net/forum/viewmessage.php?topic_id=181166) that you play terran, and I've read a ton of posts from you talking about nothing but TvP. So did you change races or something? The reason I'm bringing this up is that this is a strategy forum where players discuss things to improve their gameplay, but if people start making claims (not necessarily saying that you are) that are just made up, it can really hurt the integrity of these threads imo.

Since I know you are a high level player (and thus will play skilled opponents), it would be great to see you upload some of these replays of you winning virtually every PvT using nexus FFE, would definitely prove the viability of this build on ladder.

Avilo's claims, although regularly whiny, are more informed than 99% of people who post on these forums, even when he talks about his offrace.


Eh, yes I know my strats, i also use multiple warp prisms with high templar, something Protosses currently don't do because they like getting templar EMP'd. I also make cannon rings with templar patrolling in between so you can never be dropped...ever.

If you put 4-12 templars in 2-3 speed prisms with a max deathball Terran can never kill your army and you are always guaranteed to get off 2-4 storms which of course means Terran loses.

Replays here, have fun abusing PvT lategame a bunch of these should be the nexus into forge into gateway expand as described in this thread. I believe there is also a game where Terran tries to 2 rax allin and just as said in this thread, you simply scout it and build 2-3 more cannons + pull probes and you are ahead 15-20 workers after that.

https://rapidshare.com/files/4222639651/aviloPvTFFEreplays.rar


Thanks for the pack, but those games are fairly chaotic, do you have some more standard games that demonstrate your points?
derp.
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2012-04-29 13:36:19
April 29 2012 13:35 GMT
#119
On April 29 2012 14:25 avilo wrote:
Eh, yes I know my strats, i also use multiple warp prisms with high templar, something Protosses currently don't do because they like getting templar EMP'd. I also make cannon rings with templar patrolling in between so you can never be dropped...ever.

If you put 4-12 templars in 2-3 speed prisms with a max deathball Terran can never kill your army and you are always guaranteed to get off 2-4 storms which of course means Terran loses.


Like that second game where you lost 2 prisms full of 8 templars, to vikings ?

In any case, it's good to see the build in action, but I'm a bit disappointed by the games. The last 3 aren't even about FFE and have no place in a pack named "FFE". The other games are all long macro games where the terran didn't put much pressure ( or bad one ).

Would you have any replay demonstrating terran going fast marine / helion drop, rines/tanks/scvs 8'30 rush, or 1-base all-ins vs FFE ? I think that's a lot more important than macro games where terran is 10 scvs behind in the early game and does nothing about it :p
50bani
Profile Blog Joined June 2009
Romania480 Posts
May 01 2012 12:08 GMT
#120
Happy vs Choya
Did Choya build his Forge or Gate first?
This SCV pull might actually work on 2 player maps.
LOL if this is the counter.
I'm posting on twoplustwo because I have always been amazed at the level of talent that populates this site --- it's almost unparalleled on the Internet.
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