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Watching Polt and MarineKing win tournaments this weekend I was amazed with their unit control and micro. You just do not see that kind of control from foreign players or much discussion on these boards about micro.
So I thought it would be nice if people here could share any insights into how the Koreans approach micro, what techniques they use and how they practice. I will try to compile all the good answers to this post for all Terrans to use as a micro resource.
For instance when getting roach baneling busted they target down banelings at such incredible speeds. I have not been able to replicate this in test maps, trying both shift-attack que, and simple a-click target fire.
Banshee I would like to contribute to this thread with a unit I am pretty sure I have the optimal micro command for which is the banshee. Using Hold command when kiting marines is by far the best in my opinion, because with hold the banshee will never turn around and chase the marines getting hit unnecessarily. I also believe hold is the best command for vikings kiting battle-cruisers since their range is so superior.
Kiting zealots ? I am still not sure what the best command is for kiting zealots, sometimes it feels like stop is superior and sometimes a-click.
Stutter-step Every Terran should be able to stutter step their marines well enough to always kill a probe or drone passing by and if you are perfect at it even an SCV. There is really no trick to this besides getting the rhythm down. You want to move the marine as soon as its fire animation has started. If done correctly it looks like the marine is just barely raising its rifle before moving on. I use a-click move click for this but again I am not sure if this is the best way of doing it.
Marine micro vs lings and banelings I try to stutter-step back while a-clicking banelings. This is riskier than spreading the marines, but if I get all the banelings my marines will be in a much better position to deal with the surviving lings. However if I miss banelings I am in trouble. So whats do you think the best way of dealing with ling/baneling is?
Drop-ship micro If you want to be fancy and drop-ship micro some tanks its one of the easiest tricks to do, but it does take 100% of your attention so usually its probably better to focus on your macro. What you do is click hold on the medivac and keep it selected then D click the medivac and right click the tank once its on the ground. You can do this really quickly, and its fun to do in won games. This same concept applies to marine drops, if you want to pick them up quickly right click the marines if they are surrounded by lings and the medivac will pick them up. This is superior to boxing the marines and clicking the medivac in my opinion.
Marine/tank line vs ling baneling + infestor/muta I know you should target fire banelings with your tanks, however I am not sure what the best way of doing this is? Also do you micro any differently if you know its muta or infestor push?
Getting xelnaga towers I usually a-click with my entire army next to the xelnaga tower then shift click a single marine out of the group, then order the army to stop or back and only that marine will go to the tower, does require you to regroup that control group so you dont bring the xelnaga marine with you next time you move.
Hope everyone can contribute with good tips and techniques for terran micro!
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you practice. and yes, the hold position key is required for any and everything in starcraft 2. damn unit ai.
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The second to last one is covered (like a bau5) in TheDoctor's guide.
Basically you put tanks on one key, the marines/medivacs on another and right click-shift with tanks to target fire banes.
After that, THEN do all your splitting. Focus fire is more imba :D
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I presplit vs banelings, it's really easy too. I just patrol everyone, and then I hold position. Basically spreads them out and then I move clumps at a time
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Reguarding how targting banes with tanks first. I control click on a tank out of the wire frame or on screen to select all my tanks, then i hold shift and a and spam click on the blings
When i have a tank line vs mute bling ling, I tend to leave allot of my marine quite far foward before the fight then stim, run them back then split, (if i my marines get good distance away from lings i will use the patroll micro trick) and then a move again into the army. Against infestor i tend to have my marines ready in flanking postitions, when the battle starts i first do them same method of targeting banes i descibed but onto the infestors, then stim and split my marines at the front pulling most of them back to avoid fungles then move the flanking groups in from the sides with the intent of catching infestors off gaurd as they move away after casting. My whole army is more spred out before the battle allot more vs infestor than mute. Sorry if that was more of a psotioning thing than a micro thing.
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I dislike when people generalize stutter step micro. It's actually much harder to do than it seems...
Optimal stutter step in larger army scenarios has you maximizing your unit's surface area while minimizing your opponent's surface area. Watching some iNcontroL vs Demuslim games you see some CRAZY stutter step, as in Demuslim stims, shoots off the first volley, then splits his M&M into three groups as the zealots charge (sometimes even individually targeting closer zealots with single marauders). He stutters back with the part of his M&M that is closest to the Zealots, and splits the rest of his M&M perpendicular, in both directions, to his retreat. THEN he starts stuttering backwards with the rest of his army, with almost no missed interval, and constantly readjusts his army's retreat so that the maximum amount of DPS is dealt.
The Colossi never get more than a single volley off for the entirety of the battle and Storms are simply avoided because of High Templar move speed. It's a sight to behold.
iNcontroL usually backs off when this happens, because against that kind of control, you can't just A-move, you need to choose your battles or just die.
So cool~!
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I think hold position is always >> stop, other than that a micro trainer is pretty good.
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On February 29 2012 01:18 SlipperyPeteLoL wrote: I think hold position is always >> stop, other than that a micro trainer is pretty good. I almost always use hold position and so far i've found only one use for stop command. It's stopping medivacs from unloading units. If you use the d+click on medivac style of dropping while allowing movement, hold position will only stop the movement but not the actual dropping.
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I don't see why you would use hold position to kite vikings against BCs. I always use A-move in this scenario so that the ones too far from the BCs turn around and fire, while still being out of range from the BCs' attacks. Hold position would just decrease your DPS for no increase in survivability.
Same thing with banshees. If you have more than one and they are not perfectly stacked or in line with each other, if you use hold position to kite against marines, sometimes the banshee farther away will just sit there while the other banshee does all the fighting (and taking all the hits, which is bad).
So generally for air units I use A-move to kite. For ground units I use A-move if I'm stutter stepping towards the enemy units and stop / hold position if I'm moving away.
p.s. there's a really nice micro map called "Darglein's micro trainer" or something like that on NA. Should check it out if you haven't.
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First off, don't treat it as a "terran" micro type of thing as Micro affects all race in generally the same manner. The difference between the races determines the flexibility of control.
Day[9] did a great daily that covers about controls and hot keys and they are a great start to microing in general. If you can't macro/hotkey then microing is just out of the question.
But lets get into detail here for you.
Banshee As far as Banshee go, if you click move behind the target and then press "hold" it will fire immediately before fully stopping. This also applies to Zerg's muta. You box your muta and right click behind your target and then hit "hold". They shoot before fully stopping.
Kiting Zealot Box your marines right click where you want them to run, hit "hold", then right click and repeat is generally better than spamming a click move. Why? because if a Zealot has charge they actually stop right before engaging. That and Marine seems to have trigger happy finger and will finish shooting before running if you a move. Doing the hold move, sometimes you're lucky or (just amazing that way) it will save you a hit while dealing same amount of damage.
Stutter Step As you said, no trick here. Just find the rhythm through practice. Eventually you will release simply knowing the timing is better than just watching the animation.
Marine micro vs lings and banelings This is kinda situational. If you have a ton of marine then it's 100% better to spread out your marines. Most zerg tend to just box their banelings/lings together and just a move. Higher level of play same deal except better zergs will have multiple control groups and banelings won't just randomly target a marine instead, they will flank you with lings before charging with the banelings. It only sounds intuitive until you realize how often zergs just a-move their armies.
Getting xelnaga towers I'm actually at a toss about this one. You pretty much spend as much APM on this regardless of the route you prefer. Since you will have to hot key your unit each time if you pulled it from your main army. Only other way I see this is to pull a freshly finished marine by hitting space when prompted and instantly select it/send it off before you add the rest your rally troops into a new control group.
I hope this helps
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be korean. nuff said. i have a account on taiwan/KR and even the gold/plats micro marine like they are insane
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Banshee micro: I think you hit it on the head, you should always use hold position
Kiting zealots: Watch which units the zealots are going after and pull that unit away, optimally in the oppitisite direction of your army, I think its really inefficent to kite zealots with your entire army because if you get this method down enough you can kite zealots even if they have speed. Vs mass zealot you should let them blow their charge then just kite with your whole army though, your going to get surrounded if you don't.
Stutter step: Use single clicks, right click -> a -> left click towards your opponents army (so that further away units turn around and shoot)
Marines vs ling/bane: stutter step like twice then with a stationary army split like a mad man, Its difficult because lings have more surface area but banes can really take a chunk out of your amry
Medivac drop micro: Easiest way to do it is to always have your medivac selected and click the button to lift a unit (default L, you probably should rebind it to something easier) so that your medivac will go it it and lift it, then click the portrait of what your trying to drop (instead of pressing D which will drop everything, which means you can only do this with one unit at a time. if you click the portrait of what you want to drop you can drop micro many units at the same time)
Side note: a marine being drop micro'd can kill a banshee
Marine tank vs Zerg midgame army: always seige your tanks before stimming your main army then re-select your tanks and A click the banes then re-select your marines and stutter step, if he has infestors split your army as your run it back
Grabbin' the xel nagas: a click a unit there and deselect it with a shift click, rehotkey your army
Micro has always been easy for me, the best way to practice is to get on skype with a friend and tell him to make units and come and attack you with them and just have micro wars on either shattered temple or shakuras (open/ flat maps). It helps to be really good with your mouse accuracy too
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On February 29 2012 03:59 OriginalBeast wrote: Banshee micro: I think you hit it on the head, you should always use hold position
Kiting zealots: Watch which units the zealots are going after and pull that unit away, optimally in the oppitisite direction of your army, I think its really inefficent to kite zealots with your entire army because if you get this method down enough you can kite zealots even if they have speed. Vs mass zealot you should let them blow their charge then just kite with your whole army though, your going to get surrounded if you don't.
Stutter step: Use single clicks, right click -> a -> left click towards your opponents army (so that further away units turn around and shoot)
Marines vs ling/bane: stutter step like twice then with a stationary army split like a mad man, Its difficult because lings have more surface area but banes can really take a chunk out of your amry
Medivac drop micro: Easiest way to do it is to always have your medivac selected and click the button to lift a unit (default L, you probably should rebind it to something easier) so that your medivac will go it it and lift it, then click the portrait of what your trying to drop (instead of pressing D which will drop everything, which means you can only do this with one unit at a time. if you click the portrait of what you want to drop you can drop micro many units at the same time)
Side note: a marine being drop micro'd can kill a banshee
Marine tank vs Zerg midgame army: always seige your tanks before stimming your main army then re-select your tanks and A click the banes then re-select your marines and stutter step, if he has infestors split your army as your run it back
Grabbin' the xel nagas: a click a unit there and deselect it with a shift click, rehotkey your army
Micro has always been easy for me, the best way to practice is to get on skype with a friend and tell him to make units and come and attack you with them and just have micro wars on either shattered temple or shakuras (open/ flat maps). It helps to be really good with your mouse accuracy too
Good stuff thanks!
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against BC's i would spam right click to get your vikings 'stacked' outside BC range, then use stop/hold position to fire a volley, then spam right click a little further away to stay out of range etc.
i think some of the originalbeast's methods are unneccessarily complex...
stutter step - you'd be better off with stutter step if you just right click > H > right click > H... the units out of range won't have time to get in range in the 0.5 seconds between your marine attack 'stepping' so a-move is lowering your dps...
medivac - why press L and click on unit, when you can just right click on the unit? two button presses versus one button press. clicking on the unit portrait seems like the best way to drop though - one button press versus two button presses.
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I'm pretty sure the Koreans do a move click for all stutter steppey things. Practice is the only way I guess. Don't let noobs tell you that stutter step is easy. If it were, we could all 2 rax DRG on metalopolis and win easily.
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On February 29 2012 08:15 Micket wrote: I'm pretty sure the Koreans do a move click for all stutter steppey things. Practice is the only way I guess. Don't let noobs tell you that stutter step is easy. If it were, we could all 2 rax DRG on metalopolis and win easily.
i think most of the time you'll see a korean a-move and then box the group of units that have units chasing them, stutter step with that group only.
it's not only about 'kiting', stutter step stop lings and zealots being able to surround - and if they get a surround on your marines then your marines actually get owned by ling/zealot.
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I use stop commands for basically every category of microing. I am skeptical that you can get better results with hold position or attack move. In some situations of course you need to focus fire. Attack move stuttering is particularly bad since it is so prone to catastrophic control error.
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It's also about the decisions you make when trying to micro as well.
Like kiting zealots, they don't always kite their whole MMM ball, usually they'll kite in small groups to get the maximum dps while not suffering much losses.
Drops, they know WHEN to drop and not randomly drop because you're terran and supposed to drop.
Overall, if you want to do marine splits or something as fast as the top Terrans do, you have to practice practice practice. There's no other way around it.
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Does anyone know the best way to pick up marines that are surrounded by lings?
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France12795 Posts
On March 01 2012 00:39 ShaneFeit wrote: Does anyone know the best way to pick up marines that are surrounded by lings? Box the marines and click on the medivac, then move the medivac near the marines and it'll pick them up auto. edit : @to Micket : 2rax isn't really about stutter step, stutter step is usefull of course but depending of the 2rax it depends on mindgames, timing, bunker placement knowledge, focus fire, load'n'repair etc. edit 2 lol : for most of units (not sure about banshee but you can check with korean replays if they use hold or a-move), the best way to stutter step is a-move.
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On February 29 2012 00:27 Chaggi wrote: I presplit vs banelings, it's really easy too. I just patrol everyone, and then I hold position. Basically spreads them out and then I move clumps at a time
Can you explain this a little more? Thanks!
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General rule of thumb, use Hold position when retreating, use stop or attack-move when attacking. Stop and attack-move makes units out of range move closer to the enemy, which is good when you want to be close to your enemy, but bad when you want to get away.
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On February 29 2012 08:12 shizna wrote: against BC's i would spam right click to get your vikings 'stacked' outside BC range, then use stop/hold position to fire a volley, then spam right click a little further away to stay out of range etc.
i think some of the originalbeast's methods are unneccessarily complex...
stutter step - you'd be better off with stutter step if you just right click > H > right click > H... the units out of range won't have time to get in range in the 0.5 seconds between your marine attack 'stepping' so a-move is lowering your dps...
medivac - why press L and click on unit, when you can just right click on the unit? two button presses versus one button press. clicking on the unit portrait seems like the best way to drop though - one button press versus two button presses.
I use attack move when I stutter step, and L when I drop because I taught myself everything I know about micro so I guess I have my own methods of doing things. I would say my control is above average though
The amount of button presses involved really insn't a factor when you micro consider your doing things at 300 action per minute, so seriously who gives a faack if you have to press a button 1 more time or something like this.
On March 01 2012 00:51 whiskypriest wrote:Show nested quote +On February 29 2012 00:27 Chaggi wrote: I presplit vs banelings, it's really easy too. I just patrol everyone, and then I hold position. Basically spreads them out and then I move clumps at a time Can you explain this a little more? Thanks!
When you patrol units they don't move in a straight line between patrol paths they spread out a little to avoid running into each other, so when you hold position them they are kinda spread, and you can just unclump the rest by hand
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Q: How do you micro terran like the koreans A: Practice like the koreans (intensity and focus training)
Thats the shortest real answer. Koreans are known for practicing alot and willing to focus train on small details again and again regardless of it being tedius and boring to do the same thing over and over. Theory means little without practice, and most theory you can figure out yourself just by doing the micro a ton of times, you´ll eventually notice whats better when.
PS. Most kiting and stutterstepping is done with s(top) and not h(old) or a(ttack).
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in terms of stutter step, at the highest level, you only micro back the small group of units being targeted (usually by banelings or zealots ) so the other marines that aren't targeted are firing. extremely hard yes, but it ups the DPS of your marines by an insane amount
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i have a cool little micro trick for marines vs banshee if you have a medivac that i dont think many people use (if any) what you do is u load up ur marines in the medivac, and u get ur medivac to chase the banshee and u unload on your medivac so you can carpet your marines across the banshee. this can be helpful if you are doing a marine hellion medivac attack and the opponent gets a banshee
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Thought id chime in regarding the marine micro vs lings and banelings. The most optimal way really depends on the number of banelings he has. If its a relatively small engagement and he only had 3, maybe 4 banelings its probably better to focus them down as you should be able to kill all of them before they get to your marines. But if they have more than 4 baneling's its going to be extremely tough to focus down all of the banelings (assuming equals army sizes and that they have ling support). So I guess a rule of thumb I follow is in large engagements split the marines, and in earlier engagements with few banelings try to focus them down.
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On March 01 2012 21:39 heeheehoohoo wrote: i have a cool little micro trick for marines vs banshee if you have a medivac that i dont think many people use (if any) what you do is u load up ur marines in the medivac, and u get ur medivac to chase the banshee and u unload on your medivac so you can carpet your marines across the banshee. this can be helpful if you are doing a marine hellion medivac attack and the opponent gets a banshee
I don't really see how this is any better than just stutter stepping toward the banshee and picking up injured marines with the medivac
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On March 02 2012 02:12 smaug81243 wrote: Thought id chime in regarding the marine micro vs lings and banelings. The most optimal way really depends on the number of banelings he has. If its a relatively small engagement and he only had 3, maybe 4 banelings its probably better to focus them down as you should be able to kill all of them before they get to your marines. But if they have more than 4 baneling's its going to be extremely tough to focus down all of the banelings (assuming equals army sizes and that they have ling support). So I guess a rule of thumb I follow is in large engagements split the marines, and in earlier engagements with few banelings try to focus them down.
yeah I think thats probably the best way of doing it.
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On March 02 2012 03:31 OriginalBeast wrote:Show nested quote +On March 01 2012 21:39 heeheehoohoo wrote: i have a cool little micro trick for marines vs banshee if you have a medivac that i dont think many people use (if any) what you do is u load up ur marines in the medivac, and u get ur medivac to chase the banshee and u unload on your medivac so you can carpet your marines across the banshee. this can be helpful if you are doing a marine hellion medivac attack and the opponent gets a banshee I don't really see how this is any better than just stutter stepping toward the banshee and picking up injured marines with the medivac
the medivac moves faster than the marines I think.
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Kinda ironic OP, asking foreigners how to micro like koreans terrans, while there's only like 5-10 korean terrans in the world who can micro like that, and the rest can't. This also plays a big part in why non top10 korean T's aren't successful btw. If you meant it more in like, "share some of your tips/techniques", then you should just watch some good streams IMO.
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Wait, when you stutter step, obviously pressing stop is enough right? What is the difference between stop, a move, and hold position when stutter stepping? I dont understand
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The reason those guys can micro like that is cuz they play all day, every day, and if you wan't to do the same that's what your going to have to do, no way around it.
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On March 02 2012 03:31 OriginalBeast wrote:Show nested quote +On March 01 2012 21:39 heeheehoohoo wrote: i have a cool little micro trick for marines vs banshee if you have a medivac that i dont think many people use (if any) what you do is u load up ur marines in the medivac, and u get ur medivac to chase the banshee and u unload on your medivac so you can carpet your marines across the banshee. this can be helpful if you are doing a marine hellion medivac attack and the opponent gets a banshee I don't really see how this is any better than just stutter stepping toward the banshee and picking up injured marines with the medivac
Because medivacs are faster than unstimmed marines and you can do guaranteed damage against the banshee while minimizing incoming damage...
obviously if your marines had stim you'd just chase it. Common sense.
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On March 02 2012 10:46 DontLoseSightOfIt wrote: Wait, when you stutter step, obviously pressing stop is enough right? What is the difference between stop, a move, and hold position when stutter stepping? I dont understand a move lets you to pick off your target unit. If you press stop, it just fires to whichever is closest.
to be honest, I think most koreans use mouse click and a+move to stutterstep their bioball. I could be wrong though.
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On March 01 2012 03:28 yoona2012 wrote: Q: How do you micro terran like the koreans A: Practice like the koreans (intensity and focus training)
Thats the shortest real answer. Koreans are known for practicing alot and willing to focus train on small details again and again regardless of it being tedius and boring to do the same thing over and over. Theory means little without practice, and most theory you can figure out yourself just by doing the micro a ton of times, you´ll eventually notice whats better when.
PS. Most kiting and stutterstepping is done with s(top) and not h(old) or a(ttack).
I've been playing Terran since Beta. In regards to stutter stepping I have used the attack command. But recently I have switched over to utilizing the stop command instead which I feel is much more effective.
I also tried using the hold command and IMO I have no idea why people would use it. If you use the default hotkeys, using the H key to stutter step just honestly feels retarded, especially when you are trying to macro inbetween it.
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I find that medivac+marine vs banshee discussion fairly hilarious. It´s very standard to scan/scout banshee openings before the banshee pops. If you had a starport to make a medivac and scouted a banshee opening, for the love of god.... cancel that medivac and start a viking instead.
@fiveoh
Using a instead of s requires more apm for practically doing the same thing since a requires a target and s does not, so obviously s is superior. In case of ling/banelings and you need to focus fire, you´d still not use a, but rather just right click the banes. As for banshee/viking micro, i still use s and i wouldnt use h. the s key placement on the keyboard is more natural, allowing for quicker access and you´ll want to move the banshee as soon as it gets it shot off, so it really doesnt matter if you use s or h. Hold is just to block chokes (from dt, hellion, lings etc) or to prevent the AI mechanics of all your marines suddenly charging into siege death or similar, lured by a few cheap units.
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On March 02 2012 20:28 yoona2012 wrote: I find that medivac+marine vs banshee discussion fairly hilarious. It´s very standard to scan/scout banshee openings before the banshee pops. If you had a starport to make a medivac and scouted a banshee opening, for the love of god.... cancel that medivac and start a viking instead.
@fiveoh
Using a instead of s requires more apm for practically doing the same thing since a requires a target and s does not, so obviously s is superior. In case of ling/banelings and you need to focus fire, you´d still not use a, but rather just right click the banes. As for banshee/viking micro, i still use s and i wouldnt use h. the s key placement on the keyboard is more natural, allowing for quicker access and you´ll want to move the banshee as soon as it gets it shot off, so it really doesnt matter if you use s or h. Hold is just to block chokes (from dt, hellion, lings etc) or to prevent the AI mechanics of all your marines suddenly charging into siege death or similar, lured by a few cheap units.
Depends on the opening if you can scout the banshee opening or not. Many openings need every MULE they can get to not die against other 1 base pressures besides banshee, so you have to rely on reacting fast and saving a scan or 2 at the right times instead of scanning their base.
edit: also scanning their base doesn't mean that you are guaranteed to see enough to be certain that its a banshee opening.
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On March 02 2012 23:02 Bommes wrote: Depends on the opening if you can scout the banshee opening or not. Many openings need every MULE they can get to not die against other 1 base pressures besides banshee, so you have to rely on reacting fast and saving a scan or 2 at the right times instead of scanning their base.
edit: also scanning their base doesn't mean that you are guaranteed to see enough to be certain that its a banshee opening.
standard tvt: depot scv scout if you see gas > click geyser and see if its gas first or 13 gas and in both cases need a 2nd scout or scan. You usually scan 2nd time your orbital has energy or 3rd time if you´re being greedy. Not scanning (unless you got a hellion, reaper or some other sort scout or confirmation of what your adversary is doing) is playing blindly, which is something you absolutely cant afford to do in tvt unless you´re certain you can hold whatever is coming your way.
Also 1 mule doesn´t instantly grant you 240/270 minerals. It takes 90 ingame seconds to get to that amount and terran can easily defend all ins with bunker/tank if they know whats coming. The danger is not knowing whats coming. You can die to so many different terran openings if you dont scout whats coming at you (banshee cloak/reaper hellion medivac/early tank marine push, blueflame drop etc.)
If 1 mule was as gamechanging and important as you imply, then there´d never be 1 rax expands in tvt, however as we all know, it´s extremely common to 1 rax expand in tvt (at least in higher level leagues). This is because bunkers and siegetanks makes it extremely hard to push through the front, and thus alot of TvT ends up being more a game of harrassment and positional play rather than a game of who can make more workers without dying (zvz and to some extent pvp).
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One of the common forms of the stutter step is the patrol method vs zerg. You patrol backwards then split manually afterward. This way, when the banelings get in range of your marines the ones moving backwards from patrol automatically shoot and the ones being split may be chased or just reach the intended destination and attack afterwards. Then you just micro and manual splits from there. I've heard MKP uses this method but im not 100% sure of that.
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On March 02 2012 23:38 OrangeApples wrote: One of the common forms of the stutter step is the patrol method vs zerg. You patrol backwards then split manually afterward. This way, when the banelings get in range of your marines the ones moving backwards from patrol automatically shoot and the ones being split may be chased or just reach the intended destination and attack afterwards. Then you just micro and manual splits from there. I've heard MKP uses this method but im not 100% sure of that.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=314880 Already been discussed and generally agreed that MKP does not use patrol split (anymore if ever), he boxes and splits manually. Only time I´ve seen MKP use patrol split, is to spread a big clumped up group of marines before the banes are even in sight (patrolling the entire group between 2 close points and then pressing stop makes the units autoscatter).
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On March 02 2012 23:57 yoona2012 wrote:Show nested quote +On March 02 2012 23:38 OrangeApples wrote: One of the common forms of the stutter step is the patrol method vs zerg. You patrol backwards then split manually afterward. This way, when the banelings get in range of your marines the ones moving backwards from patrol automatically shoot and the ones being split may be chased or just reach the intended destination and attack afterwards. Then you just micro and manual splits from there. I've heard MKP uses this method but im not 100% sure of that. http://www.teamliquid.net/forum/viewmessage.php?topic_id=314880Already been discussed and generally agreed that MKP does not use patrol split (anymore if ever), he boxes and splits manually. Only time I´ve seen MKP use patrol split, is to spread a big clumped up group of marines before the banes are even in sight (patrolling the entire group between 2 close points and then pressing stop makes the units autoscatter). Not only this, but patrol splitting sort of assumes you'll always be initially out of range of banelings. That or you waste a stim to run back and get out of range again. So, let's say, if you were caught off guard and werent ready for a baneling ball already within the attack range of your rines. You'd need to know how to manually split (at least a little) since the patrol wouldn't work in a clutch moment like that.
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Patrol splitting is terrible in most cases. If the Z sends lings in first your marines will just stand there and die. Doing it manually is better every time unless it's a pure bling army (which is never).
Also there's no such thing as patrol stutter step. >_>
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On February 28 2012 23:54 reikai wrote: The second to last one is covered (like a bau5) in TheDoctor's guide.
Basically you put tanks on one key, the marines/medivacs on another and right click-shift with tanks to target fire banes.
After that, THEN do all your splitting. Focus fire is more imba :D
Having your bio on same hotkey as medivacs is generally very bad, it reduces the medivacs healing output by more than half while kiting since they dont actually heal while moving. Pretty sure there was a topic about it before, and pretty sure when the pros stop being lazy that it will become standard, possibly only in a few years like things in BW, even though its known now already.
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On March 03 2012 06:09 Nihilnovi wrote:Show nested quote +On February 28 2012 23:54 reikai wrote: The second to last one is covered (like a bau5) in TheDoctor's guide.
Basically you put tanks on one key, the marines/medivacs on another and right click-shift with tanks to target fire banes.
After that, THEN do all your splitting. Focus fire is more imba :D
Having your bio on same hotkey as medivacs is generally very bad, it reduces the medivacs healing output by more than half while kiting since they dont actually heal while moving. Pretty sure there was a topic about it before, and pretty sure when the pros stop being lazy that it will become standard, possibly only in a few years like things in BW, even though its known now already.
It's unbelievable how many pros still put medivacs with their MM group. While kiting, the medivacs basically become completely useless as they stop healing and just kite along with the MM. It can also be risky because they move faster than unstimmed marine marauder, so if you want to move them to a far location the medivacs may fly way ahead of your units.
Really not that difficult to select the medivacs, press M, and left click on one of your units.
Then again I saw MKP lose a game a while ago because he had a maxed army of tanks and marines in one hotkey. The tanks sieged and because they were in the same group, the marines got trapped between them (the tanks formed a circle around the marines) and he lost everything. Total facepalm moment.
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dependsd on ur hotkey setup as a rule i tend to hotkey certain things so i can just press say 2 (select tanks) target fire, 1(bio) split at the end of theday alll of these things are very doable you just need to figure out a good system and pracctise them till you have good understanding how to do it and then just play a whole heap of games and over time it will become smoother.
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