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So I've been hearing more and more about this build lately from Artosis and other commentators about a proxy build in PvP that is becoming popular on the Korean server. The build has two proxy gateways that chronoboost out dual stalkers and can deal a lot of damage if micro'd correctly. I first heard about it when Artosis spoke of the build during GSL, and heard it again last night while watching the MLG Winter Arena.
I know that Hero defeated JYP with a build just like this a few days back and was curious if anyone had replays or a solid build order that I could look at.
Thanks!
Build Order [from Arcanefrost] + Show Spoiler + 10 Pylon 10 Gateway *Chrono Nexus 12 Gas 14 Core 14 Gate 14 Pylon Chronoboost Stalkers out.
VoD (GSL Hero vs JYP)
+ Show Spoiler +http://www.gomtv.net/2012gsls1/vod/66868/?set=3&lang=
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Never heard of it, but it sounds cool would also love to see some replays / BO.
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10 pylon 10 gate Cb nexus 12 gas 14 core 14 gate 14 pylon Cb stalkers from here on out
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hero did this vs jyp in code a game 3
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Interesting build idea. I like it better then trying the usual 4 gate or 3gate robo :p
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I... really like this. I am going to experiment with it on maps such as Shattered or Metal.
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On February 26 2012 06:57 Arcanefrost wrote: 10 pylon 10 gate Cb nexus 12 gas 14 core 14 gate 14 pylon Cb stalkers from here on out
Thanks! Are there specific reasons you go for the build? When is the build basically dead though when you play? I'd assume you need to deal significant damage before warp gate finishes for your opponent.
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this build is SUPER all in, since you need to build 2gates and a core at a proxy, you can only come back if u have dealt hugh amounts of damage. it should hit before the 1st stalker for your opponent, so you can kill the 1st zealot and then when the stalker pops kill him too.
just like normal 2gate proxy, you will die if you don't scout in time, but unlike the normal 2gate proxy this build is meant for higher levels, since you need good control of your stalkers in order to beat his workers / zealot / stalker mix.
anyways i tested this some times and i think a better build would be:
10pylon 10gate CB nexus 12 gas 12 gate (when 1st gate is in 50 / 65) 12 core 2 stalkers pylon.
this lets you have 2 stalkers instead of 1 + 2, which will then clean the 1st zealot and stalker with faster.
oh and you should (atleast on metalopolis) rally your 1st produced worker to the proxy location, it makes good timing
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Let's just say hypothetically that If I played as Protoss (I'm terran) and saw someone do this, I would take of my glasses and say ''mother of god.'' in shock.
Cool build that should defo get explored more. It has the potential to be insane good.
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So do these stalkers typically come before a cannon can be finished?
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On February 26 2012 23:13 LittleWM wrote: So do these stalkers typically come before a cannon can be finished?
probably not but if the guy invested in a forge+cannon that early then he's already lost
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Does anyone have a Replay? When to star creating Probes again? It seems to me, that 4 Gate is realy good against it, as 1 Zealot and 2 chronoboosted Stalker can deal rly good against 3 Stalkers.
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On February 27 2012 05:36 BankTank wrote: Does anyone have a Replay? When to star creating Probes again? It seems to me, that 4 Gate is realy good against it, as 1 Zealot and 2 chronoboosted Stalker can deal rly good against 3 Stalkers.
No... As stated above, your 2 stalkers come into his base before his first stalker is out. That's the point. A 4 gate is going to start with Zealot first which is fantastic for you as your 2 stalkers have supremacy of the map and he can't catch up to your stalker advantage with only 1 gate.
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Actually the correct metagame is to skip the zealot i think, in order to make very fast 2nd gas, which makes this build almost impossible to stop. (even though normal 2gate will also win easy)
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What happens if, upon scouting this, or nothign at ur base, my opponent quickly builds a forge and throws down a cannon? Will it finish in time/ will I be screwed?
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So dont show the First Stalker before the Second? I tried this one time and my Opponent build canons, i Thought i would be ahead, but he had so many Probes, that he killed me with Chargelots Archons after a while...
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I went 3stalker rush scouting after my core - meaning i didn´t see it until the first stalker was at my base - and I held it off without trouble. Did he do something terrebly wrong or is this not supposed to work vs normal 2gate stalker rush?
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Sounds interesting, very micro dependant but that's good. I will try it as soon as I can.
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seems like a 3 stalker rush could be hard to deal with if performed correctly unless you end up with 2 stalkers before his 2nd and third come out. The scouting you do with a 3 stalker rush is specifically to deny the proxy pylon of a 4gate but seems like it would be good for denying the proxy gates as well. also if you don't outright crush him early you're probably going to lose those 2gates and core and pylon so it seems risky vs someone who manages to hold. BUT like i said if you get 2 stalkers out while the 3 stalker rush is still at 1 you could do some decent damage i suppose
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On February 27 2012 06:37 Treyus wrote: seems like a 3 stalker rush could be hard to deal with if performed correctly unless you end up with 2 stalkers before his 2nd and third come out. The scouting you do with a 3 stalker rush is specifically to deny the proxy pylon of a 4gate but seems like it would be good for denying the proxy gates as well. also if you don't outright crush him early you're probably going to lose those 2gates and core and pylon so it seems risky vs someone who manages to hold. BUT like i said if you get 2 stalkers out while the 3 stalker rush is still at 1 you could do some decent damage i suppose
In the GSL VOD linked in the OP, JYP did a 3 stalker rush opening and still managed to lose because Hero managed to pick off probes and micro well enough to get both of them on equal footing.
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I haven't been able to test this but wouldn't this be very strong in PvT as well ? A 1 zealot 1 stalker poke can already do damage so if you have 2 stalkers sooner than that, shouldn't you be able to kill all the terran early army ?
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yes it would be strong in PvT, but if the terran scouts it he can just put down a bunker.
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On February 26 2012 23:26 hooahah wrote:Show nested quote +On February 26 2012 23:13 LittleWM wrote: So do these stalkers typically come before a cannon can be finished? probably not but if the guy invested in a forge+cannon that early then he's already lost
I don't really see why. Proxy things by their nature are a risky investment and 2 stalkers cost more than a forge and a cannon.
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United Kingdom20285 Posts
On February 28 2012 02:17 LittleWM wrote:Show nested quote +On February 26 2012 23:26 hooahah wrote:On February 26 2012 23:13 LittleWM wrote: So do these stalkers typically come before a cannon can be finished? probably not but if the guy invested in a forge+cannon that early then he's already lost I don't really see why. Proxy things by their nature are a risky investment and 2 stalkers cost more than a forge and a cannon.
If i scout in pvp and see no buildings i am sure as hell going to freak the f*** out
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I don't see this build as an all in. Half of the idea of a proxy is that your opponent wil not scout it in time. 2 stalkers doing enough damage will put you at an insurmountable lead and I believe that if your opponent chronos WG research instead of his 2nd stalker or provides a late zealot, its an instant victory. Now I'm trying to se what would happen if both players pulled it off.
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I saw this build on NA ladder on Shattered Temple (I'm mid masters Toss). I ended up losing because i had mostly zealots in response to the proxy which I scouted with my 13 food scout. It's pretty difficult to hold if you haven't seen it before.
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So i tested it today and found out, that it works against terrans also especially good as it hardcounters alls Builds with early Marines and Factory Rushes. But the Micro Intensity is really strong.
My takeaways so far:
Dont research Warpgate before atleast 3 Stalkers are out, if u have the Chance to kill him u dont even need it.
Kill Probes/workers! This is very important, as u need to make sure that u are still even.
If he makes Canon, throw down a robo and rush for 2 Immortal drop with Speed Prosem for Harrasement. Its very good i think. And the Canons come before the Stalker just, if he skips the Core or scoutet directly... So u will still have Time to make significant Damage.
It seems to me that, a Chargelot/Archon Counter Push would kill u hard, if he manage to throw u back with Canons, as u cant forcefield the ramp to hold him off.
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On February 28 2012 02:35 BankTank wrote: So i tested it today and found out, that it works against terrans also especially good as it hardcounters alls Builds with early Marines and Factory Rushes. But the Micro Intensity is really strong.
My takeaways so far:
Dont research Warpgate before atleast 3 Stalkers are out, if u have the Chance to kill him u dont even need it.
Kill Probes/workers! This is very important, as u need to make sure that u are still even.
If he makes Canon, throw down a robo and rush for 2 Immortal drop with Speed Prosem for Harrasement. Its very good i think. And the Canons come before the Stalker just, if he skips the Core or scoutet directly... So u will still have Time to make significant Damage.
It seems to me that, a Chargelot/Archon Counter Push would kill u hard, if he manage to throw u back with Canons, as u cant forcefield the ramp to hold him off.
what are you talking about? stalkers come out before cannons and stalkers also beat cannons..
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You dont have tested it? Have you? He will at least have one Zealot at this time...
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Hmm...well, you'll still have to mine the gas, right? Isn't it pretty much instantly scouted? No buildings, gas being mined early on = not some weird 15 nexus, not proxy zealots, not forge/cannons.....stalkers, doh.
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United Kingdom20285 Posts
On February 28 2012 02:42 TylerThaCreator wrote:Show nested quote +On February 28 2012 02:35 BankTank wrote: So i tested it today and found out, that it works against terrans also especially good as it hardcounters alls Builds with early Marines and Factory Rushes. But the Micro Intensity is really strong.
My takeaways so far:
Dont research Warpgate before atleast 3 Stalkers are out, if u have the Chance to kill him u dont even need it.
Kill Probes/workers! This is very important, as u need to make sure that u are still even.
If he makes Canon, throw down a robo and rush for 2 Immortal drop with Speed Prosem for Harrasement. Its very good i think. And the Canons come before the Stalker just, if he skips the Core or scoutet directly... So u will still have Time to make significant Damage.
It seems to me that, a Chargelot/Archon Counter Push would kill u hard, if he manage to throw u back with Canons, as u cant forcefield the ramp to hold him off. what are you talking about? stalkers come out before cannons and stalkers also beat cannons..
Pretty sure stalkers are not cost effective against well placed cannons
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if he goes for defensive cannons it's almost always a free win. By the time 2-3 stalkers get up his ramp, there will maybe be 1-2 cannons warping in and almost always there will be buildings that you can shoot at that are not covered by the cannons.
if he went for a standard proxy 2 gate with zealots it can get a bit tricky though. you have a low probe count so microing vs a few zealots is tough while you wait for the stalkers to run across the map
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On February 27 2012 06:54 chuky500 wrote: I haven't been able to test this but wouldn't this be very strong in PvT as well ? A 1 zealot 1 stalker poke can already do damage so if you have 2 stalkers sooner than that, shouldn't you be able to kill all the terran early army ? it would be decent harass, and sure you could kill a couple marines and scvs, but against a competent terran, you will likely equalize or be slightly behind in econ, with two proxy gates on the map in a pvt going into midgame. not good.
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Well if he is bad and tries some Kind of Proxy Factory without walloff it will be a free win :D But this would just be a blind counter with a big amount of Luck.
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This is just a quick all in proxy 3 stalker rush. 3 Stalker rush is a pretty common build, using chronos on your stalker instead of warp gate if you're not all inning with it.
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On February 26 2012 08:36 Payson wrote:Show nested quote +On February 26 2012 06:57 Arcanefrost wrote: 10 pylon 10 gate Cb nexus 12 gas 14 core 14 gate 14 pylon Cb stalkers from here on out Thanks! Are there specific reasons you go for the build? When is the build basically dead though when you play? I'd assume you need to deal significant damage before warp gate finishes for your opponent.
I just stole it from hero it seems to be the perfect amount of econ to keep chronoboosting out constantly. If he has only 1 pylon powering his gateway you can snipe it fast, otherwise you need to kill probes and stalkers. I usually ignore zealots and just go for the stalkers and then go for the probes. It's good vs anything as long as you don't get scouted too fast. Cb units out of 2/3 gates is the counter.
http://drop.sc/122240 replay vs gm toss
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Does anyone have a video of this being performed correctly that don't require a season pass?
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