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[Q] Proxy Stalker Rush

Forum Index > StarCraft 2 Strategy
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1 2 Next All
Payson
Profile Blog Joined April 2011
United States394 Posts
Last Edited: 2012-02-25 23:41:01
February 25 2012 19:51 GMT
#1
So I've been hearing more and more about this build lately from Artosis and other commentators about a proxy build in PvP that is becoming popular on the Korean server. The build has two proxy gateways that chronoboost out dual stalkers and can deal a lot of damage if micro'd correctly. I first heard about it when Artosis spoke of the build during GSL, and heard it again last night while watching the MLG Winter Arena.

I know that Hero defeated JYP with a build just like this a few days back and was curious if anyone had replays or a solid build order that I could look at.

Thanks!

Build Order [from Arcanefrost]
+ Show Spoiler +

10 Pylon
10 Gateway
*Chrono Nexus
12 Gas
14 Core
14 Gate
14 Pylon
Chronoboost Stalkers out.


VoD (GSL Hero vs JYP)

+ Show Spoiler +
http://www.gomtv.net/2012gsls1/vod/66868/?set=3&lang=
moskonia
Profile Joined January 2011
Israel1448 Posts
February 25 2012 21:55 GMT
#2
Never heard of it, but it sounds cool would also love to see some replays / BO.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
February 25 2012 21:57 GMT
#3
10 pylon
10 gate
Cb nexus
12 gas
14 core
14 gate
14 pylon
Cb stalkers from here on out
Valor is a poor substitute for numbers.
ItchyLegs
Profile Joined November 2010
Canada369 Posts
February 25 2012 21:59 GMT
#4
hero did this vs jyp in code a game 3
BlazeTSR
Profile Joined November 2011
United States218 Posts
February 25 2012 22:03 GMT
#5
Interesting build idea. I like it better then trying the usual 4 gate or 3gate robo :p
Fan of ........... Protoss: Hero, iNcontroL, Nony Zerg: CatZ and Sheth Terran: Demuslim
priestnoob
Profile Joined August 2011
243 Posts
February 25 2012 22:19 GMT
#6
I... really like this. I am going to experiment with it on maps such as Shattered or Metal.
Payson
Profile Blog Joined April 2011
United States394 Posts
February 25 2012 23:36 GMT
#7
On February 26 2012 06:57 Arcanefrost wrote:
10 pylon
10 gate
Cb nexus
12 gas
14 core
14 gate
14 pylon
Cb stalkers from here on out


Thanks! Are there specific reasons you go for the build? When is the build basically dead though when you play? I'd assume you need to deal significant damage before warp gate finishes for your opponent.
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2012-02-26 09:26:57
February 26 2012 09:24 GMT
#8
this build is SUPER all in, since you need to build 2gates and a core at a proxy, you can only come back if u have dealt hugh amounts of damage. it should hit before the 1st stalker for your opponent, so you can kill the 1st zealot and then when the stalker pops kill him too.

just like normal 2gate proxy, you will die if you don't scout in time, but unlike the normal 2gate proxy this build is meant for higher levels, since you need good control of your stalkers in order to beat his workers / zealot / stalker mix.

anyways i tested this some times and i think a better build would be:

10pylon
10gate
CB nexus
12 gas
12 gate (when 1st gate is in 50 / 65)
12 core
2 stalkers
pylon.

this lets you have 2 stalkers instead of 1 + 2, which will then clean the 1st zealot and stalker with faster.

oh and you should (atleast on metalopolis) rally your 1st produced worker to the proxy location, it makes good timing
Thylacine
Profile Joined August 2011
Sweden882 Posts
February 26 2012 09:28 GMT
#9
Let's just say hypothetically that If I played as Protoss (I'm terran) and saw someone do this, I would take of my glasses and say ''mother of god.'' in shock.


Cool build that should defo get explored more. It has the potential to be insane good.
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
LittleWM
Profile Joined September 2011
13 Posts
February 26 2012 14:13 GMT
#10
So do these stalkers typically come before a cannon can be finished?
hooahah
Profile Joined October 2011
3752 Posts
February 26 2012 14:26 GMT
#11
On February 26 2012 23:13 LittleWM wrote:
So do these stalkers typically come before a cannon can be finished?


probably not but if the guy invested in a forge+cannon that early then he's already lost
BankTank
Profile Joined November 2011
23 Posts
February 26 2012 20:36 GMT
#12
Does anyone have a Replay? When to star creating Probes again? It seems to me, that 4 Gate is realy good against it, as 1 Zealot and 2 chronoboosted Stalker can deal rly good against 3 Stalkers.
Ashent
Profile Joined November 2011
Korea (South)109 Posts
February 26 2012 20:39 GMT
#13
On February 27 2012 05:36 BankTank wrote:
Does anyone have a Replay? When to star creating Probes again? It seems to me, that 4 Gate is realy good against it, as 1 Zealot and 2 chronoboosted Stalker can deal rly good against 3 Stalkers.


No... As stated above, your 2 stalkers come into his base before his first stalker is out. That's the point. A 4 gate is going to start with Zealot first which is fantastic for you as your 2 stalkers have supremacy of the map and he can't catch up to your stalker advantage with only 1 gate.
ww
moskonia
Profile Joined January 2011
Israel1448 Posts
February 26 2012 20:46 GMT
#14
Actually the correct metagame is to skip the zealot i think, in order to make very fast 2nd gas, which makes this build almost impossible to stop. (even though normal 2gate will also win easy)
jWavA
Profile Joined January 2011
United States73 Posts
February 26 2012 20:46 GMT
#15
What happens if, upon scouting this, or nothign at ur base, my opponent quickly builds a forge and throws down a cannon? Will it finish in time/ will I be screwed?
BankTank
Profile Joined November 2011
23 Posts
February 26 2012 20:50 GMT
#16
So dont show the First Stalker before the Second? I tried this one time and my Opponent build canons, i Thought i would be ahead, but he had so many Probes, that he killed me with Chargelots Archons after a while...
Harmonized
Profile Joined August 2010
57 Posts
February 26 2012 20:58 GMT
#17
I went 3stalker rush scouting after my core - meaning i didn´t see it until the first stalker was at my base - and I held it off without trouble. Did he do something terrebly wrong or is this not supposed to work vs normal 2gate stalker rush?
moskonia
Profile Joined January 2011
Israel1448 Posts
February 26 2012 21:28 GMT
#18
send replay?
Adonminus
Profile Joined January 2012
Israel543 Posts
February 26 2012 21:28 GMT
#19
Sounds interesting, very micro dependant but that's good. I will try it as soon as I can.
Treyus
Profile Joined February 2011
38 Posts
February 26 2012 21:37 GMT
#20
seems like a 3 stalker rush could be hard to deal with if performed correctly unless you end up with 2 stalkers before his 2nd and third come out. The scouting you do with a 3 stalker rush is specifically to deny the proxy pylon of a 4gate but seems like it would be good for denying the proxy gates as well. also if you don't outright crush him early you're probably going to lose those 2gates and core and pylon so it seems risky vs someone who manages to hold. BUT like i said if you get 2 stalkers out while the 3 stalker rush is still at 1 you could do some decent damage i suppose
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