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[G] 4Rax SCV All In TvP

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
ReMiiX
Profile Blog Joined April 2009
United States338 Posts
Last Edited: 2012-02-22 19:49:47
February 22 2012 18:00 GMT
#1
Intro:
TvP is hard right now, we all know that. Protoss can be greedy and fast expand or they can simply choose between one of their many extremely effective all ins. Well, its time for us Terrans to level the playing field with some quality cheddar.
[image loading]

That right there is some sharp cheddar.


The idea of this build is to punish greedy 15 nexus Protoss by lulling them into a false sense of security before crushing them with your marines and scvs.

The General Build:
  • 10. Depot
  • 12. Barracks (1)
  • 15. Supply
  • 16. Marine
  • 16. Orbital
  • @400 minerals CC on the low ground


As of right now, this looks like literally every other 1 Rax FE. However, here is where we get cheesy. Your entire goal in life at this moment is to snipe the scouting probe, while still allowing it to see your second cc, or more importantly, allowing it to think it saw your second cc. There are a few ways to do this.



  1. Rally your initial marines to the front of your expo to snipe it as it comes in and sees your second cc going down.
  2. If it gets in your base, allow it to see a SCV leaving your main to "go build your expo."
  3. If you have 3+ marines out before the scout comes, you can snipe it before it gets into your base. It is up to you to decide if you want to actually put a cc down to trick it or if you want to just snipe it.


[image loading]

[image loading]

It is just too easy.


Once that pesky probe is out of your way, its time to beef up your army. You should have more than enough minerals to instantly throw down 3 extra barracks. Where you place them is up to you, but I prefer to place them near a cliff so I can fly them down and minimize my rush distance.

From here, you just want to keep pumping marines and scvs and building depots so you don't get blocked. You will have excess minerals while your barracks are building so I suggest putting down 2-3 depots at this time. You want to get to x/59 supply ideally. Additionally, you want to put a bunker at the very front of your expand to keep out scouting stalker/zealot.

[image loading]

Almost as cool as the makarax.


Execution:
Now that you have your barracks up and the Protoss is happily derping around in his base chronoboosting out probes, you want to start to take map control. Depending on the map, you might want to send marines to the watch tower. On maps like Antiga, if you are not cross position, this is not a huge deal because you can move outside the tower's range of vision. However, on maps like Shakuras, you want to control at least one watch tower as that will allow you to move your army undetected through the fog of war.

Once you have 12 marines out, it is time to attack.

  1. Salvage your bunker.
  2. Return all minerals and hotkey your workers as well as turning on auto repair.
  3. Rally your workers, marines, and barracks to the Protoss's base.


When you are attacking there are a few things you want to remember.

  1. Stalkers can out run marines but not SCVs.
  2. Workers can mineral walk through all units.
  3. SCVs on auto repair and stop form a very effective wall that is almost impenetrable to nonworkers.


Once you get to their base, simply mineral walk all of your workers behind their units. If they have lots of guys on the low ground, mineral walk behind them. However, if they have units in their main, specifically sentries, you want to mineral walk up their main ramp and try to snipe the sentries asap. Sentries are literally the only thing that can hold off this attack. Remember, all this time you should be producing marines that are rallied to the protoss's base. Once you have killed most of the units at the expand, you want to mineral walk your SCVs into the main base to get vision on the high ground in case of sentries. Additionally, it is not necessary to kill the second nexus, as it is essentially useless to the protoss at this point. Once you are in the main, you want to snipe warping units and pylons. If a lot of pylons are charging a specific structure, simply disregard them and go straight for the probes.

At this point the game is essentially over.

[image loading]

Mineral walk all day, son.


From here, target down sentries first, then stalkers, then zealots and finally probes. You may or may not know this, but marines do absurd amounts of dps, so if you are able to trap their units in, a quick focus fire will easily kill it. Once they pull probes, you know it is over as marine/SCV absolutely destroys probes.



[image loading]

gg, no re.


Tips:

  • Take weird paths to the protoss base so you don't go through tower vision. Fog of war is your friend.
  • Don't forget to target fire.
  • Sentries need to die first.
  • Bunker up your natural and spread your marines around it to deny scouting.


Other:
If they do get the sentry out and are capable of infinitely blocking their main ramp, simply run all of your scvs home and kill their expand with your marines. You will be pretty even, and if you are able to snipe enough probes and units you could be significantly ahead.


Reps:
More will be coming. (Someone please link me to a good rep upload site ^^
  • http://drop.sc/117988



About me:
Hey guys, I am FTaCtReMiiX. I am a member of the Future Talent Art Control Team. I am a Masters Terran on both NA and EU. My favorite style is pure bio in all three match ups. I currently am an undergrad math major at the Georgia Institute of Technology, where I also play on the CSL team. Some of you may know of me from when I casted the "Thrilla In Da Silva" Showmatch with Husky. Feel free to add me on bnet or follow me on twitter or twitch.tv. This is my first guide so let me know how I did! More will be coming.
FT.aCt) Website
Twitter
Stream
GaTech CSL fighting!
Olsson
Profile Joined April 2011
Sweden931 Posts
February 22 2012 18:09 GMT
#2
When do you attack and with what amount of marines though?
Naniwa <3
crocodile
Profile Joined February 2011
United States615 Posts
February 22 2012 18:17 GMT
#3
I think this is a case of someone accidentally hitting 'post' before the post was ready
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Torra
Profile Joined October 2011
Norway469 Posts
February 22 2012 18:18 GMT
#4
Shakuras is the easiest map to do that on as far as denying scouting goes.
Geiko
Profile Blog Joined June 2010
France2053 Posts
February 22 2012 18:20 GMT
#5
When I'm writing guides, I do the draft on a random LR thread that no one will ever open to prevent things like these from happening ^^ It makes it easier to share as well for proof reading etc...
geiko.813 (EU)
OmegaKnetus
Profile Blog Joined October 2010
Germany431 Posts
February 22 2012 18:21 GMT
#6
is that you, Pride?
k!llua
Profile Blog Joined March 2010
Australia895 Posts
February 22 2012 18:23 GMT
#7
*waits eagerly for rest of the guide* :D
my hair is a wookie, your argument is invalid
DoctorFunk
Profile Joined September 2011
160 Posts
February 22 2012 18:28 GMT
#8
Coming up next: 2 1/2 rax marine/scv all in!
burningPurple
Profile Joined May 2010
Norway76 Posts
February 22 2012 18:29 GMT
#9
Sexy swiss cheese
You must learn to allow patience and stillness to take over from anxiety and frantic activity... The good player is patient. He is observant, controlling his patience, and organizing his composure. When he sees an opportunity, he explodes.
Nihonjin
Profile Joined October 2011
66 Posts
February 22 2012 18:30 GMT
#10
Lol why do you need a guide for this? He cancels cc, makes barracks, pumps marines and prays to win with a move.
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
Last Edited: 2012-02-22 18:34:02
February 22 2012 18:33 GMT
#11
if the protoss makes an early sentry(ies), and chrono boost out wg like he should. you could be kinda screwed depending on what time you get to his base and up his ramp
Thats "Grand-Master" SMURF to you.....
ReMiiX
Profile Blog Joined April 2009
United States338 Posts
February 22 2012 18:34 GMT
#12
On February 23 2012 03:09 Olsson wrote:
When do you attack and with what amount of marines though?


I accidentally hit submit, check it now.

On February 23 2012 03:17 crocodile wrote:
I think this is a case of someone accidentally hitting 'post' before the post was ready


Its true, I am a posting noob.


On February 23 2012 03:23 k!llua wrote:
*waits eagerly for rest of the guide* :D


Its done! ^^

On February 23 2012 03:20 Geiko wrote:
When I'm writing guides, I do the draft on a random LR thread that no one will ever open to prevent things like these from happening ^^ It makes it easier to share as well for proof reading etc...


Yeah, I will do this for now on. Thanks!
GaTech CSL fighting!
Cokefreak
Profile Joined June 2011
Finland8096 Posts
February 22 2012 18:36 GMT
#13
You wrote cheddar wrong.
ReMiiX
Profile Blog Joined April 2009
United States338 Posts
Last Edited: 2012-02-22 18:38:25
February 22 2012 18:37 GMT
#14
On February 23 2012 03:36 Cokefreak wrote:
You wrote cheddar wrong.


Megafail.

Fixed ^^
GaTech CSL fighting!
pingy[wen]
Profile Joined June 2010
United States157 Posts
February 22 2012 18:40 GMT
#15
personally, I think it's more cost effective to build a bunker kinda far in front of where your expo is, that would give the impression that you're expo'ing. and also defend against some weird cheese from toss.
k!llua
Profile Blog Joined March 2010
Australia895 Posts
February 22 2012 18:46 GMT
#16
Ok now that the guide's up, I have a question:

How do you cope with Protoss warping in DTs in their main? A normal DT rush will hit around 7:20-7:40; according to the times on the screenshots, your attack hits around this time.

A good Protoss will spread their DTs so you won't be able to hit them all with a single scan ~_~

I'm wondering how effective this attack could be if it hit at 6 minutes. 5 minutes is the standard timing to counter a 15 nexus, AFAIK.
my hair is a wookie, your argument is invalid
.Natsu
Profile Joined May 2011
68 Posts
February 22 2012 18:52 GMT
#17
So.... how do you kill a well-microed stalker with this build?
DoctorFunk
Profile Joined September 2011
160 Posts
February 22 2012 19:08 GMT
#18
You won't be even, or anywhere close to even if you kill their nexus and they hold their main unless you killed like 90% of their probes. Mules are good, but not that good.
klaxen
Profile Joined April 2010
United States361 Posts
February 22 2012 19:28 GMT
#19
That protoss took a third before the 8 minute mark... I'd like to see a replay of this working against a less greedy build.
high master protoss - low master zerg
ReMiiX
Profile Blog Joined April 2009
United States338 Posts
February 22 2012 19:30 GMT
#20
On February 23 2012 04:28 klaxen wrote:
That protoss took a third before the 8 minute mark... I'd like to see a replay of this working against a less greedy build.



Yeah the build he did was really stupid. I am searching through my replays for more! I have a lot of reps vs non 15 nex openings that still worked pretty well so I will upload those as well.
GaTech CSL fighting!
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