TvP is hard right now, we all know that. Protoss can be greedy and fast expand or they can simply choose between one of their many extremely effective all ins. Well, its time for us Terrans to level the playing field with some quality cheddar.
That right there is some sharp cheddar.
The idea of this build is to punish greedy 15 nexus Protoss by lulling them into a false sense of security before crushing them with your marines and scvs.
The General Build:
- 10. Depot
- 12. Barracks (1)
- 15. Supply
- 16. Marine
- 16. Orbital
- @400 minerals CC on the low ground
As of right now, this looks like literally every other 1 Rax FE. However, here is where we get cheesy. Your entire goal in life at this moment is to snipe the scouting probe, while still allowing it to see your second cc, or more importantly, allowing it to think it saw your second cc. There are a few ways to do this.
- Rally your initial marines to the front of your expo to snipe it as it comes in and sees your second cc going down.
- If it gets in your base, allow it to see a SCV leaving your main to "go build your expo."
- If you have 3+ marines out before the scout comes, you can snipe it before it gets into your base. It is up to you to decide if you want to actually put a cc down to trick it or if you want to just snipe it.
It is just too easy.
Once that pesky probe is out of your way, its time to beef up your army. You should have more than enough minerals to instantly throw down 3 extra barracks. Where you place them is up to you, but I prefer to place them near a cliff so I can fly them down and minimize my rush distance.
From here, you just want to keep pumping marines and scvs and building depots so you don't get blocked. You will have excess minerals while your barracks are building so I suggest putting down 2-3 depots at this time. You want to get to x/59 supply ideally. Additionally, you want to put a bunker at the very front of your expand to keep out scouting stalker/zealot.
Almost as cool as the makarax.
Execution:
Now that you have your barracks up and the Protoss is happily derping around in his base chronoboosting out probes, you want to start to take map control. Depending on the map, you might want to send marines to the watch tower. On maps like Antiga, if you are not cross position, this is not a huge deal because you can move outside the tower's range of vision. However, on maps like Shakuras, you want to control at least one watch tower as that will allow you to move your army undetected through the fog of war.
Once you have 12 marines out, it is time to attack.
- Salvage your bunker.
- Return all minerals and hotkey your workers as well as turning on auto repair.
- Rally your workers, marines, and barracks to the Protoss's base.
When you are attacking there are a few things you want to remember.
- Stalkers can out run marines but not SCVs.
- Workers can mineral walk through all units.
- SCVs on auto repair and stop form a very effective wall that is almost impenetrable to nonworkers.
Once you get to their base, simply mineral walk all of your workers behind their units. If they have lots of guys on the low ground, mineral walk behind them. However, if they have units in their main, specifically sentries, you want to mineral walk up their main ramp and try to snipe the sentries asap. Sentries are literally the only thing that can hold off this attack. Remember, all this time you should be producing marines that are rallied to the protoss's base. Once you have killed most of the units at the expand, you want to mineral walk your SCVs into the main base to get vision on the high ground in case of sentries. Additionally, it is not necessary to kill the second nexus, as it is essentially useless to the protoss at this point. Once you are in the main, you want to snipe warping units and pylons. If a lot of pylons are charging a specific structure, simply disregard them and go straight for the probes.
At this point the game is essentially over.
Mineral walk all day, son.
From here, target down sentries first, then stalkers, then zealots and finally probes. You may or may not know this, but marines do absurd amounts of dps, so if you are able to trap their units in, a quick focus fire will easily kill it. Once they pull probes, you know it is over as marine/SCV absolutely destroys probes.
gg, no re.
Tips:
- Take weird paths to the protoss base so you don't go through tower vision. Fog of war is your friend.
- Don't forget to target fire.
- Sentries need to die first.
- Bunker up your natural and spread your marines around it to deny scouting.
Other:
If they do get the sentry out and are capable of infinitely blocking their main ramp, simply run all of your scvs home and kill their expand with your marines. You will be pretty even, and if you are able to snipe enough probes and units you could be significantly ahead.
Reps:
More will be coming. (Someone please link me to a good rep upload site ^^
About me:
Hey guys, I am FTaCtReMiiX. I am a member of the Future Talent Art Control Team. I am a Masters Terran on both NA and EU. My favorite style is pure bio in all three match ups. I currently am an undergrad math major at the Georgia Institute of Technology, where I also play on the CSL team. Some of you may know of me from when I casted the "Thrilla In Da Silva" Showmatch with Husky. Feel free to add me on bnet or follow me on twitter or twitch.tv. This is my first guide so let me know how I did! More will be coming.
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