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[Q] How does zerg actually defend against timings?

Forum Index > StarCraft 2 Strategy
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VisiO789
Profile Joined January 2012
United States7 Posts
February 15 2012 07:39 GMT
#1
Hi im a mid diamond zerg and this whole week ive been getting crushed by these early timing attacks for example. The 6gate starport from toss or a 10 min marine,hellion, tank push. I just don't understand how i would defend against these types of metagames.... My question is... does zerg just react to timings and how do they efficiently and cost effectively deal with this type of metagame? Help a swarm brother out !!!

http://drop.sc/112473

http://drop.sc/112472

http://drop.sc/112474
The successful people in life always give 100 percent all the time!
Khainer
Profile Joined May 2011
Netherlands54 Posts
February 15 2012 08:40 GMT
#2
Knowledge is power, if you see it coming you can prepare. If you get caught by suprise you're fucked.
Those timing hit hard so saving up enough larvae to create an army when he start pushing out is probably to late.

vs Terran you need to catch him, preferable, before he stand outside your base but somewhere along his traveling. Flanking comes to mind.

vs Protoss you need to have a big army and fight near your spines. Attempt to make it impossible for the Protoss to shutdown your reinforcements (FF on ramp) so the more forward you can place those spines the better. This is where creep spread is important too, the further away his pylon is the better.
"Move or be moved" -Spawn
Lionhermit
Profile Joined August 2011
United States10 Posts
February 15 2012 08:58 GMT
#3
Just from watching the replays I would have guessed you're at a gold/platinum level.

Your core mechanics need work. Injects are sloppy, you don't scout often enough to know what the terran is capable of, and what you should be preparing for. You're constantly behind in workers because you don't KNOW when you're safe to drone. You mine gas that you don't use, and generally seem to do things very haphazardly. Everything you do in the game should have a reason. It's all about doing things in the most efficient way possible. Also, don't cry about hellions being the most bullshit unit in the game when YOU lost the game on your own. The fact that your opponent used hellions is irrelevant when ANY decent pressure build would have killed you. Focus on what you can do better, when you're at the highest levels of play, THEN you can worry about balance.

In your first game against terran, you play scared and make a million lings to defend against hellions. Hint: lings aren't too good against hellions unless you can get a full surround. You shouldn't really rely on them as hellion defense unless you've got decent micro. You continue to get kited by them until you eventually lose everything. GG. Why not get another queen or two and/or spines, which are much more cost effective defense? Simcity with evo chambers/roach warren if you're that worried about runbys. You spent hundreds of minerals on lings that did nothing for you, when that money could have been reinvested in your economy.

In the second game, you try to make roaches, lings, and spines as defense VERY early in the game. Making roaches and lings would have been fine if you had done something with the units, maybe a tang-style roach/ling pressure build would have been able to do some damage to your opponent. However, you sacrifice your economy for virtually no reason. It all goes back to doing things efficiently: you need to COMMIT to something. Either defend as efficiently as possible, or gear up for early pressure to take map control back if that's what you want to do. You were also behind in workers for the entire early game. Learn when to drone and when to make an army. Zerg basics.

Study up! Hope you can take a few things from this, try to keep on improving!
WickedSkies
Profile Blog Joined August 2011
Netherlands81 Posts
February 15 2012 09:12 GMT
#4
On February 15 2012 17:40 Khainer wrote:
Knowledge is power, if you see it coming you can prepare. If you get caught by suprise you're fucked.
Those timing hit hard so saving up enough larvae to create an army when he start pushing out is probably to late.

vs Terran you need to catch him, preferable, before he stand outside your base but somewhere along his traveling. Flanking comes to mind.

vs Protoss you need to have a big army and fight near your spines. Attempt to make it impossible for the Protoss to shutdown your reinforcements (FF on ramp) so the more forward you can place those spines the better. This is where creep spread is important too, the further away his pylon is the better.

Or why not just make units all the time like the other races and not only when you see his giant army coming for you?
Drone chasing probe, Tasteless quietly watching (Artosis)
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
Last Edited: 2012-02-15 09:52:59
February 15 2012 09:47 GMT
#5
On February 15 2012 18:12 WickedSkies wrote:
Or why not just make units all the time like the other races and not only when you see his giant army coming for you?


Because if we make units, we can't make drones as well. We have to choose.
Since people's skill is very varied at lower levels, we don't know when we're actually supposed to make some units for defense.
It's better to overdrone and lose than to die 10 min later because you never had enough drones.

To answer the OP. Scouting is important BUT the timings that hit you could've been stronger too.
Focus on perfect injects, spread your creep some more (helps if you try to use banes), have minimap awareness to make units the moment he moves out (should have a ling or something in front of his base).
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
totalpigeon
Profile Joined September 2010
United Kingdom162 Posts
Last Edited: 2012-02-15 09:53:23
February 15 2012 09:48 GMT
#6
Mainly because if you do that, even if you hold the pressure off you generally won't be at any advantage because you don't have a bigger economy. So the alternative, of getting a huge economy first and then, when you see his army ready to move out making a bigger army to hold off the pressure, is generally going to be preferable because if you do hold off the pressure you're in a better position.

Admittedly knowing when to drone and when to make units takes some learning, but it's no more difficult than learning some timings for getting your tech and making units based off what you scout. However, there will always be a minimum time at which the enemy can effectively push based on their opening (what you scout with your drone) which you can safely drone until. Learning when this is is part of playing zerg, as is learning how much longer you can keep going based on what you scout later (with overlords and ling pokes).
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
February 15 2012 09:51 GMT
#7
Pretty easy actually. See Forge expand, know you're safe for 8 minutes so you just drone up and then power units unless you scout something else (eg voidrays) - but like the others said, all of that relies on your ACTUAL scouting, and void rays. Know timings is only half of it, and you never know 100% unless you scout 100%.
Die tomorrow - Live today
Roblin
Profile Joined April 2010
Sweden948 Posts
February 15 2012 10:06 GMT
#8
On February 15 2012 18:12 WickedSkies wrote:
Show nested quote +
On February 15 2012 17:40 Khainer wrote:
Knowledge is power, if you see it coming you can prepare. If you get caught by suprise you're fucked.
Those timing hit hard so saving up enough larvae to create an army when he start pushing out is probably to late.

vs Terran you need to catch him, preferable, before he stand outside your base but somewhere along his traveling. Flanking comes to mind.

vs Protoss you need to have a big army and fight near your spines. Attempt to make it impossible for the Protoss to shutdown your reinforcements (FF on ramp) so the more forward you can place those spines the better. This is where creep spread is important too, the further away his pylon is the better.

Or why not just make units all the time like the other races and not only when you see his giant army coming for you?

because zerg doesn't have enough larvae to produce both army and drones.

personally, I scout very actively, first, second and third scout (drone, zergling, overlord in that order) to try to figure out what he is doing, which leave these big cathegories:

cheese or pressure play:
do the appropriate response.

expanding behind pressure:
since he is expanding, the pressure should not be that harsh, thus you can mostly defend with a combination of spines and zerglings, at time you need roaches.
continue as "some expand strategy" below

some expand strategy:
hold all xelnaga towers of possible, make sure to have good coverage of whether he moves out or not, if he moves out earlier than you start building units, emergency units + reinforcements should handle it somewhat well, send out scouting units to his logical third location(s) when you feel an enemy third might be a threat.
saturate 2 bases and get some drones on your third, but not very many, just 5-8, dont take any gas on third unless you go for a very gas-intensive build.
now the decisionmaking splits up into two possibilities:

a) he has taken a third by now
great, so its not a 2-base timing attack (alternatively it can be a 2base-timing attack which he expands behind, if it is, you should see an enemy army moving out shortly), instead you have to prepare for a deathball coming at you.
then you can do pretty much whatever you want, drone or go units, but I recommend getting units before droning too much more, since the opponent can just randomly move out at any point in time and kill you if you don't have any defense.

b) he has not taken a third by now
get units, a lot of them. there will be some heavy pressure coming at you very soon.
I'm better today than I was yesterday!
Kotreb
Profile Joined June 2011
Croatia1392 Posts
February 15 2012 10:27 GMT
#9
maybe THIS will help you...
If you don't sin Jesus died for nothing.
psychotics
Profile Joined July 2011
United States184 Posts
February 15 2012 10:30 GMT
#10
heres my answer to your problems if u have trouble with timing attacks read this forum http://www.teamliquid.net/forum/viewmessage.php?topic_id=241199 incerible post, now that u know when these timing will hit and what to scout for. defending timeings is all about knowing A) what timing they are doing B) how much stuff are they going to have, and C) what is my response. figure those out and u will know when to cut drones when to make units. also one of the most important things is macro and injects before and during the attack missing an inject during the fight can actually lose u the game sometimes
VisiO789
Profile Joined January 2012
United States7 Posts
February 15 2012 15:01 GMT
#11
ok thanks everyone... I guess its back to practicing the basics for me -__- and thanks for all your support and input it really helps...
The successful people in life always give 100 percent all the time!
654321
Profile Joined December 2011
Belize100 Posts
February 15 2012 15:33 GMT
#12
Say a terran open with reactor hellion.
...Ovie scout terran's main when 4x hellions is at zerg natural. If a Command center is built, meaning terran just want to pressure and expand. Will likely be a very late timing. This timing is likely to be when you get your 3rd.
...If no CC, Heavy all-in. Rdy for it. cut drone. Will likely be very soon.
WickedSkies
Profile Blog Joined August 2011
Netherlands81 Posts
February 15 2012 16:56 GMT
#13
On February 15 2012 18:47 Clarity_nl wrote:
Show nested quote +
On February 15 2012 18:12 WickedSkies wrote:
Or why not just make units all the time like the other races and not only when you see his giant army coming for you?


Because if we make units, we can't make drones as well.

Yes, you can. Instead of holding the d button and going for a coffee break, make some drones and some units, kinda like Stephano does. Of course, it requires you to think, which is too much to expect from most zergs...
Drone chasing probe, Tasteless quietly watching (Artosis)
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
Last Edited: 2012-02-15 17:07:30
February 15 2012 17:05 GMT
#14
On February 16 2012 01:56 WickedSkies wrote:
Show nested quote +
On February 15 2012 18:47 Clarity_nl wrote:
On February 15 2012 18:12 WickedSkies wrote:
Or why not just make units all the time like the other races and not only when you see his giant army coming for you?


Because if we make units, we can't make drones as well.

Yes, you can. Instead of holding the d button and going for a coffee break, make some drones and some units, kinda like Stephano does. Of course, it requires you to think, which is too much to expect from most zergs...


Randomly agressive post towards me but okay.

Yes, we can make SOME units and SOME drones, the end result being very safe play, but weaker later on unless you're being really agressive like Stephano.
That's a stylistic change, not really advice I would give to anyone but high masters+ to toy around with, as much of Stephano's style is still unexplored, and I speculate once T and P figure out Z can make a medium amounts of units rather than either going all in or playing super greedy, they'll adjust.

Choosing to make units is also choosing to NOT make drones. This is how larvae work, but maybe this is beyond the comprehension of someone who calls "zerg players in general" people who are unable to think.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
February 15 2012 17:35 GMT
#15
Watched all 3 and all 3 have the same problem, you're macro and scouting are so poor. Practice your macro in general and you will learn timings after. Once you have macro nailed and are comfortable with scouting and knowing when you can drone, you will usually always be able to defend these attacks providing that you droned correctly and scouted them coming.
Luppa <3
biz87
Profile Joined October 2009
Germany95 Posts
February 15 2012 17:36 GMT
#16
On February 16 2012 01:56 WickedSkies wrote:
Show nested quote +
On February 15 2012 18:47 Clarity_nl wrote:
On February 15 2012 18:12 WickedSkies wrote:
Or why not just make units all the time like the other races and not only when you see his giant army coming for you?


Because if we make units, we can't make drones as well.

Yes, you can. Instead of holding the d button and going for a coffee break, make some drones and some units, kinda like Stephano does. Of course, it requires you to think, which is too much to expect from most zergs...


oh boy. do you even understand zerg when you're watching stephano's stream?
he is maxing at 12minutes mark with roaches against a protoss forge FE. it's definitely not because he is making units and drones at the same time..
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
February 15 2012 17:41 GMT
#17
On February 15 2012 18:12 WickedSkies wrote:
Show nested quote +
On February 15 2012 17:40 Khainer wrote:
Knowledge is power, if you see it coming you can prepare. If you get caught by suprise you're fucked.
Those timing hit hard so saving up enough larvae to create an army when he start pushing out is probably to late.

vs Terran you need to catch him, preferable, before he stand outside your base but somewhere along his traveling. Flanking comes to mind.

vs Protoss you need to have a big army and fight near your spines. Attempt to make it impossible for the Protoss to shutdown your reinforcements (FF on ramp) so the more forward you can place those spines the better. This is where creep spread is important too, the further away his pylon is the better.

Or why not just make units all the time like the other races and not only when you see his giant army coming for you?


Do you even understand how Zerg works? You have to make waves of either drones or units to stay ahead. If you make half drones and half units, you end up behind in workers.
Luppa <3
Igaryu85
Profile Joined November 2010
Germany195 Posts
February 15 2012 17:42 GMT
#18
On February 16 2012 01:56 WickedSkies wrote:
Show nested quote +
On February 15 2012 18:47 Clarity_nl wrote:
On February 15 2012 18:12 WickedSkies wrote:
Or why not just make units all the time like the other races and not only when you see his giant army coming for you?


Because if we make units, we can't make drones as well.

Yes, you can. Instead of holding the d button and going for a coffee break, make some drones and some units, kinda like Stephano does. Of course, it requires you to think, which is too much to expect from most zergs...


Congratulations you fully understood the zerg race.
You probably also allready figured out that zerg is the easy race right?

Anyone able to do simple math would realize that the more drones one gets as early as possible the bigger the bonus to that.
Allthough if one knows an attack is coming it can be beneficial to have more units than the absolute minimum to have a decent amount of units left to savely drone behind/possibly pressure.

In the recommended strategy threads there is a saturation guide by sheth which might be helpfull to you (OP).

For the swarm!
WickedSkies
Profile Blog Joined August 2011
Netherlands81 Posts
February 15 2012 17:56 GMT
#19
On February 16 2012 02:42 Igaryu85 wrote:
Anyone able to do simple math would realize that the more drones one gets as early as possible the bigger the bonus to that.
For the swarm!

Hello, Idra fanboy.
1-st. Anyone able to do simple math would realize if things were that simple terran would just make 6 orbitals without making units and start making units out of its 30 rax at the moment he sees you coming. I don't see that happening in practice.
2-nd. Zerg players usually play outright stupidly. The whole notion that a race should be able to go expo first and barely scouting comes to show you that zerg is the race played by people who have trouble, in your words, to 'do the simple math'. (Cause you probably did not get what I mean by now, I will clarify: I imply that most zerg players are stupid)
3-rd. Playing a couple of games as zerg on ladder, I got utterly disgusted how easy the race is. What I don't get is why zergs think they are entitled to feel skilful beating a terran, for example, cause in order to lose with zerg vs terran, the zerg has to have one arm, one eye (basically, a pirate), a parrot biting his ear and some mental retardation (something I am sure most zerg players do have).

User was banned for this post.
Drone chasing probe, Tasteless quietly watching (Artosis)
654321
Profile Joined December 2011
Belize100 Posts
February 15 2012 18:09 GMT
#20
---Don't listen to people who recommend you to make lings/drone at the same time. Making drone is more important. You only make ling when you want to all -in and kill the terran by hiding majority of lings in your main. It's very important to drone and get 3rd as soon as possible with least defend units. Once you are in mid to late game, you'll have fun with terran .
---Your goal is to be as greedy as possible with the least amount of defend if you want macro game.
-----When lings made, You have to make extra ling hiding in your main to go for all in.
Solarist
Profile Joined September 2011
291 Posts
Last Edited: 2012-02-15 18:13:25
February 15 2012 18:12 GMT
#21
Hello, Idra fanboy.
1-st. Anyone able to do simple math would realize if things were that simple terran would just make 6 orbitals without making units and start making units out of its 30 rax at the moment he sees you coming. I don't see that happening in practice.
2-nd. Zerg players usually play outright stupidly. The whole notion that a race should be able to go expo first and barely scouting comes to show you that zerg is the race played by people who have trouble, in your words, to 'do the simple math'. (Cause you probably did not get what I mean by now, I will clarify: I imply that most zerg players are stupid)
3-rd. Playing a couple of games as zerg on ladder, I got utterly disgusted how easy the race is. What I don't get is why zergs think they are entitled to feel skilful beating a terran, for example, cause in order to lose with zerg vs terran, the zerg has to have one arm, one eye (basically, a pirate), a parrot biting his ear and some mental retardation (something I am sure most zerg players do have).


Let me guess, you just got your ass handed to you by a zerg, and now you come here to passive aggressivly bitch about the race. because who could beat a sc2 god like you?

Take your childish whine to reddit or some other place please
IPA
Profile Joined August 2010
United States3206 Posts
February 15 2012 18:15 GMT
#22
On February 16 2012 02:56 WickedSkies wrote:
Show nested quote +
On February 16 2012 02:42 Igaryu85 wrote:
Anyone able to do simple math would realize that the more drones one gets as early as possible the bigger the bonus to that.
For the swarm!

Hello, Idra fanboy.
1-st. Anyone able to do simple math would realize if things were that simple terran would just make 6 orbitals without making units and start making units out of its 30 rax at the moment he sees you coming. I don't see that happening in practice.
2-nd. Zerg players usually play outright stupidly. The whole notion that a race should be able to go expo first and barely scouting comes to show you that zerg is the race played by people who have trouble, in your words, to 'do the simple math'. (Cause you probably did not get what I mean by now, I will clarify: I imply that most zerg players are stupid)
3-rd. Playing a couple of games as zerg on ladder, I got utterly disgusted how easy the race is. What I don't get is why zergs think they are entitled to feel skilful beating a terran, for example, cause in order to lose with zerg vs terran, the zerg has to have one arm, one eye (basically, a pirate), a parrot biting his ear and some mental retardation (something I am sure most zerg players do have).



Worst troll attempt ever. At least put some effort into it.
Time held me green and dying though I sang in my chains like the sea.
Solarist
Profile Joined September 2011
291 Posts
Last Edited: 2012-02-15 18:18:36
February 15 2012 18:16 GMT
#23
Worst troll attempt ever. At least put some effort into it.


You never know, he might just be that fucking stupid
ETisME
Profile Blog Joined April 2011
12358 Posts
Last Edited: 2012-02-15 18:25:09
February 15 2012 18:17 GMT
#24
On February 16 2012 02:56 WickedSkies wrote:
Show nested quote +
On February 16 2012 02:42 Igaryu85 wrote:
Anyone able to do simple math would realize that the more drones one gets as early as possible the bigger the bonus to that.
For the swarm!

Hello, Idra fanboy.
1-st. Anyone able to do simple math would realize if things were that simple terran would just make 6 orbitals without making units and start making units out of its 30 rax at the moment he sees you coming. I don't see that happening in practice.
2-nd. Zerg players usually play outright stupidly. The whole notion that a race should be able to go expo first and barely scouting comes to show you that zerg is the race played by people who have trouble, in your words, to 'do the simple math'. (Cause you probably did not get what I mean by now, I will clarify: I imply that most zerg players are stupid)
3-rd. Playing a couple of games as zerg on ladder, I got utterly disgusted how easy the race is. What I don't get is why zergs think they are entitled to feel skilful beating a terran, for example, cause in order to lose with zerg vs terran, the zerg has to have one arm, one eye (basically, a pirate), a parrot biting his ear and some mental retardation (something I am sure most zerg players do have).

Alright guys, we have a low level terran here, bear with him for he doesn't get the concept of Zerg.
I think I can give you some answers:

1: can terran be safe against a 10 min push with 6 orbital and 30 rax the moment the units are coming? No. Why? Where's the tech? Can zerg do it? No. We don't need x amount of orbital and x amount of rax, we just need some hatchies and a spawning pool.
2: There are ways to punish an expo-first build. Protoss can do it as well, terran also. What, you mean you didn't know?
3: Just a couple of zergs? I feel sorry for you then. It only takes one arm, one eye, a parrot biting the ear (ouch) and some mental retardation to beat a perfectly healthy, 2 eyes, 2 hands (well I sure hope so) terran. Be prepared to get beaten by more of us retards them.

The game is a lot more deeper than "of cause you lose if you don't build any units and just drone lol" mind set.

Just to make sure I stay on topic.
Many of these timing pushes are knowing what kind and what type is it.
Because the toss and terran timing pushes are usually following a strict build and you can kind of have a general idea of what's coming either by a ling poke or sac-ing overlord to check for the tech route.

其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Kuror
Profile Blog Joined November 2010
United States399 Posts
Last Edited: 2012-02-15 18:20:21
February 15 2012 18:18 GMT
#25
On February 16 2012 02:56 WickedSkies wrote:
Show nested quote +
On February 16 2012 02:42 Igaryu85 wrote:
Anyone able to do simple math would realize that the more drones one gets as early as possible the bigger the bonus to that.
For the swarm!

Hello, Idra fanboy.
1-st. Anyone able to do simple math would realize if things were that simple terran would just make 6 orbitals without making units and start making units out of its 30 rax at the moment he sees you coming. I don't see that happening in practice.
2-nd. Zerg players usually play outright stupidly. The whole notion that a race should be able to go expo first and barely scouting comes to show you that zerg is the race played by people who have trouble, in your words, to 'do the simple math'. (Cause you probably did not get what I mean by now, I will clarify: I imply that most zerg players are stupid)
3-rd. Playing a couple of games as zerg on ladder, I got utterly disgusted how easy the race is. What I don't get is why zergs think they are entitled to feel skilful beating a terran, for example, cause in order to lose with zerg vs terran, the zerg has to have one arm, one eye (basically, a pirate), a parrot biting his ear and some mental retardation (something I am sure most zerg players do have).


Seriously? Are you ACTUALLY being serious? The point of the thread is to help the OP with his problem. Stop whining about how an entire race of players is less intelligent than another. It just makes you sound stupid.

Edit: Didn't mean to add on to the 6 posts trashing this guy, excuse me :x
FrozenFruit
Profile Joined February 2011
21 Posts
February 15 2012 18:22 GMT
#26
On February 16 2012 02:56 WickedSkies wrote:
Show nested quote +
On February 16 2012 02:42 Igaryu85 wrote:
Anyone able to do simple math would realize that the more drones one gets as early as possible the bigger the bonus to that.
For the swarm!

Hello, Idra fanboy.
1-st. Anyone able to do simple math would realize if things were that simple terran would just make 6 orbitals without making units and start making units out of its 30 rax at the moment he sees you coming. I don't see that happening in practice.
2-nd. Zerg players usually play outright stupidly. The whole notion that a race should be able to go expo first and barely scouting comes to show you that zerg is the race played by people who have trouble, in your words, to 'do the simple math'. (Cause you probably did not get what I mean by now, I will clarify: I imply that most zerg players are stupid)
3-rd. Playing a couple of games as zerg on ladder, I got utterly disgusted how easy the race is. What I don't get is why zergs think they are entitled to feel skilful beating a terran, for example, cause in order to lose with zerg vs terran, the zerg has to have one arm, one eye (basically, a pirate), a parrot biting his ear and some mental retardation (something I am sure most zerg players do have).


This guy has to be trolling :S that or just educationally challenged...

1st - Terrans do follow that principle lol. Ever heard of reactor hellion double expo to 3 orbitals asap? And then units later. They get as greedy as they can to gain an economic edge which translates to a bigger army/more production later. Protoss FFE to stay even in PvZ on workers allowing them to hit stronger timings. Zerg functions exactly the same, make drones instead of units to maximise your economic position and only make units to avoid dying.

2nd - I assume you don't play Zerg because I can't really respond to this. I will mention something about larva coming from hatches meaning to hold builds like 2 rax it's important to have enough larva to spend on units as well as creep for spines and something about 14/14 speedling expos being very strongly negated by marine/hellion or hellion pokes. By barely scouting you mean scouting like every other race with a worker to check Terran for workers, gas timings and all sorts of other handy stuff like proxies.

3rd - I see, I hope you're not reflecting on how you managed to lose a game. I also assume you're playing quite bad opponents. Or maybe you're just baiting other people to respond. Either way you shouldn't be in this thread so please stop derailing and console yourself on "people feeling entitled to beat skilful terrans" with your buddies.

Back on topic, OP, as everyone else has said you need to look at your basic mechanics. The other thing to think about is that in defending a push timing if you defend it on an equal economy then you are not ahead. You must have a slightly bigger economy, tech or crush his army to end up ahead, which doesn't happen in the replays you submitted. Objectively you need to get to a "safe" drone count as quickly as possible, then scout the timing and make enough units to be safe and get back to droning meaning you can tech/make army whilst they are rebuilding and thus you can deny their continuation be it all-in or take a third.

vs P is where this matters most because if they FFE then you need to hit every inject, not get supply blocked and race to 55 drones asap. Then make your units to defend a 2 base timing like a 6 gate. Otherwise 60 drones if its a later timing from more econ.

vs T You made too many lings too early, like 2 queens and a spine with a few lings to catch the hellions in a net if they try to runby is perfect. If you see more than 6 hellions get a second spine and simcity with an evo chamber to narrow choke. But once again rush to 55 drones then make pure lings whilst teching to lair, getting +1 carapace/melee, bane nest, getting creep on the map etc.

Injects are so so important because if you hit them early in the game then you have so many more drones earlier meaning you can have more stuff in the midgame (if you inject enough then) with a macro hatch to crush any marine/tank timing and have a superior economy if the Terran isn't mid/high masters.
TolEranceNA
Profile Joined April 2011
Canada434 Posts
February 15 2012 18:38 GMT
#27
On February 16 2012 02:56 WickedSkies wrote:
Show nested quote +
On February 16 2012 02:42 Igaryu85 wrote:
Anyone able to do simple math would realize that the more drones one gets as early as possible the bigger the bonus to that.
For the swarm!

Hello, Idra fanboy.
1-st. Anyone able to do simple math would realize if things were that simple terran would just make 6 orbitals without making units and start making units out of its 30 rax at the moment he sees you coming. I don't see that happening in practice.
2-nd. Zerg players usually play outright stupidly. The whole notion that a race should be able to go expo first and barely scouting comes to show you that zerg is the race played by people who have trouble, in your words, to 'do the simple math'. (Cause you probably did not get what I mean by now, I will clarify: I imply that most zerg players are stupid)
3-rd. Playing a couple of games as zerg on ladder, I got utterly disgusted how easy the race is. What I don't get is why zergs think they are entitled to feel skilful beating a terran, for example, cause in order to lose with zerg vs terran, the zerg has to have one arm, one eye (basically, a pirate), a parrot biting his ear and some mental retardation (something I am sure most zerg players do have).


1. Totally false information.
2. "Racial" Discrimination LOL

Sir, i seriously recommend you contacting your personal doctor(if you have the luxury to afford one). You comments most definitely irritates the more astute and well-going forum user. I suggest you take a break and learn how to play the game before you comment on something you do not understand.

TL:DR: Learn to play dumbass.
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
February 15 2012 18:45 GMT
#28
On February 16 2012 02:56 WickedSkies wrote:
Show nested quote +
On February 16 2012 02:42 Igaryu85 wrote:
Anyone able to do simple math would realize that the more drones one gets as early as possible the bigger the bonus to that.
For the swarm!

Hello, Idra fanboy.
1-st. Anyone able to do simple math would realize if things were that simple terran would just make 6 orbitals without making units and start making units out of its 30 rax at the moment he sees you coming. I don't see that happening in practice.
2-nd. Zerg players usually play outright stupidly. The whole notion that a race should be able to go expo first and barely scouting comes to show you that zerg is the race played by people who have trouble, in your words, to 'do the simple math'. (Cause you probably did not get what I mean by now, I will clarify: I imply that most zerg players are stupid)
3-rd. Playing a couple of games as zerg on ladder, I got utterly disgusted how easy the race is. What I don't get is why zergs think they are entitled to feel skilful beating a terran, for example, cause in order to lose with zerg vs terran, the zerg has to have one arm, one eye (basically, a pirate), a parrot biting his ear and some mental retardation (something I am sure most zerg players do have).


It seems like you're not here to help the op and more here to just randomly whine overpowered. Abusing people in the progress with insults and wild accusations that make no sense to anyone with half a brain.

I'm reporting you. Enjoy your day.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Igaryu85
Profile Joined November 2010
Germany195 Posts
February 15 2012 21:37 GMT
#29
Just wanted to reply to the guy that got so much attention.

First of all funny that you call me Idra fanboy as Idra is really one of the zerg players that I do not value much at all, he has great mechanics but in my eyes lacks in decision making which I find to be extremely important for zerg players.

To your first part: As it was allready mentioned before terrans actually try to get a double expand aka try to be as greedy as possible themselves but for Zergs that 6 Orbitals/Hatches would actually enable them to build TONS of army at once while the terran would have to build the factories or barracks in addition to the orbitals. This is the mechanic that actually allows zerg to profit from boosting their eco as much as possible in the early game. This by the way enables us zerg to get an insane economy much faster than any other race when neglecting to collect gas in the early stages but comes with a hughe price of being very vulnerable if one would choose to play like that for too long.

To your second part: IF you understood the first part you should now understand that zerg mechanics are exactly which should enable zerg to expand first while still being relatively safe(with the exception to ZvP and the cannon issue;).
Also I would sure love to see you revolutionize the zerg race with your innovative style of not expanding early maybe there is alot of merit to this which the community was just not able to reckognize since only the mentally disordered people seem to play zerg(in your opinion and who knows maybe you are right,right?)

To your third part: Hey really great you got such sucess playing zerg maybe you should consider a race switch to zerg. You could get into GM if its so easy and try to dominate the SC2 pro scene, maybe even with your one base zerg style?
For other zerg it often feels like one has to be quiet skilled to beat a terran because terrans are pretty hard to kill or so I think if they have tanks and PFs or in the early stages often even a wall in is enough to keep a zerg from just killing the terran(not saying it is imbalanced just that it sometimes really feels pretty hard).

So yea WickedSkies I can only say that I think all races have their challenging parts about them but if you think zerg is the easiest race for you then why not pick it? I actually only play zerg nowadays because I cant cope the macro with Terran or Toss (not that my Zerg macro is really good;) and because I do like the whole zerg feeling.
So join the Zerg but imrpove on your manner before doing so...you could tarnish the zerg communities uhm reputation.

To the OP I can really just advise you to take a look at this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=219257
and also the other threads in the Zerg Recommended Strategy Threads which can be found here in the Zerg section: http://www.teamliquid.net/forum/viewmessage.php?topic_id=284255
Also as others said injects and supply blocks are something to really watch out for you will be surpised how much more stuff you will have once you get just these 2 things fixed.
And as someone mentioned before get used to scouting with a drone and having lings infront of your opponents base to see when he moves out. Also sending in an overlord at like 4 minutes if your opponent stays one base or like 6-7 minutes if he expanded can often tell you alot about what is to come.

Greetins Igaryu85
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
February 15 2012 21:52 GMT
#30
Like you've already said, these timings come at times that you already predict. So... why not stop droning about a minute and a half before the timings, save up larvae and minerals while throwing down some tech building (hydra den, roach warren, what have you) Scout.... if you see him with 7 gate or whatever, just focus on making units... if it's terran just make lings in general right before 9:00 and make sure your baneling nest goes down before 8 minutes if they expanded.
smwatkin
Profile Joined May 2010
Canada399 Posts
February 15 2012 22:00 GMT
#31
One thing you can incorporate into your play is pretty simple. Make lings early instead of droning so heavily. You don't need to make enough to stop his push, just don't keep them at your base. Keep them outside his base and do ling run bys when he pushes out. This will be enough to make him turn around. If he doesn't, kill a lot of scvs or what have you, then run them back to join the rest of your army. If he doesn't turn around you'll probably have to pull drones, but make sure you do a lot of economic damage to his mineral line.
chestnutcc
Profile Joined July 2011
India429 Posts
February 15 2012 22:52 GMT
#32
OP: I would suggest watching DRG and Nestea's recent games against the likes of Parting, Puzzle and Genius. In most of those games, the latter went for strong timings, which were mostly held beautifully by the former. From a toss perspective, it was v educational, I imagine it would be just as valuable for a zerg.
psychotics
Profile Joined July 2011
United States184 Posts
February 15 2012 23:10 GMT
#33
On February 16 2012 02:56 WickedSkies wrote:
Show nested quote +
On February 16 2012 02:42 Igaryu85 wrote:
Anyone able to do simple math would realize that the more drones one gets as early as possible the bigger the bonus to that.
For the swarm!

Hello, Idra fanboy.
1-st. Anyone able to do simple math would realize if things were that simple terran would just make 6 orbitals without making units and start making units out of its 30 rax at the moment he sees you coming. I don't see that happening in practice.
2-nd. Zerg players usually play outright stupidly. The whole notion that a race should be able to go expo first and barely scouting comes to show you that zerg is the race played by people who have trouble, in your words, to 'do the simple math'. (Cause you probably did not get what I mean by now, I will clarify: I imply that most zerg players are stupid)
3-rd. Playing a couple of games as zerg on ladder, I got utterly disgusted how easy the race is. What I don't get is why zergs think they are entitled to feel skilful beating a terran, for example, cause in order to lose with zerg vs terran, the zerg has to have one arm, one eye (basically, a pirate), a parrot biting his ear and some mental retardation (something I am sure most zerg players do have).


what the fuck are u posting in a stratedy forum for if u dont even have a clue what your saying... zerg is not the "easy-mode" race. zergs are not stupid sorry bro but there are just as many retards playing all 3 races. to your 6 orbitals just you could do that just like zerg could take 6 bases before making units but ur gona die. please never post unhelpful crap like this in help forums its not the place for crying about races
PeanutsNJam
Profile Joined April 2011
United States175 Posts
Last Edited: 2012-02-15 23:50:19
February 15 2012 23:49 GMT
#34
Where are the mods? Someone please ban WickedSkies for being brain damaged...

Oh, and Terran CAN and WILL do a triple orbital expand vs Z, which is like Z getting 4 bases at the start of the game. So your point is null.
OptIn
Profile Joined January 2012
United States19 Posts
February 16 2012 00:36 GMT
#35
In an atempt to be sane here I would say scouting with a drone early helps a lot. I usually send a dron after overlord at 9. One of the best ways to lpay against an oponent is to know your oponents build orders. Most build orders you can find on any forum so you can see what they are doing at what times. Like for us 15 hatch 15 pool Overlord keep droning extracter double queen build. This is a fairly typical build for zerg to start off with. The biggest part of a teran going helions is to gain map control so they can expand so if you get like 2 spines and 3 queens you can still keep droning but pop an overlord in to check on additional tech. get the 4 gasses fairly early once youve reached saturation and get to lair for mutas. This gets you back your map control. Fairly typical ZvT. This of course is a general scheme there are tons of variations depending on what your oponent is doing. Against Protoss they almost always forge expand and i mean 95% of the time because by now 4 gates just dont do anything <generalization> . This gives you a big window to go drone nuts <dont get supply blocked> get a fast third and an overlord to scout his base for whatever tech hes going. If your having problems with Toss going starget get a spire and get corrupters. Counters Voids and phonexes and go roach with burrow. so corrupter counters air roach is for ground and at this time if they went stargate youll be able to put pressure back on your oponent. Why??? He prolly hasnt gotten his robo yet. dont get to over eager engage fall back heal roaches rinse repeat pickl off what you can. if he gets an observer out Make an overseer. the overseers are close to the same speed as your corrupters they run great in a pack and can snipe out the observer. keep pressuring. You can get infesters in this mix and then go into brood lords. Keep him from gettinga 3rd basically and youll be doing good since you already have yours. Is a good alternative to muta play since its so widely used right now. Most Toss are just worried about how to counter the big muta pack so this might throw them off. GL try diferent thigns and see whats most comfortable to you. <Scouting is Key>
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
February 16 2012 00:46 GMT
#36
I am not sure if you want me to review those games or if you are just posting them because its a necessary rule, but you should sacrifice two overlords at 7:30 and find out what they are doing and react appropriately.
Scouting is one thing, knowing how to react is a different subject. I recommend this Zerg's blog for how to respond to certain specific strategies.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
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