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[G] How to Defend Against Worker Rush - Page 2

Forum Index > StarCraft 2 Strategy
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vaderseven
Profile Joined September 2008
United States2556 Posts
February 07 2012 20:18 GMT
#21
On February 08 2012 04:49 Berailfor wrote:
Show nested quote +
On February 08 2012 04:26 vaderseven wrote:
On February 08 2012 04:15 Berailfor wrote:
The problem is.. With a 12 drone rush still I'm confident I'd beat a noob who read this guide (as clearly is targeted for noobs). You didn't explain how to defend via running far away and building more workers in the mean time with your spent money to have a significant advantage. You did not explain anything about mineral walking. And if engaging right when a 12 drone rush hits. Sending workers back to the mineral line is the LAST thing you want to do, you want to keep every worker in battle using the stop micro. Granted it's a guide and well-thought out guide. And while these 'advanced' techniques are going to be harder for a noob to execute. They are important because most 12 drone rushes are executed by better players playing on a smurf account. So all-in-all I appreciate you contributing of course to help noobs (as I know first hand how degrading and pissed they get dying to worker rushes). But I feel there needs to be a couple things reworded/added to make sure that the noobs truly know how to defend against someone capable of executing a good 12 drone rush. (obviously what I said does not apply to a 6 worker rush as that's stupid)


The 12 drone rush only has a worker advantage in close spots metal (or like maps) or on steppes of war. If I am wrong about that please post a replay proving so.


I wasn't even aware on close spots you'd be up a worker. Well Protoss has the worst workers so like I said I normally just run around for a second and spend the last of my money on 2-3 more workers then just crush the force. It seems a little sketchy on closer maps fully engaging without it because of each worker taking 1 less hit. Unless they do something stupid like get too far in my mineral line where I can form a concave/surround on them.


I have only faced 12 drone rush as a Terran so I cant speak from experience as a toss vs it.
Imajjiinary
Profile Joined January 2012
United States21 Posts
February 07 2012 20:24 GMT
#22
I'd like to add that as a terran facing the drone worker rush that after you cancel your rax you want to kite around with your scv's for as long as possible while you get out 1-2 more scv's to ensure victory with the extra minerals you have.
OriginalBeast
Profile Joined September 2010
United States709 Posts
February 07 2012 20:25 GMT
#23
Normally I just fight in open ground and watch them try to micro. Micro in a worker rush situation just means that I stack 2 attacking workers on 1 so its like a mini focus fire. I lost once to a worker rush in bronze league... never again...
More gg, more skill.
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
February 07 2012 20:35 GMT
#24
didnt even know there is such thing as 12 drone rush :D anyways hold position micro for the win
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2012-02-07 20:41:36
February 07 2012 20:40 GMT
#25
On February 08 2012 05:35 YosHGo wrote:
didnt even know there is such thing as 12 drone rush :D anyways hold position micro for the win

People used to try to 12 Drone rush me, I micro'd my probes and used shield regen. Hold position micro is a bad idea, it'll let the other player position for higher dps.

Although I never really understood the point of these worker rush threads floating around... I just always thought this sort of thing is such common sense that if you have to write to someone to explain it, they'll inherently not receive the message, and on top of that I just don't really think it's funny.

I dunno. I still enjoyed reading the OP.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
February 07 2012 20:49 GMT
#26
I find ghosts are the best response to a worker rush. Emp gets rid of probe shields while snipe outright one shots a worker. When you scout your opponent worker rushing--just tech up to ghosts and you'll be fine. Also,Ghosts deal extra damage to light units--workers are light units. This is not a coincidence.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
KimJongChill
Profile Joined January 2011
United States6429 Posts
February 07 2012 21:05 GMT
#27
I think this will give me the edge I need to get out of wood league :D
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
theshrabster
Profile Joined November 2010
United States19 Posts
February 07 2012 22:06 GMT
#28
I think some of the commentors made good points about the way this guide is worded and its target audience, so maybe a few additional explanations would help, but the main point of this guide is just having a clear cut response to a common question, since most of the people that google "how to beat X" are new to the game, and don't wanna wade through 20 pages of a forum thread... that being said, the guy above me has the greatest user name I've ever seen. well played sir.
Lucien, Protoss, Masters
courtpanda
Profile Blog Joined May 2011
866 Posts
February 07 2012 23:22 GMT
#29
i have 15-20 replays of successful 12 drone rushes in high plat/low diamond, if you need examples of how to micro workers/how NOT to micro workers.

a lot of people (myself included) over-micro, and that tiny error snowballs. just make sure he doesnt have a good concave on your workers and youre good.
caduceus
Profile Joined November 2010
United States11 Posts
February 08 2012 01:00 GMT
#30
I've never had to deal with this, but I wonder as Terran if there is any benefit to utilizing the command center as part of defense strategy. SCV's on auto-repair will repair other units while inside the command center. I suppose if you're down to 5 SCV's it might make sense to try that. It would also let you jump the SCV's to the other side of the building (through the CC), perhaps to escape briefly from an attack? I don't know if SCV's entering the CC will "mineral walk" (passing through attacking enemy workers).
TheTurk
Profile Joined January 2011
United States732 Posts
February 08 2012 01:04 GMT
#31
Why doesn't A-moving win you the game?
Starcraft is a lifestyle.
Blazinghand *
Profile Blog Joined December 2010
United States25563 Posts
Last Edited: 2012-02-08 05:42:48
February 08 2012 05:34 GMT
#32
On February 08 2012 10:04 TheTurk wrote:
Why doesn't A-moving win you the game?


A-moving is a critical component of fighting worker rush, and as I have laboriously and explicitly pointed out several times in my guide, will alone win you 90% of worker rush games. I highly recommend you read the guide.

If you think about it, to a non-competitive player, defending worker rush is very counter-intuitive. Why are there enemy workers in your base? What are they doing? Your own worker units are workers-- you may not even be aware they can attack. Maybe you know they can attack, but you assume that, like literally every other unit with an autoattack in this game, they will use it automatically on nearby enemies. Maybe during the first few minutes of the game you're admiring the scenery of the map, the rain/wind effects, or planning out your strategy. This does not come naturally to people.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
zhurai
Profile Blog Joined September 2010
United States5660 Posts
February 08 2012 07:23 GMT
#33
well at least now the people featured in Gheed's blog can't complain about being stupid (if they don't bother looking up the information) :D keke
Twitter: @zhurai | Site: http://zhurai.com
Angel_
Profile Blog Joined December 2011
United States1617 Posts
February 08 2012 08:36 GMT
#34
On February 08 2012 14:34 Blazinghand wrote:
Show nested quote +
On February 08 2012 10:04 TheTurk wrote:
Why doesn't A-moving win you the game?


A-moving is a critical component of fighting worker rush, and as I have laboriously and explicitly pointed out several times in my guide, will alone win you 90% of worker rush games. I highly recommend you read the guide.

If you think about it, to a non-competitive player, defending worker rush is very counter-intuitive. Why are there enemy workers in your base? What are they doing? Your own worker units are workers-- you may not even be aware they can attack. Maybe you know they can attack, but you assume that, like literally every other unit with an autoattack in this game, they will use it automatically on nearby enemies. Maybe during the first few minutes of the game you're admiring the scenery of the map, the rain/wind effects, or planning out your strategy. This does not come naturally to people.


there are rain effects?!?! I need to turn my settings back up for a few days. T_T
Grohg
Profile Joined March 2011
United States243 Posts
February 08 2012 08:59 GMT
#35
On February 08 2012 04:34 vaderseven wrote:
Show nested quote +
On February 08 2012 04:30 caradoc wrote:
Gheed might not be happy about this thread... but the people he plays probably don't live here anyways...


Honestly what if he worker rushes someone and they google Worker Rush Defense and they eventually find this thread. They will now have found TL. A guide like this makes TL more accessible to the players that do not know about TL.

With that in mind, this thread is amazing.

In fact:

https://www.google.com/search?q=how to defend worker rush

Check it out.

Mission accomplished, some worker rushed bronzie will now not only find the solution but he will find the strat forum of TL which no matter your opinion on this forum will be of GREAT use to a bronze level player.


Haha, that is some serious forum metagaming going on. That's awesome actually...send some ambassadors like Gheed to worker rush the bronze league players. It might indirectly promote TL O.o. Imagine bronze as a whole getting better and improving the lower levels of play because of this and in turn improving everything else. If that isn't meta, I don't know what is.
You can't spell slaughter without laughter.
Douillos
Profile Joined May 2010
France3195 Posts
February 08 2012 10:32 GMT
#36
On February 08 2012 04:34 vaderseven wrote:
Show nested quote +
On February 08 2012 04:30 caradoc wrote:
Gheed might not be happy about this thread... but the people he plays probably don't live here anyways...


Honestly what if he worker rushes someone and they google Worker Rush Defense and they eventually find this thread. They will now have found TL. A guide like this makes TL more accessible to the players that do not know about TL.

With that in mind, this thread is amazing.

In fact:

https://www.google.com/search?q=how to defend worker rush

Check it out.

Mission accomplished, some worker rushed bronzie will now not only find the solution but he will find the strat forum of TL which no matter your opinion on this forum will be of GREAT use to a bronze level player.



This! Now a link to gheed's blog so they understand who's the guy whose been worker rushing them for the last year xD
Look a giraffe! Look a fist!!
ChaosTerran
Profile Joined August 2011
Austria844 Posts
Last Edited: 2012-02-08 13:24:38
February 08 2012 13:23 GMT
#37
I actually lost to a 12 drone rush on XNC before and I'm masters lol, I was so confused and just didn't cancel my barracks because I though I should have way more workers anyway, well turns out that you actually have about the same amount or 1 extra worker compared to the zerg. Now I know better. But then I checked this guy's match history and he always worker rushes on XNC against all races and wins most of the time.... in master league lol. I actually got matched up with him a second time then and was able to defend it quite easily. His name was Blackla or something like that.
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