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Hey,
I go by the name of EpicShroom and I am a high plat player. On Eu. Just had an epic game. There was only one problem with it...
How did i lose the game?
In the early game he went nexus first and cut a few probes. I went 1 rax into 4 rax with some marine pressure and killed a few probes.
Mid game:
He went zealot archon with some high templars here and there so i went bio + ghost + medivac. I had 2-2 and he still had 0-0.. Someway.. somehow he beated me even tho i dodged the storms / empd ht's.
Late game:
I had 13 GHOST and i didn't win the engagement.
http://www.2shared.com/file/bRnCDhp3/I_suck.html
If some high level protoss or terran could analyze the game for me and what i did wrong i would be very very thankful.
PS. The unit lost tab showed 67000 for me... and something like 34k for him..
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because protoss late game units are freaking strong ~.~
User was temp banned for this post.
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On January 12 2012 04:55 Killmouse wrote: because protoss late game units are freaking strong ~.~
very constructive there... just dont post if you dont have anything usefull to say. ill check out the replay when i have time tho, watching EGincontrol is just to epic atm ^^ hes been off for a while so.
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Im watching your replay, it is your very first post so please try for the next times upload to some other site, not these "blah-share" sites, because they suck (lots of ads, misguiding "download now" links, etc)
use something like drop.sc <- i use it everytime in eed to upload..
simple drag and drop!
will edit after the repl!
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You could have killed him 4x times before 15 minute mark, one scan to see his army is less then 9 units. From beginning, you see nexus first and still make your cc on top of ramp, reason? you float high in minerals early on, build more rax you want, you can always pump marines. He has no units early on and you could have push or kill probes. But to your point, when you loose your fights, you need more medivacs, spread and do not give him free ghosts, when you attacked 3rd around 20 minutes, you MOVE COMMAND your ghosts into his army, why not to get cloak for them? And again you have too many minerals, pump a lot of Marines. When you do drop send a squad to his 3rd.
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after watching the rep, you seriously could have punished his nexus BEFORE gate so much more. You basically let him take his nat with no problem. At least put down a bunker and try to complete it so he has to pull probes and fall a little behind whil eyou finish your cc. Then your push with pure marines. If you fought his army head on you could have done so much better but you also had just pure marines with no stim wich wasn't the greatest choice. And he had quite some HTS, and Archons...but also on top of that imortals which you didnt really emp. And yes you did storm dodge at some points but he had a lo tof storms even after you blenketing his main army some of his...8-12 hts still had energy. If i were you i would focus on using drops a little more. You didnt drop once and kill pylons but you need to do a little more. Like drop on his main whil ehis 3rd and engaging with your main army like his nat. Just to really split his army up. Focusing on a drop while main army heading towards base is such a threat just cause you can't send too many units to deal with drop whereas you don't have enough for main army or vice versa, can't send to few while the drop just kills whole/main/nat/3rd..etc
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Just watched it, I am also Platinum but on NA not EU.
Archons are really hard to deal with... He also had a lot of Immortals... Immortals > Marauders.
He had upgrades, in the near final battle he was at 3-2-3 and you were at 3-3.
Your ghosts were away owning his army while your army was stuck in the 6 oclock base as you killed his 4 or 5th expansion, basically IMO you were wasting the ghosts energy, sure you were taking down the toss's shields and what not, but by the time your army got out of the base and toward the attack, his shields had been recharging and he was killing ghosts all over the place, you should have hit his army at the same time as your ghosts for maximum damage.
He was also feed-backing your medivacs and you were not replacing good enough, imo.
Apart from your medivac macro being poor, you were very good with only having 1-2 units in each que and expanding constantly and not having your money sky rocket and be a waste...
I am also having the same problems as you are in that late game period, either the storms from the templars do lots of damage or I manage to avoid it and then he morphs archons and throws in some immortals for extra damage against my already withering bio army.
Your opening against him was very good, the drop in his main stunned him, I felt like you should have waited a little longer, built up a few more units, dropped the main and then stopped his, 3rd, 4th and or 5th expansions at the same time to try and starve him and attack you.
That's probably what I would have done but again, Archons are very strong and with Immortals also, what the hell do you do lol.
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@morzza... yea he had upgrades.. when i was 3/3 he was first 1/1/1 and build his way up... I was 2-2 when i attacked and after the battle ... i was like... wait a minute... he has 0 0
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I will watch the game:
The first thing i noted was that you scouted Protoss going Nexus first and you build your CC inbase. There´s no way he can pressure you, so you should build it at your natrual.
To your push:
I personally prefer pushing with 12 Marines instead of 18, so you can hit a timing, where protoss won´t have that many units. You also went straightup to the Mineral Line, were he could ff you out and let his zealots kill your marines quite easily. If you had been pushing in open space you could have dodged the ff better and you could have stutter stepped the zealots, so you could have done more damage.
After the push:
I noticed some idle OCs, you could improve that, your workerlead would have been bigger then that. But you were still in a good position.
You scanned his HTs and you pushed without Medivac support. I also think, that your Medivacs are quite late, but this was due to your style. You still made a decent trade, but image if your push would have had Medivacs! Pushing aggainst a chargelots, hts, or imortals without Medivac support is a mistake in my opinion. You should really wait for your Medivacs. maybe you could just have checked his 3rd and reatreat after. Don´t commit on your attacks. Scout your opponets army composition and position first and evaluate if you have a chance aggainst that.
Your drop did a good amount of damge.
If you go for Ghosts research personal cloaking first, if you plan to engage soon, this is important he couldn´t have feedbacked your Ghosts this easily. Also aggainst a Chargelot, HT, Archon player, you want to wait until you are maxed before you push, because his army get´s less effective when it´s maxed because the zealots will block themselfs. You should also work on your Macro a bit. You did well in adding more production facilities, but you don´t constantly produce units. Even if his Macro was way worse than yours, he had the higher army value. The fighting position wasn´t also a good one, you want much space as possible and you want to engage in a concave, so that every of your units can shoot and that his storms won´t hit all your units. Kiting is also more easy if you are in a concave.
You did well on stopping SCV production on the right time.
Than when you attacked his fourth you did quite well, but you had too many ghosts. 8 ghosts are ok, but you really need 6-8 Medivacs too. You also try too hardly to emp the ht with your ghosts, so that all your ghosts get killed everytime. You hit good emps, but your army value was quite low, you had too less Medivacs and you engaged in a bad spot. Remeber concave?
I stopped watching here, because i pointed out the most critical mistakes and i can image how the game ends. Keep in mind you want to have 6-8 Ghosts and 6-8 Medivacs with your army and you really need some space, where you can attack in a concave. Also don´t overcommit your ghosts, just emp the front of his army and retreat with your ghosts. In General don´t overcommit in your attacks, scout the army first and his position and think whether you can attack him.
Hope that helped.
EDIT: Oh well i did take that long again and a lot of players already posted something 
HFGL
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Your marine only push kills about 5 probes. That's nowhere near enough damage to expect your next push to straight out win.
Your next push didn't have any medivac support. By the time you've finished dodging storms and microing against zealots, your ball is about half the size and mostly less than half health. I'm not really sure why you're engaging here. He doesn't have a third up, and it'd be a struggle to win 2 base vs 2 base, so there's kind of no point in fighting straight on.
You then drop into the main, taking out a few pylons and a core. That's nice, but it's not significant damage. You have units sitting outside your base - these could easily be taking out the third base while his whole army's distracted. There's no need to send the drop back in again, and you lose all of it, and with that you lose your advantage in supply.
In the next battle, your ghosts are in a decent position to emp his whole army coming up the ramp to the third, but all of them get killed off by zealots / feedback before emping anything at all so you might as well not have had them. With your ghosts gone, and the really good feedbacks, you should have just legged it. Note that a drop in the main at the same time could have done substantial damage (e.g. sniped a nexus), so even though the push was wiped out, you'd still have done damage.
In the next engagement, when you take out his 4th, your ghosts get some nice emps, but then they all get killed off, and you needed them alive to emp the archons. Also, he's up to 2/2/2 upgrades from his triple forges, so you're not really ahead on upgrades any more.
You're basically behind from this point onwards, but still opting for straight up fights - it's not going to end well.
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im going to write some stuff down after watching the replay. so here goes 8:00 you make a good little attack, killing some probes, and all his sentries. You're quite ahead after this attack.
13:00 After macro'ing up a bit, you decide to hit his third, which he does not yet have. Lack of scouting makes you not see he has storm, which kinda turned that battle around. if you he couldnt storm, it'd be game over for protoss. after scouting this, you instantly get ghosts, which is good, and decide to drop.
16:00 your drop did 'some' damage, sniped a cybercore, and some pylons, however no probes were harmed, which you should aim for when dropping, after that pylons and tech, and a cybercore is not even that important for somebody going chargelot archon.
17:30 you decide to drop again, but you see his army in his base, but still decide to go for it. You overcommit and did virtually no damage for 2 medivacs with units. this was quite a mistake i feel.
18:00 your money starts to skyrock. because your addons were a tad too late. I got this tip from Dignitas.Apollo, always get your production BEFORE you fly / build your CC at an expansion, because your money will rise very swiftly, and then you can spend it instantly
19:30 you attack his third, and your ghost decide to suicide into his army, without landing ANY emps. Hes got a bigger army(supply) theres more resources into his army, and hes got a whopping 12 high templars. you scan his army, and see all those high energy templars, and still decide to engage. You lose your entire army, and he keeps most of his army alive, most importantly templars. your money once again skyrocks, in these kind of situations you really need those extra units.
26:00 you deny his fourth base, and emp all his templar, however since he had 17 templars (!!!) thats a whole lot of archons. You are maxed at this point, and should start adding on 5-8 barracks for quick remax and reinforcements, maybe some starports, because 11 barracks will not spend your money enough if your just gathering with 81 scv's and 3 obital commands for mules. You once again suicide your entire ghost force, for a couple of zealot snipes, but without those ghost, the archon will just reign supreme and demolish your army. and thats exactly what happened
27:00 he counter attacks, but youre just starting to add on production, you cant quite remax quickly enough and without ghost archon immortal is nigh unstoppable. You also have 80 scv's which is alot. You could easily suicide like 20 or 30 to increase your army, you do have mules after all. at this point, with no army, you're sending in small squads of units, but since protoss use shields, you only dent their shields, and let them regen, then suicide the next squad in.
31:00 you finally recuperated from his attack, lost 40 scv's and have just gotten a fifth, which takes you to 2 mining bases. You're also just on 1 orbital command, i can understand that you lost the others, but you are now behind because hes 26 probes ahead, and mules are good, but not THAT good. You also have 10 idle scv's which does not help.
34:00 you enter an engament, and eat all the storms thrown at you. Storms HAVE to be dodged, otherwise you're in alot of trouble, because with its dps, and bio being a bit squishy, and no medivac supports, it tears you apart. you still killed quite a chunk of the expensive army, however he is on 2, soon to be 3 when he transfers to the gold, to your 3 base, however theres only 5 scv's at your fourth, and 4 at the gold, you could really use those idle scv's
35:00 you land some emp's, but while doing so, you get surrounded by zealots and the damage has already been done to your army. He has now a huge army, with alot of income, to your army, which is in shambles, and your economy, which is, as you guessed it, also in shambles. This pretty much sums it up i feel, im only a diamond protoss, so you might not take this too seriously, but i tried my best analysing this game :S Hope it helps!
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1) When you attack, practice making units at home while microing. After your first attack, you had banked 700 minerals, unacceptable.
2) You want combat shields before concussive shells.
3) Your attack on his attempted 3rd was weird. You didn't move out when stim finished, but later. You didn't wait to engage his army even though your combat shields were 95% done.
4) Consider getting cloak for your ghosts, this allows perfect EMP's, especially if you can kill an Obs, if present. When you attacked his 3rd the second time, you lost every ghost to feedback, without even getting off 1 EMP. You sniped a lone zealot like 3-4 times for no reason before the big battle started. You need to dodge the storms before they come, when the HT's are in range. Pull back and let him storm his own zealots. You lost your lead after this battle.
5) When you attacked his 4th, you took my advice and cloaked+killed the obs. You landed like 10 good EMP's. He morphed archons, yet instead of EMPing them, you sniped some zealots(even though u had energy). You also got lazy with pulling the ghosts back. I think you had too many ghosts in the first place, not enough medivacs. 16 ghosts is excessive, because they are not a good fighting unit(aside from EMP and snipe). Every ghost is a few less MMM.
6) Once again, your macro is poor during battles. You need to find time to hit your hotkeys and produce units(usually while your army is moving, or any spare moment). You amassed way too many minerals. You needed A) more production buildings B) better multi-task in battle creating units C) Better micro.
7) After you lost your army, you didn't have enough units at home. You should of had a HUGE army there, or at least a mid sized army+ a few bunkers.
Conclusion:
You played very well, just some small mistakes which turned out to bite you in the ass. You had some moments of nice harass. Keep doing what your doing, just better micro and macro and unit composition.
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I also want to add, when you saw his quick nexus, you can double CC. I've seen pro's do this.
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13 ghosts i think is overdoing it. you look like you were ready for a broodlord/infestor army instead.
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Thanks all for replying you are helping me a lot.
so basicly i've read all the comments on my replay and these were the following facts:
1) not nough medivacs, 2) too many ghost + pull em back after emp 3) better macro when attacking 4) splitting his army by drops / double harrass 5) i suck at starcraft :D) and i should just go play some LoL
so i think we can close this thread now...
Anyway.. thanks again
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Just watched the replay, I am a very casual player but maybe this also helps and I haven't seen it mention. Late game(around 30 minutes) you have to many marauders against 3 3 3 chargelots which alone is a challenge to beat the protoss army.
My general impression is that you had a better game but doe to poor ghost micro and lack of medivacs you could not crack the toss defense.
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