[G] Naniwa's 2-Base Colossus Push PvZ - Page 2
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KimJongChill
United States6429 Posts
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Regina
Netherlands148 Posts
On December 21 2011 06:11 ohokurwrong wrote: except mutas come in at 9mins with about 6 of them and around 12 its many many more... also that zel timing is basically figured out and no ones losing to it anymore this is why i like the hero style abit more, which is (on maps with 3rd with a ramp that requires 2 forcefields) to make 2 sentrys after you started robo and 2 zealots, to make a few sentrys pick 2 up in your warp prison and 2 zealots then go to the 3rd and drop the units ff ramp 1 or 2 times and warp in 4 more zealots , kill 3rd and proffit ![]() altho if you actually can get a proxy pylon up then this is not needed and will be effective anyway if the timing is figured or not. i mean zerg timings in TvZ are figured out hence still idra is winning with same builds over and over again. its about the execution | ||
Wrath98
7 Posts
On December 21 2011 06:11 ohokurwrong wrote: except mutas come in at 9mins with about 6 of them and around 12 its many many more... also that zel timing is basically figured out and no ones losing to it anymore Not commenting on the zeal timing but part of the build is forcing units with zealots and warp prism which would probably delay mutas a bit. If you can force roaches for defense not only would it be less drones but waste some gas on them as well. With effective harassment I'm sure you wouldn't get that optimal 6 mutas at 9 like when you can just ling/muta without any pressure. If zergs have figured out how to hold off with just lings then yes it probably would be more mutas earlier. | ||
panzzzzz
United States109 Posts
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Skyro
United States1823 Posts
On December 21 2011 06:11 ohokurwrong wrote: except mutas come in at 9mins with about 6 of them and around 12 its many many more... also that zel timing is basically figured out and no ones losing to it anymore There's quite a bit of irony in this post considering, if anything, it's 2-base muta timings that have been figured out (and seriously who even goes 2-base muta anymore?). | ||
Geo.Rion
7377 Posts
On December 21 2011 06:11 ohokurwrong wrote: except mutas come in at 9mins with about 6 of them and around 12 its many many more... also that zel timing is basically figured out and no ones losing to it anymore mutas only come out at 9th minute if the zerg is teching really fast, sacrificing some economy and is willing to take the risk to gg right away if there s a 7 gate or something similar. But yeah, very fast mutas can cause trouble to this build | ||
Tingles
Australia225 Posts
On December 21 2011 08:04 Skyro wrote: There's quite a bit of irony in this post considering, if anything, it's 2-base muta timings that have been figured out (and seriously who even goes 2-base muta anymore?). Not to mention, it says don't do this build if it's a 2base. If mutas come at 9 minutes and you've taken a greedy 3rd, it's going to die ezpz to +1 zealots. I don't see how a zerg can get 3 bases of really good saturation and mutas popping at 9 minutes with good amounts of lings and spines for defense. I don't know if that's even possible. So if you scout 2 base muta then you aren't going to do this build eh? | ||
JonJLSSlack
United States84 Posts
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sagefreke
United States241 Posts
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Yoshi Kirishima
United States10344 Posts
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Erasme
Bahamas15899 Posts
It's a pretty scary build tho when you don't know it's coming. tt (zerg tears) | ||
Fallen33
United States596 Posts
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Arterial
Australia1039 Posts
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Lordcamel
17 Posts
First time I got the build don right I snipe his 3rd once then deny it one more but by the time my 2nd colossus comes out he unloads tons of roachs inside my base .. | ||
Easytouch1500
United States66 Posts
On December 21 2011 10:24 Lordcamel wrote: What do you do if zerg goes mass roach with drop researched ? First time I got the build don right I snipe his 3rd once then deny it one more but by the time my 2nd colossus comes out he unloads tons of roachs inside my base .. Seems pretty specific, we would need a replay. I don't think that mass roach drops are a counter to this build at all. | ||
balconia
17 Posts
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Slivered Skin
Canada347 Posts
On December 21 2011 11:31 balconia wrote: not that effective in my opinion. Thank god you let us know. I'll make sure to tell Naniwa and DRG next time I see them. | ||
Tingles
Australia225 Posts
On December 21 2011 11:31 balconia wrote: not that effective in my opinion. The build or mass roach drop counter. Cause the build is fucking good. | ||
OxyFuel
Canada195 Posts
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OckhamzRazor
United States22 Posts
Also, to reitterate, very well done OP!! Oh, and what kind of adjustments do you make for a map where the zerg can't take a really fast third like on shattered because of the rocks or maybe xel naga? Do you skip the zealots poke and use the WP to scout while still pushing for the colossus timing? | ||
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