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[G] Naniwa's 2-Base Colossus Push PvZ - Page 2

Forum Index > StarCraft 2 Strategy
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KimJongChill
Profile Joined January 2011
United States6429 Posts
December 20 2011 21:25 GMT
#21
Hm, I'm a bit confused. It's a 4-gate +1 zealot, and then you add on 3 more gates, so shouldnt that be 7 gates in total, not six? It might not matter too much, but I'd still like to know as a point of clarification.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Regina
Profile Joined November 2010
Netherlands148 Posts
December 20 2011 21:28 GMT
#22
On December 21 2011 06:11 ohokurwrong wrote:
except mutas come in at 9mins with about 6 of them and around 12 its many many more...

also that zel timing is basically figured out and no ones losing to it anymore


this is why i like the hero style abit more, which is (on maps with 3rd with a ramp that requires 2 forcefields) to make 2 sentrys after you started robo and 2 zealots, to make a few sentrys pick 2 up in your warp prison and 2 zealots then go to the 3rd and drop the units ff ramp 1 or 2 times and warp in 4 more zealots , kill 3rd and proffit

altho if you actually can get a proxy pylon up then this is not needed and will be effective anyway if the timing is figured or not. i mean zerg timings in TvZ are figured out hence still idra is winning with same builds over and over again. its about the execution
Wrath98
Profile Joined May 2011
7 Posts
Last Edited: 2011-12-20 21:34:15
December 20 2011 21:31 GMT
#23
On December 21 2011 06:11 ohokurwrong wrote:
except mutas come in at 9mins with about 6 of them and around 12 its many many more...

also that zel timing is basically figured out and no ones losing to it anymore


Not commenting on the zeal timing but part of the build is forcing units with zealots and warp prism which would probably delay mutas a bit.

If you can force roaches for defense not only would it be less drones but waste some gas on them as well. With effective harassment I'm sure you wouldn't get that optimal 6 mutas at 9 like when you can just ling/muta without any pressure. If zergs have figured out how to hold off with just lings then yes it probably would be more mutas earlier.
panzzzzz
Profile Joined April 2010
United States109 Posts
December 20 2011 22:30 GMT
#24
just tried roughly the same style for the first time, beat high masters player pretty easily that was going for quick 3 hatch into roach...just one game though, have to see how it holds up against other builds
Skyro
Profile Joined May 2010
United States1823 Posts
December 20 2011 23:04 GMT
#25
On December 21 2011 06:11 ohokurwrong wrote:
except mutas come in at 9mins with about 6 of them and around 12 its many many more...

also that zel timing is basically figured out and no ones losing to it anymore


There's quite a bit of irony in this post considering, if anything, it's 2-base muta timings that have been figured out (and seriously who even goes 2-base muta anymore?).
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
December 20 2011 23:12 GMT
#26
On December 21 2011 06:11 ohokurwrong wrote:
except mutas come in at 9mins with about 6 of them and around 12 its many many more...

also that zel timing is basically figured out and no ones losing to it anymore

mutas only come out at 9th minute if the zerg is teching really fast, sacrificing some economy and is willing to take the risk to gg right away if there s a 7 gate or something similar.

But yeah, very fast mutas can cause trouble to this build
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Tingles
Profile Joined January 2011
Australia225 Posts
December 20 2011 23:16 GMT
#27
On December 21 2011 08:04 Skyro wrote:
Show nested quote +
On December 21 2011 06:11 ohokurwrong wrote:
except mutas come in at 9mins with about 6 of them and around 12 its many many more...

also that zel timing is basically figured out and no ones losing to it anymore


There's quite a bit of irony in this post considering, if anything, it's 2-base muta timings that have been figured out (and seriously who even goes 2-base muta anymore?).


Not to mention, it says don't do this build if it's a 2base. If mutas come at 9 minutes and you've taken a greedy 3rd, it's going to die ezpz to +1 zealots. I don't see how a zerg can get 3 bases of really good saturation and mutas popping at 9 minutes with good amounts of lings and spines for defense. I don't know if that's even possible.
So if you scout 2 base muta then you aren't going to do this build eh?
JonJLSSlack
Profile Joined February 2011
United States84 Posts
December 20 2011 23:32 GMT
#28
I think this is the best guide I've ever seen a regular user make on TL. Very nice job, love the video additions!
sagefreke
Profile Joined August 2010
United States241 Posts
December 20 2011 23:45 GMT
#29
I don't see this stopping Zerg players from getting spire and getting mutas. If he scouts the incoming colossus tech before mutas are out he can simply make 5-6 corruptors, kill collossi and then go back to making mutas while either denying your third or simply containing you to 2 bases which is an auto lose as well.
yo yo yo
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
December 20 2011 23:58 GMT
#30
Nice guide I remember seeing how scary this build was... i was like, fuck fuck fuck you naniwa! you're owning too hard xD It made DRG and others look worthless. Now I can do the same muahahah
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
December 21 2011 00:11 GMT
#31
afaik this build relies extremely on forcefields, so if you move out too early and 'waste' forcefield before you are a step before the zerg's base, you're are very vulnerable to roach/ling.
It's a pretty scary build tho when you don't know it's coming. tt (zerg tears)
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Fallen33
Profile Blog Joined April 2007
United States596 Posts
December 21 2011 00:12 GMT
#32
Do you constantly probe during this harass??
"Glory is fleeting, but obscurity is forever." - Napoleon Bonaparte ¯\_(ツ)_/¯
Arterial
Profile Blog Joined August 2010
Australia1039 Posts
December 21 2011 00:25 GMT
#33
I'm a zerg reading this, and just want to say it's really well written.
savior & jaedong
Lordcamel
Profile Joined August 2010
17 Posts
December 21 2011 01:24 GMT
#34
What do you do if zerg goes mass roach with drop researched ?

First time I got the build don right I snipe his 3rd once then deny it one more but by the time my 2nd colossus comes out he unloads tons of roachs inside my base ..
Easytouch1500
Profile Joined July 2011
United States66 Posts
December 21 2011 02:20 GMT
#35
On December 21 2011 10:24 Lordcamel wrote:
What do you do if zerg goes mass roach with drop researched ?

First time I got the build don right I snipe his 3rd once then deny it one more but by the time my 2nd colossus comes out he unloads tons of roachs inside my base ..


Seems pretty specific, we would need a replay. I don't think that mass roach drops are a counter to this build at all.
"He sees my 8 stalkers and my giant e-penis, and he's gonna make sentries" -Alejandrisha
balconia
Profile Joined December 2011
17 Posts
December 21 2011 02:31 GMT
#36
not that effective in my opinion.
Slivered Skin
Profile Joined September 2010
Canada347 Posts
December 21 2011 02:48 GMT
#37
On December 21 2011 11:31 balconia wrote:
not that effective in my opinion.


Thank god you let us know. I'll make sure to tell Naniwa and DRG next time I see them.
Those most oft mated find love’s motive in a word: inebriated - Get well Violet!! And sC!! T_T
Tingles
Profile Joined January 2011
Australia225 Posts
December 21 2011 02:52 GMT
#38
On December 21 2011 11:31 balconia wrote:
not that effective in my opinion.


The build or mass roach drop counter.
Cause the build is fucking good.
OxyFuel
Profile Joined August 2011
Canada195 Posts
December 21 2011 03:07 GMT
#39
I've been looking for a 2 base timing attack build to practice, and I think this is the one I'll pick. Great guide, great build, well written. Thank-you very much.
Flash | Boxer | qxc | KawaiiRice | LuckyFool | Avilo
OckhamzRazor
Profile Joined June 2011
United States22 Posts
Last Edited: 2011-12-21 03:37:38
December 21 2011 03:14 GMT
#40
Is there a way that I can just subscribe to an amazing thread like this instead of replying to it?

Also, to reitterate, very well done OP!!

Oh, and what kind of adjustments do you make for a map where the zerg can't take a really fast third like on shattered because of the rocks or maybe xel naga? Do you skip the zealots poke and use the WP to scout while still pushing for the colossus timing?
Before you insult a man, walk a mile in his shoes. That way, when you insult him, you'll be a mile away, and have his shoes.
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