• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:39
CET 11:39
KST 19:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational12SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)25Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! herO wins SC2 All-Star Invitational Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
Which foreign pros are considered the best? [ASL21] Potential Map Candidates Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ Fantasy's Q&A video
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread NASA and the Private Sector
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1286 users

[G] PvP Modified 3 Gate Build - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
General_Winter
Profile Joined February 2011
United States719 Posts
December 06 2011 13:12 GMT
#21
Thanks for this guide. The build looks very cool.

I was wondering if it would be possible to get a slightly faster scout or if that would mess up the timings too much. On closer spawn ( like close by air on metal or shattered ) I like to use Adel Scott style two gate zealot pressure into expand and that build opens 12 gate 14 gate. So I'd really like to have the scout reach the closer spawn by 14 and branch into one of these two build once I know their location.

Is an earlier scout possible? If so are there any changes you would make to the early chrono with a scout on 10-11 rather than after the gate? Thanks
moskonia
Profile Joined January 2011
Israel1448 Posts
December 06 2011 15:15 GMT
#22
@SaroVati

Why do you assume i am diamond-, that is offensive! :p anyways if a sentry is behind your main forces it will be much harder to snipe it, and what it does it basically gives you 2 armor and shield upgrades at 100-200 gas cost, now that is worth it even if there is a chance of your opponent sniping it, not to say that most of the times even in master and GM league people have a hard time focusing it out with all the micro going on.

Also, you can't really pressure someone in PvP, since if you try to go up his ramp he will split your forces and kill free units, so against a tech build your opening is just weak.
Sceptre
Profile Joined April 2010
Canada130 Posts
December 06 2011 16:58 GMT
#23
I will say that TWICE on 4 player maps, I scouted the guy last and he was proxy 2 gating me. Already cancelled the zealot TT.
Ah, go Puck yourself.
Fred Flintstone
Profile Joined December 2011
Germany73 Posts
Last Edited: 2011-12-06 19:02:17
December 06 2011 17:41 GMT
#24
First of all hey and thanks for sharing this awesome build. im masters eu toss and i have 2 questions for you:

1). Instead of faking a zealot, wouldn't stealing your opponents gas be better? I know that you are 75 minerals behind but that way you are delaying their tech way too long while you can still hold a 4gate. or can't you? are the timings that thin that if you steal their gas, you straight up lose to a 4gate?

2). You say stalkers are always useful in a PvP and i fully agree to that, but what if your opponents goes mass immortals, f.e 1gate into robo into 2 more gates and chronoboosts non-stop immortals? how will you transition out of that? expand and zealot charge into archons maybe, while your stalkers contain him? i would like to know how would you deal with that (i watched all the replays you provided and didn't find any similar situations).

thanks
Yabba dabba doo!
Sceptre
Profile Joined April 2010
Canada130 Posts
Last Edited: 2011-12-06 19:22:31
December 06 2011 19:18 GMT
#25
On December 07 2011 02:41 Fred Flintstone wrote:
First of all hey and thanks for sharing this awesome build. im masters eu toss and i have 2 questions for you:

1). Instead of faking a zealot, wouldn't stealing your opponents gas be better? I know that you are 75 minerals behind but that way you are delaying their tech way too long while you can still hold a 4gate. or can't you? are the timings that thin that if you steal their gas, you straight up lose to a 4gate?

2). You say stalkers are always useful in a PvP and i fully agree to that, but what if your opponents goes mass immortals, f.e 1gate into robo into 2 more gates and chronoboosts non-stop immortals? how will you transition out of that? expand and zealot charge into archons maybe, while your stalkers contain him? i would like to know how would you deal with that (i watched all the replays you provided and didn't find any similar situations).

thanks


The timings are very, very thin. The reason you cancel the zealot is that you NEED the money to be able to get all of the stalkers out on time. Keep in mind that when cancelling units you do get 100% of the money back, so there is no cost associated with cancelling it.

As to your second point, I've been finding that the Stalker contain is really important. I think one of the flaws of the build is that your tech is slightly delayed (compared to a faster tech build). While you can skip your first round of warp ins in order to get a tech building, in my games I've been finding the early stalker contain to be really beneficial, as it gives you a bit of room to breathe at the same time as it keeps your opponent from expanding.
Ah, go Puck yourself.
SaroVati
Profile Joined November 2010
Canada280 Posts
December 06 2011 19:19 GMT
#26
On December 06 2011 22:12 General_Winter wrote:
Thanks for this guide. The build looks very cool.

I was wondering if it would be possible to get a slightly faster scout or if that would mess up the timings too much. On closer spawn ( like close by air on metal or shattered ) I like to use Adel Scott style two gate zealot pressure into expand and that build opens 12 gate 14 gate. So I'd really like to have the scout reach the closer spawn by 14 and branch into one of these two build once I know their location.

Is an earlier scout possible? If so are there any changes you would make to the early chrono with a scout on 10-11 rather than after the gate? Thanks


Earlier scouting would probably be possible actually. You should be able to scout on 10/11, but the chronoboost would be the EXACT same. Your build would be 3-4 seconds slower, which MIGHT make a difference, but then again as you said in your example, if you figure out the opponent is cross map rather than close by air, the walking distance for the 2nd stalker in a 4 gate will also be late, so it shouldn't affect you that much. Still gate on 12 and chronoboost right afterwards, the rest should remain similar.

On December 07 2011 00:15 moskonia wrote:
@SaroVati

Why do you assume i am diamond-, that is offensive! :p anyways if a sentry is behind your main forces it will be much harder to snipe it, and what it does it basically gives you 2 armor and shield upgrades at 100-200 gas cost, now that is worth it even if there is a chance of your opponent sniping it, not to say that most of the times even in master and GM league people have a hard time focusing it out with all the micro going on.

Also, you can't really pressure someone in PvP, since if you try to go up his ramp he will split your forces and kill free units, so against a tech build your opening is just weak.


I apologize if you are offended by that, but realistically I haven't seen many masters level protoss sit idle the entire game and a-move. The "deathball" a-move protoss gets ineffective after diamond to be honest lol.

What you said is kinda contradictory though.... You told me my build is stagnant and the only transition is blink, then you tell me now I can't pressure unless I go up his ramp and get split. If I take an expansion with robo blink:

a) he wont FF me and trap me, I have blink.
b) if he's on one base, I will base race him and win
c) if he attempts to expand, I can blink harass both his front and his main

How does this build straight up lose to any tech builds? 10 minutes in, regardless of if you rushed tech, or saved up the gas, we should be even in terms of tech.... oh and expect that you spent 100 of your gas in a sentry that doesnt benefit your tech, whereas my gas in my blink stalkers benefits my blink upgrade....

On December 07 2011 01:58 Sceptre wrote:
I will say that TWICE on 4 player maps, I scouted the guy last and he was proxy 2 gating me. Already cancelled the zealot TT.


Really? Usually the first zealot of a 2 gate proxy will finish 10 seconds before a standard 12 gate zealot comes out because it it chrono boosted, and it is dropped at 10 or 11 supply. That really shouldn't happen unless he's hiding all his zealots til he gets 3, which would lose outright to ANY standard stalker play or scout

On December 07 2011 02:41 Fred Flintstone wrote:
First of all hey and thanks for sharing this awesome build. im masters eu toss and i have 2 questions for you:

1). Instead of faking a zealot, wouldn't stealing your opponents gas be better? I know that you are 75 minerals behind but that way you are delaying their tech way too long while you can still hold a 4gate. or can't you? are the timings that thin that if you steal their gas, you straight up lose to a 4gate?

2). You say stalkers are always useful in a PvP and i fully agree to that, but what if your opponents goes mass immortals, f.e 1gate into robo into 2 more gates and chronoboosts non-stop immortals? how will you transition out of that? expand and zealot charge into archons maybe, while your stalkers contain him? i would like to know how would you deal with that (i watched all the replays you provided and didn't find any similar situations).

thanks


unless you cut probes, the 75 minerals will put you too far behind. The build itself BARELY squeezes out the stalkers in time, and by cutting probes you limit yourself to less-than-optimum saturation for your mineral line on 2 gas, which is never a good thing. I think the timings aren't THAT thin, but by stealing their gas you limit your own transition as well.

For your 2nd question, usually I go robo blink. If the opponent goes mass immortals to expand, you can blink in his base and abuse his lack of mobility HARD. Also, you can FF his ramp with an outside sentry and blink in and end the game if he's not prepared.
Sceptre
Profile Joined April 2010
Canada130 Posts
Last Edited: 2011-12-06 19:30:13
December 06 2011 19:29 GMT
#27
I would attribute it more so to my opponents being sloppy. Literally the second after I cancelled the zealot, a zealot walks right up my ramp.
Ah, go Puck yourself.
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
December 06 2011 20:45 GMT
#28
Thank you for answering all the questions so vigilantly, you're awesome for doing so ^^
Sceptre
Profile Joined April 2010
Canada130 Posts
December 08 2011 17:48 GMT
#29
I've been having pretty good results using this opening to transition into phoenix. If your opponent is playing a defensive robo build, he will often overreact to your high early stalker count, forcing him towards building more immortals/sentries at his ramp.
Ah, go Puck yourself.
SaroVati
Profile Joined November 2010
Canada280 Posts
December 09 2011 06:04 GMT
#30
Yeah it does provide a safe opening to tech to stargate... I might actually try that branch a bit more. If they are teching to blink, you should be able to safely scout it AND have 40 seconds of harass too... looks promising for a solid build that incorporates harass Problem is I think fast DT's would wreck you, but if you saw a high zealot count at the ramp, I guess you could just go robo and probably win :D

Any other attempts at transitions are also welcome, please tell me how they go, or even post a replay!
EpicFail83
Profile Joined October 2011
8 Posts
December 09 2011 14:21 GMT
#31
this build sound well,but...what i can do if my opponent gas steal me?
SaroVati
Profile Joined November 2010
Canada280 Posts
December 10 2011 08:52 GMT
#32
On December 09 2011 23:21 EpicFail83 wrote:
this build sound well,but...what i can do if my opponent gas steal me?


You gas steal him back. If you see him take his 2nd gas, there's a high chance he doesn't have the money to take yours... Remember you are taking your gas at 22, whereas the standard FASTEST gas possible is 21 lol.

If you DO get your gas stolen, you could take an expo or attempt to break him down with a 4 gate.... you are opening quite similarly to a 4 gate actually, so if he takes his own gas AND yours THAT early, you should be able to just kill him outright.

My personal response is expo though, especially on a map like shakuras, where i can build my 2nd and 3rd gates at the choke and create a solid wall for any 4 gate pressure if he decides to do it.
Selendis
Profile Blog Joined October 2010
Australia509 Posts
December 10 2011 10:45 GMT
#33
you sir are a genius
Probes are sooo OP
Selendis
Profile Blog Joined October 2010
Australia509 Posts
December 10 2011 11:51 GMT
#34
just tried it out with my pvp practice partner. it works remarkably well, and it isn't too difficult to execute either.
the best part about the build is the flexibility, after you have crushed the 4gate, you can do whatever you like; you can add more probes, add more gates, add a robo, the world is your khaydarin crystal.
Probes are sooo OP
EpicFail83
Profile Joined October 2011
8 Posts
December 10 2011 14:01 GMT
#35
I try this build too and work well.I think can work also on taldarim for crush four gate...or not?i veto taldarim because is very boring start every pvsp with four gate.....
Selendis
Profile Blog Joined October 2010
Australia509 Posts
December 12 2011 00:17 GMT
#36
decimates 4gate on taldarim altar le
Probes are sooo OP
Selendis
Profile Blog Joined October 2010
Australia509 Posts
December 12 2011 00:34 GMT
#37
i can supply replays of this build pwning the 4gate, both the regular kind and the fastest 4gate on taldarim altar, if you like
Probes are sooo OP
SaroVati
Profile Joined November 2010
Canada280 Posts
December 12 2011 01:09 GMT
#38
Glad to know it's working for you And yes to the other question, it crushed a 4 gate if executed correctly. That being said, you need more micro than the 4-gater, but that's all up to you

A question selendis, how do you normally follow up? As you said, you can do anything you want practically with 2 gas and like 200 gas in the bank, but I'm wondering what you prefer. Is it as predictable as people say if you go blink stalkers? Or do you go robo blink for cheese-security?
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
December 12 2011 14:44 GMT
#39
This build looks promising. I tried it in a few custom games and it works surprisingly well. I wouldn't jump right into ladder with it though. I feel like it needs a bit of experience with since the timings are actually quite crisp and you gotta learn to deal with different strategies from your opponents.

I will definitely throw this in once in a while into my otherwise quite robo-centric play style.

Thank You Sir!
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
OxyFuel
Profile Joined August 2011
Canada195 Posts
December 12 2011 15:14 GMT
#40
Thanks for the guide, been trying it out and it works great. It completely crushes 4 gate if done correctly. I've been trying to play other things then robo openings but Iately but I havn't been able to find something that works as well as this. Thank-you again!
Flash | Boxer | qxc | KawaiiRice | LuckyFool | Avilo
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 258
SortOf 66
Rex 1
StarCraft: Brood War
Calm 7127
Rain 2948
Hyuk 1775
Flash 1377
Horang2 754
BeSt 669
Larva 407
Mini 317
Zeus 262
Soma 262
[ Show more ]
Stork 241
actioN 231
Jaedong 223
firebathero 177
Pusan 88
PianO 72
Mong 64
Soulkey 53
Rush 52
Mind 45
ZerO 45
ToSsGirL 40
Shuttle 35
scan(afreeca) 34
Free 29
yabsab 28
Barracks 27
JulyZerg 25
910 22
zelot 21
soO 17
GoRush 16
Shinee 14
Nal_rA 13
Terrorterran 13
Noble 11
Bale 8
ajuk12(nOOB) 8
Dota 2
singsing1412
XcaliburYe102
NeuroSwarm90
Fuzer 5
League of Legends
C9.Mang0392
Counter-Strike
kennyS1866
olofmeister1862
oskar87
Super Smash Bros
Mew2King121
Other Games
Sick189
ToD45
ZerO(Twitch)5
Organizations
Other Games
gamesdonequick1013
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 51
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV71
• lizZardDota240
League of Legends
• Lourlo1131
Upcoming Events
RongYI Cup
21m
herO vs ShoWTimE
Solar vs Classic
RotterdaM258
Wardi Open
3h 21m
Monday Night Weeklies
6h 21m
OSC
13h 21m
Replay Cast
22h 21m
RongYI Cup
1d
Clem vs TriGGeR
Maru vs Creator
WardiTV Invitational
1d 3h
Replay Cast
1d 22h
RongYI Cup
2 days
WardiTV Invitational
2 days
[ Show More ]
The PondCast
2 days
HomeStory Cup
4 days
Korean StarCraft League
4 days
HomeStory Cup
5 days
Replay Cast
5 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL 21 Non-Korean Championship
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.