• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:45
CEST 00:45
KST 07:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down10ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League54Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
Weekly Cups (October 5-11): Farewell to 5.0.16 REPORT: StarCraft 2: Remastered In Development How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Evil Geniuses - shutting down
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? Bot on ladder [Megathread] Daily Funny Videos Sagi.gg Launcher Released Rollback Netcode in Brood War
Tourneys
[$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group Stage KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9126 users

[G/D] Baiting the Cannon rush FTW, ZVP hatch first - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 All
FirstGear
Profile Joined June 2011
Australia185 Posts
November 09 2011 12:55 GMT
#41
On November 09 2011 21:19 Alpina wrote:
so the question is, if you put hatch at his natural and he immediatly puts cannon nearby (which he should do) then is it possible to get queen in time or no?


Situations:
Cannons finish before the hatchery - cancel the hatchery after the cannons finish to waste his minerals
1 or 2 cannons finish after the hatchery - you have time to get a queen and block the base with a tumour
3 or more cannons finish after the hatchery - cancel the hatchery, you lose 75 mins, he loses at least 112 mins

I actually answered your question earlier in the thread, with the maths to explain it too.


Its not just a cannon rush that scares me but a cannon rush into chronoed zlots.
Fuhrmaaj
Profile Joined January 2011
167 Posts
November 09 2011 14:33 GMT
#42
If this is stable reactionary play then I think it's an overall good shift in the metagame. I didn't like the cannon rushes every time zerg goes hatch first. It might get a little crazy, but it starts with the cannon rush. If protoss doesn't want a hatch in their base, then they can avoid that by not cannon rushing, taking their nexus and playing standard.

I jee-lous of this build
Random player
Catgroove
Profile Joined June 2011
Sweden67 Posts
November 09 2011 14:45 GMT
#43
On November 09 2011 23:33 Fuhrmaaj wrote:
If this is stable reactionary play then I think it's an overall good shift in the metagame. I didn't like the cannon rushes every time zerg goes hatch first. It might get a little crazy, but it starts with the cannon rush. If protoss doesn't want a hatch in their base, then they can avoid that by not cannon rushing, taking their nexus and playing standard.

I jee-lous of this build


If it comes the standard, which I by the way highly doubt, people will just starting patrolling probes at their own expansion and the old metagame is back again.
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
November 09 2011 15:06 GMT
#44
On November 09 2011 21:50 EndOfLine wrote:
Watch the vids fellas, A lot of your questions are answered there.

2 cannons are enough to prevent the queen if they are placed ASAP. which also means less pressure at your side of the map. However, even if the queen doesn't pop out, the hatch creep spreads! :D, so if you make a drone or lings at the natural hatch (which is now dead) you can makes spines or evos, not at all, By this time you should have another hatch already done, so you still get your natural finished before the toss.


Show nested quote +
On November 09 2011 21:19 Alpina wrote:
so the question is, if you put hatch at his natural and he immediatly puts cannon nearby (which he should do) then is it possible to get queen in time or no? If not then you pretty much lost the game because while you will be cleaning cannons at your natural he will be happily saturating his bases. And the protoss in that vod is like bronze level or? I mean everything he made was pretty much worst he could have made lol. Good protoss will made 1 cannon at your natural and cancel everything else if you cancel hatch, same with 3rd - he gonna make 1 pylon and 1 cannon and you don't know where to expand anymore..


2 vids are high diamond from season 2. and the other 2 are recent 1200 masters.

Yeah, that's low-mid masters. This stuff should never work vs a good protoss.

You can build a hatch at his nat, but you must cancel and have a drone at a 3rd at the same time to start a new hatch.
Oracle comes in, Scvs go down, never a miscommunication.
straycat
Profile Blog Joined May 2011
230 Posts
Last Edited: 2011-11-09 15:15:49
November 09 2011 15:15 GMT
#45
Why is it so detrimental to the P if a creep tumor gets planted? He can take it out with cannons, right? (right??)
Or is the creep recede time in itself considered big enough of a delay to make it worth it?

(I guess the longest the delay for P exp would be cannon build time + creep recede time (+ possibly pylon build time if s/he need to build a new pylon)

So longest delay 40 + x + 25 seconds, but minimum delay = x, where x is creep recede time that I unfortunately don't know)
aintz
Profile Joined August 2010
Canada5624 Posts
November 09 2011 15:32 GMT
#46
do protoss really pylon block/cannon rush when they are doing ffe? that defeats the whole purpose of a FAST expansion

FirstGear
Profile Joined June 2011
Australia185 Posts
November 09 2011 15:39 GMT
#47
Yeah they do. Its a standard reaction to a zerg hatch firsting, because it really screws them over.
Netto.
Profile Blog Joined August 2010
Poland523 Posts
November 09 2011 15:39 GMT
#48
On November 10 2011 00:15 straycat wrote:
Why is it so detrimental to the P if a creep tumor gets planted? He can take it out with cannons, right? (right??)
Or is the creep recede time in itself considered big enough of a delay to make it worth it?

(I guess the longest the delay for P exp would be cannon build time + creep recede time (+ possibly pylon build time if s/he need to build a new pylon)

So longest delay 40 + x + 25 seconds, but minimum delay = x, where x is creep recede time that I unfortunately don't know)



No, omg it was mentioned so many times... he will place the tumor on the furthest edge of the creep from the cannon possible so that the detection range won't be even close. He would need to make another cannon near the tumor to kill it, however you can still make another tumor on the 2nd furthest edge xD
Be the change you want to see in the world.
scorch-
Profile Joined January 2011
United States816 Posts
November 09 2011 15:48 GMT
#49
On October 30 2011 08:01 Paraiba wrote:
Doesn't this rely on the proxy hatch not getting scouted?


The proxy hatch forces the protoss to build at least a cannon to kill it before the hatch completes or else he has to deal with zerglings in his base. If he builds a cannon, you can let it complete and then cancel the hatch and come out +75ish minerals and delay his production/tech by some time. If he doesn't build a cannon you can build lings and harass inside his base while droning up on 3 bases, delaying his production and tech.
BrokenTV
Profile Blog Joined September 2011
Canada119 Posts
November 09 2011 16:16 GMT
#50
Interesting indeed. I have been having troubles with FFE lately, so I'll try this.
Road To Gold Blog Here! - http://www.teamliquid.net/blog/BrokenGold
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2011-11-09 19:55:24
November 09 2011 19:49 GMT
#51
On November 09 2011 21:50 EndOfLine wrote:
Watch the vids fellas, A lot of your questions are answered there.

2 cannons are enough to prevent the queen if they are placed ASAP. which also means less pressure at your side of the map. However, even if the queen doesn't pop out, the hatch creep spreads! :D, so if you make a drone or lings at the natural hatch (which is now dead) you can makes spines or evos, not at all, By this time you should have another hatch already done, so you still get your natural finished before the toss.


Show nested quote +
On November 09 2011 21:19 Alpina wrote:
so the question is, if you put hatch at his natural and he immediatly puts cannon nearby (which he should do) then is it possible to get queen in time or no? If not then you pretty much lost the game because while you will be cleaning cannons at your natural he will be happily saturating his bases. And the protoss in that vod is like bronze level or? I mean everything he made was pretty much worst he could have made lol. Good protoss will made 1 cannon at your natural and cancel everything else if you cancel hatch, same with 3rd - he gonna make 1 pylon and 1 cannon and you don't know where to expand anymore..


2 vids are high diamond from season 2. and the other 2 are recent 1200 masters.


Actually, it only takes 1 cannon to prevent the queen if the cannon is placed immediately. It ends up being extremely close. I realize that placing the cannon down immediately after the hatch is down is unrealistic, but all I have to do is also attack the hatch with 1 probe, and with 1 cannon placed 10-20 seconds after your hatch then you can't get the queen out in time.

Also if you cancel the hatch I don't "waste" 150 minerals on the cannon because I need a cannon there anyway. It's you that wastes 125 minerals.

The other thing is that a hatch block at the natural is very common, but the standard route to take is to just cancel it and use the creep to make an evo chamber. If I don't see you cancel the hatch to make an evo chamber, then I'm going to get suspicious, and play it safe and add additional cannons (with the additional cannons timed to finish after the hatch finishes so that I can cancel those if you cancel the hatch).

I know I'm sounding a bit theorycrafty (if you do this then I'll do this, etc.) but trust me I'm speaking from experience. I go FFE 100% of my PvZs, and I cannon rush in response to 15 hatch about 90% of the time. I'm also on the same team as CatZ.
EndOfLineTv
Profile Joined February 2011
United States741 Posts
November 09 2011 19:59 GMT
#52
On November 10 2011 04:49 coL.rsvp wrote:
Show nested quote +
On November 09 2011 21:50 EndOfLine wrote:
Watch the vids fellas, A lot of your questions are answered there.

2 cannons are enough to prevent the queen if they are placed ASAP. which also means less pressure at your side of the map. However, even if the queen doesn't pop out, the hatch creep spreads! :D, so if you make a drone or lings at the natural hatch (which is now dead) you can makes spines or evos, not at all, By this time you should have another hatch already done, so you still get your natural finished before the toss.


On November 09 2011 21:19 Alpina wrote:
so the question is, if you put hatch at his natural and he immediatly puts cannon nearby (which he should do) then is it possible to get queen in time or no? If not then you pretty much lost the game because while you will be cleaning cannons at your natural he will be happily saturating his bases. And the protoss in that vod is like bronze level or? I mean everything he made was pretty much worst he could have made lol. Good protoss will made 1 cannon at your natural and cancel everything else if you cancel hatch, same with 3rd - he gonna make 1 pylon and 1 cannon and you don't know where to expand anymore..


2 vids are high diamond from season 2. and the other 2 are recent 1200 masters.


Actually, it only takes 1 cannon to prevent the queen if the cannon is placed immediately. It ends up being extremely close. I realize that placing the cannon down immediately after the hatch is down is unrealistic, but all I have to do is also attack the hatch with 1 probe, and with 1 cannon placed 10-20 seconds after your hatch then you can't get the queen out in time.

Also if you cancel the hatch I don't "waste" 150 minerals on the cannon because I need a cannon there anyway. It's you that wastes 125 minerals.

The other thing is that a hatch block at the natural is very common, but the standard route to take is to just cancel it and use the creep to make an evo chamber. If I don't see you cancel the hatch to make an evo chamber, then I'm going to get suspicious, and play it safe and add additional cannons (with the additional cannons timed to finish after the hatch finishes so that I can cancel those if you cancel the hatch).

I know I'm sounding a bit theorycrafty (if you do this then I'll do this, etc.) but trust me I'm speaking from experience. I go FFE 100% of my PvZs, and I cannon rush in response to 15 hatch about 90% of the time. I'm also on the same team as CatZ.



Theorycrafty is good! This Just as much of a discussion as a guide :D

I have recently been playing around with: hatch into evo - and double expanding. Pool, then double expanded, Or just start with 17 hatch 17 hatch, then pool.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
November 09 2011 20:09 GMT
#53
On November 10 2011 04:59 EndOfLine wrote:
Show nested quote +
On November 10 2011 04:49 coL.rsvp wrote:
On November 09 2011 21:50 EndOfLine wrote:
Watch the vids fellas, A lot of your questions are answered there.

2 cannons are enough to prevent the queen if they are placed ASAP. which also means less pressure at your side of the map. However, even if the queen doesn't pop out, the hatch creep spreads! :D, so if you make a drone or lings at the natural hatch (which is now dead) you can makes spines or evos, not at all, By this time you should have another hatch already done, so you still get your natural finished before the toss.


On November 09 2011 21:19 Alpina wrote:
so the question is, if you put hatch at his natural and he immediatly puts cannon nearby (which he should do) then is it possible to get queen in time or no? If not then you pretty much lost the game because while you will be cleaning cannons at your natural he will be happily saturating his bases. And the protoss in that vod is like bronze level or? I mean everything he made was pretty much worst he could have made lol. Good protoss will made 1 cannon at your natural and cancel everything else if you cancel hatch, same with 3rd - he gonna make 1 pylon and 1 cannon and you don't know where to expand anymore..


2 vids are high diamond from season 2. and the other 2 are recent 1200 masters.


Actually, it only takes 1 cannon to prevent the queen if the cannon is placed immediately. It ends up being extremely close. I realize that placing the cannon down immediately after the hatch is down is unrealistic, but all I have to do is also attack the hatch with 1 probe, and with 1 cannon placed 10-20 seconds after your hatch then you can't get the queen out in time.

Also if you cancel the hatch I don't "waste" 150 minerals on the cannon because I need a cannon there anyway. It's you that wastes 125 minerals.

The other thing is that a hatch block at the natural is very common, but the standard route to take is to just cancel it and use the creep to make an evo chamber. If I don't see you cancel the hatch to make an evo chamber, then I'm going to get suspicious, and play it safe and add additional cannons (with the additional cannons timed to finish after the hatch finishes so that I can cancel those if you cancel the hatch).

I know I'm sounding a bit theorycrafty (if you do this then I'll do this, etc.) but trust me I'm speaking from experience. I go FFE 100% of my PvZs, and I cannon rush in response to 15 hatch about 90% of the time. I'm also on the same team as CatZ.



Theorycrafty is good! This Just as much of a discussion as a guide :D

I have recently been playing around with: hatch into evo - and double expanding. Pool, then double expanded, Or just start with 17 hatch 17 hatch, then pool.


Theorycraft is ok if you're asking questions. Theorycraft is not ok when you're trying to give advice or make a statement, even in a discussion thread.

I don't think hatch first is safe in ZvP period, and I thought that the economical rewards of it aren't even that great compared to pool first builds. I guess it can be a calculated gamble on big 4 player maps like tal darim where if I scout you last it'll be too late for me to do anything about it, but really it's just not worth it.

If for some reason you do hatch first though you really need the pool asap after it, not double expad. I'm going to follow your canceled expansion drone with a probe and follow it to your 3rd and cannon that as well, and you will never get a 2nd base up until you have lings.
LazinCajun
Profile Joined July 2011
United States294 Posts
November 09 2011 20:10 GMT
#54
On November 09 2011 23:33 Fuhrmaaj wrote:
If this is stable reactionary play then I think it's an overall good shift in the metagame. I didn't like the cannon rushes every time zerg goes hatch first. It might get a little crazy, but it starts with the cannon rush. If protoss doesn't want a hatch in their base, then they can avoid that by not cannon rushing, taking their nexus and playing standard.

I jee-lous of this build

I see what you did there.... But I ask -- who needs stability when you have a hatch in their base?

I don't see quite how you'd end up ahead if the protoss were to respond with well timed cannons to kill the proxy hatch. Some have argued that those minerals are wasted, but if the protoss follows that up with a fairly greedy play like tech and taking his nat when the creep recedes, he'll want a cannon or two anyway.

Regardless, this looks hee-larious, and not many P's at my level would respond to it correctly I feel. I will definitely give it a shot
EndOfLineTv
Profile Joined February 2011
United States741 Posts
Last Edited: 2011-11-09 20:16:02
November 09 2011 20:15 GMT
#55

.


Theorycraft is ok if you're asking questions. Theorycraft is not ok when you're trying to give advice or make a statement, even in a discussion thread.

I don't think hatch first is safe in ZvP period, and I thought that the economical rewards of it aren't even that great compared to pool first builds. I guess it can be a calculated gamble on big 4 player maps like tal darim where if I scout you last it'll be too late for me to do anything about it, but really it's just not worth it.

If for some reason you do hatch first though you really need the pool asap after it, not double expad. I'm going to follow your canceled expansion drone with a probe and follow it to your 3rd and cannon that as well, and you will never get a 2nd base up until you have lings.



Currently I am able to pull this off most of the time at the 400-600 Master point range (This season, Smurf or Main account) However, perhaps when I start facing top master toss's who see something like this and know what to do asap, I wont be able too.

Regardless, it makes for an exciting game
n1ght
Profile Joined September 2011
Germany7 Posts
Last Edited: 2011-11-10 11:19:58
November 10 2011 00:01 GMT
#56
nice build
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 294
Nathanias 94
StarCraft: Brood War
Britney 14525
Artosis 437
firebathero 223
ProTech195
910 44
Yoon 23
HiyA 17
Dota 2
syndereN605
monkeys_forever420
League of Legends
Doublelift4734
Super Smash Bros
PPMD82
Heroes of the Storm
Trikslyr68
Other Games
summit1g4714
FrodaN719
shahzam491
ToD260
C9.Mang0194
NeuroSwarm68
QueenE50
JuggernautJason40
ViBE40
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 26
• musti20045 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 31
• Azhi_Dahaki24
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1127
Other Games
• imaqtpie896
• Shiphtur545
Upcoming Events
OSC
15m
WardiTV Summer Champion…
12h 15m
Harstem vs Zoun
Harstem vs GgMaChine
GgMaChine vs Lambo
Harstem vs Lambo
GgMaChine vs Zoun
Lambo vs Zoun
OSC
15h 15m
Big Brain Bouts
17h 15m
FEL
1d 10h
Patches Events
1d 14h
AI Arena Tournament
1d 18h
FEL
2 days
Sparkling Tuna Cup
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Weekly
3 days
IntoTheTV X SOOP
4 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
SHIN vs GuMiho
Clem vs Classic
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.