I was just wondering what binds people use for this. How much do you usually split up your army?
Queen spread, and zerg hotkeys.
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KiLmer
Norway39 Posts
I was just wondering what binds people use for this. How much do you usually split up your army? | ||
Fishgle
United States2174 Posts
All my hatcheries are on 4 Ground army on 1 and 2 Mutas on ` other units on 3 Evo chambers on f5 (normal ctrl group) Spire on f6 (normal ctrl group) tl;dr I don't bind my queens at all. | ||
KiLmer
Norway39 Posts
On October 02 2011 10:12 Fishgle wrote: I have my bases on 5,6,7,8,9 (location hotkeys) All my hatcheries are on 4 Ground army on 1 and 2 Mutas on ` other units on 3 Evo chambers on f5 (normal ctrl group) Spire on f6 (normal ctrl group) tl;dr I don't bind my queens at all. Is "`" default bind?? How do you inject then? | ||
Tabularasa
Germany116 Posts
3 groups is usually enough, but the 4th one helps a lot with diverse army compositions, or for keeping track of specific unit groups. You can cycle through your hatcherys with the base-cam key (default on Backspace). If you got all your queens on a shared hotkey, you can just tab through the bases and inject, it will always use the closest queen. But if you got less queens than hatches, your queens will start wandering all over the place. Other people just give each queen a hotkey, double-tap and inject each. Its a matter of preference. I prefer the base-cam method, but with custom hotkeys and usage of a camera-hotkey too (save current spot, start injecting, jump back to saved spot). | ||
Fishgle
United States2174 Posts
On October 02 2011 10:14 KiLmer wrote: Is "`" default bind?? How do you inject then? I inject this way: 5,click queen, F(moved it from V), click, repeat for each hatchery and i moved 0 to ` because honestly no one can reach the 0 key. Didn't need push to talk anyway | ||
Jarvyx
United States33 Posts
For injects, I either use the minimap to inject (not the fastest method out there, but it works), or the base cycle (I bound it to spacebar) There are several different ways of handling injects, I suggest try them all and see which feels best for you | ||
VoiceOfDecember
Australia206 Posts
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iDrone
United States176 Posts
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Boraz
United States361 Posts
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-Dustin-
United States718 Posts
I use 1-4 for army 5 for Hatches, 6-0 I rarely use as I build my tech structures and evos around my Hatches so I just check their upgrade time while I'm cycling my injects. Some people use 6/7/etc for Queens and just double tap to inject. | ||
FeiLing
Germany428 Posts
inject: 4, hold shift, LI hotkey, backspace, click, backspace, click, backspace, click, ... until done with every base. | ||
TheRabidDeer
United States3806 Posts
1 army 2 army 3 queens 4 hatcheries 5 scout ovie 6 scout ovie Later in the game if I need another army hotkey I use 5. So ling/bling/muta is usually lings/blings on 1, mutas on 2 ling/bling/muta/infestor is usually lings/blings on 1, mutas on 2, infestors on 5 early game zvz is lings 1 roaches 2 (so i can target fire banelings) followed into late game roaches 1 infestors 2, speedlings to base harass 5 Larvae inject = 3`v click `v click `v click takes like a fraction of a second to do them all. There are also rare circumstances where I hotkey a single hatchery to 6, if it is like a hidden expansion and I dont want to produce units from there yet, only drones. So my main hatcheries will produce units while that one will only pump drones until saturation. | ||
PenguinWithNuke
250 Posts
1 army 2 army (special units), scouting worker at beginning 3 army (special units) 4 ALL HATCHES 5 main queen 6 natural queen 7 third queen, creep queen 8 queen 9 queen 0 evo chambers And I use the function keys as well. F1 for main, F2 for natural, F3 for third, etc. Larva inject: 55v click, 66v click, 77v click. Or 5v click on minimap. | ||
SwitchAUS
Australia106 Posts
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