[G] Kiri's Nitro Reaper/Fe/MMM - TvP - Page 5
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Kiri
United States84 Posts
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ForeverSleep
Canada920 Posts
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Bonesy
United States101 Posts
That being said, I feel that Jayrod was correct although overly harsh in his assesment. In the first two games you are well behind after the reaper harass. I was looking at what would be different if you just did a normal FE build and surely you would be closer in workers and supply but maybe a little behind in buildings. It seems that you get faster medivacs with your build which leads me to the next point. It's your drop play that won you those games. You are really good with drop harassment and that is killing them. Clearly, as you stated, your macro falls quite a bit while microing reapers so maybe a player with superior multitasking would make this build look better. Also, some of the toss are making somewhat foolish mistakes which you are exploiting nicely I might add. No pylons near edge of base, no thermal lance, walking a colossus to his death, one pylon powering three buildings etc. Now in the last two replays, you crushed him early as a result of your build so clearly it has merit. It just seems that if you fail to do the expected damage, you will be too far behind. | ||
Kiri
United States84 Posts
I know this build isn't perfect and i took out my comment on this being the new meta-game TvP. But how you transition from this harassment is up to you. An expansion doesnt even have to be made, you can instead make 3 barracks and do a timing push with the reapers hitting the main base while you push the front. Play with it and experiment, im just giving an option of a way to utilize the Nitro pack upgrade for reapers. | ||
Jecktor
United States41 Posts
I can't say I would make this my default build in ladder but I would definitely use in a set against a protoss player. | ||
Kiri
United States84 Posts
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Marooned
Norway161 Posts
The stats are all after 10 minutes in game. And the end goal is the same in all builds: 4 rax (2 with tech lab), reactored starport, +1 attack, stim, shields and conc. shells. Here are what Ive discovered: Kiri's reaper build: 43 workers 73 supply 255 min - 50 gas in bank All upgrades and buildings completed, 3 medivacs out at 10 min mark, with 4th on the way. Gasless expand: 50 workers 96 supply With 115 min - 25 gas in bank at 10 min. All upgrades and buildings are completed, and 2 medivacs just started. Marauder expand (1 marauder with in and out of gas Thorzain style): 46 workers 86 supply 230 min - 70 gas in bank All upgrades and buildings completed, 2 medivacs just about to complete. Reactor 2 rax: 43 workers 81 supply 265 min - 64 gas in bank. All upgrades and buildings completed, reactored starport halfway done. This are just numbers ofc. but the results are after several tests with each builds where the most optimal end result I could accomplish are the ones above. Marauder expand and gasless are defensive macro builds ofc, so I included reactor first 2 rax too, to ad a pressure build for comparison. Hope this can be of use for someone out there ![]() | ||
Kiri
United States84 Posts
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Crytch
Germany135 Posts
But i made the experience, that you have to build a hellion after switch the second racks with your fac. With that hellion you let the protoss player do some things: -he maybe think you go cloak banshees and he will drop down a robo and observer -he maybe think you go 1-1-1 and he will transition into smt zealot heavy build but the most important thing your hellion do is: you can poke at his choke/expansion and get his attention. he will try to kill your hellion with his units so your 4 reapers can jump in his mainbase, kill a ton of workers and scout all he is doing. | ||
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