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[G] Kiri's Nitro Reaper/Fe/MMM - TvP - Page 4

Forum Index > StarCraft 2 Strategy
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Crytch
Profile Joined March 2011
Germany135 Posts
September 10 2011 17:45 GMT
#61
Did another one in ladder, and i faced a protoss who opened/allined with a vr/3gate. Enjoy

+ Show Spoiler +
I think if this guy build his stargate proxy he won. Think i won cause i was able to snipe the pylon which powered his stargate and one of his gates.


[image loading]
You: Quick idra, answer this: 3 men walk into a bar. is one of them gay? EGIdrA: depends on whether or not anyone of them plays protoss
Marooned
Profile Joined January 2011
Norway161 Posts
September 10 2011 18:28 GMT
#62
On September 11 2011 02:45 Crytch wrote:
Did another one in ladder, and i faced a protoss who opened/allined with a vr/3gate. Enjoy

+ Show Spoiler +
I think if this guy build his stargate proxy he won. Think i won cause i was able to snipe the pylon which powered his stargate and one of his gates.


[image loading]


This guy just locked himself real hard on that all-in. He had no follow up plan. He was floating 700 minerals around the 10 min mark for a good couple of minutes. He could easily have expanded while still tried to do pressure, and he was up 27 harvesters to 14.

Nice defence though Seems like a very good build, but still it would die to void ray all-in, blink and 4 gate with sentrys would contain for a really long time. But build still seems good. Every build has weaknesses. GJ
Crytch
Profile Joined March 2011
Germany135 Posts
September 10 2011 18:57 GMT
#63
Hmh, dont think that sentry contain or 4 gate would hit hard. In that time you can go in with your reapers and harras his eco, and drop after with medivacs.
You: Quick idra, answer this: 3 men walk into a bar. is one of them gay? EGIdrA: depends on whether or not anyone of them plays protoss
Marooned
Profile Joined January 2011
Norway161 Posts
September 10 2011 20:24 GMT
#64
Maybe When 4 gate hits you dont really have many units back home with this build though. I dont see how you can hold, and yeah, you can take out his eco, but that doesnt matter if he is all up in your face/base;p Now, I understand this build is not meant against a 4 gate at all, and with the general opener it seems pretty safe if you do some scouting and dont commit to the reapers. You can potentially have very early medivacs, so sentry contain wouldnt be good at all. I take that back ^^
Kiri
Profile Joined November 2010
United States84 Posts
September 10 2011 21:56 GMT
#65
Btw guys if you're afraid of all ins and 1 base protoss plays you can throw down 3 barracks earlier before you push out (because thats the money you were saving for an expansion) and use them to make units to defend an all in. Before you go out with the reapers you have a scan ready to you should scan the natural to see if he has units in front and a nexus down alraedy. Thats what you want to see, If he has no units there and no nexus then throw down an e-bay (for dts), 2 barracks and a starport with a reactor on the factory. You should be able to hold 3-4 gates/void ray all ins and dts but all you have to do is cancel your cc and use that money towards defending your base.
Jayrod
Profile Joined August 2010
1820 Posts
September 11 2011 02:04 GMT
#66
This is actually a really bad build. In each of your replays you put yourself behind be 15+ food, 30 food in the first one I watched. You got no advantage at all from the reapers... you dont execute the build even close to similar in each game other than the reapers. All you had to say to give TL the value of this "guide" was say reapers are pretty good with nitro packs if your opponent doesn't know theyre coming... and even then you'd need to come up with some replays that actually show this. Sorry for being harsh but I can't describe the disappointment I felt going from reading the prospect of a solid reaper opening and then seeing the replays you provide to display it.
Kiri
Profile Joined November 2010
United States84 Posts
September 11 2011 02:16 GMT
#67
@Jayrod

In the build i stated that i may not have macro'd perfectly but the overall opening/transition itself is definitely solid. Idk if you understand this but... if the worker count is even then Terran is ahead. Also how is the protoss going to see them? You wall off to deny scouting and also they go out before an observer comes (unless he goes 1 gate robo, in which you can scout it with your scv and transition into something else. ALSO this build is a fast expansion build, you dont NEED to do damage in order to not be behind. You just need to do a little damage to pay for the reapers (4 reapers arent that much.. about 2 sentries and a zealot). It all depends on how you transition and go along with the game. I never said this is an automatic win build
Marooned
Profile Joined January 2011
Norway161 Posts
September 11 2011 02:33 GMT
#68
On September 11 2011 11:04 Jayrod wrote:
This is actually a really bad build. In each of your replays you put yourself behind be 15+ food, 30 food in the first one I watched. You got no advantage at all from the reapers... you dont execute the build even close to similar in each game other than the reapers. All you had to say to give TL the value of this "guide" was say reapers are pretty good with nitro packs if your opponent doesn't know theyre coming... and even then you'd need to come up with some replays that actually show this. Sorry for being harsh but I can't describe the disappointment I felt going from reading the prospect of a solid reaper opening and then seeing the replays you provide to display it.


Of course you get behind in food. You build reapers, they take a ton of time to build... And you dont need to do game-ending damage with your reapers. After testing this 7-8 games my observation is 1. it dies real hard to stalker zealot 4 gate (bad scouting on my part) 2. against fe builds it seems very strong. The real charm is that you get a reasonable fast expo and still a lot of tech. I have gone 3 rax, reactor starport as a direct follow up, and early drops. Most of the games I have done about 4-5 probes and a pylons worth of damage with the reapers(not exactly huge). But if you keep your reapers alive they are kind of stuck in their base for a while. This is the really nice part, giving you time to start to get production rolling.
Deleted User 109835
Profile Blog Joined September 2010
629 Posts
September 11 2011 02:51 GMT
#69
--- Nuked ---
Jecktor
Profile Joined March 2011
United States41 Posts
Last Edited: 2011-09-11 04:57:04
September 11 2011 04:56 GMT
#70
Kiri do you have any games of your trying to hold off a void ray counter? What seems to work better dropping the S-port or moving to all stim maines?
Diamond Terran and Platinum Random. Jecktor.745 Blasphemy.350
Kiri
Profile Joined November 2010
United States84 Posts
September 11 2011 06:34 GMT
#71
Id say throwing down 3 barracks and getting stim/shield would be good. Remember this is just the stable fast expansion of the build (assuming that the protoss is playing standard). if you know your protoss is on one base (scouting with an scv) then you have to scan his base and try to see any tech that would allow you to know what hes doing. If you see that before you go out with the reapers he's still on one base then you'll want to stay on one base yourself and prepare for his all in. Also throw down an e-bay just because dt builds are quite popular as well.
bananaman533
Profile Joined June 2010
86 Posts
September 11 2011 08:15 GMT
#72
Wow I played you. You said "going cloak banshee" while doing it you jerk t.t
Kiri
Profile Joined November 2010
United States84 Posts
September 11 2011 08:41 GMT
#73
Lol!! i remember you ^^
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
September 11 2011 08:51 GMT
#74
Not sure, youre overmaking it by saying it will be the new metagame.. If this is gonna get popular, for toss players it only means they have to leave stalker or two at home all game long.. Annoying, but definetely not that big of the deal... also youre making techlab on rax for your factory, that can tell me outright youre not going for crazy 1-1-1 allin.(and even more will make me suspicious that reapers are coming - speed on them is obviously not gonna be my guess heh) So until it gets popular and known it will work pretty good, after that, not so much Nice write up matie!
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
leecx
Profile Joined September 2010
Singapore41 Posts
September 11 2011 09:01 GMT
#75
Just tried this build. It may just be my execution but... what do you do if the protoss hits with a 4gate just after your reapers move out? 2 marines and a couple of marauders in a bunker didn't hold against 4gate.
no u
Kiri
Profile Joined November 2010
United States84 Posts
Last Edited: 2011-09-11 13:04:14
September 11 2011 09:19 GMT
#76
YoshGo try this out, leave a stalker in your mineral line and then see how long it takes to kill 4 reapers and see how many probes they will take out.

leecx, remember i said you have to scout =/. Leave an scv at the protoss natural to check for expansions. If there are none then you're going to have to get ready for for an all in push. I also mentioned before you need to throw down bunkers and barracks at your wall off on the ramp. 4 gates are actually pretty easy to hold with bunkers and scvs to repair. If hes really doing a giant all in 4 gate and being heavily behind in econ you can just put the reapers into a bunker because the economic damage has already been done
Vlare
Profile Blog Joined March 2010
748 Posts
September 11 2011 09:22 GMT
#77
Had someone do this to me on ladder... Needless to say, obs saw it. I saw on the cliff, FF'd and lold. then went on to win the game.

Hope it works for you though ^_^
Mass zerglings doesnt fail
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
September 13 2011 03:09 GMT
#78
As a Zerg player who's done Team Games with Kiri and Kiri went Mass Reaper It's also a good Strategy in Team Games To Snipe Enemy Players Buildings Drones Etc...

Most people just don't expect it.

Also Kiri is a Boss you guys should check out his stream.

As a Diamond Zerg i can never beat him because he is that much of a Boss.

I was just telling him to use this Build against Protoss (And I didn't even know he made a thread about it) Because i remember he used to do this kind of stuff in our Team Games...

Lol GG !
Never GG MKP | IdrA
Jecktor
Profile Joined March 2011
United States41 Posts
September 15 2011 01:01 GMT
#79
Kiri me and a friend were talking have your tried sniping the pylons instead of the mineral line. Protoss will only have like 2-3 pylons and 4 reapers can two shot them. Your stop the protoss for almost 30-40 seconds and they have to spend around 400 minerals to rebuild their supply.
Diamond Terran and Platinum Random. Jecktor.745 Blasphemy.350
Gen_Syntax
Profile Joined September 2011
25 Posts
September 15 2011 01:18 GMT
#80
On September 09 2011 02:45 yagsllab wrote:
hi im a bronze lague T i would not build reapers in pvt because stalkers kill them in 4 hits and reapers take longer to kill them. in pvt i make many marines and marauders because voidrays are very good. sometimes i build battlecruisers in lategame but only if my metagame was good enough.
sry for my bad english
hope i could help



Is it me or is yagsllab actually ballsgay backwards? lol...anyway love the build, I'm not terran but I'm happy that nitropacks are used...
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