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[G][L][D] The Super Dave and so can you - Page 3

Forum Index > StarCraft 2 Strategy
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Keilah
Profile Joined May 2010
731 Posts
September 03 2011 05:29 GMT
#41
try this:
1p
2z

-p cannon rushes and then goes pure probes + feed, possibly take another nexus. Chronoboost probes, build assims for the zerg allies and share control.
-both z make early enough pools to help the cannon rush, then one techs his way up to ultras while the other builds a roach warren, the $$$ from the protoss should pay for everything

It works great cuz a cannon + ling rush will always either kill an enemy or cause him to lose some economy - the problem is that usually the toss tries to tech up to warpgates and dies before he can manage it. Doing it this way, your team as a whole ends up spending practically nothing on buildings and is still able to pump out 7 roaches per inject and eventually a load of ultras.

The zerg who doesn't go roaches can choose between nonstop speedlings -> ultras or droning up a bit, I'd probably recommend lings to keep up pressure but making an additional hat and a few drones might be decent too.


Could replace one of the zergs with a terran, who doesn't need feed. Then the remaining zerg player gets all the feed from toss so he can afford pure roach -> ultra without wasting larva on drones.
Squigly
Profile Joined February 2011
United Kingdom629 Posts
September 03 2011 20:47 GMT
#42
On August 17 2011 03:17 Penatronic wrote:
Show nested quote +
On August 16 2011 16:30 Aterons_toss wrote:
Iv one 2v2's after trolling my opponent by gas stealing him and putting gw's so he can't mine minerals ( and this is in diamond 2v2 ) so i say... meh its cool but honestly everything can win a team game imo...
Also, are ultras even cost efficient ? I know they are suply efficient but if i remember well they aren't even that good in a non maxed situation w/o queen suport.
Edit: Tested with a friend just for fun :D, the equivalent of 10 ultras worth of stalker archon ( 4 archons 20 stalkers ) actually kill 10 utrals w/o micro with 17 stalkers left, with micro from both all the stalker left and with micro from zerg 5 stalkers left. ( Yes the ultras have 1/1 and +2 armor up )
Edit: Some more test for fun and the equivalent of 1/1 + plate ultralisk res in 2/0 combat shield and stim rines also beats the ultras w.o any target firing, marauders also beat them by far even if you spend about 1/3 less res on them
So yeah... you might JUST might want to try another unit to dump money into... just sain.


Omg... Did you know that cost equivalent Vikings beat broodlords with 100% Vikings remaining?!

Point being you shouldn't be trying to compare a unit to it's counters for cost, no shit it will lose. Mm beats ultras, duh. Archon+stalker is a bullshit test because it's a unit composition designed to beat the single unit... A more fair test would be ultra hydra vs stalker archon, for example.

Edit: the late game units are more designed for supply efficiency over cost efficiency. Yes marines beat bc, ultra, carrier, anything for cost, but for supply they are hilariously inefficient.


Stalkers are countered by ultras.
dukeFast
Profile Joined August 2011
6 Posts
September 06 2011 17:25 GMT
#43
On September 03 2011 14:29 Keilah wrote:
try this:
1p
2z

-p cannon rushes and then goes pure probes + feed, possibly take another nexus. Chronoboost probes, build assims for the zerg allies and share control.
-both z make early enough pools to help the cannon rush, then one techs his way up to ultras while the other builds a roach warren, the $$$ from the protoss should pay for everything

It works great cuz a cannon + ling rush will always either kill an enemy or cause him to lose some economy - the problem is that usually the toss tries to tech up to warpgates and dies before he can manage it. Doing it this way, your team as a whole ends up spending practically nothing on buildings and is still able to pump out 7 roaches per inject and eventually a load of ultras.

The zerg who doesn't go roaches can choose between nonstop speedlings -> ultras or droning up a bit, I'd probably recommend lings to keep up pressure but making an additional hat and a few drones might be decent too.


Could replace one of the zergs with a terran, who doesn't need feed. Then the remaining zerg player gets all the feed from toss so he can afford pure roach -> ultra without wasting larva on drones.

you need marines for shooting air units on the attack. if no marines then you'll ultras will slowly die to any air.
inventor of the SuperDave! topic_id=255353
AtlasHugged
Profile Joined March 2011
United States8 Posts
September 30 2011 01:07 GMT
#44
We Funday Monday'd it. We cut all Zelot and Speedling production to make it perfect for Team Monobattles. Wish us luck

http://drop.sc/39140
dukeFast
Profile Joined August 2011
6 Posts
June 16 2016 16:58 GMT
#45
I really miss the SuperDave!

User was warned for this post
inventor of the SuperDave! topic_id=255353
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