• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:03
CEST 11:03
KST 18:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !10Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2) GSL Code S Season 1 (2026)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Flashes ASL S21 Ro8 Review BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL Tickets to Live Event Finals? [ASL21] Ro4 Preview: On Course
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
[G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Starcraft Tabletop Miniature Game Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread PC Games Sales Thread Path of Exile
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1765 users

The Terran Help Me Thread - Page 394

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 392 393 394 395 396 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
sieksdekciw
Profile Joined April 2012
240 Posts
November 05 2012 16:33 GMT
#7861
On November 06 2012 01:27 Kasu wrote:
Show nested quote +
On November 05 2012 14:35 MysteryHours wrote:
Against Protoss I've always heard people say that instead of charging into their deathball you should instead force a favorable engagement on your terms. How exactly do you do this?

Very good question, I would also love this.

If any GM-or-close level terran wants a project, I think a guide to engagements (even if it leaves much unsaid) would be an awesome resource.

I am GM or close, however, I have no clue how to engage properly a good toss who has prespread his high templars and flanks with some. It can be really tough, especially if he has blink stalkers to pick off stray ghosts. What is nice, is if you scan ahead and kill obs with vikings, you can skirmish a bit more bravely with your cloaked ghosts. However, most tosses have more than 2 obs on the map so sometimes the false sense of security a sniped obs creates can cost you the game.
nereme
Profile Joined July 2012
United Kingdom32 Posts
November 05 2012 17:18 GMT
#7862
From what i have seen in games (I am a gold leaguer so i am just saying what i see)

getting favourable engagements is all about knowing how to bait the right ammount of forcefields or storms, know how long to wait for before you should attack so that they don't have the upgrade they are waiting for but you have the better engagement, i have seen several games on cloud kingdom won when the Protoss was protectign his 3rd and the terran just waited at the bottom started moving up and kept pulling back and not engaging. Eventually the Toss got impatient ran forward into EMP's Snipes, and all kinds of bad stuff.

from all I have seen its about either forcing the protoss to make the first move into a slightly bad position, or baiting the forcefields from him and then punishing him
http://sc2ranks.com/eu/2511690/Nereme
malaan
Profile Joined September 2010
365 Posts
Last Edited: 2012-11-05 17:28:57
November 05 2012 17:21 GMT
#7863
On November 06 2012 01:33 sieksdekciw wrote:
Show nested quote +
On November 06 2012 01:27 Kasu wrote:
On November 05 2012 14:35 MysteryHours wrote:
Against Protoss I've always heard people say that instead of charging into their deathball you should instead force a favorable engagement on your terms. How exactly do you do this?

Very good question, I would also love this.

If any GM-or-close level terran wants a project, I think a guide to engagements (even if it leaves much unsaid) would be an awesome resource.

I am GM or close, however, I have no clue how to engage properly a good toss who has prespread his high templars and flanks with some. It can be really tough, especially if he has blink stalkers to pick off stray ghosts. What is nice, is if you scan ahead and kill obs with vikings, you can skirmish a bit more bravely with your cloaked ghosts. However, most tosses have more than 2 obs on the map so sometimes the false sense of security a sniped obs creates can cost you the game.


It's been discussed a few times by those who have properly researched and thus, the results are that it's mathematically in favor of Protoss no matter how the engagement goes.

The poor design of the match-up means that, if Terran does not get a significant advantage in the mid or early game it's practically over. In layman's terms, the Protoss are greater than Terran, and the more skilled the Protoss player is, the wider the gap of inevitability becomes.

It takes a pretty hefty fuck up and / or poor army movement for Protoss to lose end game engagements. I too am GrandMaster and have been since the second season - I spent hours upon hours and hours reviewing stats, replays, analyzing this along with some others over in the 'terrans gone from ladder' thread a while ago. The truth is, currently, Protoss vs Terran is mathematically imbalanced, and on top of that, mechanically favored to Protoss.

The secret to success with Terran is sneaky play, flawless macro in the midgame and being super aggressive at all times. The way the game is currently designed, Terran simply has to play on getting advantages more than the other races. It's pivotal to winning at all.
BeholdOblivion
Profile Joined May 2012
United States72 Posts
November 05 2012 17:57 GMT
#7864
Am I the only one who believes that Zerg and Protoss just rewards bad macro in some sense? This rolls into the idea that Zerg (mostly) and Protoss have such a high room for error. I'm beginning to think less so for Protoss, but this MLG and the past few days of GSL, I've seen zergs routinely throw away 4-5 full energy infestors (I'm looking at you Life) and when the terran tries to punish it, it's as if nothing happened. In fact, by the time the terran gets to the zerg to try and punish, he has already replenished and added additional infestors.
There is no shame in defeat so long as the spirit is unconquered.
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
November 05 2012 17:57 GMT
#7865
What about 1 base zergs vs 1 rax fe or cc first? Either the bust works (because I scouted after rax was done/am responding incorrectly) or they just contain me while taking 18 bases
HardCorey
Profile Blog Joined May 2010
United States709 Posts
Last Edited: 2012-11-05 18:03:21
November 05 2012 18:01 GMT
#7866
On November 06 2012 02:57 U_G_L_Y wrote:
What about 1 base zergs vs 1 rax fe or cc first? Either the bust works (because I scouted after rax was done/am responding incorrectly) or they just contain me while taking 18 bases


If you scout a one base zerg you should camp on your ramp and/or double wall off. Just off extra mules you'll be ahead. 1 base zerg play is pretty weak if it doesnt kill you outright. If you are getting contained by roaches get a single banshee to clear everything out or just enough bio units for anything else. Getting an early banshee when doing a FE or 3cc is really strong against most zerg aggression.

1 rax fast expand is definitively better than zerg 1 base play, if something like a 6 or 10 pool you may have to cancel the expo, but just rebuild it on the highground above your ramp and you'll still be on at least even footing.
Don't Worry, Be Happy.
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
Last Edited: 2012-11-05 18:44:49
November 05 2012 18:37 GMT
#7867
They contain me, I dont know if they have triple expanded behind it or are going to commit. How do you break a 1 base roach contain before Zerg has 3 saturated bases?
AKomrade
Profile Blog Joined March 2010
United States582 Posts
November 05 2012 18:53 GMT
#7868
On November 06 2012 02:57 BeholdOblivion wrote:
Am I the only one who believes that Zerg and Protoss just rewards bad macro in some sense? This rolls into the idea that Zerg (mostly) and Protoss have such a high room for error. I'm beginning to think less so for Protoss, but this MLG and the past few days of GSL, I've seen zergs routinely throw away 4-5 full energy infestors (I'm looking at you Life) and when the terran tries to punish it, it's as if nothing happened. In fact, by the time the terran gets to the zerg to try and punish, he has already replenished and added additional infestors.

No, you're not. I've been ranting in my head about it since beta and others like orb have posted repeatedly about it on the TL forums.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
Hero1
Profile Joined December 2010
135 Posts
November 05 2012 20:26 GMT
#7869
Hey,

how can I win with gas first cloak banshee vs a factory proxy allin with 1 tank, 2 thors and rines/SCVs? Since he walled the front, I couldn't scout his gases and didn't know what was coming. I obviously killed a lot of his SCVs but he just pulled the rest of them away to repair his thors at the front.
How do you even micro vs this comp? If I just amove, it's very likely that many shots will be wasted on those thors (since they get repaired). But sniping SCVs is very difficult in some camera angles.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
November 05 2012 22:46 GMT
#7870
On November 06 2012 05:26 Hero1 wrote:
Hey,

how can I win with gas first cloak banshee vs a factory proxy allin with 1 tank, 2 thors and rines/SCVs? Since he walled the front, I couldn't scout his gases and didn't know what was coming. I obviously killed a lot of his SCVs but he just pulled the rest of them away to repair his thors at the front.
How do you even micro vs this comp? If I just amove, it's very likely that many shots will be wasted on those thors (since they get repaired). But sniping SCVs is very difficult in some camera angles.

Replay, because this is far from a common build. 1 tank, 2 thors, and marine scv cannot hit at all early. You could easily have cloak, banshee, and gone into 3 rax 1 fac 1 port 1 base all in follow up, and have tanks with siege. Just zone him out from the siege tank on the high ground, and abuse the fact you have siege. He's obviously all in.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
November 05 2012 22:54 GMT
#7871
On November 06 2012 03:37 U_G_L_Y wrote:
They contain me, I dont know if they have triple expanded behind it or are going to commit. How do you break a 1 base roach contain before Zerg has 3 saturated bases?

Being contained as a terran isn't that bad as your buildings can fly. So to break the contain you want to take both of your gases and tech to tanks or banshees while building your second CC in your main. Also, if a zerg does an early game attack with roaches, the zerg doesnt have the money to double expand. Even if the zerg double expands, he definitely won't have the money to saturate all three bases. If the zerg is this greedy though, he won't be making units so once you break the contain you should be able to apply pressure to him.
"let your freak flag fly"
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
November 05 2012 22:56 GMT
#7872
On November 06 2012 02:57 BeholdOblivion wrote:
Am I the only one who believes that Zerg and Protoss just rewards bad macro in some sense? This rolls into the idea that Zerg (mostly) and Protoss have such a high room for error. I'm beginning to think less so for Protoss, but this MLG and the past few days of GSL, I've seen zergs routinely throw away 4-5 full energy infestors (I'm looking at you Life) and when the terran tries to punish it, it's as if nothing happened. In fact, by the time the terran gets to the zerg to try and punish, he has already replenished and added additional infestors.

This is a Terran help me thread, not let's bitch about zerg and protoss thread. Yes terran micro is harder. So what?
"let your freak flag fly"
Marathi
Profile Joined July 2011
298 Posts
Last Edited: 2012-11-05 22:59:52
November 05 2012 22:59 GMT
#7873
edit: answered better by someone else
eSports tees designed by me - http://tinyurl.com/bqmexd9
vNmMasterT
Profile Joined September 2012
68 Posts
November 05 2012 23:52 GMT
#7874
On November 06 2012 07:56 Mrvoodoochild1 wrote:
Show nested quote +
On November 06 2012 02:57 BeholdOblivion wrote:
Am I the only one who believes that Zerg and Protoss just rewards bad macro in some sense? This rolls into the idea that Zerg (mostly) and Protoss have such a high room for error. I'm beginning to think less so for Protoss, but this MLG and the past few days of GSL, I've seen zergs routinely throw away 4-5 full energy infestors (I'm looking at you Life) and when the terran tries to punish it, it's as if nothing happened. In fact, by the time the terran gets to the zerg to try and punish, he has already replenished and added additional infestors.

This is a Terran help me thread, not let's bitch about zerg and protoss thread. Yes terran micro is harder. So what?


Well the game has got to this state because of the huge zerg and protoss whinefest, so whining has proven to be a good way to “help” because who knows maybe Blizzard will finally listen to our pleas. seriously.. "sad zealot fanclub"?? For the easiest race to play/get decent at?? I can understand if it is made by a high level player about frustrations of dealing with similar high level 1-1-1s and what not, but for the average joe is there ANY reason to complain about Protoss being too weak? That was just disgusting

User was temp banned for this post.
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
November 06 2012 00:21 GMT
#7875
On November 06 2012 08:52 vNmMasterT wrote:
Show nested quote +
On November 06 2012 07:56 Mrvoodoochild1 wrote:
On November 06 2012 02:57 BeholdOblivion wrote:
Am I the only one who believes that Zerg and Protoss just rewards bad macro in some sense? This rolls into the idea that Zerg (mostly) and Protoss have such a high room for error. I'm beginning to think less so for Protoss, but this MLG and the past few days of GSL, I've seen zergs routinely throw away 4-5 full energy infestors (I'm looking at you Life) and when the terran tries to punish it, it's as if nothing happened. In fact, by the time the terran gets to the zerg to try and punish, he has already replenished and added additional infestors.

This is a Terran help me thread, not let's bitch about zerg and protoss thread. Yes terran micro is harder. So what?


Well the game has got to this state because of the huge zerg and protoss whinefest, so whining has proven to be a good way to “help” because who knows maybe Blizzard will finally listen to our pleas. seriously.. "sad zealot fanclub"?? For the easiest race to play/get decent at?? I can understand if it is made by a high level player about frustrations of dealing with similar high level 1-1-1s and what not, but for the average joe is there ANY reason to complain about Protoss being too weak? That was just disgusting


I believe you're in the wrong forum.

Let me direct you to where you should be voicing your complaints. Click Here
I'm a noob
MysteryHours
Profile Joined September 2010
United States168 Posts
November 06 2012 01:49 GMT
#7876
In TvT, how do I properly scout for a proxy 2 rax all-in? I'm doing a 1 rax FE. They throw down a 2nd depot early so I can't get my SCV scout in. I'm facing 8 Marines and a bunch of SCVs at my door at 5:30. Obviously a bunker with repair can stop this, but how do I know what I'm facing in time? It seems wasteful to burn a scan that early or build a preemptive bunker, they could be going for cloaked banshee for all I know.
malaan
Profile Joined September 2010
365 Posts
Last Edited: 2012-11-06 03:22:49
November 06 2012 03:13 GMT
#7877
On November 06 2012 10:49 MysteryHours wrote:
In TvT, how do I properly scout for a proxy 2 rax all-in? I'm doing a 1 rax FE. They throw down a 2nd depot early so I can't get my SCV scout in. I'm facing 8 Marines and a bunch of SCVs at my door at 5:30. Obviously a bunker with repair can stop this, but how do I know what I'm facing in time? It seems wasteful to burn a scan that early or build a preemptive bunker, they could be going for cloaked banshee for all I know.


If you are going for a 1 rax FE or similar eco build, you should always make sure you have control of the watch tower. If you can see the train coming it will give you that extra 4-5 seconds to prepare. The simple logic here is that you can count how many marines he has... if he has more than you, he has another rax.

There is no 'definitive' way of scouting it because it looks the same as a 1 rax FE, especially if he is proxying the second rax or quickly walling off. So all you can really do is keep scouting and of course, build your bunker on time. There is absolutely no reason not to build a bunker on a 1 rax FE, it's safe and you only lose a few minerals for it when salvaged.

it is 99% loss for a player going 2 rax scv all in at 5:30 if you have your SCV's repairing your bunker in time.

MysteryHours
Profile Joined September 2010
United States168 Posts
Last Edited: 2012-11-06 04:37:31
November 06 2012 04:31 GMT
#7878
On November 06 2012 01:08 erw wrote:
http://drop.sc/271367

can anyone tell me what i did wrong/how i could win


When you scanned around 11:00 and saw the Colossus you should have strongly reconsidered your timing. You were still on your side of the map so you should have expected at least 2 Colossi by the time you reach his base. As a rule of thumb, don't engage Colossi without Vikings. You decided to go for it anyway, and when you engaged you immediately stimmed and pushed in, removing all hope of escape. If you had kited his Zealots back you could have dealt some damage, maybe drawn him out of the choke and been able to retreat if necessary.

Sometimes if there's only one Colossus you can quickly snipe it and still have a favorable engagement, but even that is risky because if he blocks with his army and pulls back the Colossus then you've just suicided your army. The safe bet would have been to hold off on the attack, take map control, poke his third and work on your Viking count.

So now you're 20 supply down and his third is up before yours. When you're pushing you should build your third at the expo instead of in your base. If you were worried about him sniping your 3rd you wouldn't have been pushing in the first place.

Despite all that you end up evening out, as you both turtle and max out on 3 bases. So it all comes down to the final engagement. There's a huge problem though, you don't have any Ghosts. When fighting late game Protoss, Ghosts are required. All it takes is one good storm to lose an otherwise even engagement. Your Viking count was also a little low. Against 3 Colossus you want around 9 Vikings. He had 4 Colossus and you had 8 Vikings. You need to keep tabs on his army with pokes and scans so you can continuously adjust your composition.
Ver
Profile Joined October 2008
United States2186 Posts
November 06 2012 04:44 GMT
#7879
On November 06 2012 02:57 BeholdOblivion wrote:
Am I the only one who believes that Zerg and Protoss just rewards bad macro in some sense? This rolls into the idea that Zerg (mostly) and Protoss have such a high room for error. I'm beginning to think less so for Protoss, but this MLG and the past few days of GSL, I've seen zergs routinely throw away 4-5 full energy infestors (I'm looking at you Life) and when the terran tries to punish it, it's as if nothing happened. In fact, by the time the terran gets to the zerg to try and punish, he has already replenished and added additional infestors.


It actually is really important that people recognize this; it's not a balance whine, it's simply a fact of TvZ/TvP and is important to incorporate when evaluating scenarios, as you cannot simply say: well both of us made 2 major blunders of the same caliber, so it's roughly even or that I win a battle so now I'm ahead and can do what I want. Terran mistakes count for much much more than other races. In addition, it's far far more important that Terran build orders are executed absolutely perfectly compared to other races, as it changes the game completely. There are only two ways Terrans really win at the moment, outside of coinflipping or 11/11s:

1) Never make a major blunder (or at least until you have massive leads; this is how Taeja won so many TvZs)
2) Force the game into super chaotic scenarios where the opponent plays significantly worse

For example, in TvP if the Terran loses a battle from an even scenario on 4+ bases, he is either massively behind or its game over as Protoss remaxes almost instantly, Terran has no/few ghosts and will likely lose medivacs/energy on them and his units take too long to make. On the other hand if Protoss loses a battle, the Terran almost always has to retreat and remake their army instead of pressing on (at most killing one nearby expo), as if you do you run into templars and full warpins that decimate your weakened army (Taeja/MC in NASL for example). This is why in lategame TvP's the Terran often has to win 3-6 big battles in a row in order to win the game, while the Protoss needs at most 1 or 2 victories.

However, in the early-midgame the situation is reversed usually. If the Protoss loses key units or is slightly out of position, you can generally ride that advantage into an auto win or a large lead (which then often translates into an auto win usually by ramming him to death). A lot of the successful Terrans this MLG really capitalized on this (as in mlg players naturally play worse due to distractions/nerves). Flash/Bomber/Heart all won their matches vs Protosses on 2 or 3 base play.

In TvZ it is much worse and is completely one-sided, especially vs mech. If you ever lose your first army with mech from an even position, even if he only has some units left, it's almost always game over. You can take Bomber vs Leenock on Cloud from this MLG. Anyone would think Bomber was massively ahead after killing Leenock's 4th/3rd, having his own 4th, and being up a bunch of supply, however, Leenock had some infestor/broodlord which gave Bomber no margin for error. One small mishap in battle and Leenock's deficit turned into a simple win.

There was an open bracket game too of Binski vs Suppy where Binski was up 5 base to 3 and a good 40 supply but ended up losing despite his large lead because his vikings were clumped in 2 groups and his tanks were too far in the back to fire on the infestors. That one single mistake made the rest of the game irrelevant despite his lead and he lost despite being 5 base to (later) 4 the entire game. In other words, against Zerg, if he's on hive tech you are virtually never ahead enough that you can afford any mistakes and always must play with a do-or-die attitude. You have no leeway.
Liquipedia
bmoneyAK
Profile Joined September 2010
81 Posts
November 06 2012 07:12 GMT
#7880
Very makes an excellent point...It's realistic to look at Terran as being unforgiving. I play T and I find it gratifying and not frustrating.
Prev 1 392 393 394 395 396 460 Next
Please log in or register to reply.
Live Events Refresh
Next event in 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech152
StarCraft: Brood War
Britney 39306
Jaedong 560
Killer 303
BeSt 288
Larva 146
actioN 114
Leta 111
HiyA 79
EffOrt 78
Pusan 68
[ Show more ]
Sharp 42
soO 39
JulyZerg 29
Bale 19
Noble 19
Nal_rA 18
ajuk12(nOOB) 17
yabsab 16
sorry 15
GoRush 13
NaDa 11
Sea 10
Liquid`Ret 1
League of Legends
JimRising 471
Counter-Strike
olofmeister2334
Stewie2K720
shoxiejesuss678
edward49
Other Games
summit1g11190
ceh9831
monkeys_forever215
crisheroes48
Organizations
Counter-Strike
PGL30744
Other Games
gamesdonequick582
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• LUISG 31
• StrangeGG 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2421
• Stunt561
Upcoming Events
CranKy Ducklings
57m
Afreeca Starleague
57m
Light vs Flash
INu's Battles
1h 57m
ByuN vs herO
PiGosaur Cup
14h 57m
Replay Cast
23h 57m
Replay Cast
1d 14h
The PondCast
2 days
OSC
2 days
Replay Cast
2 days
RSL Revival
3 days
[ Show More ]
OSC
3 days
Korean StarCraft League
3 days
RSL Revival
4 days
BSL
4 days
GSL
4 days
Cure vs herO
SHIN vs Maru
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-11
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.