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The Terran Help Me Thread - Page 265

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
dynwar7
Profile Joined May 2011
1983 Posts
Last Edited: 2012-06-18 14:44:13
June 18 2012 14:37 GMT
#5281
So with marine/tank/medivac, what do I do if I see my enemy going mech? Add more marauders? This is bad because I need medivacs to heal my marines, and he will have vikings.

Secondly, with marine tank medivac it is quite common to end the game quickly right? I mean, with mech...you have to prepare for like 30+ min game long or so, compared to marine tank medivac which is generally able to end games faster, correct? Because I simply dont want to have 30+ min long games each time I play TvT, just would love to make sure if I can end the game (generally) relatively quickly with marine tank medivac?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Sianos
Profile Joined April 2011
580 Posts
Last Edited: 2012-06-18 14:47:48
June 18 2012 14:45 GMT
#5282
On June 18 2012 23:37 dynwar7 wrote:
So with marine/tank/medivac, what do I do if I see my enemy going mech? Add more marauders? This is bad because I need medivacs to heal my marines, and he will have vikings.

Secondly, with marine tank medivac it is quite common to end the game quickly right? I mean, with mech...you have to prepare for like 30+ min game long or so, compared to marine tank medivac which is generally able to end games faster, correct?


#1 Depending on the Hellion number of your opponent. Marrauders don´t cost much gas, so you should be able to build both. Aggainst mech in general you have 2 options: 1) You contain him and get him from expanding, so that he needs to push in your tankline 2) Dropping and splitting his units

#2 Yes, you are right.That´s because Marine, Tank, Medivac is more mobile and you want to abuse this advantage over the mech player. Another reason is, that´s it´s almost impossible to catch up with the Viking count of a meching player and the Viking count determines the winner in Lategame (If there are already a lot of Tanks on both sides).
MarkT34
Profile Joined October 2011
United States111 Posts
June 18 2012 16:37 GMT
#5283
On June 18 2012 14:03 dynwar7 wrote:
Someone please help me in TvT. I am totally lost here. I love going 1Rax FE, but need to be able to hold off any early aggression. I was thinking of going standard 1 rax fe, then getting fast raven and viking for enemy banshees. While doing this, maybe its good to hellion drop?

Again, while doing all this, when do I research siege tanks? TvT is so confusing -.-

The safest way to 1 rax FE in TvT is to rely on early siege tech, or to have a barracks-heavy expand where you go for a 2-medivac timing. I personally prefer the barracks heavy expand. A really easy way to do it was outlined by Day9 in this daily: http://blip.tv/day9tv/day-9-daily-394-p1-terran-week-thorzain-s-tvt-5862954
MarkT34
Profile Joined October 2011
United States111 Posts
June 18 2012 16:44 GMT
#5284
On June 17 2012 12:00 netherDrake wrote:
TvP woes.

http://www.sc2sea.com/replays.php?do=viewreplay&id=1360

First of all my control is terrible, I just can't seem to do all the necessary kiting/splitting and storm dodging and also microing my vikings/ghosts at the same time.

I also find it very hard to punish toss when he's out of position, perhaps I could have tried to drop the third and nat more but I'm unable to capitalize on his positioning with my drop play.

I rarely win unless I manage to get a lucky engagement or a good drop off. Anyone can help with this?

My macro/upgrades also weren't perfect that game, but I was hold a position next to his watchtower and was afraid to get caught out by toss (which I still did).

You seem to be having problems in the late game, which most Terrans are. You can practice all you want, but it is extremely difficult take out a toss late game - unless you take the upper hand mid game.

What Terrans are figuring out now (Bomber is a great example) is that in the mid game, the Terran is EXPONENTIALLY more powerful than the toss. If I were you, I would watch some of the more recent VoDs of Terrans doing mid-game timing pushes. A great place to start would be with Bomber at the Red Bull Battlegrounds. He does a push that if it doesn't outright kill the toss (which it will definitely do some of the time) it cripples them so that he can simply walk over them later in the game. His innovation is similar to Stephano's in ZvP.

With your macro, I would say that you could definitely pull this off against players of your similar rank with practice.
MarkT34
Profile Joined October 2011
United States111 Posts
June 18 2012 16:54 GMT
#5285
On June 18 2012 04:21 deeshoo wrote:
Hi guys, off of three base and on in late game TvP (standard bio + viking ghost composition) just how much production am I capable of? I was previously going off 8rax (5 tech labs, 3 reactors) and 2 reactored ports, but I feel like that's not enough. Thoughts?

Diamond NA Terran

I mean the easiest way to tell if you are running off of enough production and you aren't maxed is to look at your money. But for what you are looking for, you have to play it by ear. If you scout him while he is already getting colossi out and you get caught with your pants down, you obviously are going to need more Starports. If he is going for HTs, you will need more barracks to get out ghosts. And I might as well throw this in, but you should aim to make your production so that your army is made up of about 2/3 marines and 1/3 marauders, with ghosts and medivacs in there too obviously. If you are maxed and floating mass cash because of it, it cant hurt to throw down some more rax and ports so that you can remax quicker, and you can even expand more if you have the map control.
ContactKilla
Profile Joined December 2010
United States194 Posts
June 18 2012 17:15 GMT
#5286
Just came back after 6 week break and playing Diablo3.... Oh boy.
zmansman17
Profile Joined March 2011
United States2567 Posts
June 18 2012 17:33 GMT
#5287
On June 19 2012 02:15 ContactKilla wrote:
Just came back after 6 week break and playing Diablo3.... Oh boy.


Welcome back! And Happy Birthday!

Hopefully you enjoyed Diablo 3, but not as much as Starcraft 2 ^_^
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
gavinashun
Profile Joined October 2010
101 Posts
June 18 2012 17:36 GMT
#5288
On June 19 2012 01:54 MarkT34 wrote:
Show nested quote +
On June 18 2012 04:21 deeshoo wrote:
Hi guys, off of three base and on in late game TvP (standard bio + viking ghost composition) just how much production am I capable of? I was previously going off 8rax (5 tech labs, 3 reactors) and 2 reactored ports, but I feel like that's not enough. Thoughts?

Diamond NA Terran

I mean the easiest way to tell if you are running off of enough production and you aren't maxed is to look at your money. But for what you are looking for, you have to play it by ear. If you scout him while he is already getting colossi out and you get caught with your pants down, you obviously are going to need more Starports. If he is going for HTs, you will need more barracks to get out ghosts. And I might as well throw this in, but you should aim to make your production so that your army is made up of about 2/3 marines and 1/3 marauders, with ghosts and medivacs in there too obviously. If you are maxed and floating mass cash because of it, it cant hurt to throw down some more rax and ports so that you can remax quicker, and you can even expand more if you have the map control.



There is a great website to see how much you can afford:

http://haploid.nl/sc2/unit_production/terran.php

You enter your bases/workers, and production buildings and it will tell you if you can afford that or not.

As to your question of being on 3 bases, assuming full saturation (let's say 16 SCV on minearls in each base, 6 geysers with 3 in each, and the 3rd being planteary not orbital), then yeah, that's about right, if you are constantly making out of the reactor ports.

That said, if you are not making constantly from the reactor ports, you could definitely afford more tech lab rax. My2cents
MiraculiX
Profile Joined April 2011
Norway22 Posts
June 18 2012 18:35 GMT
#5289
How on earth is Blizzard thinking that Terran is suposed to play vs Zerg now?
They can on some maps go up to 4 bases and almost Hivetech before making a single unit... only queens...

deeshoo
Profile Blog Joined October 2010
United States319 Posts
June 18 2012 19:27 GMT
#5290
On June 19 2012 03:35 MiraculiX wrote:
How on earth is Blizzard thinking that Terran is suposed to play vs Zerg now?
They can on some maps go up to 4 bases and almost Hivetech before making a single unit... only queens...



I've been experimenting with my own variant of DeMuSlIm's (I don't know how he capitalizes those letters :|) hellion/upgraded marine push to try and punish fast thirds while securing my own third and establishing more production. If I scout that he went fast Lair then I'll just pull back and take my third, and the most I'll do to poke is just clean up some creep and clear the towers; either way I'll transition into marine tank medivac and prepare for a 2/1 timing push while dropping somewhere else. From that point on if my macro stays intact (it's pretty bad ) I'll be able to push/drop at a decent timing and do some good damage.
gl hf :D
ContactKilla
Profile Joined December 2010
United States194 Posts
June 18 2012 21:38 GMT
#5291
Lol so does this game even like the Terran race? When was last buff for us? Lol.

zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2012-06-18 22:02:31
June 18 2012 22:02 GMT
#5292
hey over 20 games today, no TvT, you guys still play this game ?
zhurai
Profile Blog Joined September 2010
United States5660 Posts
June 18 2012 22:05 GMT
#5293
On June 19 2012 07:02 zezamer wrote:
hey over 20 games today, no TvT, you guys still play this game ?

I'm bad, so I don't really play too much (plus finals next week, also I'm managing some team*)




* competitive, not pro yet, the race spread is sad here too
Twitter: @zhurai | Site: http://zhurai.com
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
June 18 2012 22:45 GMT
#5294
On June 19 2012 07:02 zezamer wrote:
hey over 20 games today, no TvT, you guys still play this game ?

lol same, buncha troll games and not a single tvt. mostly tvz.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Worker Drop
Profile Joined June 2012
Chile9 Posts
June 18 2012 23:59 GMT
#5295
Can someone tell me an all in against Nexus first ( Doing Rax fe bomber style)
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 19 2012 02:34 GMT
#5296
How do you take on a 3-base Hive Rush?
WaKai
Profile Joined August 2011
Canada88 Posts
June 19 2012 03:04 GMT
#5297
On June 19 2012 08:59 Worker Drop wrote:
Can someone tell me an all in against Nexus first ( Doing Rax fe bomber style)

If you do a rax fe, if you see a nexus first. a move marines, ctl click scv's and proceed to auto win. nexus first should never work and should never be in tvp.
vvvgaming.com @vVv_WaKa http://www.facebook.com/#!/vVvWaKai http://www.twitch.tv/vvvwakai
zmansman17
Profile Joined March 2011
United States2567 Posts
June 19 2012 03:25 GMT
#5298
On June 19 2012 06:38 ContactKilla wrote:
Lol so does this game even like the Terran race? When was last buff for us? Lol.



We had a HSM speed increase buff not too long ago. Before that I honestly don't know. I have dreaded every patch and the term "patch", at least for me became synonymous with nerf.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
zmansman17
Profile Joined March 2011
United States2567 Posts
June 19 2012 03:30 GMT
#5299
On June 19 2012 12:04 WaKai wrote:
Show nested quote +
On June 19 2012 08:59 Worker Drop wrote:
Can someone tell me an all in against Nexus first ( Doing Rax fe bomber style)

If you do a rax fe, if you see a nexus first. a move marines, ctl click scv's and proceed to auto win. nexus first should never work and should never be in tvp.


This isn't necessarily a good idea. And Nexus first really can't be punished that easily.

If you are playing someone ahead of time that you have played before and know will Nexus first, you can auto win if you 2 rax 12/13 (you could also 11/11) and proxy one of the rax close to their base.

Then bring 5 scvs and bunker rush as you push.

However, without knowing this beforehand, and then scouting Nexus first, your best best may be too feign pressure with early marines and a few scvs and double expand behind it. I have found as a high master player that Nexus first is not all that risky for the Protoss if you are going for the traditional 1 rax FE.

To meta game this build, if you are having this happen a lot, but you do not want to fully commit to a proxy rax, may I recommend a 12 rax, 13 gas, reaper FE. This way if they nexus first, your first 2 reapers will Pwn the Protoss player. Reapers outmicro zealots and they won't be able to have a stalker for the first 2 reapers. Especially if you force them to produce another zealot, thereby delaying the stalker again (they do this to buy time, so you don't decimate their probe lines).

The other benefit to a reaper FE is that if they do not do a greedy build, you can just make 1 reaper and then go marauder concussive shell and send that marauder to the close watch tower and wait for their stalker to come and visit. Then you may grab a free stalker and have some map control and scouting with your reaper.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Worker Drop
Profile Joined June 2012
Chile9 Posts
June 19 2012 06:49 GMT
#5300
Thanks for the answer, i will try Reaper expand, but if in some case im playing against nexus first with rax fe Bomber Style, there is something i can do to punish them? What would be the best timing to do the atack? We know that parting love that style, and always goes heavy gateway ( Like 6 or more) then he gets templar. When should i atack? Asap? Or wait for min 6 or 7 etc? Ty.
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