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The Terran Help Me Thread - Page 211

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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
wayoutwest
Profile Joined April 2012
United States5 Posts
Last Edited: 2012-04-24 16:09:21
April 24 2012 16:08 GMT
#4201
does anyone know where I can find some maps to train for micro against various units/builds? The ones I have found on this forum are hosted on megaupload, which, you haven't visited recently, has a nice new splash screen courtesy of the US DOJ.

I specifically am interested in getting better at kiting and mixing in Ghosts verse Protoss.
TerranHimself
Profile Joined April 2012
United States5 Posts
April 24 2012 16:28 GMT
#4202
On April 24 2012 20:23 monkybone wrote:

Drops doing damage is a bonus. The use of drops is to force Zerg out of position and hinder his multitasking. If a zerg is busy somewhere else the chances are higher for a drop to do damage. A Zerg who only has to focus on your main army is much more dangerous. Use drops in combination with attacks. Drops can do damage, but then only if the Zerg expansions are wide spread. But this doesn't mean you shouldn't drop his main. When there are mutalisks you should mainly drop while attacking at the same time, or doing double drops.


On April 24 2012 23:45 TAAF wrote:
What helps is getting a lot of medivacs. You can save so much of your army with them, especially early game. I like to stay aggressive and don't let the zerg breath. Scout for hive and tech choice on hive. Drop a lot! Really important, especially late game (All hive units are not really good against drops).
And remember: A zerg with many units early game does not have a lot of drones, so you technically did damage already.


Thanks for the help guys. Scouting for tech, focusing on creep and how important it is for Zerg, and dropping/using drops to catch my opponent out of position while improving my own position. Going to take these ideas and hit the ladder hard.
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
April 24 2012 17:09 GMT
#4203
On April 25 2012 01:08 wayoutwest wrote:
does anyone know where I can find some maps to train for micro against various units/builds? The ones I have found on this forum are hosted on megaupload, which, you haven't visited recently, has a nice new splash screen courtesy of the US DOJ.

I specifically am interested in getting better at kiting and mixing in Ghosts verse Protoss.


Darleign's micro trainer. Deathball "challenge" does MMMGV vs. protoss deathball.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
April 24 2012 17:16 GMT
#4204
On April 24 2012 14:24 TerranHimself wrote:
Anyone have any tips on approaching TvZ. I have 0 confidence facing Zerg. I always feel too "afraid" to move out because my army usually gets steamrolled by ling/b-ling. Are there ways to tell if I can either move out to do some damage or sit back and "play it safe." Are there any Terran players who feel that can do anything against Zerg, because that is how I feel against Protoss and I am at a loss at how to approach TvZ with confidence and the ability to dictate how the game will go. Thanks for any help.


Green Tea AI 1.18 has some suprisingly decent zerg AI for ling/bling/muta. Pick the 3-base muta AI (araq or something like that is his name). It will teach you some care with microing your army vs. blings, such as target firing banes with tanks, splitting, and using caution while moving, and dealing with backstabs while you're forward. Once you can beat that AI consistently, banes on ladder wont seem nearly as scary. This all assumes you aren't diamond/masters. Heck, it might even be good for some diamond players.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
April 24 2012 23:11 GMT
#4205
Has anyone started to encounter a new type of protoss allin on ladder? It seems to hit at roughly the same time as a 3gate robo, and it could be described as a 3gate void ray allin, I guess. It tends to have a large number of zealots, and a void ray or two with the push. The difficult think with dealing with this is that Toss can use the void ray to destroy lots of buildings with it charged up, and it can be used to do a high ground warp in. It also makes you split up your units a lot. Also, sometimes the stargate is proxied, so you can't scout it. Does anyone have advice on how to deal with this allin, especially from a 1rax expand? Thank you in advance.
Taeja the one true Byunjwa~
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
April 24 2012 23:14 GMT
#4206
On April 24 2012 06:22 stichtom wrote:
Show nested quote +
On April 24 2012 06:04 Pulimuli wrote:
On April 24 2012 05:55 stichtom wrote:
Hi everyone.
What it the best mech build against zerg at the moment?


You should probably watch some reps of GoOdy or Turuk, two terrans who are very good at meching vs zerg

It's very hard to find replay of these 2...


http://drop.sc/players/EU/172010/ESCGoOdy

http://drop.sc/players/EU/2374146/VPBenQlTuruk

not that hard at all ^^
Filter
Profile Blog Joined November 2010
Canada620 Posts
April 24 2012 23:32 GMT
#4207
On April 25 2012 08:11 PinheadXXXXXX wrote:
Has anyone started to encounter a new type of protoss allin on ladder? It seems to hit at roughly the same time as a 3gate robo, and it could be described as a 3gate void ray allin, I guess. It tends to have a large number of zealots, and a void ray or two with the push. The difficult think with dealing with this is that Toss can use the void ray to destroy lots of buildings with it charged up, and it can be used to do a high ground warp in. It also makes you split up your units a lot. Also, sometimes the stargate is proxied, so you can't scout it. Does anyone have advice on how to deal with this allin, especially from a 1rax expand? Thank you in advance.


Use your first couple of marines to scout around looking for it, I do that in pretty much every TvP and usually catch it going up. If the toss has double gas really early (1base) then be exact sure to scout if he expands or not at around 6 minutes. Your marines only ever need to get back to your bunker by the time he gets a stalker out (and your scout will see it, or see the cyber+gateway, then leave).

If you lose to it, just see where he proxied it and scout there next time if you happen to miss it initially.
Live hard, live free.
xPabt
Profile Joined February 2012
226 Posts
April 25 2012 04:30 GMT
#4208
I can't win any TvPs right now. Here is 3 games where I have no idea what to do.
http://drop.sc/166365
http://drop.sc/166364
http://drop.sc/166363
sinisterrtheory
Profile Joined April 2012
United States16 Posts
April 25 2012 05:25 GMT
#4209
I can't win and TvP games, how the hell do you stop 4 gate, 3 gate robo after expand and such, it seems bunkers arent even good anymore and i waste so much mining time trying not to die but getting behhind anyway cause protoss can warp into my natural choke and sit in their base and get collussus and such, idk how to hold early presssure and get medivacs fast. the so called safe builds arent so safe.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
April 25 2012 05:44 GMT
#4210
On April 25 2012 14:25 sinisterrtheory wrote:
I can't win and TvP games, how the hell do you stop 4 gate, 3 gate robo after expand and such, it seems bunkers arent even good anymore and i waste so much mining time trying not to die but getting behhind anyway cause protoss can warp into my natural choke and sit in their base and get collussus and such, idk how to hold early presssure and get medivacs fast. the so called safe builds arent so safe.



Replays..other than that 1 rax gasless FE into 4 rax before gas usually holds off any pressure without pressure...dont be afraid to pull all the scvs at your nat - you have 2 bases, thats 2 mules. Hes still on one base.

Stop procrastinating
sinisterrtheory
Profile Joined April 2012
United States16 Posts
Last Edited: 2012-04-25 07:38:46
April 25 2012 07:38 GMT
#4211
most of these the protoss either 4 gate robo warp prism timings me, 4 gate timings me, and all the timings are so good they hit before stim and the upgrades. its unfair. one of them i have the macro advantage and up in 30 supply 3-3 vs 1-1 but i still lose. its ridiculous.idk what im doing wrong.

http://drop.sc/166424

http://drop.sc/166425

http://drop.sc/166426

http://drop.sc/166427

my only success, against a random player
http://drop.sc/166428

any criticism on my macro or comment would be appreciated and to help me hold off early pressure which is most of my problems on NA ladder against toss these days
Kamelixs
Profile Joined October 2011
Sweden88 Posts
April 25 2012 16:20 GMT
#4212
Hi

Long story short. Me and my friend played a bunch of games togheter, all of which I lost. This game in particular caught my interest because of the fact that I for my level (plat) played good (atleast to myself) and managed to both drop sucessfully, split my army and snipe his third, and have ok:ish macro.

What I tried to do here was the Lastshadow 6 rax opener, which I think was somewhat sucessfull. Can you help me point out some of the biggest flaws Im making with this build? What first comes to mind is that the attack came to late, which resulted in him being able to tech up sucessfully, which is what this build relies on.

My primary problem in this particular match (but also my play as a whole) was my lack of upgrades. This is something I very often tend to forget, and Im working on it as well as I can. I usually don't tend to delay CS and other basic upgrades as long as I did though. That was completley dumb from my part in this game.

Too few medivacs. I only made a couple of them, and I know that you really need them to survive versus Zelot heavy compositions.

I didn't scout his third untill it was too late, and I think I need to be way more active on the map to spot this. Now he had the time to mine there for quite a bit, and that I sniped it didnt help as much as It would've if I had better scouting and I had seen it earlier. Now it brought him enough income to get the units he needed before I sniped it.


Replay:
http://drop.sc/166509

No need to watch beyond 25 min. Thats just me "discussing" things in swedish.

Willzzz
Profile Joined December 2010
United Kingdom774 Posts
Last Edited: 2012-04-25 19:18:40
April 25 2012 19:01 GMT
#4213
I think you needed to be a lot more aggressive with your initial push, stutter step towards the enemy not away, 1 red hp zealot is not scary. Try to trade down units, you have plenty more marines coming, marines are cheap and easy to replace.

You could have done a lot better with your reinforcements, your barracks were often not producing. Don't worry about queuing units up, it's not like you were going to spend the money on anything else while you were microing your army. Just make sure all 6 rax are producing. Lower your depot so the reinforcement route is faster. Bring the last 2 marines also.

I think the bunkers were a bad choice, if you use them be more aggressive, this isn't a slow push, it's a quick attack to catch your opponent off guard. The first bunker was way too far out. When you finally get 1 bunker up your units all die trying to get to it.

I think you were pretty unfortunate that your scan missed the extra 5 gateways he put down very soon after, if you had seen those you might not have attacked at all, although I suspect you could have got a fair trade if you kept the attack to a very quick poke.

But you do really well with mutli-pronged attacks and set yourself up for a big advantage. But for some inexplicable reason you completely ignore upgrades, even though he is very kind and doesn't attack you, giving you plenty of time to get your own 3/3.

Get an armoury and double ebay and you would have been in an unstoppable position.

You EMP his whole army, but for no gain, you aren't going to engage, so he just gets all his sheilds back so your EMPs are mostly a waste. Then you let him kill your army while it is split in two parts. Run away and meet up with the rest of your army before you engage.
Possei
Profile Joined September 2011
Sweden6 Posts
April 25 2012 19:22 GMT
#4214
Kamelixs: You know about the upgrades urself but one engagement cought my interest is the one at 20 minute mark. First off you decide to take half of all your marines to harrass an expansion and at the same time attack with the small army you have left into his whole army (1/1 vs 3/3 on top of that). You cloak ghosts and seems quite commited to push him, you land alot of good emps on hts and sentrys and then u back off without doing any dmg (besides emps ofc). When you did that push I would have loved to see a scan from you (u had energy) for mainly two reasons I can think of, cant I take that on? and can I emp/snipe enough HTs so I can engage it?
NoN.Alrac
Profile Joined June 2011
Germany7 Posts
April 25 2012 19:59 GMT
#4215
Hey TL Community. I never wrote something here, so i hope i dont break a rule or so.

I have a big Problem in my TvZ. Im playing Diamond Terran. I am always loosing against Zerg if I'm going standard marine tank medivac. I'm really struggling against everything.

I dont know really when i should attack the zerg or something like that. Shall i post i a Replay of mine?
When are the timings for Terran to attack?
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
April 25 2012 20:05 GMT
#4216
On April 26 2012 04:59 NoN.Alrac wrote:
Hey TL Community. I never wrote something here, so i hope i dont break a rule or so.

I have a big Problem in my TvZ. Im playing Diamond Terran. I am always loosing against Zerg if I'm going standard marine tank medivac. I'm really struggling against everything.

I dont know really when i should attack the zerg or something like that. Shall i post i a Replay of mine?
When are the timings for Terran to attack?

There are no specific timings. You are looking for something that doesn't exist. The timings themselves revolve around what build you are running, and what the zerg is doing.


You all seem so afraid of attacking zergs, when they aren't that strong in straight up engagements early, beyond roach baneing. Yes, you need to post replays. Marine tank medic loses to zerg when you 1) don't siege hop. 2) get caught unsieged. 3) dont split marines. 4)try to play a 'macro game' and never attack until 15+ minutes. 5)'constant dropping' that does nothing but put you behind if you don't do it right. 6) don't stay on even upgrades and get at least +1 for tanks.

There are a plethora of reasons why MMT loses to zergs.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
thepeonwhocould
Profile Joined March 2010
Australia334 Posts
April 26 2012 10:07 GMT
#4217
I am a bit lost in TvZ at the moment (Diamond). I am having trouble with players who go mass ling into infestor. Any early push seems to get crushed by pure mass zergling.

What is the standard TvZ build against ling infestor these days?
FaRMor
Profile Joined March 2011
5 Posts
Last Edited: 2012-04-26 10:56:20
April 26 2012 10:28 GMT
#4218
Hey Memberes of Teamliquid

I have recently changed from the Protoss(diamond) to Terran and need a lite bit help With Build orders.

i have Search on the forum on Guides and Found Drewbie's Terran guide and i wonder if it's outdated or if you still can Do does builds, or if you guys got any better builds for me to do in all match ups.

i really like going Bio-army and Banshe. but i found that's it is hard to do against Zerg and terran.

Sry for my bad English

EDIT# sry for got to post Drewbie guide : http://www.complexitygaming.com/forums/showthread.php?t=4456
i hope it's ok to link if not plz remove
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
April 26 2012 10:38 GMT
#4219
On April 26 2012 19:07 thepeonwhocould wrote:
I am a bit lost in TvZ at the moment (Diamond). I am having trouble with players who go mass ling into infestor. Any early push seems to get crushed by pure mass zergling.

What is the standard TvZ build against ling infestor these days?


If you're feeling like going all in, the zerg is a little vulnerable before infestors are out if you stick to bio + hellions.

Personally, I have the most success against ling/infestor when I go for marines with quick upgrades and medivacs (delaying tanks). I have trouble determining when this is the right move, however, because doing this makes you vulnerable to early hatch tech aggression. Typically if I see 2 Evo chambers, I feel comfortable doing this.

On April 26 2012 19:28 FaRMor wrote:
Hey Memberes of Teamliquid

I have recently changed from the Protoss(diamond) to Terran and need a lite bit help With Build orders.

i have Search on the forum on Guides and Found Drewbie's Terran guide and i wonder if it's outdated or if you still can Do does builds, or if you guys got any better builds for me to do in all match ups.

i really like going Bio-army. but i found that's it is hard to do against Zerg and terran.

Sry for my bad English


I haven't read Drewbie's guide, but the basics of each match up build order wise are:

TvP: 1 rax gasless fast expand, add on 2 more rax, take a double gas in your main, get stimpack and addons for your rax, then get a starport (and an engineering bay for upgrades), taking third gas, then fourth base. Against a 1 gate FE you're typically able to move out once you have your medivacs. A large bio core is important, supplement with ghosts and vikings to counter HTs and Colossi.

TvT: Expand (1 rax reaper, 1 rax gasless are common) then get up to 3 rax, go for combat shields first, then stim, and quickly get medivacs and tanks. Secure many bases. If your opponent goes hellion/tank, you'll need to mix in marauders. A large bio core is important, supplement with tanks to deal with tanks.

TvZ: reactor hellion expand is considered standard here, but you'll see people open with 1 rax FEs and reaper FEs, which will be stronger on maps where hellions can't get all up in a zerg's business easily. A large bio core is important, and supplement with tanks to fight against banelings and infestors, vikings to fight broodlords.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Knockoutpill
Profile Joined April 2011
Sweden23 Posts
April 26 2012 13:05 GMT
#4220
After watching a lot of deMuslim I do 1 rax FE in both TvP and TvZ these days and it's working wonders. After the FE I take two gas and get another two rax and start working on stim/shields/CS and depending on the scouting I may get an ebay. Then after the three rax I'll tech up to medivac and see where it goes from there. It's really working great for me.

But it's not working at all in TvT. TvT used to be my best matchup but if I 1 rax FE in TvT I just get steamrolled. I have to revert back to the 111 and win the tank/viking war to be successful in TvT. And tank/viking battles take SO LONG! I can't be bothered to play a 30 minute game every time I run into another terran.

So what should I do in TvT? Sometimes I just 2 or 3 proxy rax cheese rush (one base all in) to get it over with but that's no fun.

I'm generally a macro player with not very high APM. I like MMM. I almost never get ghosts. I'm in silver. My SC2 time is 95% watching games and 5% actually playing so I think I'm quite knowledgeable but not very skilled if you know what I mean.
http://sc2ranks.com/eu/2064646/Kyuss
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