• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:11
CEST 18:11
KST 01:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)67ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BW General Discussion Farewell Beloved Starcraft (Youtube Videos) ASL 22 Proposed Map Pool vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7363 users

[H] PvT, Stopping the 9-10 Minute 2 Ghost Push

Forum Index > StarCraft 2 Strategy
Post a Reply
HinagikUx
Profile Joined January 2011
United States178 Posts
Last Edited: 2011-08-04 09:29:41
August 04 2011 09:15 GMT
#1
Hey guys, im high master protoss on NA server. Ive been having tons of trouble with the 2ghost push, just plain out dying to it so many times over the last couple weeks. Was hoping for a solution after watching MLG, but every PvT i saw where the terran actually did this push either killed the toss or made him very far behind in eco.

So im just curious, what do you guys do to combat it?

I usually 1gate FE or 2gate expand, and terrans usually 1rax expo and follow up with this push. I try to get 35-40 probes before i start cranking out units out of 5-6 gates about the 8 min mark just to prepare for the push.

Ive tried for lots of zealots with fast charge, didnt work too well (EMP literally halves the hp of all your zealots...lol)

Tried for fast archons and split the 2 i had, but stim, emp and focus fire ate them pretty bad. Guess it might work on maps like shakuras but iono.

Tried holding it with well placed force fields, but seriously it doesnt work too well...

Ive been trying to avoid going collosus this early, and instead holding it with templar route. I dont like going to straight blind collosus either, but maybe thats the easy solution? i saw socke vs someone and he would get a collo at exact time the push came, which allowed him to hold it. It still left him behind though, because it was easy to stim -> FF the collosus. Its just a push thats so hard to scout unless you go robo, but if u react by the time your observer gets there its too late tbh.

[image loading]

In the replay, i made a few key mistakes. I think i coulda got 1 or 2 more sentries, i was 5 energy short of guardian shield, and i got supply blocked a couple times. But i think i would still be quite dead in spite of these mistakes. I think i got too much tech at once (DTs and HTs). Not really sure though!

Will try to upload more replays ASAP
uGpTaiga/HinagikUx NA Server
Dusty
Profile Blog Joined December 2010
United States3359 Posts
Last Edited: 2011-08-04 09:35:39
August 04 2011 09:26 GMT
#2
edit: will watch

edit2: You had 1 sentry at the engagement, 1 of your first archons was sent in and got attacked by all of his units at once. You needed to send your archons after the zealots. No Guardian shield on your zealots vs. marine heavy composition, and furthermore the zealots streamed in a line. You were way behind on economy even though he 1based for roughly 10 minutes, and you did a 20nexus.

Also, spread your sentries vs. EMP. 2 ghosts <<< sentries that arent stacked in a ball
Severus_
Profile Blog Joined October 2010
759 Posts
Last Edited: 2011-08-04 10:01:22
August 04 2011 09:49 GMT
#3
1st I think work on your macro. 2nd if you play vs this on small map lets say you do your stalker poke and you see like 1rax expand 1base colosuss is insta win. If you do your normal 2gate nexus and then more gates and a robo when your obs gets to his base and you see no tech to vikings well this means your colo is unstoppable get 1 colo as fast as possible and crank the other chrono on gates and warp zealots they are your best unit keep your colo in the back and you will clean it ez. The 2 base ghost push is designed for the Korean metagame with many gates and upgrades because korean T do more drops and with colossus you don't have a way to move out or stop those drops and thats why they don't do it so this means if you try to go the path of the koreans you will have hard time stoping it. Even if you do 6gate stuff with upgrades if the terran is doing 2base allin with alot of barracks marines+few rauders and emp will rip your gateway army part just like PuMa does in his TvP games with alot of rines. Going Archons in TvP i don't think is good because you need your opponent to make a mistake and don't hit his emps so in my opinion Archons in TvP are still just to do something with your HT's that don't have energy.

EDIT:Oh and one more thing if you do some kind of Alicia 3gate pressure or Naniwa's 2gate pressure you can just FF your opponent in his base and he has no chance of doing anything like ground push to you when he has no way of going out of his base.
eatmybunnies
Profile Joined October 2010
United States90 Posts
Last Edited: 2011-08-04 12:25:02
August 04 2011 12:24 GMT
#4
Try out this build:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=223726

Edit: This builds put on pressure real early with 5 stalkers. If he only has 1 bunker and only marines you can easily kill him right there.


User was warned for this post
iamke55
Profile Blog Joined April 2004
United States2806 Posts
August 04 2011 12:43 GMT
#5
I don't use your style very often at all but it seemed like you lost because of an unrefined build order. By the time the push hit, you invested in twilight council and charge, forge and +1, a dark shrine, 3 more gates than you need to hold that push, and a templar archives. Out of those, the templar archives was the only one that paid for itself. Maybe the dark shrine too. You should streamline your build by cutting out the templar archives so that you have enough gas to finish charge by 10:00, at which point both of the major timing pushes (2 ghosts, or 2 medivacs) hit. I really don't think you need archons or until Terran gets closer to 150 supply.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
ShatterZer0
Profile Joined November 2010
United States1843 Posts
Last Edited: 2011-08-04 14:06:55
August 04 2011 13:04 GMT
#6
Okay from watching the replay here are my notes:

-You scout a 1 rax expand with no gas before 3 minutes, and do not try scouting again before expanding.... you also don't make the initial stalker zealot and are saving chrono for no reason. This mean you have a HIGHLY unsafe 1 gate expo, for all you know he could be 5 raxing and slamming you into the ground with 4 bazillion marines and ALL of his scv's in 30 seconds....

-You have all 4 gas by 8 minutes, while having seriously subpar saturation, what're you trying to do with all that gas? DT push? Blink archon push? You know you're at a decent econ edge, why push your luck by teching and expanding at the same time. Since you never really scouted his gas timing/you never really push up his ramp and check his bunker units for all you know they're a SLIGHTLY delayed banshee or even a funny 2 rax conc push to clear out your stalkers or push them back.

-Okay, all of your mistakes culminate in your demise. You go, in my opinion, at least 3 tech paths while expanding against a 1 base Terran with double mules. I make the same mistake often, you over estimate your 1.5 base play over his 1.2 base play. If you had simply had more gateways with faster Twilight upgrades you would have steam rolled him. If you went for storm quick you would have steam rolled him with decent micro. If you went for gateways and fast +1/+2 armor you would have torn him to shreds. If you had went serious DT delay, you could have held him off for even longer, gotten more probes, and smashed him down with a gateway army.... hell, you could have had out 2 colossi and a decent gateway army if you wanted to.


In the end, don't 1 forge/dt/ht/chrono probes all at the same time off of 1.5 bases.... it will not and should not work against ANY competent push by the terran... the emp's were just icing.

EDIT: On a lighter note, you almost could've won with a few money storms, seeing as your opponent had NO idea what he was doing and you were barely economically behind AFTER losing you natural. Spread your gateway army and, imo, you should have 2 obs per base. Observers are the Protoss Map hack
A time to live.
sleep
Profile Joined August 2010
United States47 Posts
Last Edited: 2011-08-04 15:57:48
August 04 2011 15:52 GMT
#7
I'm at work and can't watch the replay right now, but I'll just comment on this.

On August 04 2011 18:15 HinagikUx wrote:
Ive tried for lots of zealots with fast charge, didnt work too well (EMP literally halves the hp of all your zealots...lol)

I agree that EMP is frustrating to deal with as protoss, but it's important to understand that EMP actually does not "literally half" the HP of your zealots, and it's hard to believe a high masters player would think this.

Zealots lose their 50 shields and keep their 100 HP which has 1 base armor. The 50 shields would take 9 marine shots or 5 marauder shots to deplete. The remaining 100 HP with 1 base armor would take 20 marine shots or 12 marauder shots to deplete. It's for this very reason - their high HP to shields ratio - that zealots do better than your average protoss unit against EMP; it effectively reduces their life by less than 1/3.

If you get charge, fast armor upgrades and spread your sentries enough that at least one avoids the EMPs and you can throw up a guardian shield, they become monsters. Zealots with +1 armor and guardian shield take 50(!) un-upgraded marine shots or 17 un-upgraded marauder shots to kill even after losing all their shields to EMP. Also remember not to just 1A, spam G and watch, micro your sentries forward to make sure the zealots are covered by the guardian shield; leaving your zealots outside it will lose you battles/games.
mazqo
Profile Joined September 2010
Finland368 Posts
August 04 2011 16:02 GMT
#8
I seriously dont think this needs any specific counters, just make enough sentries and units. I hold this always quite easily just splitting my 5-6 sentries and making lots of zealots and forcefielding+guardianshielding
HinagikUx
Profile Joined January 2011
United States178 Posts
August 04 2011 20:18 GMT
#9
After reading all your comments, i think I'd need to fucuz on army positioning more mostly. ive been under-utilizing sentries alot in favor or more tech/upgrades, but I guess thats the wrong direction to go (only had 1 sentry in the engagement). Will try it out, and repost afte results:p thanks!


On August 05 2011 00:52 sleep wrote:
I'm at work and can't watch the replay right now, but I'll just comment on this.

Show nested quote +
On August 04 2011 18:15 HinagikUx wrote:
Ive tried for lots of zealots with fast charge, didnt work too well (EMP literally halves the hp of all your zealots...lol)

I agree that EMP is frustrating to deal with as protoss, but it's important to understand that EMP actually does not "literally half" the HP of your zealots, and it's hard to believe a high masters player would think this.

Zealots lose their 50 shields and keep their 100 HP which has 1 base armor. The 50 shields would take 9 marine shots or 5 marauder shots to deplete. The remaining 100 HP with 1 base armor would take 20 marine shots or 12 marauder shots to deplete. It's for this very reason - their high HP to shields ratio - that zealots do better than your average protoss unit against EMP; it effectively reduces their life by less than 1/3.

If you get charge, fast armor upgrades and spread your sentries enough that at least one avoids the EMPs and you can throw up a guardian shield, they become monsters. Zealots with +1 armor and guardian shield take 50(!) un-upgraded marine shots or 17 un-upgraded marauder shots to kill even after losing all their shields to EMP. Also remember not to just 1A, spam G and watch, micro your sentries forward to make sure the zealots are covered by the guardian shield; leaving your zealots outside it will lose you battles/games.


Yea, thats true. I was just a bit flustered when i wrote this, because i was so frustrated with dealing with emp. thanks for the advice though!
uGpTaiga/HinagikUx NA Server
MrBarryObama
Profile Joined August 2010
Korea (South)141 Posts
August 04 2011 20:35 GMT
#10
On August 05 2011 05:18 HinagikUx wrote:
After reading all your comments, i think I'd need to fucuz on army positioning more mostly. ive been under-utilizing sentries alot in favor or more tech/upgrades, but I guess thats the wrong direction to go (only had 1 sentry in the engagement). Will try it out, and repost afte results:p thanks!


Show nested quote +
On August 05 2011 00:52 sleep wrote:
I'm at work and can't watch the replay right now, but I'll just comment on this.

On August 04 2011 18:15 HinagikUx wrote:
Ive tried for lots of zealots with fast charge, didnt work too well (EMP literally halves the hp of all your zealots...lol)

I agree that EMP is frustrating to deal with as protoss, but it's important to understand that EMP actually does not "literally half" the HP of your zealots, and it's hard to believe a high masters player would think this.

Zealots lose their 50 shields and keep their 100 HP which has 1 base armor. The 50 shields would take 9 marine shots or 5 marauder shots to deplete. The remaining 100 HP with 1 base armor would take 20 marine shots or 12 marauder shots to deplete. It's for this very reason - their high HP to shields ratio - that zealots do better than your average protoss unit against EMP; it effectively reduces their life by less than 1/3.

If you get charge, fast armor upgrades and spread your sentries enough that at least one avoids the EMPs and you can throw up a guardian shield, they become monsters. Zealots with +1 armor and guardian shield take 50(!) un-upgraded marine shots or 17 un-upgraded marauder shots to kill even after losing all their shields to EMP. Also remember not to just 1A, spam G and watch, micro your sentries forward to make sure the zealots are covered by the guardian shield; leaving your zealots outside it will lose you battles/games.


Yea, thats true. I was just a bit flustered when i wrote this, because i was so frustrated with dealing with emp. thanks for the advice though!


I second that +1 armor, having an upgrade advantage makes your zealots beastly, with or without charge. It's also why I like going double forge then colossus, tyler style.
bankai
Profile Joined November 2010
362 Posts
August 04 2011 23:52 GMT
#11
I have also faced something similar as well while doing a double forge tyler style build and not sure how to hold this off. I often get caught off guard and they EMP my sentries and therefore I have no GS, then i get steamrolled afterwards.

Is this a case of just scouting the Terran and if I know they are going ghost, to quickly build up Colossus??
LtLolburger
Profile Joined August 2010
New Zealand365 Posts
August 05 2011 01:55 GMT
#12
From my humble high diamond experience, going a gateway heavy twighlight upgrade focused build keeps you safe from this and any non-starport terran openings. Chargelots with preemptive Guardian Shield will crap all over it. Keeping your zealot and sentry line spread out is vital, and try contest the xelnaga towers with stalkers so you know its coming.

This build is indeed very tough to hold off if you have invested in a standard colossus timing, and any early colossus builds lose to a lot of other things, so I would advise gateway focused builds in response to rax-based aggression in the current PvT metagame.

User was warned for this post
It is sometimes an appropriate response to reality to go insane. -Philip K. Dick
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#120
Jumy vs eGGz
Harstem vs sebesdes
TriGGeR vs HeRoMaRinE
RotterdaM336
IndyStarCraft 25
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 619
RotterdaM 336
ProTech147
elazer 141
SHIN 73
trigger 61
IndyStarCraft 25
BRAT_OK 9
MindelVK 3
StarCraft: Brood War
Britney 26419
Shuttle 1110
EffOrt 980
Jaedong 767
Soulkey 436
BeSt 277
ggaemo 241
Snow 189
Mong 156
firebathero 149
[ Show more ]
actioN 74
Sea.KH 67
Pusan 36
HiyA 23
Hm[arnc] 22
NaDa 22
Rock 19
Terrorterran 18
ajuk12(nOOB) 13
GoRush 12
Sacsri 11
Dota 2
Gorgc5180
qojqva1734
420jenkins253
League of Legends
JimRising 428
Counter-Strike
fl0m1407
zeus626
edward159
Heroes of the Storm
Trikslyr45
Other Games
singsing2804
FrodaN1435
B2W.Neo347
DeMusliM344
crisheroes283
KnowMe117
QueenE72
ArmadaUGS65
Mew2King64
Organizations
Dota 2
PGL Dota 2 - Main Stream6167
StarCraft 2
TaKeTV 375
Other Games
BasetradeTV214
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile114
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV6
League of Legends
• Nemesis4424
Other Games
• Shiphtur1
Upcoming Events
Douyu Cup 2020
12h 49m
Maestros of the Game
20h 19m
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
21h 49m
Douyu Cup 2020
1d 12h
BSL22 NKC (BSL vs China)
1d 21h
Online Event
1d 22h
RSL Revival
2 days
WardiTV Weekly
2 days
RSL Revival
3 days
RSL Revival
4 days
[ Show More ]
Bombastic Starleague
4 days
Kung Fu Cup
4 days
OSC
5 days
CrankTV Team League
5 days
Bombastic Starleague
6 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSCL: Masked Kings S4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.