[D][Q] Protoss' Counter to Marines - Page 2
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edc
United States666 Posts
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tehemperorer
United States2183 Posts
On July 15 2011 04:58 edc wrote: Camp your army in your base while teching to Collosus (for your level, I think they are the best to use). Make sure your early army is composed of primarily Zealots and Sentries.D on't leave your army outside of your base, as it can easily be destroyed. Instead, force him to engage your choke. If he does, FF the ramp to delay his assault or split his army in half and go for the kill. If the Terran expands, you can't stay too long in your base and must push out. Two to three Colossus are enough to deal with the Marines. FFs are important to capture the Marines and make them burn. I agree, single base colossus with mostly zeal/sentry should solve your problem OP | ||
Kovaz
Canada233 Posts
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svefnleysi
Iceland623 Posts
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Vod.kaholic
United States1052 Posts
-the number of marines -their upgrades -your tech -your upgrades The more marines there are and the more upgraded they are, the more you're going to need templar or colo. For both P and Marine, I consider upgrades to be a "soft" bonus that give either side an edge if they're on even tech. For example, marines without stim or shields aren't that amazing versus regular gateway tech units. Stim/Shields/Attack ups give them the edge needed to roll basic gateway units. However, twilight-upgraded gateway units make the fight even or favorable for the Protoss and sort of nullify the Marine player's advantage. The biggest problem is once the Marine player has accumulated enough marines with decent upgrades that they reach critical mass and all the upgraded zealots in the world won't make a difference. That's the point where you need Colossi or Templar. | ||
saltymango
United States120 Posts
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Halcyondaze
United States509 Posts
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