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[D][Q] Protoss' Counter to Marines - Page 2

Forum Index > StarCraft 2 Strategy
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edc
Profile Blog Joined May 2011
United States666 Posts
July 14 2011 19:58 GMT
#21
Camp your army in your base while teching to Collosus (for your level, I think they are the best to use). Make sure your early army is composed of primarily Zealots and Sentries.D on't leave your army outside of your base, as it can easily be destroyed. Instead, force him to engage your choke. If he does, FF the ramp to delay his assault or split his army in half and go for the kill. If the Terran expands, you can't stay too long in your base and must push out. Two to three Colossus are enough to deal with the Marines. FFs are important to capture the Marines and make them burn.
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
July 14 2011 20:04 GMT
#22
On July 15 2011 04:58 edc wrote:
Camp your army in your base while teching to Collosus (for your level, I think they are the best to use). Make sure your early army is composed of primarily Zealots and Sentries.D on't leave your army outside of your base, as it can easily be destroyed. Instead, force him to engage your choke. If he does, FF the ramp to delay his assault or split his army in half and go for the kill. If the Terran expands, you can't stay too long in your base and must push out. Two to three Colossus are enough to deal with the Marines. FFs are important to capture the Marines and make them burn.

I agree, single base colossus with mostly zeal/sentry should solve your problem OP
Knowing is half the battle... the other half is lasers.
Kovaz
Profile Joined October 2010
Canada233 Posts
July 14 2011 20:13 GMT
#23
Another way to deal with marines that I've found is to get really fast armor upgrades. +2 armor zealots live FOREVER against 0/0 bio. Get a few sentries to use guardian shield and those marines are doing 1 damage per hit. Although that won't last forever as the terran gets upgrades, it should buy you enough time to get a solid amount of colossus/HT out and then marines are no longer a problem.
svefnleysi
Profile Joined March 2011
Iceland623 Posts
July 14 2011 20:15 GMT
#24
Use Guardian Shield and watch the marines barely tickle your army.
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
July 14 2011 20:24 GMT
#25
There are a few large variables to keep in mind for the PvMarine matchup:
-the number of marines
-their upgrades
-your tech
-your upgrades

The more marines there are and the more upgraded they are, the more you're going to need templar or colo. For both P and Marine, I consider upgrades to be a "soft" bonus that give either side an edge if they're on even tech. For example, marines without stim or shields aren't that amazing versus regular gateway tech units. Stim/Shields/Attack ups give them the edge needed to roll basic gateway units. However, twilight-upgraded gateway units make the fight even or favorable for the Protoss and sort of nullify the Marine player's advantage.

The biggest problem is once the Marine player has accumulated enough marines with decent upgrades that they reach critical mass and all the upgraded zealots in the world won't make a difference. That's the point where you need Colossi or Templar.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
saltymango
Profile Joined June 2011
United States120 Posts
July 14 2011 20:39 GMT
#26
You can hold off marine marauder with pure gateway army just fine until they get medivaks, at which point u should have ur tech starting to come into effect. until medivaks you can do just fine by trapping terran with ff and having ur zealots eat him. also gaurdian shield vs mass marines is essential. it basicly makes half as good. and by the time terran has stim you should be able to have charge i believe, which will make it very difficult for a gold league player to kite you.
Halcyondaze
Profile Joined January 2011
United States509 Posts
July 14 2011 20:46 GMT
#27
Make 2 sentrys, ez mode. expand late, tech to ez win
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