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[D] [G] Tight Terran Hot-keys for faster play. - Page 2

Forum Index > StarCraft 2 Strategy
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Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
July 03 2011 20:28 GMT
#21
lol these hotkeys are so good but after a game, wow so hard to get used to >.< i will probably try again after season 3 starts xD

don't think i can adapt fast enough
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
July 03 2011 20:36 GMT
#22
I did something similar as zerg, army is on 1-5, hatches are on Q and queens on WERT :D

moved things down from the QWERT keys and moved things over from the right side onto the left. took some time to get used to but it's soooo worth it not to have to move your hand at all, just your fingers
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
SolidSven
Profile Joined June 2011
Latvia7 Posts
July 03 2011 21:34 GMT
#23
Interesting, I never really thought of this. Damn, now I HAVE to go change my hotkeys.
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
July 03 2011 21:46 GMT
#24
Bleh, I've been thinking about a hotkey set up like this (multiple drops just isn't the same when you have your army split up into 5 hotkeys, sob), but like others have said, would take quite long to get used to. I should really try this out though as the season's about to end; thanks for sharing

Current f'd up hotkeys
1 = CCs,
2 = production [tabs]
3~7 army
9,0 detection
8 upgrades
Drive_
Profile Joined May 2011
Canada35 Posts
July 03 2011 23:00 GMT
#25
On July 04 2011 06:46 Ktk wrote:
Bleh, I've been thinking about a hotkey set up like this (multiple drops just isn't the same when you have your army split up into 5 hotkeys, sob), but like others have said, would take quite long to get used to. I should really try this out though as the season's about to end; thanks for sharing

Current f'd up hotkeys
1 = CCs,
2 = production [tabs]
3~7 army
9,0 detection
8 upgrades


Exactly, now is the best time to learn a new hot-key layout because the season is ending anyways. A fresh start for a new season!

This is my hotkey lay-out as of now (This is how my hotkeys commonly look in a TvZ around mid-game)

1 = CCs
2 = Marines/hellions/marauders/medivacs
3 = Siege Tanks
4 = Air units or Drop
5 = Second Drop or Miscellaneous scout unit
6 (T) = Barracks
7 (G) = Factories + Starports
0 (~) = Upgrades/Ghost Academy/Fusion Core
Eleaven
Profile Joined September 2010
772 Posts
July 03 2011 23:55 GMT
#26
some kind of training map or program would be great for these. it looks like im just gonna have to blast out a bunch of games constantly making mistakes when my brain reverts to old mode again..

But something that tasks you with htting the right hotkey to build a specific unit that comes on screen, that sort of thing might be useful. There is one like that on NA already, but it only works for standard layout.

Atm im using a pretty modified grid setup with
1-2-3-4 for production
qwe for army and 5/6 for upgrades

pretty much 100% of production hotkeys are asdfg, and things like stim/siege/ are on spacebar
1a2a3s4d would make scv, marine, tank, medivac.
Pretty easy to tap between 1234/qwe too
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