don't think i can adapt fast enough
[D] [G] Tight Terran Hot-keys for faster play. - Page 2
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Yoshi Kirishima
United States10329 Posts
don't think i can adapt fast enough | ||
MonsieurGrimm
Canada2441 Posts
moved things down from the QWERT keys and moved things over from the right side onto the left. took some time to get used to but it's soooo worth it not to have to move your hand at all, just your fingers | ||
SolidSven
Latvia7 Posts
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Ktk
Korea (South)753 Posts
Current f'd up hotkeys 1 = CCs, 2 = production [tabs] 3~7 army 9,0 detection 8 upgrades | ||
Drive_
Canada35 Posts
On July 04 2011 06:46 Ktk wrote: Bleh, I've been thinking about a hotkey set up like this (multiple drops just isn't the same when you have your army split up into 5 hotkeys, sob), but like others have said, would take quite long to get used to. I should really try this out though as the season's about to end; thanks for sharing Current f'd up hotkeys 1 = CCs, 2 = production [tabs] 3~7 army 9,0 detection 8 upgrades Exactly, now is the best time to learn a new hot-key layout because the season is ending anyways. A fresh start for a new season! This is my hotkey lay-out as of now (This is how my hotkeys commonly look in a TvZ around mid-game) 1 = CCs 2 = Marines/hellions/marauders/medivacs 3 = Siege Tanks 4 = Air units or Drop 5 = Second Drop or Miscellaneous scout unit 6 (T) = Barracks 7 (G) = Factories + Starports 0 (~) = Upgrades/Ghost Academy/Fusion Core | ||
Eleaven
772 Posts
But something that tasks you with htting the right hotkey to build a specific unit that comes on screen, that sort of thing might be useful. There is one like that on NA already, but it only works for standard layout. Atm im using a pretty modified grid setup with 1-2-3-4 for production qwe for army and 5/6 for upgrades pretty much 100% of production hotkeys are asdfg, and things like stim/siege/ are on spacebar 1a2a3s4d would make scv, marine, tank, medivac. Pretty easy to tap between 1234/qwe too | ||
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