• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:42
CEST 21:42
KST 04:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles5
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs Weekly Cups (August 10-16): SHIN doubles
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ XUN appreciation thread ASL22 General Discussion Making an Online Broodwar Manager Game
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Diablo IV EVE Corporation Nintendo Switch Thread [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5007 users

[G] PvZ Phoenix DT: A New Style

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 Next All
Sweetness.751
Profile Joined April 2011
United States225 Posts
Last Edited: 2011-07-26 19:15:13
June 26 2011 14:19 GMT
#1
EDIT: I will be continuously updating with better replays as time goes on.

This will be an overall guide as to how to effectively take map control back from the Zerg and dictate the pace of the game once again as Protoss.

*Many people will probably say this is a gimmicky build or style of play and can be easily countered by spore crawlers and good scouting, but I assure you this is far from the truth. In addition my inspiration came from the great BW player Bisu.

Overview:
Bisu came up with the brilliant idea of how to take map control away from the Zerg after Protoss expands to his natural. His idea was to exploit Zerg’s floating supply (overlords) and then abuse their lack of detection to contain his opponent.

Build:
* This is really more of a play style than a build per say, but I will give you the build I have currently been using, as a reference. My opener is a 2 gate expand into Stargate. I also don’t really believe in following the supply count to place structures and build units, but here is an outline nevertheless.

Phase 1: Opener

(Honestly any opener will do, you can go forge fast expand or the standard 3gate sentry expand. This is the opener I use, it really doesn’t matter how you get to phase 3, just as long as it’s safe and you make it there.)

2gate Expand
+ Show Spoiler +
9 Pylon
(scout w/ probe)
chrono nexus once
13 Gate
chrono nexus
15 Assimilator
16 Pylon
Cyber Core @ 100 gateway completion
Assimilator at 75 minerals
(at roughly 20-21 food is when lings could appear for a standard 14 pool build. Hide your probe as you will need it later)
Zealot at 100 minerals
Gateway at 150 minerals
Warpgate Research @ 100% cyber core completion
Constantly chrono Warpgate Research
Sentry @ 100 gas
25 Pylon
2 Sentries @ 100 gas
31 Pylon at base of ramp
Nexus @ 400 minerals


Phase 2: Weathering the Storm

+ Show Spoiler +
Immediately begin to sim city your natural. Make a Stargate in your base but near your natural. I usually use a Forge or a 3rd Gateway to wall off my front, however the gateway cant always be used, its there more for safety in case of heavy Zerg pressure.
(Constantly chrono workers [unless huge pressure/ all-in is suspected] and warp in Zealots only after you have roughly 6 sentries)
Produce Void Ray immediately @ 100% Stargate completion (No chrono needed)
Warp in 3rd assimilator just as first Void is finishing as you will be short on minerals not gas.
Get +1 air attack
Stargate should now be chronoed as often as possible
Once the second Void has warped in, throw down the 4th assimilator and a forge (if not already done so)
@ 100% completion of third Void Ray, rally Phoenix and constantly do so till roughly 6-8 are on the field.
Push out and attack Overlords and or units at the watchtowers while flying to the expected Zerg third.
Make 2+ cannons at natural for detection from borrow roach counter attack
Make Twilight Council @ 100 gas.
@ 250 or 200 gas surplus and 100% completion of Twilight Council warp in Dark Shrine or Templar Archives.


Why the Void Rays?

+ Show Spoiler +
There are two reasons for the Void Rays. The first is for early Zerg aggression. The Void should warp in at the precise moment that a Zerg may attack with a roach/ling bust. The Void Ray is a solid solution to this problem, even though you may need to run probes and forcefield all of his units away till the roaches are cleaned up by the Void Ray. The Zealots and Sentries can more than handle the lings, however it is recommended that they stay away from the roaches. The Void Ray also is a good way to pressure/deny the Zerg’s third. I personally go up to 3 Void Rays before revealing my Stargate, however I must say that more than 3 just take too many resources away from templar tech.


Phase 3: Harass to Death/Seizing map control

+ Show Spoiler +
Reveal your Phoenix while rallying your Void Rays to his suspected 3rd base, and scout his tech. The Dark Shrine should be thrown down if you scout Roach/Ling as HT are not great defense versus Roaches and your Phoenix can prevent an overseer to provide Zerg detection.

The Templar Archives will be needed to defend against mass Hydra/Ling or Infestor/Ling. Once the DT Shrine or the Templar Archives are complete it is safe to take a third.

*Remember if you do a lot of damage with the Stargate, it is highly likely that your opponent will do a strong 2 base push. Be aware of that as you take your third.

If you can not deny his third, then you hopefully forced a lot of spores and killed several queens. If he does not have a third up by this time, use your phoenix again to poke into his main/natural (followed by Void Rays) to do damage there.


Follow up/Late Game

+ Show Spoiler +
Once the third base goes down I recommend to continue making additional gateways after you warp in units because you will have a very gateway centric army, A Robo for observers and a warp prism are also highly recommended. Having 10+ gateways on 3bases is not uncommon as Templar/Zealot is very light on the budget.

Get the other Templar tech after third is complete and the budget allows it.

Additional Tactics

+ Show Spoiler +
Drops in the main/far away expos are very effective. Use the DTs/zealots to snipe drones and then expensive tech (an Infestation Pit would be my first choice, then Spire [soon to be Greater Spire], then hydra den). Remember to run your DTs back to your prism to retreat while leaving the zealots behind. Multi-pronged attacks are the name of the game, poking with your main army to his third while doing this is smart as well as lifting queens with Phoenix and sniping overlords/overseers.

*One warped in Sentry can forcefield his ramp long enough to kill crucial tech in his main. Food for thought.

A follow up with mass blink Stalker is also a great way to be everywhere he is not, as Phoenix can provide sight to the high ground.

Just keep denying bases with the DTs sitting at potential Zerg expos and eventually you will starve him to death.


Replays

+ Show Spoiler +
Ling/Infestor

[image loading]

Roach/Hydra/Infestor

[image loading]


Roach/Hydra

[image loading]

Ling/Muta

[image loading]

Mass Hydra

[image loading]

Holding Roach/Ling early aggression

[image loading]


NEW

oGsMC 3 Void Ray Variation

[image loading]

I also would like to point out that I have successfully displayed this style vs high master caliber players and this is a micro intensive strategy that requires much APM to execute. I in fact macro horribly during the harass and usually my resources piles up at times.
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
Griffith`
Profile Joined September 2010
714 Posts
June 26 2011 14:21 GMT
#2
Why do you use 2gate expand as opposed to FFE? (Which is what the standard bisu build uses...?)
griffith.583 (NA)
TolEranceNA
Profile Joined April 2011
Canada434 Posts
June 26 2011 14:33 GMT
#3
Call me stupid, but with standard warp gate timing, I fail to see this 2 gate push doing too much damage, if anything, it will get killed by a blind Roach Ling, or just ling attack.
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
ChickenLips
Profile Blog Joined May 2010
2912 Posts
June 26 2011 14:38 GMT
#4
This is not new, people have been trying to port the Bisu build in Beta already. You don't really have anything to defend drops and all-ins while you're trying to get DTs out + your phoenix count up.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
June 26 2011 14:54 GMT
#5
On June 26 2011 23:38 ChickenLips wrote:
This is not new, people have been trying to port the Bisu build in Beta already. You don't really have anything to defend drops and all-ins while you're trying to get DTs out + your phoenix count up.


Its not as strong because DT and HT require separate buildings though I think people have tried something that revolves around archon/zealot off DTs. I dunno if the stargate tech really pays for itself though if you do that but it might be worth looking at.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Sweetness.751
Profile Joined April 2011
United States225 Posts
June 26 2011 14:55 GMT
#6
I encourage people to watch the replays before saying it is a fail. Yes I agree the theory is not new, as Bisu had invented it long ago. However in SC2 I have yet to see a pro try and attempt something similar in a tournament setting, so in that sense one can say it is new.

As for the early push doing damage, yes it can be blindly countered, just like every strategy and build created. However you have the option of pulling back and not attacking just to force the Zerg to make units.

I mentioned in the thread the opening is irrelevant, as long as whatever you do gets you to the final goal. I choose 2gate expand because I believe that having a mobile army as opposed to cannons is much preferred in my eyes.
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
Warp
Profile Joined August 2010
United States166 Posts
June 26 2011 14:57 GMT
#7
I have two questions: What league/points are you in? I have serious doubts with this build after reading the VIod ray section. How can you trust a player who doesn't know how to pronounce a unit..?

And, how do you stay alive to pressure with only 2 gates? Roach/ling would be deadly. Do you have a place in your build to make cannons?
"nothing supscious going on here" - Camille Cavour aka Chris Loranger aka HuK the beast
CCalms
Profile Joined November 2010
United States341 Posts
June 26 2011 15:01 GMT
#8
You can't get DT's so early. Open 1gate fe into 3gate stargate or ffe into stargate or something like that and do the standard void+3-4 phoenix harass. If you can delay his third then start DT (check drone counts with phoenix, be wary of 2base roach hydra allin), but if you can't then transition into blink stalkers to get your third up and then get DT's to shut down their 4th. Soon they will have enough fungal or hydra to keep an overseer alive so you can transition to zealot archon or blink immortal HT archon. you lose if your build revolves around DT, just incorporate it as a tactic or something.
hypnobean
Profile Joined October 2010
89 Posts
June 26 2011 15:01 GMT
#9
I watched one of the replays (ling-infestor on metalopolis) and sure I think phoenix/DT harass can win games with other situations operating, but I don't really think the Zerg player did the right fundamental things generally to be in a winning position regardless of what Protoss did. The early push was ineffectual, but I don't really think Zerg did the right follow-up. He knew there was an expo but his 3rd was a little late and his droning was delayed by him making some more zerglings than he needed. He had 2 evos but didn't invest in detection to be safe. He didn't push his advantage with his zerglings in the narrow window where he could have killed probes. Before the phoenixes did anything the DTs were killing drones at the expansions without detection and Protoss had a 20+ harvester advantage.

What about if you played this out against a Zerg player who played those fundamental aspects of the match-up better? Do you still think that phoenix/DT harass can hold off a large zergling/infestor army? What if Zerg scouts better than the Zerg in that game did? He had an overseer, but didn't use it in time and could have scouted both the stargate and the dark shrine. What if he replies by getting corruptors to challenge air control? Do you suicide phoenixes to kill overseers?

I'm not going to say that I think this is not viable, as I think DT harass is insanely good in PvZ because Zerg detection is so expensive as compared to BW, but I think that gas invested in phoenixes would be much better spent in a bigger gateway army.
Exley
Profile Joined April 2011
United States239 Posts
June 26 2011 15:09 GMT
#10
Going stargate is likely to induce spore crawlers, so DT's are not a good followup to VR/phoenix
dementrio
Profile Joined November 2010
678 Posts
Last Edited: 2011-06-26 15:13:24
June 26 2011 15:11 GMT
#11
i played against this only once and i won really easily with infestors. Imo they are a hardcounter as you trade a clump of phoenix for 1 overseer and even then i can use fungal to reveal the dts.

edit: i should add that since you have no real army, i don't need one, and i can dump all the gas on infestors while using the minerals to expand and build spores/spines everywhere.
CCalms
Profile Joined November 2010
United States341 Posts
June 26 2011 15:11 GMT
#12
On June 27 2011 00:09 Exley wrote:
Going stargate is likely to induce spore crawlers, so DT's are not a good followup to VR/phoenix

DT's purpose is to contain and keep zerg on 2 or 3 bases... read dude...
Sweetness.751
Profile Joined April 2011
United States225 Posts
June 26 2011 15:19 GMT
#13
wow i cant believe I misspelled the Void Ray every single time, thanks for the catch. I also would like to add that you misspelled it too I am a newly master level Protoss.

To answer CCalms, yes Stargate Dark Shrine is very viable on 2 bases, check replays as you know the saying "A picture equals 1000 words", and well I have several videos so do the math

For Hypnobean, yes Phoenix DT can easily hold off Ling/Infestor as I have no clue how the Zerg will ever attack since he can't protect his Overseer and mass Chargelots are very strong against the Ling/Infestor combo. Fungals are quite ineffective against Phoenix when Zerg has no Anti-Air. They will waste a lot of energy just killing Phoenix. It almost seems like an even exchange for Toss considering each fungal is the equivalent to a HT storm. Plus Infestors are easy targets for grav lift during major battles.
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
Exley
Profile Joined April 2011
United States239 Posts
June 26 2011 15:22 GMT
#14
On June 27 2011 00:11 CCalms wrote:
Show nested quote +
On June 27 2011 00:09 Exley wrote:
Going stargate is likely to induce spore crawlers, so DT's are not a good followup to VR/phoenix

DT's purpose is to contain and keep zerg on 2 or 3 bases... read dude...


Is it 2 or 3 bases? There's a big difference. I don't think any protoss should be happy with 'containing' a zerg to 3 bases on his 2.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
June 26 2011 15:24 GMT
#15
Umm... what?

Any smart Zerg knows that a Toss investing in phoenixes means

1. We might need hydras
2. We need spores because he is denying our scouting, do DTs is a possibility.
3. We need overseers to get to their base faster and scout, which also spot DTs.

If I see your VR and phoenixes, I just throw down a hydra den, and a Ling Hydra push kills you. You have 2 gates... into DTs? Sorry, this is just not going to work
I love crazymoving
hypnobean
Profile Joined October 2010
89 Posts
June 26 2011 15:34 GMT
#16
On June 27 2011 00:19 Sweetness.751 wrote:
For Hypnobean, yes Phoenix DT can easily hold off Ling/Infestor as I have no clue how the Zerg will ever attack since he can't protect his Overseer and mass Chargelots are very strong against the Ling/Infestor combo. Fungals are quite ineffective against Phoenix when Zerg has no Anti-Air. They will waste a lot of energy just killing Phoenix. It almost seems like an even exchange for Toss considering each fungal is the equivalent to a HT storm. Plus Infestors are easy targets for grav lift during major battles.


Theorycraft is theorycraft. I can provide an equally, if not more, plausible narrative of the potential engagement. An infestor zergling army moves to deny a 3rd, a bunch of DTs and phoenixes with chargealots go to defend. A fungal lands on the DTs, they all die to zerglings. All the zealots get surrounded by the much larger number of zerglings (which probably also have better upgrades because of tech choices) and die. The fact remains that such a heavy investment in tech so early accompanied with the 2 gate push you prescribe will put Protoss far behind in army size.

That notwithstanding, infestor ling is best against your standard blink stalker+robotics sort of armies. If as a Zerg player I force Protoss into some unorthodox style heavy on zealots and templar tech, then a switch to getting more roaches or banelings (also great vs. DTs regardless of detection) is elementary. I also think the stronger response to phoenixes is to get a few corruptors as they are difficult for phoenixes to kill and have bigger range. Overseers are quite safe with 3-5 corruptors around, threatening the entire basis of the build. One fungal on a group of phoenixes with a few corruptors around is deadly.

All that isn't to say it can't work, but I think it is very fragile. Small things can go wrong and snowball into outright loss. It seems more solid to invest in either stargate or DT for harass, and then use that to get an advantage for a big gateway and/or robotics based army.
CCalms
Profile Joined November 2010
United States341 Posts
June 26 2011 15:38 GMT
#17
On June 27 2011 00:22 Exley wrote:
Show nested quote +
On June 27 2011 00:11 CCalms wrote:
On June 27 2011 00:09 Exley wrote:
Going stargate is likely to induce spore crawlers, so DT's are not a good followup to VR/phoenix

DT's purpose is to contain and keep zerg on 2 or 3 bases... read dude...


Is it 2 or 3 bases? There's a big difference. I don't think any protoss should be happy with 'containing' a zerg to 3 bases on his 2.

Holy check do I really have to retype my previous post for you :l
As a build, this is pretty bad. As a tactic to follow up a stargate opener, though, it can be very strong. If you are able to deny the zergs third then further denial with DTs can be very strong and will keep your phoenixes relavent while you build up on your own two bases, potentially taking a third before your opponent. Of course, you have to be weary of 2base all-ins.
If you are unable to deny the third then you can take a tech path (blink stalkers) that will allow you to both secure a third, apply pressure, and make the addition of DTs much smoother. This way you can keep the zerg on three bases with no more than 2-3 DTs while you can tech into zealot archon and blink or double robo colo with blink. The zergs ability to expand is going to scale up as base counts increase, but a few DTs with phoenix support can shut it down until infestors are out. Its a very strong tactic to keep your phoenixes busy so they don't end up being a waste of money.
Volka
Profile Joined December 2010
Argentina412 Posts
June 26 2011 15:41 GMT
#18
Yeah you can do a successful harras with this, the issue is getting Phoenixes/DTs without dying.
Since you're teching so fast, you really don't have too many units. And your VR comes to late to stop a Roach/ling all-in.

I can see this working really well in FFE maps, like Shakuras, where you can use Cannons to buy time until you're ready. Otherwise I'm afraid that you're hoping that the Zerg doesn't attack you.
http://www.starsite.com.ar
Exley
Profile Joined April 2011
United States239 Posts
June 26 2011 15:51 GMT
#19
On June 27 2011 00:38 CCalms wrote:
Show nested quote +
On June 27 2011 00:22 Exley wrote:
On June 27 2011 00:11 CCalms wrote:
On June 27 2011 00:09 Exley wrote:
Going stargate is likely to induce spore crawlers, so DT's are not a good followup to VR/phoenix

DT's purpose is to contain and keep zerg on 2 or 3 bases... read dude...


Is it 2 or 3 bases? There's a big difference. I don't think any protoss should be happy with 'containing' a zerg to 3 bases on his 2.

Holy check do I really have to retype my previous post for you :l
As a build, this is pretty bad. As a tactic to follow up a stargate opener, though, it can be very strong. If you are able to deny the zergs third then further denial with DTs can be very strong and will keep your phoenixes relavent while you build up on your own two bases, potentially taking a third before your opponent. Of course, you have to be weary of 2base all-ins.
If you are unable to deny the third then you can take a tech path (blink stalkers) that will allow you to both secure a third, apply pressure, and make the addition of DTs much smoother. This way you can keep the zerg on three bases with no more than 2-3 DTs while you can tech into zealot archon and blink or double robo colo with blink. The zergs ability to expand is going to scale up as base counts increase, but a few DTs with phoenix support can shut it down until infestors are out. Its a very strong tactic to keep your phoenixes busy so they don't end up being a waste of money.


I'm going off the build that the OP produced not anything you said. If you think you have a viable 2-base stargate/dt build you should make your own thread about.
Sweetness.751
Profile Joined April 2011
United States225 Posts
June 26 2011 15:58 GMT
#20
On June 27 2011 00:34 hypnobean wrote:
Show nested quote +
On June 27 2011 00:19 Sweetness.751 wrote:
For Hypnobean, yes Phoenix DT can easily hold off Ling/Infestor as I have no clue how the Zerg will ever attack since he can't protect his Overseer and mass Chargelots are very strong against the Ling/Infestor combo. Fungals are quite ineffective against Phoenix when Zerg has no Anti-Air. They will waste a lot of energy just killing Phoenix. It almost seems like an even exchange for Toss considering each fungal is the equivalent to a HT storm. Plus Infestors are easy targets for grav lift during major battles.


Theorycraft is theorycraft. I can provide an equally, if not more, plausible narrative of the potential engagement. An infestor zergling army moves to deny a 3rd, a bunch of DTs and phoenixes with chargealots go to defend. A fungal lands on the DTs, they all die to zerglings. All the zealots get surrounded by the much larger number of zerglings (which probably also have better upgrades because of tech choices) and die. The fact remains that such a heavy investment in tech so early accompanied with the 2 gate push you prescribe will put Protoss far behind in army size.

That notwithstanding, infestor ling is best against your standard blink stalker+robotics sort of armies. If as a Zerg player I force Protoss into some unorthodox style heavy on zealots and templar tech, then a switch to getting more roaches or banelings (also great vs. DTs regardless of detection) is elementary. I also think the stronger response to phoenixes is to get a few corruptors as they are difficult for phoenixes to kill and have bigger range. Overseers are quite safe with 3-5 corruptors around, threatening the entire basis of the build. One fungal on a group of phoenixes with a few corruptors around is deadly.

All that isn't to say it can't work, but I think it is very fragile. Small things can go wrong and snowball into outright loss. It seems more solid to invest in either stargate or DT for harass, and then use that to get an advantage for a big gateway and/or robotics based army.


See this is a much better post than your last one. There was no reason to flame my strategy earlier. You have unbiased critique this time that weighs both side. Anything can happen in game, and your arguments are certainly vaild, however I always get cannons against Zerg's Usually 2 at the natural for early aggression and 4 at every expo afterwords. LIngs die quite quickly to cannons, Zealots and good sim citying, I must add. Also Protoss would be on 3 gates and a Stargate b4 the harassment (quite standard), and eventually 5 gates once DT's are out. Then potentially 9 gates when the 3rd is up and running, with HT tech researching. That sounds pretty legit to me. Blink and Charge are available to you depending on what you scout. Ling/Infestor? Zealots with Charge. Ling/Muta? Doesn't really matter, since Phoenix can handle the Mutas. Mass Roach or mass Hydra? Blink is the safer bet for sniping Overseers and getting a general micro advantage.
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 522
BRAT_OK 88
MindelVK 21
StarCraft: Brood War
Shuttle 1024
Dewaltoss 160
White-Ra 124
Pusan 51
Sexy 42
Counter-Strike
fl0m1578
Other Games
Liquid`RaSZi1948
ceh9711
ArmadaUGS198
IndyStarCraft 119
RotterdaM105
KnowMe76
Mew2King44
QueenE42
ToD42
Trikslyr40
Chillindude20
Organizations
Other Games
BasetradeTV47
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH162
• Reevou 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV746
League of Legends
• TFBlade1040
Other Games
• imaqtpie1343
• Shiphtur322
Upcoming Events
OSC
2h 49m
IntoTheTV X SOOP
15h 19m
CranKy Ducklings
1d 14h
Big Brain Bouts
1d 14h
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
2 days
OSC
2 days
Shopify Rebellion Sundays
2 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
2 days
Afreeca Starleague
3 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
3 days
[ Show More ]
Afreeca Starleague
4 days
Leta vs ggaemo
Jaedong vs Queen
GSL
4 days
PiGosaur Cup
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.