BOSS Cannon Rush - Page 4
Forum Index > StarCraft 2 Strategy |
EternalSC
Sweden313 Posts
| ||
Tschis
Brazil1511 Posts
| ||
GTo7_Panda
Germany68 Posts
| ||
Derrida
2885 Posts
| ||
Fishriot
United States621 Posts
| ||
Baarn
United States2702 Posts
On May 31 2011 21:11 geno wrote: Make them in his base with your scouting probe though, preferably with the same design to be super BOSS+1. Yes preferably. | ||
Koshi
Belgium38797 Posts
On May 31 2011 21:24 Derrida wrote: what if his probes/scvs are between pylons #1 and #2-3 attacking them and end up killing your probe?!?! Then you suffer a BO loss. | ||
tuestresfat
2555 Posts
PvP the only counter is to pull probes behind your mineral line and fight BEFORE the Pylons go up. Yes in other words, you have to know this exist, you have to expect it, and you may have to react blindly. There is no other counter. Throwing down a forge as soon as you scout will not save you. Why? Because this type of rush does not require a hidden pylon+cannon. It hits much earlier than a normal cannon rush. edit: the build order discussed (with video) on said thread a few months ago was 10 Pylon 10 Forge o not make Probes, wait till 275 Minerals* Make 3 Pylons for wall Will have exactly 150 Minerals when 1st Pylon finishes. Make 1 Cannon *Resume Probe production* p.s. this is viable in 1v1 maps too, not just teams. | ||
GreEny K
Germany7312 Posts
| ||
Martijn
Netherlands1219 Posts
| ||
iseefor
United States162 Posts
| ||
gabughraib
Germany9 Posts
| ||
FenneK
France1231 Posts
| ||
anatem
Romania1369 Posts
| ||
Syben
United States512 Posts
| ||
Sanguinarius
United States3427 Posts
| ||
intrigue
Washington, D.C9933 Posts
| ||
Geegeez
Canada226 Posts
| ||
Zeyro
Germany16 Posts
| ||
Erandorr
2283 Posts
On May 31 2011 22:05 Zeyro wrote: that is just seriously stupid... because an expansion cost 400 for toss and terran, 300 for zerg.. you spend 750 minerals for that cheese... the result just dont worth the cost of that... but yeah typically toss... try to cheese up to GM /facepalm | ||
| ||