• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:32
CEST 13:32
KST 20:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)39Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Fantasy returning? ASL22 General Discussion Bot on ladder BW General Discussion a Announcement on the JEDI Ringing
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10206 users

Hold Position, Attack-Move, Patrol - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
KoiKe-
Profile Joined May 2011
Canada24 Posts
May 16 2011 23:11 GMT
#21
Allright so for my first post after following for 2 years

The answer to the question has been tested out for microing unit! (has protoss)

So moving out of your base - Patrol works better - your unit will get in a concave instead of setting their self into a blob - for kiting with range unit (stalker) move/hold works better then attack move - unit attack a bit faster and one good thing about it if there is unit without nothing to attack they will stay with the army instead of running away and they will also keep their concave if you do it correctly has for attack move still if there is unit without something to attack they will move away and get yourself into a blob once again.

Now with melee unit (DT,Zealot and i put sentry in it) attack move works better if you have chargelots - for attacking or even mineral harass.

This is pretty much my conclusion after 2 hours of testing in custom game and versus AI.

Hope it helps
pikagrue
Profile Joined February 2011
79 Posts
May 16 2011 23:51 GMT
#22
To be honest, a bar graph with 3 bars per category would probably be a lot more effective at conveying the data than the current line graph you have.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
May 17 2011 00:17 GMT
#23
The graph is a bit confusing at first glance, and I question the methodology of "10 seconds attack workers."

This is a great question, but I'm just curious if there might be a better way, perhaps high FPS time-lapse recording or something to detect frame delay in each attack...

And it would have to be done offline.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Schmieds
Profile Blog Joined August 2010
United States312 Posts
May 17 2011 00:22 GMT
#24
I had always used stop (S). Why is that not included, is it already widely known that stop is inferior?
8
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 17 2011 00:28 GMT
#25
Good info, but crappy graph. Should've just showed the numbers, it would've been easier to digest the data that way.
liftlift > tsm
notwelldone
Profile Joined June 2010
92 Posts
May 17 2011 01:01 GMT
#26
Worst. Graph. Ever.
Losing is Fun
Giwoon
Profile Joined December 2010
Korea (South)431 Posts
May 17 2011 01:06 GMT
#27
whats the worker kill for slings with one zealot in the mineral line?
looool....
unless patrol ignores unit priority (:
BUTTHURT?
Twiggs
Profile Joined January 2011
United States600 Posts
May 17 2011 01:12 GMT
#28
I appreciate this post, its informative and looks to prove something and expand upon what we know about SC 2

Thanks
My life for Auir | FLASH . JD . BISU . HERO . Nony . Incontrol . FIGHTING
Twiggs
Profile Joined January 2011
United States600 Posts
May 17 2011 01:14 GMT
#29
Also my tactic with Dts really (because I have low Apm) is rally him into a mineral while warping in and just let him go. It gets plenty of kills at my level but I will look into baby siting him more with Patrol/Attack move shift queuing as I'm sure I could get more kills.
My life for Auir | FLASH . JD . BISU . HERO . Nony . Incontrol . FIGHTING
MusiK
Profile Joined August 2010
United States302 Posts
May 17 2011 01:18 GMT
#30
Interesting that zealots do more dps as they hold position.... would have thought the opposite
BOOM!!! ~ Tasteless
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-05-17 02:04:15
May 17 2011 02:02 GMT
#31
On May 17 2011 10:18 MusiK wrote:
Interesting that zealots do more dps as they hold position.... would have thought the opposite


you need to understand the context of the experiment.

He's trying to measure which method is better for maximizing dps in general, not the mineral line (at least as I understand).

In other words, which attack is faster, hold position, stop, attack move, and is it the same across all units (ranged and melee?)

What he found was that a zealot on hold position had better dps than if he was running around over 10 seconds on a more or less fully saturated mineral line.

I don't think anyone should make the logical leap that you should hold position on your zealot if you attack a mineral line.

edit: talking to hawkke on bnet as I wrote this, that is in fact what he's recommending based on this data.

At the very least I'm super duper skeptical of the viability of this unless it's late game.

In general it sounds like an atrocious idea.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
FinestHour
Profile Joined August 2010
United States18466 Posts
May 17 2011 02:17 GMT
#32
So by this graph, patrol attacking is the best? Not sure if I'm reading it right
thug life.                                                       MVP/ex-
HairyProboscis
Profile Joined January 2011
Canada63 Posts
May 17 2011 02:46 GMT
#33
A line graph is possibly the worst choice for this type of analysis. A bar graph would be much better, especially since the x-axis is not even numerical.
Putting the sensual into non-consensual.
Meatt
Profile Joined September 2010
United States98 Posts
May 17 2011 02:52 GMT
#34
wouldn't the differences be considered a bug? i never played broodwar, but this sounds like it's an unintended advantage for those that have the knowledge+skill.

a unit should patrol until a unit is in range, then attack.
a unit should move until a unit is in range, then attack.
a unit should hold position until a unit is in range, then attack.

there should be no animation lag or anything. maybe there is, but there shouldn't be, imo. it's kinda cool that it can add another element to the gameplay i guess, but it just seems kinda... bad to me.
There's no fighting in here! This is the War Room!
yomi
Profile Blog Joined June 2004
United States773 Posts
May 17 2011 05:08 GMT
#35
On May 17 2011 02:21 ZeromuS wrote:
Show nested quote +
On May 17 2011 02:08 ComaDose wrote:
I also believe he was referencing the time it takes to attack the first time. (split second)
Such as vultures fire more rapidly and slow down less when using patrol micro.


Ah yes this too but I believe this doesnt change due to the need to see the whole attack animation and also the speed decrease before speed increase being coded into the game better than it was in BW

well that is what he wanted to be sure of I think
closey
Profile Joined October 2010
Hong Kong272 Posts
May 17 2011 05:10 GMT
#36
@OP: How many repeats have you done for this test, for fairness?
Rock, Paper, Scissors
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
Last Edited: 2011-05-17 05:20:57
May 17 2011 05:19 GMT
#37
edited out
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
May 17 2011 05:22 GMT
#38
On May 17 2011 02:27 Hawkke wrote:
Show nested quote +
On May 17 2011 02:02 ZeromuS wrote:
i dont believe artosis was necessarily referencing units in a mineral line but micro during a battle. Often move patrol move would have benefits with some units in micro situations where the same unit in move attackmove move would do worse than if patrol was used


Hrmm, if this is the case, then damn it.. I need to accept challenge again. I thought he meant in regards to mineral line harrass. Guess I deserve that, for having that in my mind.

Anyone else realize they have way too many starcraft related thoughts in their minds..


While I love the effort you put into this, I think the above poster was correct and you completely misinterpreted what Artosis was actually asking.

In BW, if you took a vulture and were trying to micro with it on the move, it would attack faster by using patrol commands than if you tried to use attack-move, stop, or hold position when you were ready to fire. There were other similar examples.

And the question Artosis was asking is whether equal differences between different commands exist in Starcraft 2.

Personally, I don't think they do, but it may prove that one offers a slight difference.

But a good analysis of mineral line harass regardless!
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
ZeromuS
Profile Blog Joined October 2010
Canada13425 Posts
May 17 2011 05:23 GMT
#39
On May 17 2011 14:08 yomi wrote:
Show nested quote +
On May 17 2011 02:21 ZeromuS wrote:
On May 17 2011 02:08 ComaDose wrote:
I also believe he was referencing the time it takes to attack the first time. (split second)
Such as vultures fire more rapidly and slow down less when using patrol micro.


Ah yes this too but I believe this doesnt change due to the need to see the whole attack animation and also the speed decrease before speed increase being coded into the game better than it was in BW

well that is what he wanted to be sure of I think


Yeah me too though someone posted here a little while ago about target acquisition speed. Perhaps one of the patrol, hold position and attack move commands minimizes something like overkill when a unit has a ranged projectile based attack? That would be amazing to learn that they do or dont :p I cant test now but someone who is awake and reads this and has time it would be cool to know if this is the case at all
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Dubz
Profile Joined October 2010
United States242 Posts
May 17 2011 05:47 GMT
#40
On May 17 2011 11:52 Meatt wrote:
wouldn't the differences be considered a bug? i never played broodwar, but this sounds like it's an unintended advantage for those that have the knowledge+skill.


uhhh.. isnt that like.. what the whole game is about?
" mefjupl: if this game was balanced and we would find two players with almost same skills, in mirror match there would be a draw each game"
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 111
CranKy Ducklings42
CranKy Ducklings SOOP24
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech130
StarCraft: Brood War
Britney 23703
Shuttle 2816
Bisu 1038
Horang2 802
Jaedong 584
BeSt 414
Hyuk 352
actioN 315
firebathero 290
Light 243
[ Show more ]
Zeus 203
Stork 200
Mini 188
Soulkey 174
Soma 138
Last 135
EffOrt 117
Leta 115
ggaemo 87
ZerO 86
Rush 82
Pusan 74
hero 56
Snow 55
Mong 55
Killer 40
Sexy 39
Aegong 39
Mind 36
Shine 29
NaDa 28
Sharp 26
Bale 24
Shinee 22
ToSsGirL 19
soO 18
PianO 15
Free 13
JulyZerg 13
sorry 13
Yoon 11
Terrorterran 10
HiyA 8
zelot 8
Noble 7
ajuk12(nOOB) 7
Dota 2
qojqva1077
Dendi626
Gorgc417
Fuzer 121
XaKoH 61
League of Legends
Reynor87
Counter-Strike
olofmeister1426
shoxiejesuss679
x6flipin266
Heroes of the Storm
Khaldor1855
crisheroes723
Other Games
gofns36998
singsing2032
B2W.Neo470
XBOCT313
DeMusliM203
Mew2King127
Livibee112
ArmadaUGS100
Liquid`LucifroN85
QueenE65
Chillindude12
ZerO(Twitch)12
Railgan3
Organizations
Dota 2
PGL Dota 2 - Main Stream294
StarCraft: Brood War
lovetv 6
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 46
• Letter144
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2163
• TFBlade367
Other Games
• WagamamaTV105
Upcoming Events
OSC
1h 28m
Stellar Fest
1h 28m
OSC
12h 28m
Stellar Fest
1d 1h
CranKy Ducklings
1d 22h
Online Event
1d 23h
FEL
2 days
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
INu's Battles
3 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Rush vs Light
WardiTV Weekly
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Soma vs Soulkey
INu's Battles
4 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
5 days
The PondCast
6 days
INu's Battles
6 days
Liquipedia Results

Completed

Proleague 2026-09-28
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.