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Hold Position, Attack-Move, Patrol - Page 3

Forum Index > StarCraft 2 Strategy
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Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2011-05-17 06:13:37
May 17 2011 06:09 GMT
#41
what? 6 speedlings? you test with 8 marines = 400 minerals, 4 zealots = 400 minerals, 1 dt which @ 1 gas = 2 minerals is 375, but 6 speedlings = 300?
an extra 2 speedlings could have made a significant difference given that you say you didnt count the injuries
were the workers scvs?

On May 17 2011 11:52 Meatt wrote:
wouldn't the differences be considered a bug? i never played broodwar, but this sounds like it's an unintended advantage for those that have the knowledge+skill.

a unit should patrol until a unit is in range, then attack.
a unit should move until a unit is in range, then attack.
a unit should hold position until a unit is in range, then attack.

there should be no animation lag or anything. maybe there is, but there shouldn't be, imo. it's kinda cool that it can add another element to the gameplay i guess, but it just seems kinda... bad to me.


holding position doesnt really fit with the other two there, in a mineral line scenario
and attack move is somewhat more aggressive than patrol in terms of chasing
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2011-05-17 06:33:17
May 17 2011 06:28 GMT
#42
Guys, it's not about which is "the best". In BW patrol, attack and hold postition had different effects on units and their kiting micro. With some commands units would fire quicker than they would with others.

Artosis wants to know whether attack, patrol or hold position results in faster attack response whilst kiting, making micro more efficient. I've personally tried them and didn't see signifcant differences, but maybe someone could take more of a scientific approach
I think esports is pretty nice.
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