an extra 2 speedlings could have made a significant difference given that you say you didnt count the injuries
were the workers scvs?
On May 17 2011 11:52 Meatt wrote:
wouldn't the differences be considered a bug? i never played broodwar, but this sounds like it's an unintended advantage for those that have the knowledge+skill.
a unit should patrol until a unit is in range, then attack.
a unit should move until a unit is in range, then attack.
a unit should hold position until a unit is in range, then attack.
there should be no animation lag or anything. maybe there is, but there shouldn't be, imo. it's kinda cool that it can add another element to the gameplay i guess, but it just seems kinda... bad to me.
wouldn't the differences be considered a bug? i never played broodwar, but this sounds like it's an unintended advantage for those that have the knowledge+skill.
a unit should patrol until a unit is in range, then attack.
a unit should move until a unit is in range, then attack.
a unit should hold position until a unit is in range, then attack.
there should be no animation lag or anything. maybe there is, but there shouldn't be, imo. it's kinda cool that it can add another element to the gameplay i guess, but it just seems kinda... bad to me.
holding position doesnt really fit with the other two there, in a mineral line scenario
and attack move is somewhat more aggressive than patrol in terms of chasing